in Search
Welcome to World of Warcraft TCG & Minis Community Sign in | Join | Help

Druid ramp craziness

Last post 07-09-2009, 9:03 AM by TinMan. 5 replies.
Sort Posts: Previous Next
  •  07-07-2009, 7:20 PM 1790544

    Druid ramp craziness

    So, here’s my janky-as-all-heck Druid deck that I’m working on.

     

    Desecrator Stormclaw

     

    4x Hibernate

    4x Form of the Serpent

    4x Utopia

     

    3x Centurion Addisyn

    3x Kino the Cold

    4x Kam’pah

    4x Branu Wildbloom

    2x Ishanah, High Priestess of the Aldor

    2x Prince Kael’thas Sunstrider

     

    3x Shard of the Scale

    3x Don Alejandro’s Money Belt

    4x Bloodsea Brigand’s Vest

    4x Gladiator’s Sanctuary

    4x Bangle of Endless Blessings

     

    2x The Challenge

    3x Buying Time

    4x Information Gathering

    3x The Fel and the Furious

     

    The concept is to survive the early turns and RAMP, RAMP, RAMP. Ideally, hitting the opponent with Utopia and Kam’pah on one turn and then dropping the Bangle next turn leaves them on one resource the rest of the game. Once they can’t get any more resources, they can’t do anything and the win should be academic.

     

    Am I completely crazy? What would you change?


    www.ccgscards.com

    CCGs Cards Comics and Games, in Pittsburgh, PA - home to Pat Eshghy, DMF Boston Champion!
  •  07-08-2009, 12:32 AM 1790729 in reply to 1790544

    Re: Druid ramp craziness

    I'd include Wastewalker Helm, that thing is just too insane with Serpent Form to ignore. Gives you annother equipment for Money Belt too. Also, 4x Natural Order and 3 or 4x Cyclone (full set across main and side), two crazy cards that are just so versatile and cheap.

    I'd drop the bad allies, Addisyn and.... Addisyn. Probably Branu, he's pretty bad, but I can imagine you'd want to keep him. Buying Time is terrible too. With such a low quest count, Call to Arms: Arathi Basin could definitely find a home.

    I like the idea though. Brigand's, Shard, The Challenge, possibly Money Belt (don't know, never tested it or seen it used) should be able to carry the resource acceleration, the rest is unnecessary jankness and overkill imo, can be replaced with more solid cards like the ones mentioned above. Sanctuary and Utopia should cover acceleration lategame and it looks like you've got ample win conditions.

    You might consider a resource inspirer to help the Shards and Brigand's. You could even try replacing Addisyn with the 1 for 1/2 guy. Or Kilandra in case you want to call the Money Belt.

    However with all these -1s, you'll definitely need refuel. Arathi Basin should help a lot imo, I'd also consider 3 or 4 Innervate. Very handy card and probably necessary here.

    Cool deck, I'd like to hear how it goes.


  •  07-08-2009, 3:01 PM 1791281 in reply to 1790729

    Re: Druid ramp craziness

    I like several of your changes, but I really like Addisyn - she shuts down Bloodsoul and several other early drops. I'm really having trouble fitting in the Innervates even though I know that they'll be useful.
    www.ccgscards.com

    CCGs Cards Comics and Games, in Pittsburgh, PA - home to Pat Eshghy, DMF Boston Champion!
  •  07-08-2009, 5:16 PM 1791354 in reply to 1790544

    Re: Druid ramp craziness

    1177548:

    So, here’s my janky-as-all-heck Druid deck that I’m working on.

     

    Desecrator Stormclaw

     

    4x Hibernate

    4x Form of the Serpent

    4x Utopia

     

    3x Centurion Addisyn

    3x Kino the Cold

    4x Kam’pah

    4x Branu Wildbloom

    2x Ishanah, High Priestess of the Aldor

    2x Prince Kael’thas Sunstrider

     

    3x Shard of the Scale

    3x Don Alejandro’s Money Belt

    4x Bloodsea Brigand’s Vest

    4x Gladiator’s Sanctuary

    4x Bangle of Endless Blessings

     

    2x The Challenge

    3x Buying Time

    4x Information Gathering

    3x The Fel and the Furious

     

    The concept is to survive the early turns and RAMP, RAMP, RAMP. Ideally, hitting the opponent with Utopia and Kam’pah on one turn and then dropping the Bangle next turn leaves them on one resource the rest of the game. Once they can’t get any more resources, they can’t do anything and the win should be academic.

     

    Am I completely crazy? What would you change?



    I like the concept, and I'm all for jank decks. Makes the game so much more fun.

    Level up Daemon!

    I can has a level up?
  •  07-08-2009, 7:49 PM 1791480 in reply to 1791354

    Re: Druid ramp craziness

    With the few adjustments I made today, the deck takes Brad Watson's latest deck to the wire, but it rolls over to the Emmi Untargetable deck. I accidentally left the deck at the store so I can't type it up currently.
    www.ccgscards.com

    CCGs Cards Comics and Games, in Pittsburgh, PA - home to Pat Eshghy, DMF Boston Champion!
  •  07-09-2009, 9:03 AM 1791811 in reply to 1791480

    Re: Druid ramp craziness

    *cough*Illidan*cough*

     


    Part of the CCGs Crew: We're awesome so you don't have to be!

View as RSS news feed in XML
 

Home | News | Upper Deck Store | Message Boards | Downloads | Contact | How to Play

©2006 The Upper Deck Company. “World of Warcraft” interactive game © 2004-2006 Blizzard Entertainment, Inc. All rights reserved. Warcraft, World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respected owners.

Blizzard Website