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BoG Spoilers (Orgrimmar/Silvermoon alert!)

Last post 03-09-2009, 1:58 PM by CGODesigner. 47 replies.
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  •  03-07-2009, 4:19 AM 1678274

    BoG Spoilers (Orgrimmar/Silvermoon alert!)

    OK so I had the sneak preview today. Here's some cards =] (includes some Rares/Epics, all the common Gladiator allies, all the Dual-Class abilities and will sometime include all common class abilities as well as the uncommon ones I have, which is quite a few.)

    NEW! 8/3/09

    Equipment
    Amice of Brilliant Light (2)
    Mag/Pri/Wrl
    Armor - Cloth   Shoulder (1)
    At the start of your turn, your hero heals 1 damage from itself.
    [1]
    U

    Bloodsea Brigand's Vest (3)
    Dru/Rog
    Armor - Leather   Chest (1)
    2, Destroy Bloodsea Brigand's Vest > Put the top two cards of your resource row face down and exhausted.
    [1]
    U

    Cowl of the Guiltless (1)
    Dru/Rog
    Armor - Leather   Head (1)
    When you play an ability, target hero or ally has stealth this turn.
    [1]
    U

    Fists of Mukoa (3)
    Hun/Sha
    Armor - Mail   Hands (1)
    When you have no weapons, your hero has +1 ATK while attacking.
    [2]
    U

    King's Defender (5)
    Pal/War
    Weapon - Sword   Melee (1)
    Your hero is a protector.
    4/2 {Melee}
    U

    Wand of the Forgotten Star
    Mag/Pri/Wrl
    Weapon - Wand   Wand (1)
    When combat damage is dealt with Wand of the Forgotten Star to a hero, that hero's controller puts that many cards from the top of his deck into his graveyard.
    1/1 {Shadow}
    U

    World Breaker (5)
    Pal/Sha/War
    Two Handed Weapon - Mace   Melee (1)
    6, Tap, destroy World Breaker > Destroy all resources.
    4/2 {Melee}
    R

    Uncommon Abilities

    Priest
    The Omens of Terror (2)
    Instant Ability - Shadow
    Your hero deals 1 shadow damage to target hero ro ally. Its controller reveals a card in his hand for each damage dealt this way. Choose a revealed card, and he discards it.
    U

    Power Word: Restore (2)
    Instant Ability - Holy
    Attach to target hero, and you may turn it face up.
    Ongoing: At the start of your turn, your hero heals 1 damage from attached hero.
    U

    Rogue
    The Depth of Shadows (6)
    Instant Ability - Assassination Combo
    Your hero deals 1 melee damage to target hero or ally. Its controller desrtoys one of his resources for each damage dealt this way.
    U

    Stab in the Dark (1)
    Ability - Subtlety
    Look at target opponent's hand and choose an ally card. He discards that card.
    U

    Shaman
    Greater Chain Heal (3)
    Ability - Restoration
    Target up to five heroes and/or allies. Your hero heals 5, 4, 3, 2, and 1 damage from them, respectively.
    U

    Warlock
    The Promises of Darkness (1)
    Instant Ability - Affliction
    Your hero deals 1 shadow damage to target hero or ally. For each damage dealt this way, put 1 damage on your hero and draw a card.
    U

    Warrior
    The Benefits of Practice (2)
    Instant Ability - Arms
    Your hero deals 1 melee damage to target hero or ally. You may choose one of your weapons. If you do, put a +1 ATK counter on it for each damage dealt this way.
    U

    Pukverize (2)
    Instant Ability - Fury
    Choose one: Destroy target damaged ally; or destroy target ability or equipment with one or more counters.
    U

     

    Rares/Epics

    Vol'jin (7)
    Ally - Troll Shadow Hunter   Unique
    Vol'jin has +X ATK, where X is the combined damage on Trolls in your party.
    0/7 {Ranged}
    E

    This guy could be huge in the ATK department. Could be very fun.

    Orgrimmar
    Location - City
    Orc Hero Required
    Tap > Target Orc in your party has Ferocity this turn.
    R

    I don't know the exact wording because I didn't pull this, but that's what it does.

    Silvermoon
    Location - City
    Blood Elf Hero Required
    When Silvermoon enters play, choose arcane, fire, frost, nature or shadow.
    Tap > Target Blood Elf in your party has the chosen resistance this turn.
    R

    Again, I didn't actually pull this. But it's been clarified now.

