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Business Casual - Goblins and Gladiators

Last post 07-23-2009, 1:23 AM by Karhumies. 13 replies.
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  •  07-17-2009, 9:34 AM 1797559

    Business Casual - Goblins and Gladiators

    The Gladiators - Boston Under Siege
    By Mark Slack

    With the release of Fields of Honor, there is a new infinite combo, and it's much, much easier to put together. How, you ask? Very simple: Goblins and Gladiators!
    80 Horde Priest - Tichondrius
    80 Alliance Rogue - Icecrown
  •  07-17-2009, 12:09 PM 1797692 in reply to 1797559

    Re: Business Casual - Goblins and Gladiators

    Why does everyone forget the unrelenting assult, sword of zeal, and any way to boost your attack by 1?
    Smart people know when to stop great people know they can't be
  •  07-17-2009, 12:26 PM 1797706 in reply to 1797692

    Re: Business Casual - Goblins and Gladiators

    Or any weapon that swings for free, galway steamwhistle, and hauberk of desolation
    4th Regionals 2/23/08
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  •  07-17-2009, 12:39 PM 1797721 in reply to 1797706

    Re: Business Casual - Goblins and Gladiators

    You can also do this combo with any ally that readies another ally and Gurubashi Arena. Then you don't even need to worry about resources once it's set up.
    No quote for you!

  •  07-17-2009, 9:47 PM 1797947 in reply to 1797721

    Re: Business Casual - Goblins and Gladiators

        Elder Tomas/Krixel/Gurabushi/any arena ally is pretty good.  I saw a guy beat the turn he brought the combo out.  Was a shame.

    I think that you Leonard have as much of a chance of having a sexual relationship with Penny as the Hubble telescope does of discovering at the center of every black hole is a little man with a flashlight searching for a circuit breaker.
  •  07-18-2009, 8:14 AM 1798031 in reply to 1797947

    Re: Business Casual - Goblins and Gladiators

    I have seen multiple versions of this deck.

    It is not any easier to get off then any previous combo deck.

    I am guessing what happens is people play their jank decks against other jank decks and this leads them to think it is "doable"

    Try playing it against a tier 1 deck or just a real solid battle ground deck.

    It is pretty obvious UDE will make combo decks for those players "compelled by the jank" but they have no interest in actually making a combo deck viable for elite level play.

     

  •  07-18-2009, 8:48 AM 1798046 in reply to 1798031

    Re: Business Casual - Goblins and Gladiators

    1753131:

    I have seen multiple versions of this deck. It is not any easier to get off then any previous combo deck. I am guessing what happens is people play their jank decks against other jank decks and this leads them to think it is "doable" Try playing it against a tier 1 deck or just a real solid battle ground deck. It is pretty obvious UDE will make combo decks for those players "compelled by the jank" but they have no interest in actually making a combo deck viable for elite level play.



    NEWS FLASH: Mark Slack has been known to write satirical articles. =)

    Charter Member, OC Fight Club
    "I'd tell you more, but we don't talk about Fight Club."
  •  07-19-2009, 9:17 PM 1798704 in reply to 1798031

    Re: Business Casual - Goblins and Gladiators

    1753131:

    It is pretty obvious UDE will make combo decks for those players "compelled by the jank"



    Sigged.
    Compelled by the jank
  •  07-20-2009, 6:12 AM 1798865 in reply to 1797559

    Re: Business Casual - Goblins and Gladiators

    OK, I may be a little slow at times, but I don't get this infinite combo referred to in the article:

    Barak the Shamed/Ring of the Unliving/Berserker Rage

    Am I missing something here?


  •  07-20-2009, 6:31 AM 1798867 in reply to 1798865

    Re: Business Casual - Goblins and Gladiators

    You pay 3 billions hit points to take control of barak.

    Berserker rage gives you 600 millions + ATK.

    Ring of the Unliving makes you not dead so you can kill your opponent.

    The wording on the ring allows for that.

    ~

    Best ranking at weekly draft : 4th (5 showed up and I got a bye :D)
    Number of weekly drafts : 44 and counting.
    0-4 drop at worlds (pairings suck)
    Once won a game in DMF, my opponent didn't show up.
  •  07-20-2009, 7:52 AM 1798924 in reply to 1798867

    Re: Business Casual - Goblins and Gladiators

    1193591:
    You pay 3 billions hit points to take control of barak.

    Berserker rage gives you 600 millions + ATK.

    Ring of the Unliving makes you not dead so you can kill your opponent.

    The wording on the ring allows for that.

    ~

    It used to work. A recent rules change no longer allows you to put more than fatal damage on a character, regardless of them not being able to be destroyed.


    No quote for you!

  •  07-20-2009, 11:08 AM 1799081 in reply to 1798924

    Re: Business Casual - Goblins and Gladiators

    That's what I was referring to - Since you can't put more than fatal damage on a hero, then this combo doesn't work.

    Thought I was missing something...


