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One Card at a Time: Trueshot Aura

Last post 07-23-2008, 12:17 PM by SoundFX. 13 replies.
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  •  07-20-2008, 7:57 PM 1313118

    One Card at a Time: Trueshot Aura

    Click Here to Return to the Article!One Card at a Time
    Trueshot Aura
    By Glenn Jones

    To begin the Hunt, I thought I would start with the class most focused on prey: Hunter, of course! I bet most players could have guessed this week’s card as soon as I revealed the class, because it is one of the best cards in the set to design a strategy around.

    ---
    -Ryan O'Connor
    Associate Content Manager, WoW TCG

    RynoTheShort - Lvl 70 Gnome Warlock - Icecrown
  •  07-20-2008, 9:32 PM 1313233 in reply to 1313118

    Re: One Card at a Time: Trueshot Aura

    As much as I would like to Arcane Shot at instant speed for 3 and draw card, or Wing Clip for 3 dmg, those are Arcane and Melee Dmg respectively.  Trueshot Aura does not buff them, but I wish it did... I really, really wish it did.
  •  07-20-2008, 9:38 PM 1313237 in reply to 1313233

    Re: One Card at a Time: Trueshot Aura

    Have you considered adding take the shot to the deck, that gets +2 from TSA and the weapon it works from gets +2 from RWS.
    My Life For Auir

    Player Management Level 1 Judge
    Rules Knowledge Level 1 Judge
  •  07-20-2008, 9:45 PM 1313241 in reply to 1313237

    Re: One Card at a Time: Trueshot Aura

    Take the Shot works well with Trueshot, it'll still have some teeth even if you lack a weapon on board.  Definitely a good idea... I was even more excited initally when I thought TSA added +2 to the weapon as well, then I saw "while attacking"... 

    Still good though.
  •  07-20-2008, 9:55 PM 1313245 in reply to 1313118

    Re: One Card at a Time: Trueshot Aura

    I like the article

    It's just...
    wing clip is melee damage
    arcane shot is arcane damage
    serpent sting is nature damage

    none of which get boosted by Trueshot aura

  •  07-20-2008, 10:37 PM 1313262 in reply to 1313245

    Re: One Card at a Time: Trueshot Aura

    Don't get me wrong, it's a good article.  I couldn't write a good article if my life depended on it.

    Just commenting on it since I thought the same thing about the abilities too and had arcane shot happily stuff into my marksmanship deck.... 
  •  07-21-2008, 7:32 AM 1313539 in reply to 1313245

    Re: One Card at a Time: Trueshot Aura

    What an ally deck with no Scraps?

    take the shot, if only it was instant :(

    and uhh "arcane" shot...  the mistake isnt that big of a deal since in the mmo arcane shot dmg is based off of 60% of your ranged attack power any way and well that is what true shot does(gives you outdated and unscaleing attack power whoo~), you could easily get mixxed up :^D


    Retired
  •  07-21-2008, 8:12 AM 1313590 in reply to 1313539

    Re: One Card at a Time: Trueshot Aura

    Apologies. My offline database isn't super-intuitive, and I worked with a search for "Marksmanship" and just did not even think to make sure each Marksmanship ability dealt ranged damage. Never crossed my mind that they wouldn't.

    Take the Shot is a fine suggestion.

    Glenn Jones

    Season 2 Feralas Realm Champion

    One Card at a Time @ www.wowtcg.com
    The War Wagon @ www.starcitywow.com
    Coverage Writer Extraordinaire
  •  07-21-2008, 10:29 AM 1313938 in reply to 1313118

    Re: One Card at a Time: Trueshot Aura

     It is a nice card but  the hunter class lacks a bit equipment and ability removal. maybe add some silencing shot in the deck with TSA silencing shot becomes an earth shock for free if you exhaust your bow.  I wouldnt play kailis truearc because the chances are slim that you'll get 4 allies into play these days with all the instant ally removal. Nice article btw.

     


    "A hammer, a libram and the strength of the light - all necessary, but the hammer is the most fun"
  •  07-21-2008, 11:52 AM 1314149 in reply to 1313938

    Re: One Card at a Time: Trueshot Aura

    I think TSA will be a good card for the Block Format after continentals. I love the card and has alot of potential.  But thats just my opinion.
  •  07-21-2008, 8:14 PM 1315202 in reply to 1313938

    Re: One Card at a Time: Trueshot Aura

    Lack a "bit" of equipment and ability removal is a gross understatement.  Also no AoE dmg / non-targeting.  I've been hoping for something, anything set after set... I am now looking to Drums (and will probably be disappointed).

    Am I asking for too much?

  •  07-22-2008, 5:07 AM 1315476 in reply to 1315202

    Re: One Card at a Time: Trueshot Aura

    only one ability and one equipment removal ability would make this class very playable. Maybe something like puncture but destroys target equipment or ability.
    "A hammer, a libram and the strength of the light - all necessary, but the hammer is the most fun"
  •  07-22-2008, 4:38 PM 1316946 in reply to 1315476

    Re: One Card at a Time: Trueshot Aura

    You mean "The Natural Order" ?
  •  07-23-2008, 12:17 PM 1318093 in reply to 1313118

    Re: One Card at a Time: Trueshot Aura

    If/When they reprint and remake cards I hope they do arcane shot. Especially if it reflects the changes in the actual MMO (Arcane shot now removes a magic effect). So with that in mind an arcane shot that is like 2 for 1 damage and destroy target ability would be amazing.
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