<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://entertainment.upperdeck.com/wow/community/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Minis Rules</title><link>http://entertainment.upperdeck.com/wow/community/forums/417/ShowForum.aspx</link><description>Ask questions about rules and judging here.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Build: 60217.2664)</generator><item><title>Rules Primer and Comp Rules</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1522538.aspx</link><pubDate>Fri, 07 Nov 2008 01:50:03 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1522538</guid><dc:creator>1650304</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1522538.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1522538</wfw:commentRss><description>Hey everyone,&lt;br&gt;&lt;br&gt;Welcome to the Rules and Judging Forums! I'm John Fiorillo, the lead developer of World of Warcraft Miniatures. I'm going to link you to two things here. The first document I want to you is a rules primer. It's intended to be something you can print out and bring along when you're playing minis that briefly covers some of the things that aren't mentioned in detail in the starter rulebook and can trip people up. It's a 2 page document that just clarifies rules for pets, totems, forms, buffs/debuffs, and attacks that target multiple characters. Since these are some of the most common questions, this will be a quick and easy thing to carry around that will guide you while you master the rules of the game.&lt;br&gt;&lt;br&gt;For the rules primer click &lt;a href="/wow/community/files/1522398/download.aspx"&gt;here&lt;/a&gt;. &lt;br&gt;&lt;br&gt;Or you can visit:&lt;br&gt;&lt;br&gt;http://entertainment.upperdeck.com/wow/community/files/1522398/download.aspx&lt;br&gt;&lt;br&gt;Also, for those of you who want more. (And who wouldn't!) Here are our comprehensive rules. Just so a player doesn't stumble across these technical rules and get discouraged, I want to make a disclaimer. These aren't intended for people to have to read to play the game, but if you want to truly master the rules and impress your friends, or if you want to become a judge this is for you. Also if you have an argument with your friends you can probably find the answer in here somewhere. Enjoy! &lt;br&gt;&lt;br&gt;For the comp rules click &lt;a href="/community/files/29/english-rules/category1104.aspx"&gt;here.&lt;/a&gt; &lt;br&gt;&lt;br&gt;Or you can visit:&lt;br&gt;&lt;br&gt;&lt;span&gt;&lt;a&gt;http://entertainment.upperdeck.com/community/files/29/english-rules/category1104.aspx&lt;/a&gt;&lt;br&gt;&lt;br&gt;For any questions you have regarding this document, or the game in general, feel free to post questions in this forum. Starting a new thread for a new question will certainly help if you want to make sure it doesn't get buried in here somewhere and never seen, but we'll be checking here as well. In fact, we'll be monitoring the forums as much as possible to help out with any questions or concerns you may have. Also, be on the lookout for an FAQ that should be up very soon.&lt;br&gt;&lt;br&gt;John&lt;br&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>WoW Minis Comprehensive Rules v1.05</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1657447.aspx</link><pubDate>Wed, 18 Feb 2009 00:25:17 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1657447</guid><dc:creator>855144</dc:creator><slash:comments>37</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1657447.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1657447</wfw:commentRss><description>Hello World,&lt;br&gt;

&lt;br&gt;

An update to the comprehensive rules has been
posted, you can download them
&lt;a href="http://entertainment.upperdeck.com/community/files/29/english-rules/category1104.aspx" target="_blank" title="http://entertainment.upperdeck.com/community/files/29/english-rules/category1104.aspx"&gt;here&lt;/a&gt;.&lt;br&gt;

&lt;br&gt;

&lt;br&gt;

Your feedback is most welcome in this thread.&lt;br&gt;

&lt;br&gt;

Thanks to everyone who contributed!&lt;br&gt;

Ed.&lt;br&gt;

&lt;br&gt;

--- Log of major changes between v1.04 and v1.05&lt;br&gt;



&lt;br&gt;105.2&amp;nbsp;&amp;nbsp;&amp;nbsp; Crit abilities are triggered abilities (704.2) associated with
an attack or heal ability. They can be identified by “[Crit]:”, and
trigger off a crit result being rolled for that ability.&lt;br&gt;&lt;br&gt;301.2a&amp;nbsp;&amp;nbsp;&amp;nbsp; A buff/debuff is allied with the party of the character that played it as it's attached, but is otherwise independent from that character.&lt;br&gt;&lt;br&gt;501.3c&amp;nbsp;&amp;nbsp; &amp;nbsp;Some effects let a player “immediately play” an action or instant. Doing so doesn’t affect his usual option to play one for the turn.&lt;br&gt;&lt;br&gt;--- Log of major changes between v1.03 and v1.04&lt;br&gt;

&lt;br&gt;
300.2 A character can't have an ABC with a non-matching text
description, non-matching class icon, or slots in excess of that slot's
maximum.&lt;br&gt;

&lt;br&gt;

302 Rules for equipment.&lt;br&gt;

&lt;br&gt;
304.4 Totems can be damaged by triggered abilities that affect an
"attacker" if that totem was attacking, and a "defender" if that totem
was defending.&lt;br&gt;

&lt;br&gt;
600.2 If "enemies can't attack X", they can't propose X as a defender,
X can't become a proposed defender or defender, and
their attacks can't be redirect to X.&lt;br&gt;
&lt;br&gt;
601.1c If a crit ability creates an ongoing effect, it resolves and is applied immediately.&lt;br&gt;
&lt;br&gt;
700.3 Abilites are either active, or inactive.&lt;br&gt;
&lt;br&gt;
702.3 Rules for channel abilities.&lt;br&gt;

&lt;br&gt;
704.2d/3b Triggered abilities and ongoing effects from multiple
equipment with the same name can't affect the same character at the
same time.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;

--- Log of major changes between v1.02 and v1.03&lt;br&gt;


&lt;br&gt;

102.2 Simultaneous victory updated.&lt;br&gt;

&lt;br&gt;
304.2 The cost of a pet is 0.&lt;br&gt;
&lt;br&gt;
405.4 Range 4 LOS exception clarified.&lt;br&gt;

&lt;br&gt;

709.6 Replacement effects and damage that would be dealt.&lt;br&gt;

&lt;br&gt;

&lt;br&gt;

--- Log of major changes between v1.01 and v1.02&lt;br&gt;

&lt;br&gt;

100.1a "Legendary" is not an ability.&lt;br&gt;

&lt;br&gt;

301.2f
Buffs/debuffs can be attached to a totem, but is removed immediately
after the ability that attached it has finished resolving.&lt;br&gt;

&lt;br&gt;

303.3 Totems can only be damaged by abilities that target them, or attacks that have been redirected to them.&lt;br&gt;

&lt;br&gt;

404.5 An effect that switches two allies, simultaneously teleports each into the other's space.&lt;br&gt;

&lt;br&gt;

405.2b Some abilities have no range. Unless otherwise specified, a character can only use such an ability on itself.&lt;br&gt;

&lt;br&gt;

702.1 An action is a non-instant payment ability with a printed tick cost of 1 or greater.&lt;br&gt;

&lt;br&gt;

704.2 Triggered abilities apply whether or not its source is in play, unless it can trigger only if its source is in play.&lt;br&gt;

&lt;br&gt;

704.2c/3b
Triggered abilities and ongoing effects from multiple totems with the
same name can't affect the same character at the same time.&lt;br&gt;

&lt;br&gt;

705.3 Resolving abilities that launch another ability follows the applicable rules for playing abilities.&lt;br&gt;

&lt;br&gt;

Glossary&lt;br&gt;