  •  07-20-2009, 12:27 PM 1799125 in reply to 1799081

    Re: Business Casual - Goblins and Gladiators

    When the cards first came out, the combo was working.

    That was the point of the article, take a look at some of the old infinite combos before introducing the new one.

    ~

    Best ranking at weekly draft : 4th (5 showed up and I got a bye :D)
    Number of weekly drafts : 44 and counting.
    0-4 drop at worlds (pairings suck)
    Once won a game in DMF, my opponent didn't show up.
  •  07-23-2009, 1:23 AM 1800797 in reply to 1797559

    Re: Business Casual - Goblins and Gladiators

    The infinite combo in Mark's feature deck is easier to pull off than many of the older ones mainly because Krixel costs 4, while Kronore costs 7. That means your opponent will be goldfishing for less turns, which in turn makes your hero more likely to survive (although the odds for that are still very bad) until it's time to pull off the combo. Krixel's drawback, on the other hand, is his uniqueness. So no Masquerade Gown tricks with him like you can do with Kronore.

    That being said, here are some suggestions from an old-school combo player for improving the deck:
    1. Make your support pieces less vulnerable. Drop Breanna Greenmother for Hand of Edward the Odd.
    Reasoning: Instant ally in opponent's end phase is pretty much the same as playing exhaust power allies with Breanna on the table. Whilst Breanna can be attacked by allies, combo deck equipments tend to stay on the table longer vs pre-sideboard opponent.
    Benefits: instant Recall form the Brink, instant Arena allies with helpful continuous powers (e.g. Gladiator Katianna), instant Totems. Also, anything that makes this particular combo piece survive makes the rest of the combo significantly easier to pull off.

    2. Try to prevent dying in combat. Since shamans are Draenei, you can introduce Ossus the Ancient.
    Reasoning: combo decks tend to lose to aggro combat damage. Preventing all combat damage seems like an ideal stall method. You can still win with infinite Foam Swords or Spark, but your opponent may be much more limited in his options. With Grounding Totem on the table, Ossus can be a pain in the backside for even many of the tier 1 decks to deal with. The other, cheaper (cost 4), option instead of Ossus is of course Archbishop Benedictus - which can be easier for you to dispose of before doing infinite combat damage; but who is also easier for the opponent to deal with.
    Benefits: Combat damage prevention can keep your hero on the brink of death long enough for you to finish off with the combo. Especially useful is the opponent has already used up most of his destruction abilities to prevent your previous combo attempt.

    3. Try to prevent dying to targeted damage to your hero. Since you're a Shaman, you should run some Terror Pit Girdle. ASAP.
    Reasoning: Myriam (with or without Inspire) and Belt of Blasting are dominating the whole metagame. You need a stratagem, and you do not have deck slots to be attacking Myriam or destroying BoB.
    Benefits: Less dying. Armor 1 prevents Wand lock. Ossus + Girdle = semi-lockdown. Also, remember add some shadowmeld dudes into sideboard to increase the efficiency of the belt against specific matchups. Woodsie Leafsong seems like an ideal option, for you're not packing ability/equipment destruction MD.

    4. Introduce more effective early game protection. Drop 4x Gladiator Lanthus and 4x Gladiator Keward. I would suggest replacing them with 4x Antikron the Unyielding and 4x Kulvo Jadefist, respectively.
    Reasoning: Early game is very crucial for combo decks. If ignored in deck building, you will never live until late game and never pull off the combo.
    Benefits: Lanthus does not work against untargetables and Keward has poor stats for his cost. This makes both of them really bad to play to an empty table in the opening turns, which seems to be their main function in the deck.

    5. With less Arena allies and more non-Arena allies which are likely to survive until they can exhaust themselves to Path of Cenarius in the deck, the Ring of Blood could be changed into Gurubashi Arena to keep the combo somewhat reliable. Especially Antikron has been well utilized together with Masquerade Gown; the same trick can be applied with Gurubashi Arena and Path of Cenarius in this deck.

    My "competitive" version of the decklist:

    Hero: Zaritha

     

    Allies (26)

    4 Antikron the Unyielding

    4 Mikael the Blunt

    4 Gladiator Katianna

    4 Kulvo Jadefist

    2 Short John Mithril

    2 Valeera Sanguinar

    4 Krixel Pinchwhistle

    2 Ossus the Ancient

     

    Abilities (18)

    4 Path of Cenarius

    2 Spark

    2 Recall from the Brink

    2 Foam Sword Rack

    4 Grounding Totem

    4 Stoneclaw Totem

     

    Equipment (4)

    2 Terror Pit Girdle

    2 Hand of Edward the Odd


    Locations (6)

    3 Gurubashi Arena

    3 The Circle of Blood

     

    Quests (10)

    4 The Missing Diplomat

    3 The Ring of Blood: The Final Challenge

    3 Arena Grandmaster

    Sideboard (10)
    4 Woodsie Leafsong
    2 Terror Pit Girdle
    2 Ossus the Ancient
    2 Rehgar Earthfury
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