in Search
Welcome to World of Warcraft TCG & Minis Community Sign in | Join | Help

Got a Landro but no loot code?

Last post 10-27-2006, 4:41 AM by mightbe. 15 replies.
Page 1 of 2 (16 items)   1 2 Next >
Sort Posts: Previous Next
  •  10-26-2006, 8:16 PM 268915

    Got a Landro but no loot code?

    I bought a starter deck and booster box, got my Landro card from the booster box but no loot card. Any thoughts?  
  •  10-26-2006, 8:18 PM 268919 in reply to 268915

    Re: Got a Landro but no loot code?

    You just got the Rare card, not the Legendary Loot card. 

    Chad Daniel

    Chad Daniel
    www.StarCityWoW.com
    Strategy, Articles, Forums, and More!
    My Articles
  •  10-26-2006, 8:19 PM 268920 in reply to 268915

    Re: Got a Landro but no loot code?

    There are rare versions of the loot cards as well, not all of them are legendary loot cards. =/ I got the same thing today and was excited then I saw no scratch off code XD

    Xenku 80 Rogue - Cenarion Circle
    Gladiator Vampiric 80 Warrior - Cenarion Circle
    Zenku 60 Warrior - Blackrock
  •  10-26-2006, 8:20 PM 268925 in reply to 268920

    Re: Got a Landro but no loot code?

    Thats ridiculous lol.  
  •  10-26-2006, 8:32 PM 268954 in reply to 268925

    Re: Got a Landro but no loot code?

    lol they must be pretty rare, got a booster box and my friend got 2; nither of us got any....also they are selling for $300+ per card on ebay...crazy stuff

  •  10-26-2006, 9:15 PM 269049 in reply to 268954

    Re: Got a Landro but no loot code?

    The set contains commons, uncommons, rares, and epics.  Then they selected three rares to turn into legendary cards.  So yeah there are regular rare versions of the loot cards.

    My deck will evaporate the cards in your hand
    like the devils trident would evaporate water.
  •  10-26-2006, 9:42 PM 269087 in reply to 268915

    Re: Got a Landro but no loot code?

    it's all luck dude. I was lucky i bought 2 starter decks and i got a turtle mount in the 2nd starter deck boosters pack. But the card giving the turtle mount can also be a rare card that gives no turtle mount.
  •  10-26-2006, 9:56 PM 269111 in reply to 269087

    Re: Got a Landro but no loot code?

    Between a friend an I, we bought 9 booster boxes.  Four for myself and Five for him.

    Between the two of us we got:

    3x Thunderhead Hippogryph Loot Cards.
    3x/4x Thunderhead Hippogryph Rare non loot cards.
    1x Landro Longshot Loot Card.
    3x Landro Longhshot Rare non loot cards.

    My real issue is that the Hippogryph isnt a very great card.  It's supposedly more rare than the Landro, but Landro's ability is much better.  I'm going to play 2x non-loot versions of Landro, but I dunno what to do with the Rare Hippogryph's.

    --Flight2039Down <T A O>

    || Have/Want Tradelist ||
  •  10-26-2006, 10:14 PM 269149 in reply to 269111

    Re: Got a Landro but no loot code?

    1174200:
    Between a friend an I, we bought 9 booster boxes.  Four for myself and Five for him.

    Between the two of us we got:

    3x Thunderhead Hippogryph Loot Cards.
    3x/4x Thunderhead Hippogryph Rare non loot cards.
    1x Landro Longshot Loot Card.
    3x Landro Longhshot Rare non loot cards.

    My real issue is that the Hippogryph isnt a very great card.  It's supposedly more rare than the Landro, but Landro's ability is much better.  I'm going to play 2x non-loot versions of Landro, but I dunno what to do with the Rare Hippogryph's.


    EBAY!

    The Master of Inventing Words.
  •  10-26-2006, 10:16 PM 269154 in reply to 269111

    Re: Got a Landro but no loot code?

    The Hippogryph is very good for Alliance, but just average for Horde.

