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<?xml-stylesheet type="text/xsl" href="http://entertainment.upperdeck.com/wow/community/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>TCG Article Discussion</title><link>http://entertainment.upperdeck.com/wow/community/forums/120/ShowForum.aspx</link><description>Use this forum to discuss articles and news posted to the website.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Build: 60217.2664)</generator><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1775981.aspx</link><pubDate>Wed, 17 Jun 2009 00:28:45 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1775981</guid><dc:creator>1848863</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1775981.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1775981</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="/WOW/COMMUNITY/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;1569461:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="/WOW/COMMUNITY/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;1745287:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;Vengeful Gladiator's Cleaver doesn't add to the&amp;nbsp;ATK value&amp;nbsp;of an ally, but rather replaces it.&lt;/p&gt;
&lt;p&gt;Re-reading it, however, I can see it can be interpretable either way.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Your hero has dual wield. You can strike with Vengeful Gladiator's Cleaver while an ally in your party is in combat. (If you do, that ally gains this card's ATK and damage type this combat.)&lt;/p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;No, you interpreted it wrongly. When an ally gains something, it's an addition, just like when they say "your hero gains protector". Then your hero has an added protector keyword.&lt;br&gt;&lt;br&gt;I may be wrong though, we need clarification from the vets.&lt;br&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;In the Comprehensive Rules 3.2 it says....&lt;br&gt;&lt;br&gt;303.2c You can strike with only one weapon per combat (but see 406). However, you can strike with&lt;br&gt;that weapon multiple times if it can be readied during that combat.&lt;i&gt; If you strike with a&lt;br&gt;weapon multiple times, &lt;b&gt;that wielder gains an additional +X ATK&lt;/b&gt; this combat from each&lt;br&gt;strike modifier, where X is the ATK of that weapon as that modifier was created&lt;/i&gt;.&lt;br&gt;303.2d &lt;i&gt;You can strike with some weapons “while an ally in your party is in combat.” &lt;b&gt;Allies you&lt;br&gt;control are also wielders while you control such a weapon.&lt;br&gt;&lt;br&gt;&lt;/b&gt;&lt;/i&gt;So the ally being the wielder of the cleaver like the hero....they gain an &lt;b&gt;additional&lt;/b&gt; +X ATK...their atack is not replaced. &lt;br&gt;I think this situation is similar to Illidan striking with a weapon. He gets 5 + the ATK of the weapon.&lt;br&gt;&lt;i&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/i&gt;</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1775381.aspx</link><pubDate>Tue, 16 Jun 2009 10:32:25 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1775381</guid><dc:creator>2327236</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1775381.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1775381</wfw:commentRss><description>nt very good as most weapon they use is low cost daggers , and also would die to silvermoon city..but when together have gorehowl it will be super awesome , 25 dmg, instant kill to mage..</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1775369.aspx</link><pubDate>Tue, 16 Jun 2009 09:59:27 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1775369</guid><dc:creator>1038738</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1775369.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1775369</wfw:commentRss><description>&lt;P&gt;Has anyone seen the echancemnt hero required ability? It's really good.&lt;/P&gt;
&lt;P&gt;Elemental weapons (4) Enhancement hero required:&lt;/P&gt;
&lt;P&gt;Your weapons deal nature dmg and have +X atk where X is the cost of that weapon.&lt;/P&gt;
&lt;P&gt;Ownage if you ask me :)&lt;/P&gt;</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1775280.aspx</link><pubDate>Tue, 16 Jun 2009 05:44:30 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1775280</guid><dc:creator>2327236</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1775280.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1775280</wfw:commentRss><description>add in the shaman's agm card or sham dual wield , then its free</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1774772.aspx</link><pubDate>Mon, 15 Jun 2009 18:18:30 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1774772</guid><dc:creator>1249351</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1774772.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1774772</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="/wow/community/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;2327236:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;hmm the cleaver + shaman armor + Tal'zin (troll dark knight)..
isnt that a infinite dmg combo?&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;If you strike for free, then yes, its infinite O_o!&lt;br&gt;</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1774602.aspx</link><pubDate>Mon, 15 Jun 2009 14:58:28 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1774602</guid><dc:creator>2327236</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1774602.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1774602</wfw:commentRss><description>hmm the cleaver + shaman armor + Tal'zin (troll dark knight)..