&lt;br&gt;</description></item><item><title>WoW Minis 2009 updates to Official Card Reference (2009 06 12)</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1641855.aspx</link><pubDate>Thu, 05 Feb 2009 07:49:16 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1641855</guid><dc:creator>855144</dc:creator><slash:comments>42</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1641855.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1641855</wfw:commentRss><description>Hi,&lt;br&gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; The current OCR (2009 06 12) can be downloaded &lt;a href="http://entertainment.upperdeck.com/community/files/29/english-rules/category1104.aspx" target="_blank" title="http://entertainment.upperdeck.com/community/files/29/english-rules/category1104.aspx"&gt;here&lt;/a&gt;.&lt;br&gt;&lt;br&gt;The following updates were made (2009 06 12)&lt;br&gt;&lt;br&gt;1) Death Watcher (2009 Realms) added.&lt;br&gt;&lt;br&gt;------------------------------------------&lt;br&gt;


&lt;br&gt;
The following updates were made (2009 05 12)&lt;br&gt;
&lt;br&gt;
1) Core Set Crafted &amp;amp; Spoils of War added&lt;br&gt;
&lt;br&gt;
The following have received functional errata:&lt;br&gt;
&lt;br&gt;
1) Interfere doesn't affect totems.&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Interfere:&lt;/b&gt; Adjacent enemy characters pay [T1] more to make [Magic] attacks.&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
Daspien Bladedancer&lt;br&gt;
Parvink&lt;br&gt;
&lt;br&gt;
2) Soul Link only redirects damage if Radak's pet can be damaged.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Radak Doombringer, 7, Horde&lt;br&gt;
Orc Warlock—Demonology, 1A 3R 9H&lt;br&gt;
&lt;b&gt;Dark Flame&lt;/b&gt; [T2R3M4] (Fire)&lt;br&gt;
[Crit]: Radak may take 1 damage. If he does, deal 1 damage to a defender and each of its adjacent allies.&lt;br&gt;
&lt;b&gt;Soul Link:&lt;/b&gt; If Radak would be dealt attack damage, if able, the first 1 damage is dealt to his pet instead.&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
3) Trap Soul's crit ignores LOS, and can target any enemy on the board (including totems).&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Ras Frostwhisper, 10, Monster&lt;br&gt;
Undead Mage—Frost, 1A 2R 9H&lt;br&gt;
&lt;b&gt;Trap Soul &lt;/b&gt; [T2R3M5] (Frost)&lt;br&gt;
[Crit]: If a defender is destroyed this attack, deal 2 damage to target enemy, ignoring line of sight.&lt;br&gt;
&lt;b&gt;Chill Aura:&lt;/b&gt; At the start of Ras's turn, put a move -1 counter on
each adjacent enemy without one. Remove that counter at the end of tick
5/10.&lt;br&gt;
&lt;b&gt;Legendary:&lt;/b&gt; Awards double VP when destroyed. You can play no more than 1 &lt;b&gt;legendary&lt;/b&gt; character.&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
4) Serpent Sting has received errata, and now has the Poison tag.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Serpent Sting, T2R4, Hunter&lt;br&gt;
Debuff—Poison, Marksmanship&lt;br&gt;
When debuffed character takes an action, deal 1 damage to it. &lt;/i&gt;&lt;br&gt;
&lt;br&gt;
5) Call of fire doesn't trigger when an ally totem is destroyed.&lt;br&gt;
&lt;br&gt;
Prophet Velen, 10, Alliance&lt;br&gt;
Draenei Shaman—Elemental, 2A 3R 10H&lt;br&gt;
Lightning Bolt [T3R3M6] (Nature)&lt;br&gt;
[Crit]: Each damaged enemy takes 1 damage.&lt;br&gt;
Call of Fire: When a non-pet ally character (including this character) is destroyed, each enemy takes 1 damage.&lt;br&gt;
Legendary: Awards double VP when destroyed. You can play no more than 1 legendary character.&lt;br&gt;
&lt;br&gt;
6) Champion of the Horde doesn't trigger when Rexxar destroys an enemy totem.&lt;br&gt;
&lt;br&gt;
Rexxar, 10, Horde&lt;br&gt;
&lt;i&gt;Mok'Nathal Hunter—Beast Mastery, 3A 1R 10H&lt;br&gt;
&lt;b&gt;Twin Axes&lt;/b&gt; [T3R1P4] (Melee) &lt;br&gt;
After this attack, make this attack a second time. (May choose different targets.)&lt;br&gt;
[Crit]: Heal 1 damage from Rexxar and his pet Misha.&lt;br&gt;
&lt;b&gt; Champion of the Horde:&lt;/b&gt; When Rexxar destroys a non-pet enemy character, put a [Physical] +1 counter on him.&lt;br&gt;
&lt;b&gt; Legendary:&lt;/b&gt; Awards double VP when destroyed. You can play no more than 1 &lt;b&gt;legendary&lt;/b&gt; character. &lt;/i&gt;&lt;br&gt;
&lt;br&gt;
7) Cleave's crit attack has [Range] 1, and can damage Totems.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Summon Jhuroon, T2, Demonology Warlock&lt;br&gt;
Pet—Felguard, Demonology, 3A 2R 4H&lt;br&gt;
&lt;b&gt;Demonology Warlock Only &lt;/b&gt;&lt;br&gt;
Cleave [T3R1P4] (Melee)&lt;br&gt;
[Crit]: Make a [R1P3] (Melee) attack against a different enemy. &lt;/i&gt;&lt;br&gt;
&lt;br&gt;
8) Chain Heal doesn't require LOS from the Shaman to the second or third ally.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Chain Heal, T2R2H3, Shaman&lt;br&gt;
Heal, Restoration&lt;br&gt;
After this heal, make a [H2] heal affecting a second ally adjacent to
the first target, then a [H1] heal affecting a third ally adjacent to
the second ally. ¶&lt;br&gt;
All three heals have "[Crit]: Heal +1." &lt;/i&gt;&lt;br&gt;
&lt;br&gt;
9) Flame Wave has only one target.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Flame Wave, T1R1M2, Demon&lt;br&gt;
Attack (Fire)&lt;br&gt;
&lt;b&gt;Channel [T1]&lt;/b&gt;&lt;br&gt;
This attack also affects enemies in the next 2 spaces beyond the initial target in a straight line from the attacker.&lt;br&gt;
[Crit]: Damage +1. &lt;/i&gt;&lt;br&gt;
&lt;br&gt;
10) Tranquility doesn't target.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Tranquility, T1, Druid&lt;br&gt;
Heal, Restoration&lt;br&gt;
&lt;b&gt;Channel [T1] &lt;/b&gt;&lt;br&gt;
Make a [H1] heal affecting this character and each adjacent ally.&lt;br&gt;
[Crit]: Heal +1. &lt;/i&gt;&lt;br&gt;
&lt;br&gt;11) If Razaani's Warp Discharge crits, he must teleport to attack and pays no ticks to do so.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Razaani Nexus Stalker, 8, Monster&lt;br&gt;
Ethereal Mage, 2A 4R 7H&lt;br&gt;
&lt;b&gt;Warp Discharge&lt;/b&gt; [T2R1M4] (Arcane)&lt;br&gt;
[Crit]: Razaani Nexus Stalker may teleport 1 space. If he does, he may
immediately play Warp Discharge without paying its [Tick] cost,
targeting an enemy character who hasn't been attacked this turn.&lt;br&gt;
&lt;b&gt;Astral Traveler:&lt;/b&gt; At the start of each Ethereal ally's turn, it
may teleport adjacent to an enemy within [R2]. If it does, it doesn't
make its natural move this turn. (This character counts as an ally.)
&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
12) Upgrade cards can be reattached to a non-Mechanical ally (eg, with Spellsteal) .&lt;br&gt;
&lt;br&gt;
&lt;i&gt;&lt;b&gt;Upgrade:&lt;/b&gt; Target only a Mechanical ally. Remove this buff when buffed character rolls a [Crit] while attacking.&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
Arcane Infusion&lt;br&gt;
Buzzsaw&lt;br&gt;
Fear Generator&lt;br&gt;
&lt;br&gt;
------------------------------------------&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; The following updates were made (2009 02 17):&lt;br&gt;
&lt;br&gt;
1) Battlegrounds season 1 &amp;amp; 2 cards added.&lt;br&gt;
&lt;br&gt;
2) These cards no longer have the range icon. Unless otherwise
specified, a character can only use such an ability on itself: (405.2b)&lt;br&gt;
&lt;br&gt;
Bestial Fury&lt;br&gt;
Blessing of Protection&lt;br&gt;
Care for a Pint?&lt;br&gt;
Demon's Last Stand&lt;br&gt;
Frost Nova&lt;br&gt;
Healing Potion&lt;br&gt;
Holy Nova&lt;br&gt;
Multi-Shot&lt;br&gt;
Psychic Scream&lt;br&gt;
Thunder Clap&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; The following have received functional errata:&lt;br&gt;
&lt;br&gt;
1) Power Word: Fortitude only increases the health of the buffed ally, and does not heal.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Power Word: Fortitude, T1R3, Priest&lt;br&gt;
Buff, Discipline&lt;br&gt;
Buffed ally gains [Health] +1.&lt;br&gt;
&lt;b&gt;Recharge:&lt;/b&gt; Ready this card at the end of tick 5. &lt;/i&gt;&lt;br&gt;
&lt;br&gt;
2) Snowsong also removes all "can't move" counters and debuffs from
Thrall (eg: Entangling Roots). However "can't move" effects remain, and
