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Venomstrike and other questions

Last post 09-07-2008, 7:57 PM by LordMagnus. 2 replies.
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  •  09-07-2008, 5:36 PM 1412719

    Venomstrike and other questions

    1. The wording on Venomstrike confuses me. Does it deal 5 damage at the end of each turn after it has dealt damage to them once? (AKA I deal 1 to their hero with Venomstrike. Does it continually deal 5 at the end of each turn for the rest of the game until Venomstrike is removed from the field?) Or does the phrasing mean to say that it does 5 damage at the end of each turn that Venomstrike did damage?

    2. Can you play anything instant before your ready step? Inspire? Drawing a card for the turn?

    3. When you have an affect like Superior Mana Oil, do you draw a card first or does the oil happen before the card draw?

    4. A friend takes control of my Heart of the Wild using Flame Bender Tajin in a 2v2 game. After he is eliminated, do I get control of the Heart of the Wild back and have it remain in play, or does it go to my graveyard?

    5. Captain Swash attacks my un-exhausted hero. If I protect my hero with a Blood Knight Kyria (or any protector), does Swash now gain the +3 attack bonus, because the combatant is exhausted from protecting?
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  •  09-07-2008, 5:49 PM 1412743 in reply to 1412719

    Re: Venomstrike and other questions

    I can only answer #1 with confidence.  Venomstrike needs to do some/any amount of damage to a hero or ally for the additional 4 damage to come into effect at the end of the turn.  The phrase "this turn" at the end of his powers description is the cue that he needs to have done damage during that turn do add the extra damage.  So he does not continue to do damage urn after turn.  There are ways (hunter training is one example) that he could do damage to multiple heros/allies in one turn and each of the would then suffer the additional 4 damage at the end of that turn.  Does that help?
  •  09-07-2008, 7:57 PM 1412902 in reply to 1412743

    Re: Venomstrike and other questions

    2. The priority window inside the ready step does not occur until after you ready your cards for the turn, which is also the time when Inspire powers occur.  It is not until after this priority window closes and the draw step begins that you draw your card for the turn.

    Because you can play Instant cards, use powers, or complete quests any time you have priority, you may do any of these during the priority window in the ready step (after the turn player's cards have readied for the turn).

    3. "Start of turn" powers trigger at the very beginning of the ready step, even before your cards are readied.  But because triggered powers are not placed on the chain until pre-priority processing, the link will not be added to the chain until the priority window begins after you ready your cards.  But this occurs before you draw your card for the turn.

    4.
    Comprehensive Rules v2.21:
    401.3b As such a modifier ends, control of that card reverts to:
    • the player specified in the latest-timestamped (718.2) modifier gaining control of that card
    • or, if no such modifier exists, the player under whose control that card entered play
    • or, if no such player exists, that card is removed from the game
    This rule refers to modifiers that change control of a card.  In the example you provided, you would regain control of the card as yo uare the player under whose control it entered play.

    5. An attacker is not attacking an opposing character until the defend window of combat begins, which is after the protect point.  So if you propose an attack with Captain Swash and your opponent uses a Protector, Captain Swash is now attacking that exhausted protector and will gain +3 ATK.

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