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Shaman - Restomental

Last post 09-07-2008, 12:31 AM by Vuoripeikko. 0 replies.
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  •  09-07-2008, 12:31 AM 1411331

    Shaman - Restomental

    Well, here is the deck I've been using for some time now, and I need some opinions on it. Please note that it's not meant for any serious playing - it wouldn't probably stand a chance in tournaments (althought I did manage to get to the 3rd in a local shop championship) and I can't get my hands to any cards. If you have some good suggestion's, please hit them here. I'll explain the idea of this deck:

    Hero:
    Urrth
    Why Urrth? Because,
    1. He is one of the two shamans I have, second being Kuma.
    2. He has a sexy name.
    3. His flip power has proven damn useful.
    The basic idea of my deck is just that I draw damn lots of cards, get damn lots of damage stuff and deal it, without losing the game by running out of cards. Urrth often gives me 2-3 draws with his flip power, so its useful.

    Abilities:
    Lightning Arc x4
    Storm Shock x4
    Chill x2
    Fast damage, low mana cost, instants, useful. Goodies :3

    Life Cycle x2
    Elements Fury x2

    A bit of damage, a bit of utility, higher mana cost, but I often use them later on the game.

    Mana Spring Totem x2
    These babies bring me cards and because they are instants, I can play them at the end of the opponents turn. Hehe. They are often destroyed though. But they keep on coming back :3

    Stoneskin Totem x2
    Totemic Recovery x2
    Sentry Totem
    Utility, I haven't got another sentry totem so he's alone right now. Stoneskin helps against those pesky 1/1 totem destroyers. Totemic Recovery gets mah totems back online. (You'll never get rid of mah Mana Springs!)

    Magma Totem x4
    Useful, these things keep on ticking damage on all opposing allies and it seems to stack pretty fast. Why do I have 4 of these things? Because...

    Allies:
    Saurfang the Younger
    ...combined with Saurfang, it's pretty damn deadly :) This is so-called "deal with it" card, I often can't get Saurfang to play, because my opponents have something against him. >_> But he's not so important anyways, but if I can get him to game, its pretty powarful.

    Vexmaster Nar'jo x4
    Natasha Hutchins x2
    Zergzerg, good allies for general killing.

    Shadala x2
    Volin Netherburn x2
    Tatulla the Reclaimer x2
    Utility allies, getting rid of Clinging Curses and other abilities. Damage too.

    Equipment:
    Staff of the Ruins x2
    Barbaric Legstraps x2
    Myrmidon's Signet x2
    Ring of the Silver Hand
    Headmaster's Charge

    Lazy. These are utilities, I think you can grasp the idea.

    Quests:
    Against the Legion x4
    Blueleaf Tubers x2
    Falling to Corruption x2
    Preparing for War x2
    Get the idea?

    Shutting Down Manaforge Ara x2
    Against the Illidari x2
    Bane of the Illidari x2
    I should type more about all of these, but I'mmah lazy >_<

    Opinions, suggestions?

    EDIT: Ergh, more Crackling Purges and equipment destroyers >_> damn warriors.


    "Trollin' the way to victory!"
    - Vour, shaman
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