grandma deadsie, either i missed it in the article or this was completely overlooked. for a cost of 3 she becomes a 3/1 mini tank, running over allies left and right and no burn spell or combat damage can take her down. you need pure removal for her. also i believe there is a 4 drop ally that readys when you play an ability with a nice little key word...protector, allowing you to go aggro and then leaving him ready to protect for the next turn...or you can just inspire him with one of your aldor buddies. goes a little somthin like this...
turn 3 :deadsie
turn 4: drop 4 protector, attack with deadsie 1 dmg
turn 5 swing with protector 2dmg, play sanctity, ready protector swing for 4 dmg, play blessings of the martyr on deadsie and ready protector again swinging in for another 4, then swinging in with deadsie for 5...and if they do manage to kill her because of the blessing she will pop back into your hand.
total damage on turn 5: 15dmg
then again, what would i know?
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