    Shuriken of Negation (4)
    Rog/War
    Instant Weapon - Shuriken   Ranged (1)
    When Shuriken of Negation enters play, you may interrupt target ability card. Thrown.
    2/1 {Ranged}
    R

    I love this card. It worked wonders in the sneak preview, I think it'll work even better in a control Rogue/Warrior deck. Continuous interruption (albeit 4-cost) with ally killing is very nice indeed.

    Krixel Pinchwhistle (4)
    Arena Ally - Goblin   Unique
    Tap > Ready all of your other Arena cards.
    1/7 {Melee}
    R

    I really like the prospect of this card. When I start messing with Arena decks, like everyone else is going to, this guy is going to be very interesting.

    Volley (2)
    Hun
    Ability - Marksmanship
    Ongoing: At the end of your turn, your hero deals 1 arcane damage to each of up to three target heroes and/or allies. When your hero is dealt damage, destroy Volley.
    R

    Interesting, and potentially very useful. 2-cost for the initial damage is good, and for Survival Hunter it shouldn't be too difficult to keep in play for a few turns.

    Edit: Could turn out pretty handy against Totem decks. If they don't have Mastery out, this'll take care of everything but Grounding/Stoneclaw. If they DO have it out, well... Inspiring Presence?

    Quickstrider Moccasins (4)
    Hun/Sha
    Armor - Mail   Feet (1)
    Tap > Ready another target card in play.
    [2]

    I really like this. Plenty of things to do it with it, plenty of possibilities opened up. Not overcosted either.

    Arena cards

    Alliance Allies
    Gladiator Katianna (2)
    Arena Ally - Night Elf Priest
    Arena allies in your party are elusive.
    3/1 {Holy}
    C

    Gladiator Keward (3)
    Arena Ally - Dwarf Warrior
    Arena allies in your party are protectors.
    2/3 {Melee}
    C

    Gladiator Kinivus (1)
    Arena Ally - Draenei Shaman
    When an opposing card or effect causes you to discard an Arena Ally card, you may put it from your graveyard into hand.
    1/2 {Nature}
    C

    Gladiator Lanthus (2)
    Arena Ally - Night Elf Druid
    Arena allies in your party have "Tap > Exhaust target ally."
    2/1 {Arcane}
    C

    Gladiator Loraala (5)
    Arena Ally - Draenei Mage
    Arena allies in your party have "Tap > This ally deals 3 fire damage to target hero."
    3/4 {Fire}
    C

    Gladiator Magnus (3)
    Arena ally - Dwarf Hunter
    1, Destroy an Arena ally in your party > Turn target resource face down.
    3/3 {Ranged}
    C

    Gladiator Meganna (5)
    Arena ally - Human Rogue
    Arena allies in your party have stealth.
    4/5 {Melee}
    C

    Gladiator Ryno (4)
    Arena ally - Gnome Warlock
    When Ryno or another Arena ally enters your party, put a Felhunter Demon ally token into play with 1 {Melee} ATK / 1 health.
    3/1 {Shadow}
    C

    Gladiator Zophos (8)
    Arena Ally - Draenei Paladin
    When an Arena ally in your party is dealt damage, it deals 3 unpreventable holy damage to its source.
    8/6 {Holy}
    C

    Horde Allies
    Gladiator Addisyn (2)
    Arena Ally - Blood Elf Paladin
    As Addisyn enters play, choose arcane, fire, frost, nature or shadow. Arena allies in your party have the chosen resistance.
    2/2 {Holy}
    C

    Gladiator Boum (6)
    Arena Ally - Orc Hunter
    Arena allies in your party have ferocity.
    5/2 {Ranged}
    C

    Gladiator Dorn (1)
    Arena Ally - Tauren Druid
    When an Arena ally in your party attacks, it heals 1 damage from target hero or ally.
    2/1 {Nature}
    C

    Gladiator Emek (3)
    Arena Ally - Undead Priest
    When an Arena ally in your party is destroyed, you may discard a card. If you do, target player discards a card.
    3/3 {Shadow}
    C

    Gladiator Kaniya (4)
    Arena Ally - Tauren Warrior
    Arena allies in your party are protectors.
    3/4 {Melee}
    C

    Gladiator Kileana (5)
    Arena Ally - Blood Elf Warlock
    When Kileana or another Arena ally enters your party, it may deal 1 fire damage to each other hero and ally.
    5/4 {Fire}
    C

    Gladiator Sepirion (7)
    Arena Ally - Troll Shaman
    When each Arena ally in your party attacks for the first time each turn, you may pay 1. If you do, ready it.
    3/7 {Nature}
    C