so playing Snowsong won't free Thrall if he is affected by Python
Grab's crit effect.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Snowsong, T0, Warchief Thrall&lt;br&gt;
Instant, Enhancement&lt;br&gt;
Warchief Thrall Only&lt;br&gt;
Remove all counters and debuffs from Thrall that reduce or prevent his
movement. &amp;lt;p&amp;gt; Thrall has move +2 and his move can't be reduced
this turn. &lt;/i&gt;&lt;br&gt;
&lt;br&gt;
3) Demon's Last Stand makes a single attack against all adjacent enemy
characters (roll attack dice once), and does not affect Totems.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Demon's Last Stand, T1, Demon&lt;br&gt;
At the start of this character's next turn, it makes a [MX] (Shadow)
attack against all adjacent enemy characters, where X is this
character's remaining [Health]. Then, destroy this character.&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
4) Mighty Gurgle only affects the next attack with exactly one defender.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Mighty Gurgle, T0, Murloc&lt;br&gt;
Instant&lt;br&gt;
This character's next attack against exactly one defender this turn has
[Physical] [Magic] +1 for each other Sea Creature ally adjacent to that
defender.&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Thanks,&lt;br&gt;
&lt;br&gt;</description></item><item><title>WoW Minis Offical FAQ</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1751743.aspx</link><pubDate>Thu, 14 May 2009 01:36:22 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1751743</guid><dc:creator>855144</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1751743.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1751743</wfw:commentRss><description>Hi,&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; The official FAQ for Spoils of War has been posted &lt;a href="http://entertainment.upperdeck.com/COMMUNITY/files/32/wow_minis_faq/default.aspx" target="_blank" title="http://entertainment.upperdeck.com/COMMUNITY/files/32/wow_minis_faq/default.aspx"&gt;here&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Your feedback and suggestions are most welcome in this thread.
Please start a new thread if you have a rules question that isn't
related to the FAQ.&lt;br&gt;
&lt;br&gt;
Ed.&lt;br&gt;
&lt;br&gt;
--- Spoils of War FAQ:&lt;br&gt;
&lt;br&gt;
&lt;font size="4"&gt;&lt;b&gt;1. Equipment&lt;/b&gt;&lt;/font&gt;&lt;br&gt;
&lt;br&gt;
Equipment work just like other cards in a character’s Action Bar, except for the following differences:&lt;br&gt;
&lt;br&gt;
·&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; After each player has chosen their Action Bar cards and
placed them with the appropriate characters, flip face up any equipment
you wish to use. The player who will act first this game must flip
first. You can’t flip equipment face up later in the game so it’s now
or never. You can instead choose to leave an equipment card face down.&lt;br&gt;
&lt;br&gt;
·&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; On the right side of each equipment’s middle information bar,
you’ll find the slot that equipment occupies on the character (for
example, main hand, off-hand, and so on). Next to the slot is a number
in parentheses. This tells you the maximum number of equipment at that
slot a character can have in its Action Bar. The two-handed slot has a
special rule. A two-handed weapon occupies both the main hand and the
off-hand slots.&lt;br&gt;
&lt;br&gt;
·&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Like character cards, equipment have an honor value in their
upper right corner. This value increases the honor of the character
with that equipment. For example, if a character with 5 honor has an
equipment with 1 honor in its Action Bar, that character is considered
to have 6 honor.&lt;br&gt;
&lt;br&gt;
·&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Some equipment grant the character it’s equipped to new
payment abilities (including attacks). These are sin addition to any
other abilities that character already has.&lt;br&gt;
&lt;br&gt;
·&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Playing a payment ability from an equipment doesn’t exhaust that equipment.&lt;br&gt;
&lt;br&gt;
·&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; If an equipment becomes exhausted, it’s considered “broken”
and all its abilities (including ongoing abilities) are inactive and
can’t be played until it’s readied (usually at the end of tick 10).
However, its honor cost still applies to the user.&lt;br&gt;
&lt;br&gt;
·&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The left side of equipment shows all of the class icons. When
a class icon is highlighted, it means only a character of that class
may have that equipment in its Action Bar. If none of the class icons
are highlighted, the equipment is generic and any character may use it.&lt;br&gt;
&lt;b&gt;&lt;font size="4"&gt;&lt;br&gt;
2. Channel&lt;/font&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
When a channel ability is played, resolve it as normal. Then, put a
channel counter on the card to show that the channel is active.&lt;br&gt;
&lt;br&gt;
At the start of a character’s turn, if it has an active channel, it may
choose to continue the channel effect by paying the channel cost, which
appears at the top of the text box (for example, Channel [Tick] 1 means
the character advances its clock by 1). It doesn’t matter if the
channel card is already exhausted.&lt;br&gt;
&lt;br&gt;
Continuing a channel repeats the channel effect (with the same targets
and choices), and counts as that character’s action for the turn, but
it isn’t an action.&lt;br&gt;
&lt;br&gt;
A channel ends, and the channel counter is removed, if any of the following happens:&lt;br&gt;
&lt;br&gt;
·&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The channeling character moves, is moved, teleports, takes
damage, leaves play, takes any other action, plays an instant or react,
or ends its turn without continuing the channel.&lt;br&gt;
&lt;br&gt;
·&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; An effect adds ticks to the channeling character.&lt;br&gt;
&lt;br&gt;
·&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The ability for that channel is lost or becomes inactive.&lt;br&gt;
&lt;br&gt;
·&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; If the channel has targets, all its targets are illegal at the start of the channeling character’s turn.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;font size="4"&gt;3. Specific cards&lt;/font&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;font size="1"&gt;&lt;i&gt;Arcane Flux&lt;br&gt;
While attacking, if buffed character doesn't roll a [Crit] after
initial rolls, rerolls, and die-changing effects have resolved, it must
reroll all dice in that attack, keeping the result.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
If this card’s full reroll ability is engaged, the roll that is kept is
the new roll. The new roll doesn’t get any rerolls or any die-changing
effects (eg, Mark of the Wild).&lt;br&gt;&lt;br&gt;
Ongoing effects that treat a die roll as a different value apply as usual. (eg, Moonkin Form).&lt;br&gt;&lt;br&gt;&lt;i&gt;Blood Bond&lt;br&gt;
This character deals up to 3 damage to target ally and heals 1 damage from itself for each damage dealt.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
You may choose to deal damage in excess of the ally’s remaining health.
If you do, that damage is still dealt and this character is healed for
that much.&lt;br&gt;&lt;br&gt;&lt;i&gt;Bogstrok Razorclaw&lt;br&gt;
&lt;b&gt;Sea Legs&lt;/b&gt; [T2] &amp;gt;&amp;gt;&amp;gt; Remove a move -1 counter from this character. &amp;lt;p&amp;gt; Any character may play this ability.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
“This character” is the character playing the ability.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Cairne Bloodhoof&lt;br&gt;
&lt;b&gt;Bloodhoof Runespear&lt;/b&gt; [T3R1P7] (Melee) &amp;lt;p&amp;gt; [Crit]: Each defender may be moved off the board this turn. If it is, destroy it.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This crit is applied after the attack roll, before damage is dealt for