isnt that a infinite dmg combo?</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1774590.aspx</link><pubDate>Mon, 15 Jun 2009 14:45:01 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1774590</guid><dc:creator>1249351</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1774590.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1774590</wfw:commentRss><description>Hm that looks interesting :D&lt;br&gt;&lt;br&gt;I was thinking about different thing. Having Antonidas Aegis in offhand slot.&lt;br&gt;Leaves hatchet totem untargetable and uninterruptable.&lt;br&gt;</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1773841.aspx</link><pubDate>Sun, 14 Jun 2009 10:29:11 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1773841</guid><dc:creator>2336597</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1773841.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1773841</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="/WOW/COMMUNITY/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;1381330:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;OMG I think I just figured out how to make Hatchet Totem good!&lt;/p&gt;
&lt;p&gt;The weapon &lt;em&gt;removes&lt;/em&gt; itself from the game when the Totem dies, so if you have Netherbane out, the Totem dying won't affect the weapon. Of course this is assuming the weapon's effect isn't considered being removed "by the game", which I don't think it is, since it's a part of the card effect.&lt;/p&gt;
&lt;p&gt;But "they don't have Dual Wield" you say? Well, Shamanistic that ***!&lt;/p&gt;
&lt;p&gt;T1 Shamanistic&lt;/p&gt;
&lt;p&gt;T2 Netherbane swing for 2&lt;/p&gt;
&lt;p&gt;T3 Hatchet Totem swing for 6&lt;/p&gt;
&lt;p&gt;xD&lt;/p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;Yeah that seems to work fine.&lt;br&gt;</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1773826.aspx</link><pubDate>Sun, 14 Jun 2009 08:24:11 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1773826</guid><dc:creator>1381330</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1773826.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1773826</wfw:commentRss><description>&lt;P&gt;OMG I think I just figured out how to make Hatchet Totem good!&lt;/P&gt;
&lt;P&gt;The weapon &lt;EM&gt;removes&lt;/EM&gt; itself from the game when the Totem dies, so if you have Netherbane out, the Totem dying won't affect the weapon. Of course this is assuming the weapon's effect isn't considered being removed "by the game", which I don't think it is, since it's a part of the card effect.&lt;/P&gt;
&lt;P&gt;But "they don't have Dual Wield" you say? Well, Shamanistic that ***!&lt;/P&gt;
&lt;P&gt;T1 Shamanistic&lt;/P&gt;
&lt;P&gt;T2 Netherbane swing for 2&lt;/P&gt;
&lt;P&gt;T3 Hatchet Totem swing for 6&lt;/P&gt;
&lt;P&gt;xD&lt;/P&gt;</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1773246.aspx</link><pubDate>Sat, 13 Jun 2009 03:33:37 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1773246</guid><dc:creator>2377271</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1773246.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1773246</wfw:commentRss><description>Even if it just ends up being 4 damage for 3 resources, that's still the same ratio as lightning bolt, and more importantly, it is melee damage, so it isn't impacted by Silvermoon.&lt;br&gt;</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1773231.aspx</link><pubDate>Sat, 13 Jun 2009 02:40:24 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1773231</guid><dc:creator>1569461</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1773231.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1773231</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="/WOW/COMMUNITY/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;1745287:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;Vengeful Gladiator's Cleaver doesn't add to the&amp;nbsp;ATK value&amp;nbsp;of an ally, but rather replaces it.&lt;/p&gt;
&lt;p&gt;Re-reading it, however, I can see it can be interpretable either way.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Your hero has dual wield. You can strike with Vengeful Gladiator's Cleaver while an ally in your party is in combat. (If you do, that ally gains this card's ATK and damage type this combat.)&lt;/p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;No, you interpreted it wrongly. When an ally gains something, it's an addition, just like when they say "your hero gains protector". Then your hero has an added protector keyword.&lt;br&gt;&lt;br&gt;I may be wrong though, we need clarification from the vets.&lt;br&gt;</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1773228.aspx</link><pubDate>Sat, 13 Jun 2009 02:22:51 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1773228</guid><dc:creator>1745287</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1773228.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1773228</wfw:commentRss><description>&lt;P&gt;Vengeful Gladiator's Cleaver doesn't add to the&amp;nbsp;ATK value&amp;nbsp;of an ally, but rather replaces it.&lt;/P&gt;
&lt;P&gt;Re-reading it, however, I can see it can be interpretable either way.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Your hero has dual wield. You can strike with Vengeful Gladiator's Cleaver while an ally in your party is in combat. (If you do, that ally gains this card's ATK and damage type this combat.)&lt;/P&gt;</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1773114.aspx</link><pubDate>Fri, 12 Jun 2009 21:54:00 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1773114</guid><dc:creator>1249351</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1773114.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1773114</wfw:commentRss><description>btw if we dont count totemic abilities, did you notice the funny thing that best control abilities offers Enhancement shaman? I am really thinking about enha control-like deck.&lt;br&gt;</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1773094.aspx</link><pubDate>Fri, 12 Jun 2009 21:12:39 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1773094</guid><dc:creator>2038097</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1773094.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1773094</wfw:commentRss><description>This is great.&amp;nbsp; I really like the air totem, and the armor set. My enhancement&amp;nbsp; shaman deck is going to get these ASAP.</description></item><item><title>Re: Fields of Honor Preview - Axes and Armor</title><link>http://entertainment.upperdeck.com/wow/community/forums/thread/1772755.aspx</link><pubDate>Fri, 12 Jun 2009 13:08:25 GMT</pubDate><guid isPermaLink="false">02b41859-1c05-4ac9-82ac-744f27f3c840:1772755</guid><dc:creator>1249351</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/wow/community/forums/thread/1772755.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/wow/community/forums/commentrss.aspx?SectionID=120&amp;PostID=1772755</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="/wow/community/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;1438908:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;To everyone saying how awesome hatchet totem is, noone mentioned the fact that you have to attack with it, meaning that Myriam you wanted to kill is probably protected by Weldon, or Antikron, or anyone really and you get damage back...same problem enh shamans have. They are too easily stopped, and the set armor helps them very little in that department.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;Idk if you have ever tried Enhancement shaman on constructed tournament, and if you did, it wasnt very good then.&lt;br&gt;&lt;br&gt;Enhancement shaman isnt easyli stopped. Only one really annoying thing I have found is Cyclone.&lt;br&gt;Except that, with so enormous quantum of burst and with fastness of daggers, its hard for enemy to keep me locked. Also, with Quickstrider Mocassins (one of best cards printed in this block) you can ready yourself if you wish&lt;br&gt;</description></item></channel></rss>