    Gladiator Skumm (2)
    Arena Ally - Troll Rogue
    When an Arena ally in your party is dealt damage, you may turn target resource face down.
    1/3 {Melee}
    C

    Gladiator Zi'mo (3)
    Arena Ally - Troll Mage
    Arena allies in your party have +2 ATK.
    2/1 {Fire}
    C

    Arena Quests

    Arena Grandmaster
    Arena Quest
    Pay 4 to complete this quest.
    Reward: If an ally is in your party and the combined ATK of allies in your party is greater than the combined ATK of allies in an opponent's party, draw two cards.
    C

    The Ring of Blood: The Blue Brothers
    Arena Quest
    As a cost to place this quest face up, choose an opponent, and he may put two Broken Arena ally tokens into play with 1 {melee} ATK / 1 health.
    Pay 3 to complete this quest.
    Reward: Draw two cards.
    C

    The Ring of Blood: Brokentoe
    Arena Quest
    As a cost to place this quest face up, discard a card.
    Pay 3 to complete this quest.
    Reward: Draw two cards.
    C

    The Ring of Blood: The Final Challenge
    Arena Quest
    As a cost to place this quest face up, put 2 damage on your hero.
    Pay 2 to complete this quest.
    Reward: Draw a card.
    C

    The Ring of Blood: Rokdar the Sundered Lord
    Arena Quest
    As a cost to place this quest face up, remove 2 damage from an opposing hero.
    Pay 2 to complete this quest.
    Reward: Draw a card.
    C

    The Ring of Blood: Skra'gath
    Arena Quest
    As a cost to place this quest face up, choose an opponent, and he may draw a card.
    Pay 5 to complete this quest.
    Reward: Draw three cards.
    C

    The Ring of Blood: The Warmaul Champion
    Arena Quest
    As a cost to place this quest face up, put the top three cards of your deck into your graveyard.
    Pay 3 to complete this quest.
    Reward: Draw a card.
    C

    Uncommon Allies

    "Chillihands" Spigotgulp (6)
    Ally - Gnome Mage
    If you would draw a card, you may skip drawing it instead.
    When you skip drawing a card this way, target ally can't attack this turn.
    5/3 {Frost}
    U

    Nothing to say here, it's pretty terrible.

    Kurdoc Greybeard (3)
    Ally - Dwarf Paladin
    Protector
    Exhaust your hero > target attacking ally has -3 ATK this turn.
    1/5 {Melee}
    U

    Was amazing in the sneak preview, it'll be interesting to see how it competes for a spot in Alliance's protector lineup.

    Pappy Ironbane (7)
    Ally - Dwarf Warrior
    Protector
    At the end of your turn, yuo may destroy target ability or equipment.
    2/7 {Melee}
    U

    Pretty awesome, albeit costly. Better than Narthadus in most situations, definitely worth the extra cost if you have the resources.

    Furious Kalia (3)
    Ally - Orc Shaman
    Hardiness
    When Kalia attacks, you may put a Totem card from your hand into play.
    4/2 {Frost}
    U

    So Horde Totem decks get a recurrer. This almost makes Alliance Totem decks obsolete... almost. It's good that this ally works with Orgrimmar.

    Edit: ahaa I didn't read it. Even when typing it up I didn't read it and think about it xD disregard the above comment, I was thinking graveyard to hand/into play.

    Grismare (8)
    Ally - Tauren Druid
    1, Destroy an ally token in your party > Grismare deals nature damage equal to that token's ATK to target hero or ally.
    6/6 {Nature}
    U

    Pretty bad. Nowhere near worth 8-cost, might have some very jank comboes attached.

    Tor'gor Darkfire (6)
    Ally - Orc Warlock
    Hardiness
    Destroy another ally in your party > Tor'gor heals all damage from himself.
    4/5 {Fire}
    U

    Not worth 6-cost. 4/5 with Hardiness is a very good body but you want more than a good body for a 6-cost. Usually some instant benefit.

    Voltrinnia (5)
    Ally - Blood Elf Paladin
    Protector
    Arcane Torrent

    At the start of each opponent's turn, target ally in his party loses and can't have powers this turn.
    3/5 {Holy}
    U

    Interesting, but on consideration it doesn't seem too good. Protector is good, and the fact that it gets 2 effects before they can do stuff to it is cool, but the ally torrent effect isn't enough to make this worth 5-cost imo. Not enough situations it'd actually be that useful.