the attack. A space is a hexagon on the game board. Half-spaces on the
edge of a map are “off the board”.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Call Blinky&lt;br&gt;
&lt;b&gt;Warp:&lt;/b&gt; If Blinky would make its natural move, it may teleport up to 2 spaces instead.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This only affects Blinky’s natural move.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Chain Heal&lt;br&gt;
After this heal, make a [H2] heal &lt;font color="#ffa500"&gt;affecting&lt;/font&gt; a second ally adjacent to
the first target, then a [H1] heal &lt;font color="#ffa500"&gt;affecting&lt;/font&gt; a third ally adjacent to
the second ally. &amp;lt;p&amp;gt; All three heals have "[Crit]: Heal +1."&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This card has received errata. The bold text above updates the printed
card text, and clarifies the Shaman doesn’t require LOS to the second
or third ally.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Conqueror Aluna&lt;br&gt;
&lt;b&gt;Feign Death&lt;/b&gt; [T1] &amp;gt;&amp;gt;&amp;gt; Enemies can’t attack Aluna this tick.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
Enemies can’t make attacks proposing Aluna as a defender, and enemy
attacks can’t be redirected to her. However, enemies can make AOE
attacks on the space she occupies. While an enemy is attacking, Aluna
doesn’t become a defender, even if she is in the affected area of an
enemy AOE attack.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Crashing Wave Spirit&lt;br&gt;&lt;b&gt;
Water Creature:&lt;/b&gt; Crashing Wave-Spirit can have cards in its Action Bar
with Frost, Ice, or Water in their name. (Text restrictions still
apply.)&lt;br&gt;&lt;/i&gt;&lt;br&gt;
You can’t include cards with a non-matching text restriction. For
example, Crashing Wave Spirit can’t have Summon Greater Water Elemental
(Lady Jaina Proudmoore Only) in its Action Bar.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Daspien Bladedancer&lt;br&gt;
&lt;b&gt;Interfere:&lt;/b&gt; Adjacent enemy &lt;font color="#ffa500"&gt;characters&lt;/font&gt; pay [T1] more to make [Magic] attacks.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This ability has received errata. The bold text above updates the
printed card text, and clarifies Intefere doesn’t affect totems.&lt;br&gt;&lt;br&gt;
This will increase a [Magic] attack ability with no tick cost by 1. For
example, if Vindicator Hodoon crits with Hammer of the Naaru, he must
pay [T1] for the Magic attack. An instant ability raised in cost
remains an instant, and doesn’t become an action (eg, Fire Blast).&lt;br&gt;&lt;br&gt;&lt;i&gt;
Doomfinger, Equipment—Weapon, Main Hand (1)&lt;br&gt;
&lt;b&gt;Channel [T1]&lt;/b&gt; &amp;lt;p&amp;gt; [T2R3] &amp;gt;&amp;gt;&amp;gt; Deal 1 damage to target enemy.&lt;br&gt;&lt;br&gt;
&lt;/i&gt;If this becomes exhausted while it has a channel counter, that channel ends and the counter is removed.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Energy Leach&lt;br&gt;
Put a [Physical] [Magic] +1 counter on this character.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
Multiple [Physical] [Magic] +1 counters on a chararacter 'stack'.&lt;br&gt;&lt;br&gt;&lt;i&gt;Flame Wave&lt;br&gt;&lt;b&gt;
Channel [T1]&lt;/b&gt; &amp;lt;p&amp;gt; This attack also &lt;font color="#ffa500"&gt;affects&lt;/font&gt; enemies in the next 2
spaces beyond the initial target in a straight line from the attacker.
&amp;lt;p&amp;gt; [Crit]: Damage +1.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This card has received errata. The bold text above updates the printed
card text and, clarifies that Flame Wave has only one target.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Fog of War&lt;br&gt;
Characters can target only adjacent allies and enemies this tick.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
Characters can't make AOE attacks, because they target a space.&lt;br&gt;&lt;br&gt;&lt;i&gt;Ice Block&lt;br&gt;
Play only when an attack targets this character. &amp;lt;p&amp;gt; Remove any
number of debuffs and counters from this character. Buffed character
can't be damaged. Remove this buff at the start of buffed character's
next turn.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This doesn’t negate the attack. The attack still resolves as usual, but
no damage is dealt. Damage ‘stopped’ by this effect can’t be replaced.
A character buffed with Ice Block may play abilities as usual.&lt;br&gt;&lt;br&gt;&lt;i&gt;Intercept&lt;br&gt;
Play only at the start of a tick before any characters have taken a
turn. &amp;lt;p&amp;gt; Teleport this character to the nearest available space
adjacent to target enemy and add [T1] to that enemy.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This may be played at the start of a tick even if no character's
personal clock matches it. Spaces the warrior can teleport into are
“available”, and includes those occupied by cover, high ground and/or
totems. Spaces already occupied by another character are not
“available”.&lt;br&gt;&lt;br&gt;
At the start of a tick, the turn player (the player whose character was
the last to act) has the first option to play Intercept, then each
player clockwise from that player has one such option. A player must
play Intercept before the next character to act is chosen. Sufficient
time must be given by the turn player for this to occur.&lt;br&gt;&lt;br&gt;&lt;i&gt;Kael'thas's Flamestrike&lt;br&gt;
Place a flame counter in target space within range. &amp;lt;p&amp;gt; At the
start of Kael'thas's next turn, &lt;font color="#ffa500"&gt;he&lt;/font&gt; makes a [M8] (Fire) attack against
all enemies &lt;font color="#ffa500"&gt;on or adjacent to that counter&lt;/font&gt;. &amp;lt;p&amp;gt; [Crit]: Damage
+1. (Remove that counter after the attack or as Kael'thas leaves play.)&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This card has received errata. The bold text above updates the printed card text, and clarifies that Kael’thas is the attacker.&lt;br&gt;&lt;br&gt;
The flame counter is removed after the attack or as Kael'thas leaves play. Enemies can't attack the counter.&lt;br&gt;&lt;br&gt;&lt;i&gt;Lacerate&lt;br&gt;
Play only if this character is in Bear Form. &amp;lt;p&amp;gt; Up to 5
Lacerates can affect a single character. &amp;lt;p&amp;gt; At the end of ticks
5/10, debuffed character takes 1 damage. ¶&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This can only be played if the Druid is in Bear Form, and it remains in
Bear Form if you do. Multiple damage packets are dealt if there is more
than one Lacerate on a character.&lt;br&gt;&lt;br&gt;&lt;i&gt;Marlowe Christophers&lt;br&gt;
&lt;b&gt;Fel Armor:&lt;/b&gt; &lt;font color="#ffa500"&gt;If damage would be healed from Marlowe, that much +1 is healed instead.&lt;/font&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This card has received errata. The bold text above updates the printed card text.&lt;br&gt;&lt;br&gt;&lt;i&gt;Mind-numbing Poison&lt;br&gt;
Debuffed character pays [T1] more to play non-[Physical] abilities. Remove this debuff at the end of tick 10.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
See Daspien Bladedancer.&lt;br&gt;&lt;br&gt;&lt;i&gt;Morova of the Sands&lt;br&gt;&lt;b&gt;
Starburst (Instant):&lt;/b&gt; Morova starts the game with a starburst counter.
&amp;lt;p&amp;gt; Remove a starburst counter &amp;gt;&amp;gt;&amp;gt; Morova may
immediately play an ability with cost [T2] or less without paying its
[Tick] cost.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This ability effectively allows Morova take a second action on the turn it’s used.&lt;br&gt;&lt;br&gt;&lt;i&gt;Parvink&lt;br&gt;&lt;b&gt;
Despair&lt;/b&gt; [T2R1P4] (Melee) &amp;lt;p&amp;gt; [Crit]: Damage +1, and exhaust 1 of a defender’s equipment.&lt;br&gt;&lt;b&gt;
Interfere:&lt;/b&gt; Adjacent enemy characters pay [T1] more to make [Magic] attacks.&lt;br&gt;&lt;br&gt;
&lt;/i&gt;Despair’s damage +1 crit effect is immediately applied to the attack
roll, as usual. However, its “exhaust an equipment” crit effect waits
until after attack damage is dealt.&lt;br&gt;&lt;br&gt;
