The World of Warcraft TCG game system was designed to be flexible and to offer you,
the player, lots of different ways to enjoy the WoW TCG experience. Alternate formats
will be fully supported by UDE’s Organized Play (OP) programs, so you’re going to
have plenty of options when choosing how and what to play.
Want to know more? Check out the following list to see eleven of the supported formats.
Whether you want to play with a team, solo your way through an epic and unpredictable
field, or take on a dozen other competitors at once, we've got something to fit
your tastes.

A Constructed format event is one in which you build your deck before the event
begins. You can use any cards that you have access to in order to create the most
competitive deck you can muster, and you’ll compete against other players who also
prepared their decks in advance.
There are several derivatives of basic Constructed play, and many will impose limits
or restrictions on the cards you can use in order to add new twists to the competitive
experience. If an event is referred to as just a "constructed tournament",it's
usually safe to assume that there aren’t any extra rules.
A basic Constructed tournament without any extra specifications is one of the easiest
types of tournaments to run at the local level. New players who have never come
to an event in your area before will probably show up with a Constructed deck, as
it’s the most universal form of competition available. Basic Constructed play is
very popular because it gives the average player a huge amount of freedom in choosing
his or her core strategy, class, and cards. Decks can be developed over long periods
of time, and players can find and explore styles of play that they personally enjoy.
Competing in a Constructed format tournament is easy. Just make yourself a deck
and show up for competition! Running one is pretty easy too, since the format takes
little to no preparation on behalf of the Tournament Organizer.

This is an example of a derivative of basic Constructed play. If a Constructed tournament
is being run in the Lazy Peon format, players still build their own decks before
the event with cards from their collections. However, they can only use common and
uncommon cards to do so. Don’t have all the epic rares you need yet? Lazy Peon is
perfect for your needs!
Lazy Peon is a fun way to play the WoW TCG for several different reasons. First,
it lets you try out other classes and decks that you don’t have all the rares for
yet. If you’re just getting into the game, or if your collection is skewed toward
only two or three classes due to heavy trading, Lazy Peon gives you access to decks
that you wouldn’t normally be able to take to tournaments competitively.
Second, if you’re one of those players with a robust collection who does have access
to a wide number of options, the added restrictions this format presents can prove
challenging and entertaining. Lazy Peon forces veteran players to think outside
the box, and that can let you enjoy the WoW TCG from a fresh perspective. Plus,
without certain cards in the environment, you might find that some decks that would
be less competitive in normal Constructed play are serious contenders!
Preparing to play in a Lazy Peon Constructed event takes a little time, but you’ve
probably got all the cards you need. Hosting and organizing a Lazy Peon tournament
is pretty easy, too; just make sure that all your players are alerted to the format
before the tournament takes place. Keeping extra commons and uncommons around for
those who didn’t get the message can be a good move.

This format can be run as a Constructed or Sealed Pack event, and you can impose
any sort of deckbuilding restrictions that you want. Deckbuilding isn’t the gimmick
for this format—how you actually play the game is.
Virtually any number of players can compete in a Gurubashi Arena Grand Melee, but
usually twelve or so works best. Players sit in a circle around a large table, and
each player can attack the player to the left or right. You win a point every time
you eliminate a player to your left, and you’ll get a bonus point if you happen
to be the last person standing at the end of the game. This format encourages pulse-pounding
aggression and face-smashing offensives as much as it necessitates diplomacy, so
just sticking around until the end of the game isn’t always enough for a win. Whoever
has the most points by the end of the Melee claims victory. Grand Melees are a blast
to compete in because they’re fast, they’re unpredictable, and they involve many
different factors. The shape of the game can change on the fly, and it’s a great
way to enjoy the WoW TCG with a group of friends.
Most Gurubashi Arena Grand Melee games are held in basic Constructed format, so
preparing for them as a player shouldn’t be all that hard. To run a Grand Melee,
just make sure you’ve got enough room and enough tables!

