Well, here is the deck I've been using for some time now, and I need some opinions on it. Please note that it's not meant for any serious playing - it wouldn't probably stand a chance in tournaments (althought I did manage to get to the 3rd in a local shop championship) and I can't get my hands to any cards. If you have some good suggestion's, please hit them here. I'll explain the idea of this deck:
Hero:
Urrth
Why Urrth? Because,
1. He is one of the two shamans I have, second being Kuma.
2. He has a sexy name.
3. His flip power has proven damn useful.
The basic idea of my deck is just that I draw damn lots of cards, get damn lots of damage stuff and deal it, without losing the game by running out of cards. Urrth often gives me 2-3 draws with his flip power, so its useful.
Abilities:
Lightning Arc x4
Storm Shock x4
Chill x2
Fast damage, low mana cost, instants, useful. Goodies :3
Life Cycle x2
Elements Fury x2
A bit of damage, a bit of utility, higher mana cost, but I often use them later on the game.
Mana Spring Totem x2
These babies bring me cards and because they are instants, I can play them at the end of the opponents turn. Hehe. They are often destroyed though. But they keep on coming back :3
Stoneskin Totem x2
Totemic Recovery x2
Sentry Totem
Utility, I haven't got another sentry totem so he's alone right now. Stoneskin helps against those pesky 1/1 totem destroyers. Totemic Recovery gets mah totems back online. (You'll never get rid of mah Mana Springs!)
Magma Totem x4
Useful, these things keep on ticking damage on all opposing allies and it seems to stack pretty fast. Why do I have 4 of these things? Because...
Allies:
Saurfang the Younger
...combined with Saurfang, it's pretty damn deadly :) This is so-called "deal with it" card, I often can't get Saurfang to play, because my opponents have something against him. >_> But he's not so important anyways, but if I can get him to game, its pretty powarful.
Vexmaster Nar'jo x4
Natasha Hutchins x2
Zergzerg, good allies for general killing.
Shadala x2
Volin Netherburn x2
Tatulla the Reclaimer x2
Utility allies, getting rid of Clinging Curses and other abilities. Damage too.
Equipment:
Staff of the Ruins x2
Barbaric Legstraps x2
Myrmidon's Signet x2
Ring of the Silver Hand
Headmaster's Charge
Lazy. These are utilities, I think you can grasp the idea.
Quests:
Against the Legion x4
Blueleaf Tubers x2
Falling to Corruption x2
Preparing for War x2
Get the idea?
Shutting Down Manaforge Ara x2
Against the Illidari x2
Bane of the Illidari x2
I should type more about all of these, but I'mmah lazy >_<
Opinions, suggestions?
EDIT: Ergh, more Crackling Purges and equipment destroyers >_> damn warriors.
"Trollin' the way to victory!"
- Vour, shaman