As such, a defender with Bulwark of Azzinoth will get an [Armor] +1
counter, and a defender with Signet of Eternal Life may reroll 1
defense die.&lt;br&gt;&lt;br&gt;
Interfere, see Daspien Bladedancer.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Prophet Velen&lt;br&gt;
&lt;b&gt;Lightning Bolt&lt;/b&gt; [T3R3M6] (Nature) &amp;lt;p&amp;gt; [Crit]: Each damaged enemy takes 1 damage.&lt;br&gt;&lt;b&gt;
Call of Fire:&lt;/b&gt; When a non-pet ally &lt;font color="#ffa500"&gt;character&lt;/font&gt; (including this character) is destroyed, each enemy takes 1 damage.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
Lightning Bolt’s crit deals damage to each enemy character that isn’t
at full health after the attack, and not just those damaged by that
attack.&lt;br&gt;&lt;br&gt;
Call of Fire has received errata. The bold text above updates the
printed card text, and clarifies it doesn’t trigger when an ally totem
is destroyed.&lt;br&gt;&lt;br&gt;&lt;i&gt;Razaani Nexus Stalker&lt;br&gt;
&lt;b&gt;Warp Discharge&lt;/b&gt; [T2R1M4] (Arcane) &amp;lt;p&amp;gt; [Crit]: Razaani Nexus
Stalker may teleport 1 space. &lt;font color="#ffa500"&gt;If he does, he may immediately play Warp
Discharge without paying its [Tick] cost, targeting&lt;/font&gt; an enemy character
who hasn't been attacked this turn.&lt;br&gt;&lt;b&gt;
Astral Traveler:&lt;/b&gt; At the start of each Ethereal ally's turn, it may
teleport adjacent to an enemy within [R2]. If it does, it doesn't make
its natural move this turn. (This character counts as an ally.)&lt;br&gt;&lt;/i&gt;&lt;br&gt;
Warp Discharge has received errata. The bold text above updates the printed card text.&lt;br&gt;&lt;br&gt;
“This turn” refers only to Razaani’s turn, not tick or other characters that have attacked this tick.&lt;br&gt;&lt;br&gt;
Astral Traveler requires LOS to the enemy, as it uses the [Range] icon.
It doesn’t require LOS to the adjacent space it teleports to. At the
start of that character’s turn, you decide whether to teleport or not.
You may do so even if that character is prevented from moving for any
reason.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Rexxar&lt;br&gt;
&lt;b&gt;Twin Axes&lt;/b&gt; [T3R1P4] (Melee) &amp;lt;p&amp;gt; After this attack, make this attack a second time. (May choose different targets.)&lt;br&gt;&lt;b&gt;
Champion of the Horde:&lt;/b&gt; When Rexxar destroys a non-pet enemy &lt;font color="#ffa500"&gt;character&lt;/font&gt;, put a [Physical] +1 counter on him.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
Twin Axes attacks are made one after the other. You may attack the same character again if it survives the first attack.&lt;br&gt;&lt;br&gt;
Champion of the Horde has has received errata. The bold text above
updates the printed card text, and clarifies it doesn’t trigger when an
enemy totem is destroyed.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Rotten Eggs&lt;br&gt;
Put an egg counter with 1 [Health] on this character's space. At the
end of ticks 5/10, add [T1] to each enemy on or adjacent to this
counter. &amp;lt;p&amp;gt; When an enemy destroys this counter, add [T1] to
that enemy. &amp;lt;p&amp;gt; This counter follows all rules for totems (but it
isn't a totem).&lt;br&gt;&lt;/i&gt;&lt;br&gt;
The egg counter follows all rules for totems (but it isn’t a totem)&lt;br&gt;&lt;br&gt;&lt;i&gt;Serpent Sting, T2R4, Hunter&lt;br&gt;
Debuff&lt;font color="#ffa500"&gt;—Poison&lt;/font&gt;&lt;/i&gt;&lt;i&gt;, Marksmanship&lt;br&gt;
When debuffed character takes an action, deal 1 damage to it.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
Serpent Sting has received errata, and now has the Poison tag.&lt;br&gt;&lt;br&gt;&lt;i&gt;Sha’do&lt;br&gt;
&lt;b&gt;Master of Deception:&lt;/b&gt; During the first round of the game, Sha'do's stealth ignores adjacent enemies.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
During the first round of the game, Sha’do’s stealth ignores adjacent enemies.&lt;br&gt;&lt;br&gt;&lt;i&gt;Sidian Morningblade&lt;br&gt;
&lt;b&gt;Steely Resolve:&lt;/b&gt; Sidian gains [Health] +1 while he has a ready equipment card in his Action Bar.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This only grants +1 health, even if Sidian has more than 1 ready equipment card in his Action Bar.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Sulfuras, Hand of Ragnaros&lt;br&gt;
When this character &lt;font color="#ffa500"&gt;is dealt attack damage&lt;/font&gt;, the attacker takes 1 damage.&lt;br&gt;&lt;br&gt;
&lt;/i&gt;This card has has received errata. The bold text above updates the
printed card text, and clarifies Sulfuras is triggered by attack damage.&lt;br&gt;&lt;br&gt;
A totem that deals attack damage will trigger Sulfuras and take 1 damage (eg, Magma Totem).&lt;br&gt;&lt;br&gt;&lt;i&gt;Summon Jhuroon&lt;br&gt;
&lt;b&gt;Cleave&lt;/b&gt; [T3R1P4] (Melee) &amp;lt;p&amp;gt; [Crit]: Make a [&lt;font color="#ffa500"&gt;R1&lt;/font&gt;P3] (Melee) attack against a different enemy.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This card has received errata. The bold text above updates the printed
card text, and clarifies Cleave’s crit can attack a totem.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Summon Piztog&lt;br&gt;
&lt;b&gt;Phase Out:&lt;/b&gt; Enemies can’t attack, target, or damage Piztog.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
See Conqueror Aluna.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Tempest-Forge Destroyer&lt;br&gt;
&lt;b&gt;Static Power Core:&lt;/b&gt; At the end of tick 5, ready any upgrade card.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
If the only exhausted upgrade card is on an enemy, you must ready it.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Tranquility&lt;br&gt;
&lt;b&gt;Channel [T1]&lt;/b&gt; &amp;lt;p&amp;gt; Make a [H1] heal &lt;font color="#ffa500"&gt;affecting&lt;/font&gt; this character and each adjacent ally. &amp;lt;p&amp;gt; [Crit]: Heal +1.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This card has received errata. The bold text above updates the printed card text, and clarifies Tranquility doesn’t target.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Umbrage&lt;br&gt;&lt;b&gt;
Gladiator’s Shanker&lt;/b&gt; [T2R2P4] (Ranged) &amp;lt;p&amp;gt; [Crit]: Damage +1.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
This attack has [Range] 2. It’s not a misprint.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Vindicator Kaustron&lt;br&gt;
&lt;b&gt;Revive Pet:&lt;/b&gt; If Kaustron has played a pet card this game, he pays [T3]
less to play pets. If this reduces the cost to 0 or less, that pet may
be played as an instant.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
You must announce if you’re playing a pet as an instant as you play it.
A pet may be played as an instant if Revive Pet reduces its cost to 0,
even if another effect then increases it.&lt;br&gt;&lt;br&gt;
This ability refers to the “game”, so it supercedes the rule saying a
character that respawns is no longer the same character. Its effect
applies once Kaustron has played a pet this game, and will continue to
apply even if he respawns. He only pays [T3] less to play pets, even if
has played more than 1 pet this game.&lt;br&gt;&lt;br&gt;&lt;i&gt;
Warp Strike&lt;br&gt;
Before this attack, teleport this character adjacent to the target. &amp;lt;p&amp;gt; [Crit]: This character may teleport to any space.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
Applicable protectors can only protect before the attacker teleports.
Protecting changes the defender, but not the target. If the attacker
can’t teleport adjacent to the target (eg, it’s surrounded), it remains
in its space. Then, the attack proceeds as usual.&lt;br&gt;&lt;br&gt;&lt;i&gt;Wrathguard&lt;br&gt;
&lt;b&gt;Demonic Wrath (Instant):&lt;/b&gt; Put 1 damage on an adjacent ally &amp;gt;&amp;gt;&amp;gt; Put a [Physical] +1 counter on Wrathguard.&lt;br&gt;&lt;/i&gt;&lt;br&gt;
The payment for this ability can’t be replaced (increased, prevented, redirected or otherwise replaced).&lt;br&gt;&lt;/font&gt;





































































