In Two-Headed Ogre, teams of two play side-by-side in one four-person game. Protectors
can protect any characters on their team, and both of a team’s heroes must be eliminated
for the opposing team to claim victory.
Two-Headed Ogre challenges you and your teammate to find strategies that complement
each other. A Mage can team with a tanking Paladin or Warrior for protection, or
two Rogues could focus on assassinating a single enemy hero in order to take their
time disassembling his partner. World of Warcraft is all about teamwork, and this
format offers it in its most basic form: two heroes fighting side by side to conquer
all opposition.
All you need to compete in the Two-Headed Ogre format is a deck and a partner. If
you’re organizing a Two-Headed Ogre event, it doesn’t really take much more effort
than running a normal tournament. Just be ready to help players find partners if
necessary. Whether your two-person team is rocking an entire tournament or just
a single match, Two-Headed Ogre offers twice as many tactical possibilities, two
times the challenge, and double the fun.

Want to see if other players can handle your latest, craziest deck idea? Turnabout
is Fair Play gives you the chance to find out! When you prepare for a Turnabout
event, you’ll build a Constructed deck of your choice. Then, at the beginning of
each round, you’ll hand it over to your opponent. The first game of every match
requires each player to use his or her opponent’s deck, making this format a deckbuilder’s
dream and a potential nightmare for the opposition! Games 2 and 3 are then played
with your original deck so you can show your opponent how it’s done.
This format gives you the perfect chance to whip out that killer strategy that you
think only you can play. Riffle shuffling is banned to keep your cards safe, and
the challenge here is really two-fold. First, how do you approach the event? Do
you build a deck that you know you can play well, or do you go with something offbeat
just to get that game 1 win? Second, how are you going to adapt to whatever your
opponent forces you to use? This is one of the most difficult formats you can compete
in, but if you really know your archetypes and strategies, you’ll be able to outplay
all comers. Want variety? Turnabout is Fair Play is the only format where you could
play a totally different deck every round.
Arranging a Turnabout tournament is as simple as announcing the format with enough
time for your players to concoct their craftiest strategies. Playing in one? All
you need is a Constructed deck, but a little bit of devious plotting goes a long
way toward victory.

Got a decent-size group of heroes just itching for the ultimate adventure? Raid
Decks let you team-up with friends to take on some of the biggest, baddest dungeons
the World of Warcraft universe has to offer.
One player sits in the driver’s seat of epic challenges like Onyxia’s Lair, piloting
wave after wave of monsters, traps, and threats against the assembled party. For
heroes, Raid Decks offer adventures the likes of which you simply can’t find anywhere
else, plus rewards to match. Bring down the top-level baddie, and you and your party
will earn the right to crack open exclusive treasure packs filled with loot that
you can only find in the Raid Deck you’re tackling.
If you’re challenging the Raid Deck, all you need is a Constructed deck and a few
friends to party with. If you’re operating the Raid Deck, then everything you need
is included in the Raid Deck box.

A Sealed format limits the number of cards you can use to build your deck. Before
you begin playing in any Sealed event, you’ll receive some amount of sealed product,
either in the form of starter decks or booster packs. Then, you'll use those cards
(and sometimes cards from other players' packs) to build your deck for the event.
Whether you’re a casual player or an obsessive collector, the playing field is totally
even, because everyone constructs their decks from an equal and random card pool.
In the most basic form of Sealed Pack play, each player is given a few boosters
(usually five or six). Players get a set amount of time in which to open them, examine
the cards, and then build decks from their new acquisitions. You can build a deck
for any hero in the sets being used in the event. Once everybody’s got a deck, the
event proceeds as normal, with players competing in one-on-one matches until a winner
is declared.
Sealed Pack formats are dynamic and exciting. You’ll literally never know what kind
of deck you’ll be playing until you open your packs. If you’re a quick-on-your-feet
tactician, then this kind of format can give you an edge. At the same time, a relatively
new player will be on equal footing against a long-time collector, because the cards
you have access to in your trade binder won’t have any impact on the decks you bring
to the table. These formats are all about adaptation, raw skill, and a little bit
of luck.
Playing in a Sealed Pack event? Unless you’re just playing with friends in a casual
setting, you probably won’t need to bring anything other than damage counters. The
Tournament Organizer will include your booster packs in your entry fee, and that’s
all you’ll need to compete. If you’re running a Sealed Pack tournament, just make
sure you have enough packs to cover your expected turnout.