    The loot version is more rare than Landro since it's an actual in-game pet, which owns a tabard any day.

    Take Care,

    Jeff


    Jeff Donais
    Director, Game Development Group
    Upper Deck Entertainment

    70 Undead Warlock
    61 Tauren Shaman
    29 Blood Elf Paladin
    29 Blood Elf Rogue
    19 Undead Rogue
    19 Human Mage
  •  10-27-2006, 2:35 AM 269460 in reply to 269154

    Re: Got a Landro but no loot code?

    1104321:

    The Hippogryph is very good for Alliance, but just average for Horde.


    Don't you mean the other way around? I mean for the Horde the Thunderhead Hippogryph is basically a Vesh'ral which costs 1 Ressource more and has 2 Life more for that which gives Thunderhead Hippogryph a lot more survivability than Vesh'ral. If you compare Thunderhead Hippogryph on the Alliance side with Latro Abiectus the deal is much worse. Thunderhead Hippogryph costs 2 Ressources more than Latro but only gets 1 more Life for that. So I don't see how Thunderhead Hippogryph is better for Alliance than for Horde.
  •  10-27-2006, 3:11 AM 269472 in reply to 269460

    Re: Got a Landro but no loot code?

    1163301:
    1104321:

    The Hippogryph is very good for Alliance, but just average for Horde.


    Don't you mean the other way around? I mean for the Horde the Thunderhead Hippogryph is basically a Vesh'ral which costs 1 Ressource more and has 2 Life more for that which gives Thunderhead Hippogryph a lot more survivability than Vesh'ral. If you compare Thunderhead Hippogryph on the Alliance side with Latro Abiectus the deal is much worse. Thunderhead Hippogryph costs 2 Ressources more than Latro but only gets 1 more Life for that. So I don't see how Thunderhead Hippogryph is better for Alliance than for Horde.


    See, I'm inclined to agree with Jeff. In my estimation, Elusive is slightly more powerful (in general) than Ferocity. Costing of the cards currently in the game seem to reflect this.

    For example, compare Lust for Battle to From the Shadows.
    Lust for Battle (4 Cost): Ongoing: All allies have ferocity.
    From the Shadows (5 Cost): Ongoing: All allies have elusive.

    Of course, Into the Fray and Sneak both have identical costs so the difference isn't too large.

    Ferocity is only good for one turn, whereas Elusive is an ability that is applicable as long as the ally is in play. Your cost analysis is sound, the hippogryph is not a terrible horde card but I would say that it is a better alliance card.

    -Rob Schuster
    45th at 2008 Worlds
    Day 1 6-3
    Day 2 4-2
  •  10-27-2006, 4:02 AM 269500 in reply to 269472

    Re: Got a Landro but no loot code?

    1160303:


    See, I'm inclined to agree with Jeff. In my estimation, Elusive is slightly more powerful (in general) than Ferocity. Costing of the cards currently in the game seem to reflect this.


    No, not when you look at the ally cards.
    Compare Vesh'ral to Sha'lin Nightwind. Both common cards, both cost 3 resources. Yet Sha'lin has 1 ATK more than Vesh'ral. This seems to imply that Elusive is worth less than Ferocity.
    Or look at Moko Hunts-at-Dawn and Braxxis the Sleeper. Both uncommon, both cost the same amount of resources, but again Braxxis who has Elusive has 1 ATK more than Moko who has Ferocity.
    So unless you want to tell me that Upper Deck favors the Alliance it seems that they consider Elusive to be less powerful than Ferocity. Or why else would they give the Alliance allies who are otherwise completely identical to their Horde counterparts better stats?
    If you look at these examples it becomes all the more clearer that the Alliance gets a much worse deal with Thunderhead Hippogryph than the Horde. To fit with the other allies the "Alliance version" of Thunderhead Hippogryph would have to have 1 ATK more than the "Horde version" of the Hippogryph.
  •  10-27-2006, 4:16 AM 269517 in reply to 269500

    Re: Got a Landro but no loot code?