&lt;br&gt;</description></item><item><title>WoW Minis rules knowledge 1 certification</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1545281.aspx</link><pubDate>Fri, 21 Nov 2008 00:01:44 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1545281</guid><dc:creator>731819</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1545281.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1545281</wfw:commentRss><description>&lt;P&gt;...is available at &lt;A href="/op/player/certification/certtest.aspx?tid=10"&gt;http://entertainment.upperdeck.com/op/player/certification/certtest.aspx?tid=10&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;The test should soon be linked from &lt;A href="http://www.ude.com/judge"&gt;www.ude.com/judge&lt;/A&gt; (under the certification link), but I thought I'd let you guys know, since people have been asking for it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description></item><item><title>Return or not ?</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1861659.aspx</link><pubDate>Sat, 21 Nov 2009 10:29:47 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1861659</guid><dc:creator>3100409</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1861659.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1861659</wfw:commentRss><description>&lt;span id="result_box" class="long_text"&gt;&lt;span&gt;In the last game we have become such a thing. &lt;/span&gt;&lt;span&gt;Debuff enemy &lt;/span&gt;&lt;/span&gt;&lt;span id="result_box" class="long_text"&gt;&lt;span&gt;instant&lt;/span&gt;&lt;/span&gt;&lt;span id="result_box" class="long_text"&gt;&lt;span&gt; card &lt;/span&gt;&lt;/span&gt;&lt;span id="result_box" class="long_text"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="result_box" class="long_text"&gt;&lt;span&gt;Blind&lt;/span&gt;&lt;/span&gt;&lt;span id="result_box" class="long_text"&gt;&lt;span&gt;. &lt;/span&gt;&lt;span&gt;In oponent turn made the action with character and we forgotten &lt;/span&gt;&lt;/span&gt;&lt;span id="result_box" class="long_text"&gt;&lt;span&gt;that debuff &lt;/span&gt;&lt;/span&gt;&lt;span id="result_box" class="long_text"&gt;&lt;span&gt;Blind and thanks to my character being killed. &lt;/span&gt;&lt;span&gt;My question is: Return to the move, or not ?&lt;/span&gt;&lt;/span&gt;</description></item><item><title>-1 move counter question</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1861658.aspx</link><pubDate>Sat, 21 Nov 2009 10:17:15 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1861658</guid><dc:creator>3100409</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1861658.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1861658</wfw:commentRss><description>&lt;span id="result_box" class="medium_text"&gt;&lt;span&gt;I have a question. &lt;/span&gt;&lt;span&gt;I can debuff character -1 move counter so that it will move 0. &lt;/span&gt;&lt;span&gt;In other words, that it can not move?&lt;/span&gt;&lt;/span&gt;</description></item><item><title>How to use the Enraged fire Spirid</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1861661.aspx</link><pubDate>Sat, 21 Nov 2009 10:46:52 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1861661</guid><dc:creator>3100423</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1861661.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1861661</wfw:commentRss><description>&lt;span id="result_box" class="long_text"&gt;&lt;span&gt;I have a question about the area of effect of the spirit. &lt;/span&gt;&lt;span&gt;The faqs have changed many times and now this miniature is not as it should be played. &lt;/span&gt;&lt;span&gt;Does it hurt when you approach your enemy or when the enemy approaches you? &lt;/span&gt;&lt;span&gt;Or in both cases it hurts? &lt;/span&gt;&lt;span&gt;&lt;br&gt;&lt;br&gt;Thanks&lt;/span&gt;&lt;/span&gt;</description></item><item><title>List of Rule Changes and Obscure Rules to Remember</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1852951.aspx</link><pubDate>Thu, 05 Nov 2009 02:54:38 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1852951</guid><dc:creator>2486571</dc:creator><slash:comments>24</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1852951.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1852951</wfw:commentRss><description>I'd like to make a list of recently changed rules, or cards whose ruling has been changed recently. If I forgot anything recent, please tell me so I can add it. There seem to be quite a few, and I wouldn't want anyone who only attends the occasional event to attend a big event and get a nasty surprise.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Amalar + Sulfuras&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;Amalar is now ruled so that he does 1 extra point of damage with sulfuras, both when attacking, and when dealing damage back to other characters. So he does 2 damage back when he receives attack damage, and if he crits with sulfuras' first attack, he can potentially do 2 extra damage with a sulfuras attack.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Amalar + Mortal Strike&lt;/li&gt;&lt;/ul&gt;Before, it was ruled that the damage portion of Mortal Strike was a debuff, and that Amalar did not increase it. Now, it has been ruled that they are separate, and that Amalar deals 2 damage when he uses Mortal Strike.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Fear Generator&lt;/li&gt;&lt;/ul&gt;In the past, this card was ruled to remove its buff when a crit was rolled only after that roll had dealt damage. Now, if you crit on an attack, the buff is removed before damage is dealt, and therefore before you move the enemy.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Equipment&lt;/li&gt;&lt;/ul&gt;Can be revealed any time before you end the first turn of the character it is equipped to. For safety's sake, I recommend still revealing it immediately, though.&lt;br&gt;&lt;br&gt;Also, you may not have realized ...&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Protector + AOE&lt;/li&gt;&lt;/ul&gt;A character with protector that is adjacent to an ally being attacked by an AOE can use protector for that ally to take the AOE attack. The protector must not be being attacked by the attack as usual.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Moving from Form to Form&lt;/li&gt;&lt;/ul&gt;A druid that is in a form can move into another form as their instant for the turn. Normally, moving into a form, or moving out of a form, would cost your one instant for the turn, but their is a special rule to allow this.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;ABC Exhausting&lt;/li&gt;&lt;/ul&gt;There are multiple effects that can force equipment to be exhausted. Some state that the opponent choses what card will be exhausted, like Champion Shadowsun or Mind Blast. Others, like Parvink and Sunder Armor, do not specify that the opponent choses, so the controller of Parvink or Sunder Armor gets to.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Savin's Blessing of Wisdom&lt;/li&gt;&lt;/ul&gt;The tick up for Savin's Blessing of Wisdom is not a cost, it is an effect. So you can use Blessing of Wisdom, and if Savin cannot be ticked up anymore, your character who uses it still pays one less tick.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Chain Lightning&lt;/li&gt;&lt;/ul&gt;Does not target with its second or third attacks, so those cannot damage totems. Also, all the attacks of chain lightning can be protectored for by the same character!&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Evasion&lt;/li&gt;&lt;/ul&gt;Has been errated so that all crit effects of the attack are negated. Do not forget that to qualify as a crit effect, an ability must say "[crit symbol] crit: __________."&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Ona Skyshot&lt;/li&gt;&lt;/ul&gt;Her special ability isn't an instant. It can be used in addition to an instant on a character's turn.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Jaina's Summon Greater Water Elemental&lt;/li&gt;&lt;/ul&gt;If Jaina is killed and the SGWE card is exhausted, it does not ready. Also, if Jaina is polymorphed, and the GWE is killed, the card does not ready.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Bulwark&lt;/li&gt;&lt;/ul&gt;If a crit is rolled against a character using Bulwark, the +1 defense counter is added before defense is rolled.