This has been mentioned a bit.
What I had thought: If the ally has taken fatal damage, but cannot be destroyed due to Noggenfogger, it will drop to 0 health and survive the turn.
However, in the next turn that effect wears off so it will be immediately discard to the graveyard.
I see its use as it to protect allys that are doing damage, from such
instant abilitys like Frostbolt, which would kill the ally before
inflicting damage. This way, the ally still does the damage, however
will be discarded in the next turn.
edit: This should help.
[NOTE: All references to the Elixir assume a roll of 1-2.]
* If a character can't be destroyed, then any attempts to destroy it fail.
* An Elixir-affected character can still take damage. All
characters, whether or not Elixir-affected, can take more damage than
they have health.
* Execute tries to destroy its target as it resolves. If that
modifier clashes with an Elixir modifier, then "can't be destroyed"
wins and the target lives to fight another day. Execute still goes to
the graveyard; costs are never refunded. Elixir doesn't stop opponents
from playing Execute.
* Fatal damage destroys characters. The game checks for fatal damage
any time a player would get priority (as part of Pre Priority
Processing (PPP)). If an Elixir-affected character accumulates fatal
damage, then the game tries to destroy it just before the next player
gets priority, fails, continues until just before the next player gets
priority, tries again, fails again, and so on.
* Relatively technical bit - possibly only interesting to
judges-to-be: The Elixir wears off at the end of the wrap-up step.
There are no priority windows during the wrap-up step, so the next time
a player would get priority is during the next turn's ready step, after
readying. Just before that player gets priority is when a
fatally-damaged-and-formerly-Elixired character will be destroyed.
Lvl 53-54 Priest (Ysera)
- Level 1 Judge - Yugioh
- Level 1 Judge - World of Warcraft
- Level 1 Judge - Player Management