    Flat out damage dealing, Ferocity is much better than Elusive. The extra damage gain from playing Ferocious characters can kill a character by turn 7 alone.

    Elusive however on average seems to have your guy hang around for one more turn.
    Seems the trade off is an extra turn of damage now versus an extra turn later.

    Now is usually better than later, but decks can be built that support one decision more than the other.

    My personal opinion is that TH is better for Horde than Alliance. But I'm also of the opinion it would have been a much more interesting ard if they had been reversed - Elusive for Horde and Ferocity for Alliance...

    http://www.premiertcgs.com Further reductions on HoA card prices...
    http://blog.myspace.com/101607545
    Infrequent WoW TCG ramblings and math :D
  •  10-27-2006, 4:39 AM 269525 in reply to 269500

    Re: Got a Landro but no loot code?

    1163301:
    No, not when you look at the ally cards.
    Compare Vesh'ral to Sha'lin Nightwind. Both common cards, both cost 3 resources. Yet Sha'lin has 1 ATK more than Vesh'ral. This seems to imply that Elusive is worth less than Ferocity.
    Or look at Moko Hunts-at-Dawn and Braxxis the Sleeper. Both uncommon, both cost the same amount of resources, but again Braxxis who has Elusive has 1 ATK more than Moko who has Ferocity.
    So unless you want to tell me that Upper Deck favors the Alliance it seems that they consider Elusive to be less powerful than Ferocity. Or why else would they give the Alliance allies who are otherwise completely identical to their Horde counterparts better stats?
    If you look at these examples it becomes all the more clearer that the Alliance gets a much worse deal with Thunderhead Hippogryph than the Horde. To fit with the other allies the "Alliance version" of Thunderhead Hippogryph would have to have 1 ATK more than the "Horde version" of the Hippogryph.

    You breakdown of allies illustrates the point that allies with Ferocity have a lower attack value than Elusive allies with the same cost. I believe that this has to do with a balance tweak because of the effect of Ferocity.

    To compare:
    Vesh'ral if he lives for only one turn he can deal 3 damage. Two turns = 6. Three turns = 9. Four turns = 12. Five Turns = 15.
    Sha'lin Nightwind if she lives for only one turn she deals no damage. Two turns = 4 Three turns 8. Four Turns = 12.Five Turns = 16.

    Now for:
    Moko Hunts-at-Dawn at turn one, 5 damage. Two = 10. Three = 15. Four = 20. Five = 25. Six = 30.
    Braxxis the Sleeper at turn one, 0 damage. Two 6. Three = 12. Four = 18. Five = 24. Six = 30.

    Now the Hippogryph:
    Ferocity version at turn one, 3 damage. Two = 6. Three = 9. Four = 12.
    Elusive version at turn one, 0 damage. Two = 3. Three = 6. Four = 9.

    So if the elusive ability gets the the to live one more turn then they're quite comprable (or even in the case of the 'gryph). In my experience playing the game (limited as it may be right now), elusive allies played late game can last for quite a few turns until your opponent can manufacture a solution for them.

    What I'm trying to show is that while the stats are different, in realworld play the difference is not as wide as the numbers would leave you to believe. To me, out of the three cost allies, Sha'lin seems like a better card. Yet for the higher cost allies, It's a much closer choice for me.

    Of course I'm ignoring tons of metagame variables here but I'm just trying to illustrate a point.

    Thanks for chatting with me on this, I'm really liking the observations you're bringing up. Hopefully others will find this helpful when making deckbuilding decisions.

    -Rob Schuster
    45th at 2008 Worlds
    Day 1 6-3
    Day 2 4-2
Page 1 of 2 (16 items)   1 2 Next >
View as RSS news feed in XML
 

Home | News | Upper Deck Store | Message Boards | Downloads | Contact | How to Play

©2006 The Upper Deck Company. “World of Warcraft” interactive game © 2004-2006 Blizzard Entertainment, Inc. All rights reserved. Warcraft, World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respected owners.

Blizzard Website