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Dralor's Hemorrhage&lt;/li&gt;&lt;/ul&gt;This replacement effect is a little odd, because it can affect the same attack multiple times. For example, if three Dralors are adjacent to the same enemy, a melee attack on that enemy would deal +3 damage, if it dealt damage. This is because they take place sequentially, instead of simultaneously.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Recharge while Polymorphed&lt;/li&gt;&lt;/ul&gt;If a character is Polymorphed, cards with recharge will not recharge, as "recharge" is actually an ability attributed to the character.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Irana's Arcane Brilliance&lt;/li&gt;&lt;/ul&gt;This does not target, and does not affect characters, so it can be used on the same ABC multiple time at the same time so long as that ABC is not ready. It can be used on ABCs with recharge as well.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Slitherblade Tidehunter's Crit&lt;/li&gt;&lt;/ul&gt;This crit was changed in the OCR so that teleporting the enemy is a may, and after that, using Python Grab is also a may.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>How exactly do you use your sideboard?</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1858436.aspx</link><pubDate>Mon, 16 Nov 2009 15:34:07 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1858436</guid><dc:creator>2455033</dc:creator><slash:comments>4</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1858436.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1858436</wfw:commentRss><description>so i noticed that everyone, including me, writes up there party lists with an extra ABC per character. for example.&lt;br&gt;&lt;br&gt;-Illiana Sunshield - 7 honor&lt;br&gt;*flash of light&lt;br&gt;*blessing of might&lt;br&gt;*cleanse &amp;lt;----- SIDEBOARD&lt;br&gt;&lt;br&gt;so my question is, when do you choose to use, or not use your sideboard cards? Before the game, during the game, when i see my opponents characters or what?&lt;br&gt;</description></item><item><title>Walking through Cover or High Ground - possible?</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1857656.aspx</link><pubDate>Sun, 15 Nov 2009 00:10:16 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1857656</guid><dc:creator>3095253</dc:creator><slash:comments>3</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1857656.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1857656</wfw:commentRss><description>Hi im new here and i apologize is this topic exists or is misplaced. I was wondering whether can a character pass through a cover terrain or high ground (the same as with an ally, vp, or sp)? Thanks in advance.&lt;br&gt;</description></item><item><title>Painting dice...?</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1858058.aspx</link><pubDate>Sun, 15 Nov 2009 20:33:57 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1858058</guid><dc:creator>3066084</dc:creator><slash:comments>4</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1858058.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1858058</wfw:commentRss><description>Hey now! Recently my buddy bought me some critshappen.com seks green dice for my b-day. I love them, I must say. Now on these dice, the numbers are gold. He and I had the idea to paint the numbers 1, 2, and 3 silver, for contrast (he painted his blue dice and they look phenomenal). My question is, if I do paint them will I run into any problems at official tournaments? I can just envision me having stellar rolls and someone calling shenanigans on me claiming that I threw off the balance of the dice or whatever. I may sound paranoid, but I just want to play it safe. I’d hate to ruin my buddy’s gift.</description></item><item><title>Corpse Camping!</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1857666.aspx</link><pubDate>Sun, 15 Nov 2009 00:14:31 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1857666</guid><dc:creator>3095253</dc:creator><slash:comments>3</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1857666.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1857666</wfw:commentRss><description>What happens when an enemy is on your Spawn Point? Do you have to move when you spawn, or you can't spawn at all? Or smth entirely different? Help appreciated.&lt;br&gt;</description></item><item><title>Earth Shock vs Ice Block question</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1856509.aspx</link><pubDate>Thu, 12 Nov 2009 14:28:19 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1856509</guid><dc:creator>2412136</dc:creator><slash:comments>4</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1856509.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1856509</wfw:commentRss><description>I'm not quite sure how this works.&amp;nbsp; Say I've got Velen and he is attacking Jaina.&amp;nbsp; Jaina Ice Blocks as her react.&amp;nbsp; Can Velen then Earth Shock that since it's on his turn?&amp;nbsp; Also, if he does Earth Shock it, can he still continue with his original attack?&amp;nbsp; I'm unsure exactly how this works as I'm not sure if Velen is able to continue the original action if his personal clock is now ticked up 3 due to the Earth Shock.</description></item><item><title>Several questions 1 post</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1856322.aspx</link><pubDate>Thu, 12 Nov 2009 04:24:51 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1856322</guid><dc:creator>1243165</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1856322.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1856322</wfw:commentRss><description>Lets get started&lt;br&gt;&lt;br&gt;1. When a character dies do you tick them up anything as a penalty for dying or do they stay where they are when they die turn wise&lt;br&gt;&lt;br&gt;2. healing wave for shaman says range = 2&amp;nbsp;&amp;nbsp; roll = 5 to heal. It says subtract 1 from this characters timer if you crit. Do you subtract from you character doing the healing wave or the character you are healing. Also if its turn 1 and the guy you are healing is on 1 and they get crit on from the heal and u subtract it making them on 0 which is turn 10. Is that possible or can you not go backwards. If you you subtract 1 from the person doing the healing it doesn't matter than I guess.&lt;br&gt;&lt;br&gt;3. Can pets be brought in on hills or cover or must they be on an empty square. I know you can move through them just not on them.&lt;br&gt;&lt;br&gt;4. Finally can u attack a character if they are behind a hill or cover, i know if they on it u can can u get them behind it and the same goes for if they are behind a character, can you target them. Also what if they are beside someone, can u go up 1 space and than over 2 to get to someone even if the 1st right square has a character in it. Thanks guys I know its a lot.&lt;br&gt;</description></item><item><title>Chaining Protector</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1855921.aspx</link><pubDate>Wed, 11 Nov 2009 17:06:13 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1855921</guid><dc:creator>2442750</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1855921.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1855921</wfw:commentRss><description>If you have the following set-up:&lt;br&gt;&lt;br&gt;WWW--R&lt;br&gt;&lt;br&gt;where "R" is a ranged attacker and "W" represents a character with protector, can the piece all the way to the left end up as the defender if the piece all the way on the right is attacked by R?&lt;br&gt;</description></item><item><title>Elizabeth Carinwillow - Expendable </title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1855607.aspx</link><pubDate>Wed, 11 Nov 2009 00:33:31 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1855607</guid><dc:creator>1186990</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1855607.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1855607</wfw:commentRss><description>Are the +3 armor and resist counters? Meaning they can be removed by anything that says remove a counter?&lt;br&gt;</description></item><item><title>Re: Healing at Full, Also Irana</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1854837.aspx</link><pubDate>Mon, 09 Nov 2009 07:07:27 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1854837</guid><dc:creator>2486571</dc:creator><slash:comments>14</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1854837.