1338970:What are your win conditions? What can you drop to really swing the game in your favor?
Belt of Blasting could be a start. Greench? Voidfire Wand?
Searing Light can kill people. =)
I'd prefer Voidfire Wand in a priest deck. Between simply Mental Anguish and Shadow Word: Agony, it can be very easy to pressure an opponent's remaining cards with the wand. Blasting I am not a fan of as it is about as resource-dependent as Searing Light, and Greench seems less than stellar in a format with Hesriana.
This is what I've got so far:
4 Searing Light
4 A Taste of Divinity
4 Holy Nova
4 Mental Anguish
4 Shadow Word: Agony
4 Mist of Corrosion
4 Melt Face
2-4 Cannibalize (I would rather play this than Greater Heal although some mixture is needed)
3 Zhardoom
3 Voidfire Wand
Gas is going to be a problem. I dont like Clarity of Thought or Benediction as they seem unnaturally conditional. I think the control decks can blank Clarity fast enough while Benediction is only going to be triggered while playing worse cards. Of these two I've found myself wanting to run Mana-Etched Pantaloons, of all things, since it is far easier to get to 7 cards in hand with the proper quest base. It also gives you some overwhelming card advantage and fuels the discard outlet of Searing Light (which I think will be your most frequent way of winning games).
-Mike Rosenberg
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