    Common/Uncommon Abilities

    Dual-Class
    Blessing of the Heavens (3)
    Dru/Pal
    Instant Ability - Restoration Protection Blessing
    Attach to target ally.
    Ongoing: Attached ally has +2 ATK / +2 health.
    When attached ally is destroyed, you may put Blessing of the Heavens from its owner's graveyard into his hand.
    C

    Burly Bellow (3)
    Dru/War
    Instant Ability - Feral Fury
    Opposing allies have -5 ATK this turn.
    C

    Disappear (2)
    Mag/Pri
    Instant Ability - Arcane Shadow
    Your hero is elusive this turn.
    C

    Double Time (2)
    Sha/War
    Instant Ability - Enhancement Arms
    Ready target equipment.
    C

    Optimize (4)
    Hun/Pri
    Ability - Survival Discipline
    Ongoing: Tap > You may ready or exhaust target resource.
    C

    Phase Hound (4)
    Hun/Wrl
    Ally - Beast Demon   Pet (1)
    Stealth
    5/5 {Melee}
    C

    Poof! (2)
    Mag/Rog
    Instant Ability - Arcane Subtlety
    Target ally's controller removes it form the game. At the start of the next turn, he puts it into his party.
    C

    Recall from the Brink (5)
    Pal/Sha
    Ability - Holy Restoration
    Put target ally or weapon card from your graveyard into play if its cost is less than or equal to the number of resources you control.
    C

    Worst art ever...

    Victimize (5)
    Rog/Wrl
    Ability - Subtlety Affliction
    Target player discards two cards and you draw two cards.
    C

    Druid
    Friends in High Places (3)
    Instant Ability - Balance
    Put two Treant ally tokens into play with 1 {melee} atk / 1 health.
    C

    Reforestation (5)
    Ability - Balance
    Destroy target ability or equipment. Put three Treant ally tokens into play with 1 {melee} atk / 1 health.
    U

    Starshot (2)
    Ability - Balance
    Your hero deals 3 arcane damage to target ally. Draw a card.
    C

    Hunter
    The Aim of Eagles (2)
    Instant Ability - Marksmanship
    Your hero deals 1 ranged damage to target hero or ally. Ready one of your resources for each damage dealt this way.
    U

    Bolton (1)
    Ally - Wind Serpent   Pet (1)
    Long-Range
    2/1
    U

    Clutch Shot (1)
    Instant Ability - Marksmanship
    Target ally has +2 atk this turn. A second target ally has -2 atk this turn.
    C

    Quickdraw (2)
    Instant Ability - Marksmanship
    Your hero deals 2 ranged damage to target ally or 6 if that ally entered play this turn.
    C

    Mage
    Heartburn (4)
    Ability - Fire
    Your hero deals 4 fire damage to target hero or ally and 1 fire damage to each other hero and ally in that character's party.
    C

    Sear (1)
    Instant Ability - Fire
    Your hero deals 2 fire damage to target ally, or 6 if that ally was dealt damage this turn.
    C

    Paladin
    Atonement (2)
    Instant Ability - Protection
    Prevent all damage that target hero or ally would deal this turn.
    C

    Divine Justice (2)
    Instant Ability - Retribution
    Exhaust target ready opposing ally. If you do, you may have it deal melee damage equal to its ATK to a second target ally.
    C

    The Rewards of Faith (1)
    Instant Ability - Holy
    Your hero deals 1 unpreventable hoyl damage to target hero or ally. For each damage dealt this way, prevent the next 1 damage that would be dealt to a second hero or ally this turn.
    U

    I would write common allies but I'm getting bored and tired of writing. If you want to know something in particular, like "what 1-cost frost guys are there?" or something, say so. I guarantee I have every common and likely every uncommon in the set lol

    I'll write the rest of the common/uncommon class abilities I have later.


  •  03-07-2009, 5:58 AM 1678328 in reply to 1678274

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    Furious Kalia (3)
    Ally - Orc Shaman
    Hardiness
    When Kalia attacks, you may put a Totem card from your hand into play.
    4/2 {Frost}
    U

    So Horde Totem decks get a recurrer. This almost makes Alliance Totem decks obsolete... almost. It's good that this ally works with Orgrimmar.



    how is this a recurrer? its from your hand. This is nothing like rysa's power....



    Man is capable of as much atrocity as he has imagination.
  •  03-07-2009, 6:08 AM 1678331 in reply to 1678328

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)


    Mage
    Heartburn (4)
    Ability - Fire
    Your hero deals 4 fire damage to target hero or ally and 1 fire damage to each other hero and ally in that character's party.
    C


    Wow!!!!!

