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rarity breakdown?

Last post 05-19-2008, 9:31 AM by TehHuntre. 22 replies.
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  •  04-29-2008, 1:00 PM 1149266

    rarity breakdown?

    I've only seen mention of "epic rares" and that was from that leaked distributor page (the one that listed the suggested retail price for boosters).  That said that 1 in 8 of the regular boosters have 1 epic rare in it and that 1 in 8 of the deluxe boosters will have 2 epics in it.  Has anyone seen any other information about this or does anyone want to take any guesses. 

    SWMs have 60 to a series and the series that I counted had 17 commons, 16 uncommons, 16 rares and 11 very rares.  The thing is, that they had 7 minis per booster, I believe it was 4 commons, 2 uncommons and one rare/very rare.  With only 3 per booster I don't see how that can have 4 levels of rarity.

    Is there any chance there are just commons and rares (ie epic rares)?  If so, how many out of 72 do you think will be epic?  If not, what break down do you expect to see?

  •  04-29-2008, 2:31 PM 1149399 in reply to 1149266

    Re: rarity breakdown?

    Not sure about the breakdown on rarity, but it was stated in the GAMA power point that there will be 66 figures in the set.

    Better to remain silent and be thought a fool than to speak out and remove all doubt.
  •  04-29-2008, 4:27 PM 1149560 in reply to 1149399

    Re: rarity breakdown?

    That's curiuos since they have 72 spots available in the mini gallery.
  •  04-29-2008, 7:22 PM 1149847 in reply to 1149560

    Re: rarity breakdown?

    Yeah.  I had the same thought.  And that's when someone pointed me to the PP file.

    Better to remain silent and be thought a fool than to speak out and remove all doubt.
  •  04-30-2008, 12:54 AM 1150013 in reply to 1149560

    Re: rarity breakdown?

    Maybe that is just for design purposes or some slots are for promos that don't count against the 66 of the core set.
  •  04-30-2008, 5:29 AM 1150109 in reply to 1150013

    Re: rarity breakdown?

    923454:
    Maybe that is just for design purposes or some slots are for promos that don't count against the 66 of the core set.


    I like that thought.  Extra slots for LEs that you get through the BG kits.

    Better to remain silent and be thought a fool than to speak out and remove all doubt.
  •  04-30-2008, 8:27 AM 1150243 in reply to 1149266

    Re: rarity breakdown?

    I was wondering about this as well and noticed something interesting in the PowerPoint presentation that is floating around.  There is a slide about rarity that says that rarity has always been a problem in miniature games and that they were going to handle rarity differently.  They show two contrasting pictures, one showing a picture of the rare Raistlin mini from DDM and one showing two identical WOW minis with different bases.  So I am thinking that since the bases are removable that there will not be rare minis as much as there will be rare bases perhaps with different abilities or perhaps offering more powerful versions of normal minis.  This would be nice since it would still allow collectors to get all the sculpts without necessitating collecting all the rares or epics.

  •  04-30-2008, 9:03 AM 1150274 in reply to 1150243

    Re: rarity breakdown?

    I'm looking at the power point thing now.  I think you are mistaken.  I think the probelm they are refering to is a contrast from the D&D mini to the Clix mini.  The D&D model has a better asthetic but the Clix lets you keep track of stats.  Their "solution" slide shows that they incorporate both by using the removable UDE base thingy.  Also, the 2 WoWminis are not the same with different bases.

    Just some thoughts on epics though, it will take 80 boosters to get 10 epics.  I guess thats probably about the same for the very rares in SWMs (I don't know, I never played it), but that seems like an awful lot of boosters to need in order to get close to what might be a full set of epics.  Just some thoughts...

  •  04-30-2008, 10:04 AM 1150314 in reply to 1150274

    Re: rarity breakdown?

    They can just not make typical rarity... ie no com\unc\rar\epic..
    This can be done by makin all heroes of ~same level.. with a little unique uber epical creatures like Onyxia, Varimathas, other epic quality allies.

    My trades
  •  04-30-2008, 12:09 PM 1150436 in reply to 1150314

    Re: rarity breakdown?

    I really hope they do make a game with balance across the board. I'm so sick of openning collectable games and finding nothing but useless filler. Removing the C/UN/R standard that plagues the gaming industry will do wonders for collectors and players.
  •  04-30-2008, 3:40 PM 1150699 in reply to 1150436

    Re: rarity breakdown?

    I would like that but I don't think thats gonna happen.  I can imagine tehre only being 2 levels of rarity, just common and epic though.  I would expect there to be around 16 epic and 50 commons with that.  Of course thats just a guess.

  •  05-01-2008, 8:17 AM 1151319 in reply to 1150274

    Re: rarity breakdown?

    I looked at the PP again and you are right the two figures are not the same.  One of them is the Dranei paladin and the other is a Orc Warlock (Radak Doombringer I am guessing).  But I'm pretty sure the heading for both that slide and the previous is Collectibility.  So the problem they are discussing in the previous slide with the pictures of DDM and Heroclix is collectibility.  They show then Solution with pics of the bases and then another pic of those two minis on bases.  This could mean, as you suggested, that they are combining the asthetic of DDM with the stat tracking ease of Heroclix but it also may not.  Was there anyone actually AT the GAMA presentation who can shed some light as to what was discussed while these slides were shown? 
  •  05-01-2008, 8:35 AM 1151345 in reply to 1151319

    Re: rarity breakdown?

    1505070:
    I looked at the PP again and you are right the two figures are not the same.  One of them is the Dranei paladin and the other is a Orc Warlock (Radak Doombringer I am guessing).  But I'm pretty sure the heading for both that slide and the previous is Collectibility.  So the problem they are discussing in the previous slide with the pictures of DDM and Heroclix is collectibility.  They show then Solution with pics of the bases and then another pic of those two minis on bases.  This could mean, as you suggested, that they are combining the asthetic of DDM with the stat tracking ease of Heroclix but it also may not.  Was there anyone actually AT the GAMA presentation who can shed some light as to what was discussed while these slides were shown? 

     

    if you listen to the tcgplayer interview the lead designer states that they liked heroclix with the stats right on the base, but they didn't display as nice then, and they liked the clean base look of d&d minis for display, but then you get no stats on the figure, so their solution was the removable stat base. So collectors can display nice and it is good for playability too.

    He also made a comment about not having filler commons, so will be interesting to see how good each unit is and what their rarity scheme is.

  •  05-01-2008, 9:36 AM 1151424 in reply to 1151345

    Re: rarity breakdown?

    Then its probably as i mentioned (= ie no standart c\u\r\e ... and just bare heroes + some epic creatures (1 in 8 boosters\deluxe starters).

    My trades
  •  05-01-2008, 9:41 AM 1151428 in reply to 1151424

    Re: rarity breakdown?

    Yeah with the price that they are going to be, I am glad (at least I hope) that they only have 1 of each model, (I remember I tried to collect heroclix for like .2 seconds and then got 4 of the same hulk, with like 3 yellow and 1 red base, and was like wtf, this is crap, 4 of the same figure **trash**)

    For collectibilty sake I would hope that the distribution levels would be semi-equal (epics are fine) I just don't want 48 gnome rogue commons.
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