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Noggenfogger Elixir

Last post 09-19-2006, 6:02 AM by Direhoof. 5 replies.
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  •  09-19-2006, 5:33 AM 210727

    Noggenfogger Elixir

    In the rulebook, in the "Items" section (pg 18 in the .pdf) it shows Noggenfogger Elixir. I was just wondering about that effect:

    If you use it and you roll a 1-2 (Ally can't be destroyed), does that mean if target Ally is attacked and would be dealt fatal damage it remains on 1 Health? Or just that it will not take any damage at all?


    So what if I still dare, when they don't seem to care?
  •  09-19-2006, 5:41 AM 210732 in reply to 210727

    Re: Noggenfogger Elixir

    My interpretation of it is that it would be left with one health, as it does not say that it's invulerable, only that it can't be destroyed.
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  •  09-19-2006, 5:41 AM 210733 in reply to 210727

    Re: Noggenfogger Elixir

    This has been mentioned a bit.

    What I had thought: If the ally has taken fatal damage, but cannot be destroyed due to Noggenfogger, it will drop to 0 health and survive the turn.

    However, in the next turn that effect wears off so it will be immediately discard to the graveyard.

    I see its use as it to protect allys that are doing damage, from such instant abilitys like Frostbolt, which would kill the ally before inflicting damage. This way, the ally still does the damage, however will be discarded in the next turn.

    edit: This should help.

    [NOTE: All references to the Elixir assume a roll of 1-2.]

    * If a character can't be destroyed, then any attempts to destroy it fail. 

    * An Elixir-affected character can still take damage. All characters, whether or not Elixir-affected, can take more damage than they have health.

    * Execute tries to destroy its target as it resolves. If that modifier clashes with an Elixir modifier, then "can't be destroyed" wins and the target lives to fight another day. Execute still goes to the graveyard; costs are never refunded. Elixir doesn't stop opponents from playing Execute.

    * Fatal damage destroys characters. The game checks for fatal damage any time a player would get priority (as part of Pre Priority Processing (PPP)). If an Elixir-affected character accumulates fatal damage, then the game tries to destroy it just before the next player gets priority, fails, continues until just before the next player gets priority, tries again, fails again, and so on.

    * Relatively technical bit - possibly only interesting to judges-to-be: The Elixir wears off at the end of the wrap-up step. There are no priority windows during the wrap-up step, so the next time a player would get priority is during the next turn's ready step, after readying. Just before that player gets priority is when a fatally-damaged-and-formerly-Elixired character will be destroyed.



    Lvl 53-54 Priest (Ysera)

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  •  09-19-2006, 5:48 AM 210738 in reply to 210733

    Re: Noggenfogger Elixir

    Then I stand corrected, thank you...  And for an ally that has protector, this could especially be useful.
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  •  09-19-2006, 5:49 AM 210739 in reply to 210738

    Re: Noggenfogger Elixir

    Thats true.

    I did however find more of an official ruling, and updated my above post.

    Lvl 53-54 Priest (Ysera)

    - Level 1 Judge - Yugioh
    - Level 1 Judge - World of Warcraft
    - Level 1 Judge - Player Management
  •  09-19-2006, 6:02 AM 210745 in reply to 210739

    Re: Noggenfogger Elixir

    Thank you for the clarification, and the official (and judges-to-be) answers. 

    I think that just about covers everything regarding that subject.


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