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1854837</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="/wow/community/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;966558:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;For Irana, you would not be able to ready more than 1 ABC per character because of the following ruling:&lt;br&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="/wow/community/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;WoW Minis Comp Rules:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;704.2c&lt;/b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; If multiple triggered abilities would resolve simultaneously:&lt;br&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp; First, the turn player chooses the order in which any such abilities that affect his or her characters apply to each of those characters, and then the next player clockwise does the same, and so on. &lt;font color="#ffa500"&gt;&lt;b&gt;More than one triggered ability with the same name can’t affect the same character at the same time.&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;Since you have 3 ongoing triggered triggered abilities called Arcane Brilliance, they can't affect the same character more than once each.&lt;br&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;Is this still true?&lt;br&gt;</description></item><item><title>Mortimer the Maligned Teleport</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1855313.aspx</link><pubDate>Tue, 10 Nov 2009 06:51:30 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1855313</guid><dc:creator>2486571</dc:creator><slash:comments>3</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1855313.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1855313</wfw:commentRss><description>I'm right in thinking that it has never been ruled that Mortimer can teleport to a teleportation circle he drops if an ally character or pet is occupying that space, correct? Someone told me today it was ruled differently at Worlds, but I do not see how that is possible given that 404.2a clearly states "A character can't teleport to a destination space already occupied by a character."&lt;br&gt;</description></item><item><title>Healing at Full, Also Irana</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1626556.aspx</link><pubDate>Fri, 23 Jan 2009 17:56:37 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1626556</guid><dc:creator>1112405</dc:creator><slash:comments>47</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1626556.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1626556</wfw:commentRss><description>&lt;P&gt;If I cast Shadow Word:&amp;nbsp; Pain on a Daxin at full health, and he crits, does he attempt to heal, the extra healing is "wasted", and then he takes 1 dmg for the debuff, or does it not trigger the SW:&amp;nbsp; P?&lt;/P&gt;
&lt;P&gt;The rules say that extra healing is "wasted", but I don't know if that means it would still trigger effects that are looking for healing.&amp;nbsp; Intuitively I'd say yes, he does take the damage, but I'm not 100%.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also, and I'm sure this has already been brought up, but someone in another thread said that for Irana, the restriction on her Arcane Brilliance if you had 3 Iranas would be each character can ready 1 card, but no character can ready 2 cards.&amp;nbsp; Is this correct?&amp;nbsp; You can't ready 2 cards on 1 Irana, but you still get multiple Arcane Brilliances?&amp;nbsp; Why or why not?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I appreciate ALL input on both of these questions, but at least for the Irana question, I would prefer some documented rules that lead to the appropriate conclusion.&amp;nbsp; Thanks a million!&lt;/P&gt;</description></item><item><title>2nd &amp;amp; 3rd enemy of Chain Lightning</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1793323.aspx</link><pubDate>Sat, 11 Jul 2009 18:39:13 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1793323</guid><dc:creator>2730673</dc:creator><slash:comments>8</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1793323.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1793323</wfw:commentRss><description>Chain Lightning&lt;br /&gt;&lt;br /&gt;After this attack, make a  4 attack against a second enemy adjacent to the first defender, then a  3 attack against a third enemy adjacent to the second defender. All three attacks have ": Damage +1".&lt;br /&gt;&lt;br /&gt;I wanna know about 2nd &amp;amp; 3rd of Chain Lightning&lt;br /&gt;have to target or not?</description></item><item><title>question reguarding Las Vegas DMF!</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1853384.aspx</link><pubDate>Fri, 06 Nov 2009 02:15:32 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1853384</guid><dc:creator>2086719</dc:creator><slash:comments>5</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1853384.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1853384</wfw:commentRss><description>&lt;P&gt;so the wife and i were planning on heading to Las Vegas from the 4-7 of december to celebrate her 25th birthday and i was considering also going to the DMF while i'm there and then spending the evenings with her and attend some shows such as cirque du sole and possibly others&lt;/P&gt;
&lt;P&gt;now.. i see that there is somthing for the DMF happening on the 4th (friday).. however.. our plane won't arrive in vegas @ 1:30 pm.. what time does this event on friday start? and is it manditory if i want to participate in the saturday and sunday events? because if i could just skip the friday.. i'd prefer that instead&lt;/P&gt;
&lt;P&gt;also.. what are the running times for saturday and sunday for the event? so we know what time to book our shows at&lt;/P&gt;
&lt;P&gt;thanks in advance :)&lt;/P&gt;
&lt;P&gt;~Mike&lt;/P&gt;</description></item><item><title>Breakthrough vs Pitzog and Velen vs Amalar</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1853612.aspx</link><pubDate>Fri, 06 Nov 2009 15:03:20 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1853612</guid><dc:creator>2412136</dc:creator><slash:comments>4</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1853612.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1853612</wfw:commentRss><description>&lt;P&gt;So while talking with a friend yesterday a few questions came up.&amp;nbsp; We could see both of these working a few ways so I wanted to check and make sure we had them correct.&lt;/P&gt;
&lt;P&gt;Breakthrough vs Pitzog&lt;/P&gt;
&lt;P&gt;Can a Warrior use Breakthrough on Pitzog to move him?&amp;nbsp; From what I could tell it doesn't actually target Pitzog and simply moves him so I could see it working but I wasn't sure.&lt;/P&gt;
&lt;P&gt;Velen vs Amalar&lt;/P&gt;
&lt;P&gt;Say Velen attacks Amalar and crits.&amp;nbsp; Say Velen rolls 5 hits and Amalar misses his resist roll.&amp;nbsp; Amalar would take 5 + 1 for 6.&amp;nbsp; The question came on the crit.&amp;nbsp; Would Amalar take another +1 damage from the crit?&amp;nbsp; &lt;/P&gt;</description></item><item><title>Namrah Heal vs. Sulfuras Dmg Back</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1853438.aspx</link><pubDate>Fri, 06 Nov 2009 03:34:54 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1853438</guid><dc:creator>1186990</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1853438.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1853438</wfw:commentRss><description>I deal dmg to amalar with sulfuras, I should heal and he should deal damage back, which happens first?&lt;br&gt;</description></item><item><title>Ty'gor Crit</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1853067.aspx</link><pubDate>Thu, 05 Nov 2009 13:15:37 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1853067</guid><dc:creator>1494821</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1853067.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=417&amp;PostID=1853067</wfw:commentRss><description>If Tygor crits with his Kunai attack he may pay 0 to play shuriken, if he does so, does it count as his instant action for the turn?&lt;br /&gt;&lt;br /&gt;Thanks in advance</description></item></channel></rss>