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Official FAQ (Scourgewar)
Last post 11-21-2009, 12:16 AM by Altairis. 208 replies.
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04-07-2009, 2:32 PM |
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HMonster
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Joined on 02-13-2009
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Posts 342
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Re: Official FAQ (Blood of Gladiators)
Hi guys, back again with three more...the background is a played a load of games today with a friend, and a few things came up, one of which im pretty sure about, one im fairly sure about, and 1 im really not sure about!
1) "Interrupt target ally" on an ability. My friend claims this can be used when an ally that has made it to the board a few turns before attacks. Is this true? I think "interrupt" refers to when they are trying to enter play only. Am i right?
2) Living Pyre
"Attach to target hero or ally. Ongoing: At the start of your turn, your hero deals 1 fire damage to attached character for each ability named Living Pyre attached to it."
Now on first look it looks like a simple 1 damage dot. Therefore 3 of them on the same hero would do three lots of 1. However, i said that it would do 9. Am i right?
3) Now for the one im really not sure about. I was playing my Traitor mage deck, you all know the one, Fracture, fizzle, etc, etc, etc. Then my opponent played Magistrix Valthin:
"Scryer Reputation When an ability enters play, you may have target player gain control of it. If it's attached, that player may reattach it."
Since most of my deck are abilities, i thought i was royally shut down, since i had no interrupts for it when it was played. However, as i drove home i thought more about it. When EXACTLY does a card "Enter play"? For example, if he played a Fireball, could i Nether Fracture it? I thought at first the second i played it, itd be taken. But I believe that the chain would be thus: Fireball declared, Nether fracture declared, no reply, chain concludes with fireball being interruped and sent to GY, my Nether fracture goes to my GY. None of them ever "enter play". Is that right? How about if i put spell suppression on Valthin? When would that card "Enter play"? Once its attached? And therefore make her unable to take it as she has lost powers?
Cheers!
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04-07-2009, 2:42 PM |
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Houjix
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Joined on 07-17-2006
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WDM, IA
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Posts 6,341
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Re: Official FAQ (Blood of Gladiators)
2512195:
1) "Interrupt target ally" on an ability. My friend claims this can be used when an ally that has made it to the board a few turns before attacks. Is this true? I think "interrupt" refers to when they are trying to enter play only. Am i right?
Interrupt only deals with cards waiting to resolve off the chain. You can not interrupt cards already in play.
2) Living Pyre
"Attach to target hero or ally. Ongoing: At the start of your turn, your hero deals 1 fire damage to attached character for each ability named Living Pyre attached to it."
Now on first look it looks like a simple 1 damage dot. Therefore 3 of them on the same hero would do three lots of 1. However, i said that it would do 9. Am i right?
Each Living Pyre would deal 3 damage.
3) Now for the one im really not sure about. I was playing my Traitor mage deck, you all know the one, Fracture, fizzle, etc, etc, etc. Then my opponent played Magistrix Valthin:
"Scryer Reputation When an ability enters play, you may have target player gain control of it. If it's attached, that player may reattach it."
Since most of my deck are abilities, i thought i was royally shut down, since i had no interrupts for it when it was played. However, as i drove home i thought more about it. When EXACTLY does a card "Enter play"? For example, if he played a Fireball, could i Nether Fracture it? I thought at first the second i played it, itd be taken. But I believe that the chain would be thus: Fireball declared, Nether fracture declared, no reply, chain concludes with fireball being interruped and sent to GY, my Nether fracture goes to my GY. None of them ever "enter play". Is that right? How about if i put spell suppression on Valthin? When would that card "Enter play"? Once its attached? And therefore make her unable to take it as she has lost powers?
Cheers!
Only abilities with Ongoing will enter play. All other abilities go to the graveyard after they resolve off the chain.
No quote for you!
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04-07-2009, 2:45 PM |
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BlueRider
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Joined on 08-30-2006
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San Diego
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Posts 5,463
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Re: Official FAQ (Blood of Gladiators)
1) You can only interrupt something if it is on the chain waiting to resolve.
2) Yup. If there are 3 Living Pyres attached to the same card, they will each do 3 damage.
3) Non-Ongoing Ability cards never enter play. As soon as they resolve they immediately go to their owner's Graveyard. So Valthin's power won't do anything to them.
Edit: Nevermind on Spell Suppresion, I was wrong on that.
====================== Remember: with great power comes great current squared times resistance.
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04-07-2009, 3:29 PM |
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HMonster
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Joined on 02-13-2009
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Posts 342
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Re: Official FAQ (Blood of Gladiators)
Great stuff! Three replies, all saying the same thing! Just want i wanted, talk about a second opinion!
Thanks for clearing that up guys, and i didnt feel right making new threads for each new question for fear of being a spammer, but i see the reason why i should.
Thanks again! :)
Edit: So if i cast a Fireblast, and it resolves, it never "enters play"? It appears, no counter, it does the damage, then goes straight to gy? I assume though that a fireball would do the damage, but the dot part could be reattached to my hero, correct?
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04-07-2009, 3:40 PM |
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Aragorn
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Joined on 12-02-2006
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Seattle
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Posts 7,295
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Re: Official FAQ (Blood of Gladiators)
2512195:Edit: So if i cast a Fireblast, and it resolves, it never "enters play"? It appears, no counter, it does the damage, then goes straight to gy? I assume though that a fireball would do the damage, but the dot part could be reattached to my hero, correct?
All correct.
The hands of a healer
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04-10-2009, 11:10 AM |
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05-25-2009, 4:46 PM |
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LordMagnus
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Joined on 02-12-2007
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Orlando, FL
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1. There is no combat phase in the WoW TCG. During your Action Phase, you may do a number of actions including playing a card, using a power, placing a resource, or proposing a combat. You can do any of these actions as many times as you like (except placing a resource, which you may only do once per turn under normal circumstances) and in any order. So as long as you have a legal attacker, you may propose a combat with a legal attacker and after that combat ends you may propose another combat with another legal attacker in your party.
2. When you propose a combat you propose a hero or ally in your party as the attacker and then any opposing hero, ally or Totem of your choosing as the defender, as long as it is not Elusive.
Player Management: Level 2 Rules Knowledge - World of Warcraft: Level 2 Rules Knowledge - World of Warcraft Minis: Level 1 Tournament Organizer: Level 1
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06-01-2009, 8:49 PM |
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06-01-2009, 9:57 PM |
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06-01-2009, 10:11 PM |
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08-11-2009, 7:59 PM |
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