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The ability cards so far.

Last post 08-04-2008, 11:18 AM by TehHuntre. 19 replies.
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  •  07-27-2008, 1:57 PM 1326483

    The ability cards so far.

    Am I missing any from the list below?

    Serpent Sting
    Blink
    Dodge
    Charge
    Ice Barrier
    Execute
    Psychic Scream
    Flash of Light
    Hammer of Wrath
    Fire Blast

  •  07-27-2008, 4:00 PM 1326701 in reply to 1326483

    Re: The ability cards so far.

    OK, I can't seem to figure out how to get an excel sheet to import cleanly, so this is the best I can do.  Can anyone fill in some of these blanks or correct anything here?


    Name                Tick Cost    Range    Dice    Type    Crit         Description
    Serpent Sting                  2            4         ?       ?           ?          ?
    Blink                              0                                                        +2 movement this turn
    Dodge                           1            1         1     Melee                 +2 shield and resist if defending
    Charge                           0                                                        +1 move this turn, when I attack this turn +1 clock to defender

    Ice Barrier                      1                                                         prevent the next 2 damage
    Execute                          1           1                                            If target has 2 health or less, destroy it
    Psychic Scream              1           2         7    ? Magic                 Move defender away from loth the number of successful hits after defense

    Flash of Light                2            ?          4           
    Hammer of Wrath         2            2          5    Magic    +1 Dam   
    Fire Blast               0 or 2?          2          3    Magic    +1 Dam   
  •  07-27-2008, 4:25 PM 1326738 in reply to 1326701

    Re: The ability cards so far.

    Fire Blast had a tick cost of 0, and I believe Flash of Light had a range of 2, it might have been 3.

    There's also Mind Blast I believe, or some other shadow priest damage ability.  I don't remember much about it, but I do remember that it can exhaust a character's action card.  Probably on a crit.  Also, Psychic Scream is an AoE, it hits any enemy in an adjacent square.  But you have to roll individually for each character affected.

    ======================
    Give a man a fire and you'll keep him warm for a day.
    Set a man on fire and you'll keep him warm for the rest of his life.
    It's a dirty job, but someone has to do it.
  •  07-27-2008, 7:07 PM 1327062 in reply to 1326738

    Re: The ability cards so far.

    Yep. My friend did a demo today and we put our heads together to try and remember it all. There are still some holes, but here goes.

    Fire blast = 0 tick cost. (crazy) crit +1 damage

    Flash of Light range 2... on a crit it untapped.

    Prist abilities:

    Mind blast... 2tick? 2range? 4 dice magic attack... crit revealed and exhausted a card (not sure if it reveals both and you get choice, or not).

    P.scream. 2tick AOE 1 (adjacent) 5 dice... hits (after armor) moves enemy away from Loth. The rule as it was given to my friend was that each space must move the figure further from Loth. Not sure what crit does.

    -c

    ps. Loth's box has a 3tick, 3range, 3 dice heal.

  •  07-28-2008, 10:43 AM 1327787 in reply to 1327062

    Re: The ability cards so far.

    Mind blast... 2tick? 2range? 4 dice magic attack... crit revealed and exhausted a card (not sure if it reveals both and you get choice, or not).
    I think the player hit by it got to choose which one exhausted, but I'm not sure.  When I got hit with it both cards for that character were already revealed and one was already exhausted, so there wasn't much of a choice to make.

    ======================
    Give a man a fire and you'll keep him warm for a day.
    Set a man on fire and you'll keep him warm for the rest of his life.
    It's a dirty job, but someone has to do it.
  •  07-28-2008, 5:52 PM 1329128 in reply to 1327787

    Re: The ability cards so far.

    1123981:
    Mind blast... 2tick? 2range? 4 dice magic attack... crit revealed and exhausted a card (not sure if it reveals both and you get choice, or not).
    I think the player hit by it got to choose which one exhausted, but I'm not sure.  When I got hit with it both cards for that character were already revealed and one was already exhausted, so there wasn't much of a choice to make.


    Mind Blast is 2 tick, 3 range, 5 power magic attack...crit exhausts one of the targets action bar cards. It does not reveal that card. Choice of which card is exhausted is left up to the player of that target character.

