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One Card at a Time: World in Flames
Last post 09-04-2008, 4:18 AM by soad7. 13 replies.
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08-19-2008, 6:00 PM |
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rynotheshort
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Joined on 08-16-2006
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Carlsbad, CA
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Posts 941
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One Card at a Time: World in Flames
One Card at a Time World in Flames By Glenn Jones
Mages have long had access
to an unsung card: World in Flames. And with the renewed hype surrounding Mage
in Hunt for Illidan, I think the Heroes of Azeroth rare deserves a second look.
--- -Ryan O'Connor Associate Content Manager, WoW TCG RynoTheShort - Lvl 70 Gnome Warlock - Icecrown
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08-19-2008, 8:21 PM |
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ConradHex
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Joined on 11-02-2006
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Austin, TX
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Posts 577
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Re: One Card at a Time: World in Flames
It seems like there's so much ongoing ability hate out there right now, that expensive ongoings aren't really worth playing. Not to mention Crackling Purge; against Shaman, this card gets rowed...
Check out the Texas TCG Players forums.
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08-20-2008, 8:31 AM |
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Myi
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Joined on 08-20-2008
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Posts 3
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Re: One Card at a Time: World in Flames
I tried really hard to make this work around the time SOB came out, and it just doesn't work.
Any card that requires an investment as high as 8 resources should have an immediate effect on the game state, not require the next turn to come into effect. I was extremely annoyed when shaman got a much better card at a cheaper cost in Elemental Precision, although it is restricted to Elemental talent specs.
But in the end, that has been the story with mage for a long time up until HFI, and printing two amazingly great Talent cards doesn't fix these holes overnight. They just create a space where all mage decks revolve around Water Elemental or Blast Wave/Dragon's Breath.
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08-20-2008, 8:58 AM |
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Lanky Brit
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Joined on 10-26-2006
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Pleasanton, CA
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Posts 3,852
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Re: One Card at a Time: World in Flames
Yeah. Crackling Purge.....Ouch!!
Cheers.
Come play at C & Js in Newark, CA
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08-20-2008, 9:44 AM |
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ConradHex
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Joined on 11-02-2006
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Austin, TX
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Posts 577
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Re: One Card at a Time: World in Flames
And Absorb Magic... I pay 8 to help you heal for 8... oops...
Check out the Texas TCG Players forums.
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08-20-2008, 2:59 PM |
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rezaziel
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Joined on 04-04-2008
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Burr Ridge, IL
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Posts 211
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Re: One Card at a Time: World in Flames
Yeah it doesn't really seem usable, no matter how hard the author wants it to be, in any potent deck.
It's a shame. If it were printed at a lower cost with a drawback, or a comes-into-play effect. . . anything, it might be usable.
It would suffice as the game-ending card it's supposed to be, for example, if you also "Draw a card whenever your hero deals fire damage.", or something like that, but obviously it's far too late for that.
--- www.universaltcgs.com ---
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08-20-2008, 8:44 PM |
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ninjavitis
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Joined on 10-30-2007
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Posts 3
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Re: One Card at a Time: World in Flames
I would like to take this opportunity to point out the many counters mages have, ability hate from abilities is easily avoided if you have the proper tools, and mages seem to have plenty... also, one card the author may have overlooked is quagmirron's eye, same cost as the cuffs, but with an ongoing effect instead of a once per turn exhaust to use... granted however, this does not stop ally and equipment based ability destruct, but it can help keep your flames burning for a turn or two....
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08-22-2008, 12:21 AM |
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Nashun
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Joined on 10-11-2007
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Posts 64
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Re: One Card at a Time: World in Flames
Smoke or Croak can't burn allies!
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08-22-2008, 4:42 PM |
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Myi
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Joined on 08-20-2008
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Posts 3
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Re: One Card at a Time: World in Flames
So, you want to hold back resources to prevent World in Flames hate when you drop it. A minimum of a Fizzle, meaning you aren't dropping this till turn 9 with two cards in your hand and passing the turn without being able to do anything else...all so you can do 0 damage, kill 0 creatures, and have 0 effect on the game state. Your hole plan is to hopefully wreck havok on turn 10...
Compare that with something like the Greench on turn 9, and world in flames almost always loses. Trust me, I've tried to make it work, and its either dead in your hand or a win more card. Momentum shift it isn't, and that's exactly what it needs to be for 8 resources.
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08-23-2008, 9:41 AM |
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ninjavitis
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Joined on 10-30-2007
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Posts 3
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Re: One Card at a Time: World in Flames
Apparently you didn't understand me....... you get the cuffs and 2 eyes on the field and you can have it out turn 6, and ideally you should also be able to have a couple of pyres or fireballs on your opponent, I have seen it work and made it work myself, it is all a matter of effective use of deck space..... also, if you are playing alliance, there is an ally that costs 1 or 2 resources exausts to make your next ability cost 1 less, so just dismissing this card out of hand because it costs 8 is a mistake. It's the same strategy a friend of mine used to get a thundering footsteps off on turn 4.
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08-23-2008, 1:29 PM |
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ConradHex
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Joined on 11-02-2006
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Austin, TX
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Posts 577
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Re: One Card at a Time: World in Flames
1859308:It's the same strategy a friend of mine used to get a thundering footsteps off on turn 4.
Wait, are we talking about casual decks here? Or tournament-worthy decks?
Check out the Texas TCG Players forums.
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08-24-2008, 1:13 AM |
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ninjavitis
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Joined on 10-30-2007
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Posts 3
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Re: One Card at a Time: World in Flames
as far as I know, he has never played in an official WoW tourney....
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09-04-2008, 4:18 AM |
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soad7
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Joined on 09-04-2008
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Posts 1
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Re: One Card at a Time: World in Flames
Supernova too powerfull with World in flames!!!Oooh i like it!
Morlug Soulslaver and Supernova in combination of World In Flames is 24 DMG in 9 turns!!!!
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