    Cheers.

    Come play at C & Js in Newark, CA
  •  03-07-2009, 6:24 AM 1678343 in reply to 1678274

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    Vol'jin counts your hero, so I guess that makes him more interesting than Zin'bawa.

    Silvermoon City adds arcane/fire/frost/nature/shadow and its cost is indeed just tapping. I think any location that can shut down Myriam deserves a look...
  •  03-07-2009, 6:45 AM 1678383 in reply to 1678328

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    2437922:

    Furious Kalia (3)
    Ally - Orc Shaman
    Hardiness
    When Kalia attacks, you may put a Totem card from your hand into play.
    4/2 {Frost}
    U

    So Horde Totem decks get a recurrer. This almost makes Alliance Totem decks obsolete... almost. It's good that this ally works with Orgrimmar.



    how is this a recurrer? its from your hand. This is nothing like rysa's power....

    Corrected =] Thanks.

    And thanks abvove poster for pointing out that the Troll guy works for your hero. Overlooked that at first.


  •  03-07-2009, 7:41 AM 1678482 in reply to 1678343

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    1119012:
    Vol'jin counts your hero, so I guess that makes him more interesting than Zin'bawa.

    Silvermoon City adds arcane/fire/frost/nature/shadow and its cost is indeed just tapping. I think any location that can shut down Myriam deserves a look...


    This maybe exactly what Aleyah needs to be viable again.

    Man is capable of as much atrocity as he has imagination.
  •  03-07-2009, 7:52 AM 1678527 in reply to 1678482

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    OMFG - Silvermoon!!!!

    Everyone going to be playing Blood Elves now? Bye Bye Fizzlefreeze, and good riddance.

    Cheers.

    Come play at C & Js in Newark, CA
  •  03-07-2009, 8:32 AM 1678607 in reply to 1678527

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    i totally agree lanky. annnd its gonnna be funny when blood elves go against mmages cause they wont be able to dmg ur hero and i like the fact that pallys have an interupt abiliity card now lol i am just curious wat the hunter armoor doees and the drani location does



    decks completed:
    1.blood elf paladin sanctity aura deck
    2.tauren boomkin deck
    3.troll survival hunter combo deck
  •  03-07-2009, 8:43 AM 1678619 in reply to 1678607

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    Exodar is 1, tap -> all draenei get +1 atk.

  •  03-07-2009, 8:45 AM 1678622 in reply to 1678619

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    nice. i like and the hunteer sett? any info on that?



    decks completed:
    1.blood elf paladin sanctity aura deck
    2.tauren boomkin deck
    3.troll survival hunter combo deck
  •  03-07-2009, 8:51 AM 1678632 in reply to 1678622

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    Hunter set costs 8, has 5 DEF, gives your pets +1/+1, and taps to do 2 damage to up to three target heroes/allies.






















    Nope. Not joking.












    ...okay, I was kidding, but it was pretty believable imo
  •  03-07-2009, 8:53 AM 1678638 in reply to 1678622

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    I am so going draeni shaman with grounding totem , ossus , exodar and myriam now !!!
    and I will pack a side deck card against locations X_X

    at least it's fair they did something about myriam
    people were getting annoyed by her >_<
    I was getting annoyed myself because all people boo-ed me for wining with a myriam deck (now it's their fault for not playing silvermoon )

    and about exodar .... it seems they did the inspiring presence all the way (the exodar has the combat damage boost, and the inspiring presence allies have the non combat damage boost )



  •  03-07-2009, 9:00 AM 1678647 in reply to 1678638

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    if ur going shaman dont forget that sheild that prevints ur abilities from being interupted and them untargetable



    decks completed:
    1.blood elf paladin sanctity aura deck
    2.tauren boomkin deck
    3.troll survival hunter combo deck
  •  03-07-2009, 9:06 AM 1678658 in reply to 1678527

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    1189990:
    OMFG - Silvermoon!!!!

    Everyone going to be playing Blood Elves now? Bye Bye Fizzlefreeze, and good riddance.

    Cheers.


    Hurray! Daspien is back, baby!
  •  03-07-2009, 9:07 AM 1678660 in reply to 1678647

    Re: BoG Spoilers (Orgrimmar/Silvermoon alert!)

    that too :)
    but only for side deck
    the new shock is all the interrupt I will need in the main deck


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