    I just spent the last 5 days demoing the game so i am pretty sure that is the text...then again, I'm still a little loopy from doing just that.

    -Patrick

    Patrick
    Patrick Swift
    OP Support Team Manager
    Upper Deck Entertainment

    70 Undead Warlock
    29 Troll Hunter
  •  07-28-2008, 5:56 PM 1329139 in reply to 1327062

    Re: The ability cards so far.


    Not sure if anyone's caught this yet but the priest's P. Scream affects all adjacent enemies. Key move for getting opponent's characters away from the VP flag on turn 5.

    -Patrick
    Patrick Swift
    OP Support Team Manager
    Upper Deck Entertainment

    70 Undead Warlock
    29 Troll Hunter
  •  07-28-2008, 6:21 PM 1329180 in reply to 1329139

    Re: The ability cards so far.

    Aww, thanks Patrick, for taking pity on us sleuths who can't make it to the conventions.

    Is there any info you can give us regarding the Gencon format? Will people be using the starter minis, a selection of other example minis, or actually be able to open boosters?

    A Mini Journey
  •  07-28-2008, 6:26 PM 1329184 in reply to 1329139

    Re: The ability cards so far.

    Muchos Gracias Patrick.  I just wish I was one of those people you gave them demo to...
  •  07-28-2008, 6:39 PM 1329201 in reply to 1329184

    • 2057954 is not online. Last active: 05 Sep 2008, 11:57 PM Djoc
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    • Joined on 07-29-2008
    • Montreal, Quebec, Canada
    • Posts 14

    Re: The ability cards so far.

    I have many questions about those action cards.

     

    Can they be used with a different mini than the one they came with?

    If yes, how is it determined if you can play an action card with a given mini? Matching Faction, Race, Class, Skill, etc (as in the TCG)?

    Are there 144 (72 x 2) different action cards, or are some of the cards repeated in many monsters? How is distribution done?

     

    Thanks!

  •  07-28-2008, 6:45 PM 1329208 in reply to 1329201

    Re: The ability cards so far.

    Yes, you can use a card with a model other than the one it came with.  I would think its comparable to the TCG in that manner.

    There are 66 models in the core set, plus 4 from the starter and no one knows where (or if) the other 2 come from.  I don't think there is any reason to repeat any cards, but no one know that for certain at this point.  The same 2 cards always come with the same model, so the cards that come with rarer models will be just that rare.
  •  07-28-2008, 7:55 PM 1329331 in reply to 1329180

    Re: The ability cards so far.

    2189247:
    Aww, thanks Patrick, for taking pity on us sleuths who can't make it to the conventions.

    Is there any info you can give us regarding the Gencon format? Will people be using the starter minis, a selection of other example minis, or actually be able to open boosters?


    Format for the tournament I assume? At least I don't think you'd be asking about the format for the demos at Gen Con (they will be the same...though I'd love to be using a couple different minis after last weekend!)

    All I really know about the format for the tournament is that the minis will not be in normal packaging (boxes). I'll see what I can find out for you.

    Patrick
    Patrick Swift
    OP Support Team Manager
    Upper Deck Entertainment

    70 Undead Warlock
    29 Troll Hunter
  •  07-28-2008, 8:41 PM 1329428 in reply to 1329331

    Re: The ability cards so far.

    ...though I'd love to be using a couple different minis after last weekend!

    You'll know those minis inside out, I bet when it comes time to gunsling WoWminis your band of 3 Hodoon and 2 Ruby will be feared by all. =P

    A Mini Journey
  •  07-29-2008, 2:03 AM 1329676 in reply to 1329428

    Re: The ability cards so far.

    So is it confirmed that Hammer of Wrath can only be used on a wounded target?

    Also, does anyone know the stats of Loth, Im looking to try a demo at home using the information from here, the more accurate the better :)

  •  07-29-2008, 6:18 AM 1329821 in reply to 1329676

    Re: The ability cards so far.

    http://wowminis.fr/warcraft-newsminis-view-carte.html has a nice image of the Lotherin card.
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