This is a true team format that challenges teams of three players each to go up
against other competitors in a best-of-three showdown. Matches are played normally
with one-on-one rules, but all three teammates sit side by side. The team that wins
two of the three matches is victorious for the round.
The catch? Each team must build their three decks from a pool of twelve boosters.
Who plays what? What decks can you build, and how do you divide up universally useful
allies and equipment? This format takes all the challenge of basic Sealed Pack play
and then adds two teammates and more packs to create even more pitfalls and possibilities.
Tired of competing against your friends and rivals? Team up with them to form the
ultimate adventuring party, and go head-to-head with other groups!
Like all Sealed Pack events, your boosters will usually be covered in your tournament
entry fee, and that’s all you’ll really need to play. Tournament Organizers should
make sure to have product on hand for their players, and be ready to help those
without a team meet up with others to form one.

This is one of the easiest and fastest ways to get yourself some WoW TCG action.
Sealed Deck play is exactly what it sounds like: each competitor uses a sealed theme
deck composed of a preconstructed mix of cards and competes against other players
with it. Depending on the specifics, you can use the two boosters that come with
your theme deck to alter your build, or you might be restricted to the preconstructed
deck itself. Either way, you’ll get to keep the deck and the packs.
Sealed Deck is a great way to introduce new players to the game or get some experience
playing a class you aren’t familiar with. It’s exceptionally easy because you don’t
have to worry about building your own deck—it’s already built for you. If you’re
a completist collector who’s picking up theme decks just to get the oversize hero
cards, you might as well play some Sealed Deck games with your friends. You’ll get
some valuable experience with cards you might not otherwise play, and it’s a nice
break from intense Constructed competition.
If you’re going to compete in a Sealed Deck tournament, the deck (and boosters)
will be included with your entry fee. If you’re hosting a Sealed Deck event, just
make sure you’ve got enough copies of each theme deck. If you’re letting players
choose the theme deck they want to compete with, make sure that you’ve got enough
of the more popular ones.

Up to eight competitors duke it out in the ultimate test of tactical skill! Players
sit in a circle, and each one is provided with four boosters. Players open their
first pack simultaneously and take one card that they’d like to include in their
deckbuilding pool. The remaining cards in the pack are then passed clockwise to
the next player. Drafting and passing continues in one direction around the circle
until all the cards from the first round of boosters have been drafted. Then, the
process repeats with another pack being passed in the opposite direction, and so
on. You can draft cards for any hero in the sets legal for the event. Take cards
that will help your strategy, but don’t be too obvious; other players may figure
out which cards you want, and sometimes the best strategy is to draft certain cards
so your opponents can’t!
Once all four boosters are drafted, players set to work building their decks. If
you’re running a Booster Draft event, all you have to do is provide product and
decide whether you’ll run the tournament in Swiss or elimination style. If you’re
competing, get ready to bring your poker face! Outwitting your opponents in the
draft portion of the event takes cunning, insight, and clever observation.

It’s a last-man-standing battle royal where the winners absorb the power of their
fallen foes to grow ever stronger! In an Only One May Rise tournament, each competitor
begins his or her life in the event with just three booster packs and the choice
of any hero from sets legal for the event. Players build the best decks they can
from that initial starting pool, but after their first win, they’ll claim the commons
and uncommons opened by their defeated opponents. Those cards then get added to
the victor’s card pool, and that player can rebuild his or her deck before the next
round begins.
Only One May Rise challenges competitors to be resourceful and to work with a limited
starting pool. They’ll either have to adapt in every round to a constantly changing
supply of options, or risk becoming a stepping stone for someone else’s success.
If you’ve got the nerve and skill, and you like playing in a hair-trigger environment
where a little something extra is at risk, then this is the format for you. Everything
can change at the drop of a hat, and the winner will earn the title of the ultimate
self-made adventurer. Nothing comes easy in Only One May Rise, but that just makes
victory even sweeter.
Like all Sealed formats, your deckbuilding materials will be included in your tournament
entry fee. If you’re interested in running an Only One May Rise tournament in your
area, it’s pretty easy to do so, since this Sealed format requires fewer boosters
than most.