in Search
Welcome to World of Warcraft TCG & Minis Community Sign in | Join | Help

Priority

Last post 12-12-2006, 1:59 PM by gravedgr. 43 replies.
Page 1 of 3 (44 items)   1 2 3 Next >
Sort Posts: Previous Next
  •  09-23-2006, 1:45 PM 216125

    Priority

    Looking for clarification of a detail of priority.

    We're given the following: If the chain is empty, the turn player has priority to add things to the chain. Otherwise, the player who added the last thing to the chain (the one that is about to be resolved) has priority. In either case, you then go clockwise around the table to determine the order in which players who want to take an action at the same time will act.

    Now, suppose player A has priority because his is the most recent card/effect on the chain. He passes. Player B then puts something on the chain. After that and any effects triggered by it have been resolved, who has priority? Does it revert to player A because the chain is now in the same state that gave him priority before B acted? It would seem so from what I've been able to find so far.
  •  09-23-2006, 2:05 PM 216138 in reply to 216125

    Re: Priority

    1125041:
    Looking for clarification of a detail of priority.

    We're given the following: If the chain is empty, the turn player has priority to add things to the chain. Otherwise, the player who added the last thing to the chain (the one that is about to be resolved) has priority. In either case, you then go clockwise around the table to determine the order in which players who want to take an action at the same time will act.

    Now, suppose player A has priority because his is the most recent card/effect on the chain. He passes. Player B then puts something on the chain. After that and any effects triggered by it have been resolved, who has priority? Does it revert to player A because the chain is now in the same state that gave him priority before B acted? It would seem so from what I've been able to find so far.
    I am not quite sure, but either you are right in saying since A had priority when he played the card currently resolving A gets priority, or the other possibility I thought about when reading the rules is that whoever's turn it is right now gets priority to add things to the chain since its that person's turn. The closest thing I found to answering the question was the example with primal mending and shield bash. It states that both players get another chance to respond to the ability, but it makes no mention of priority =\. I would like to believe it is as you said and Player A will get priority since he had priority at the time he played the spell though.
  •  09-23-2006, 2:51 PM 216195 in reply to 216125

    Re: Priority

    1125041:
    Does it revert to player A because the chain is now in the same state that gave him priority before B acted? It would seem so from what I've been able to find so far.


    I would say so, because the topmost card on the chain belongs to Player A again.

    Warcraft-TCG.de
    !! The most up-to-date german WOW TCG Homepage !!
  •  09-23-2006, 2:57 PM 216197 in reply to 216138

    Re: Priority

    From reading the rules, priority seems to be primarily based on the turn player. In any instance where 2+ players want to add to the chain, the turn player has priority. From there it revolves as you mentioned, clockwise around the table. So I would assume the same is true if 3 players are playing, 2 players try to add to the chain at once, but the turn player is not one of them, then the player next on the clockwise turn would get priority over the other.

    edit: I see what you mean now. Yes, I agree with SirJudic, player A, according to the rules, would get priority again.

    edited scenario follows to accurately show the ruling.

    Player A has an ally out, and goes to play Mark of the Wild. Player B responds with Landro Longshot's power. Both players then pass, Landro's power resolves. Player B won the coin flip and draws 2 cards. Since Player A's card is next on the chain, he has priority to respond.

    Kingdom of Karr, Part 1-2 (weekly story + Stormwind Test Video)
  •  09-23-2006, 9:11 PM 216646 in reply to 216125

    Re: Priority

    It doesn't matter whose card is on top when the chain starts resolving.  The active/turn player will always get priority first.  If that player passes priority, then the other players will get a chance to respond again.  If they pass too, then the card/effect/ability resolves and we move to the next item in the chain.  At the next item, this process repeats.

    You can see it in something as simple as card drawing.  It is your turn.  You pass priority and your opponent plays a spell, you respond with something that lets you draw in hopes of finding something to stop his spell from hurting you too much.  You pass priority and so does your opponent.  You draw the card/s based on your spell/ability.  Now we are at your opponents spell on the chain.  Since it is your turn, you have priority.  If you drew something useful that is an instant, you now have a chance to place that spell on the chain.  If you do nothing and pass priority, your opponent now has the chance to respond to his own spell.  If he pass priority as well, then his spell resolves and does whatever it was going to do.  The chain is empty and as the active player, you have priority.


    Decks:
    Shaman Rush
    Pally Equipment
    Radak Control
    Ta'zo Control
    And several others

    MMO:
    Icecrown Realm
    34 Orc Warrior
    70 BE Warlock
  •  09-23-2006, 10:28 PM 216665 in reply to 216646

    Re: Priority

    1130080:

    It doesn't matter whose card is on top when the chain starts resolving.  The active/turn player will always get priority first.


    The rule book specifically states:
    "The player who put the last card or effect on the chain gets to respond first with as many actions as he or she wants. Once that player is done, the other player gets a chance to respond."
    So, no, if an effect or card is on the chain, the owner of the last one placed gets priority, not the turn player.
    Kingdom of Karr, Part 1-2 (weekly story + Stormwind Test Video)
  •  09-23-2006, 11:25 PM 216671 in reply to 216125

    Re: Priority

    Hi All,

    This is going to be a bit of a mega-answer to a number of different uncertainties I've seen on this forum lately. It seems wiser to answer them all comprehensively in one place so this thread can be easily referenced, rather than answer them piece by piece in other threads.

    I) PRIORITY

    Let's start with priority, which can be either a simple or a compex subject depending on how you choose to look at it. The simplest way is to imagine priority is a baton - a "priority stick" if you will - and that stick gets passed around from player to player. If you're holding that stick, you have priority, and NOBODY (not even the turn player) can take it away from you without your permission.

    In other words, it doesn't matter whose turn it is, or what's on the chain, if you're holding the stick, you have priority. Once you understand this foundation, all you have to learn is how the stick moves around from player to player. There are only 4 rules:

    1) After a priority window opens, the turn player is first to get the stick.

    As discussed elsewhere, priority windows are the game intervals during which players can add things to the chain. Generally, a new window opens every time there is a phase/step transition. Here's an outline of a turn:

    a) The ready step has a priority window. This is the first window of a turn.

    b) The draw step has a priority window.

    c) The action phase has a priority window before the first combat step.

    d) Each combat step has TWO priority windows - attacker and defender.

    * Note that all players can add to the chain during an attacker window, not just the attacking player, and that all players can add to the chain during a defender window, not just the defending player.

    * Note also that weapon strike costs can only be paid during a defender window.

    e) If there is at least one combat step, the action phase has a priority window after the last combat step. If there are multiple combat steps, the action phase has a priority window between each.

    f) The end phase has a priority window before the wrap-up step. This is the last window of a turn.

    g) The wrap-up step has no priority window.

    2) After a player with priority adds something to the chain, he keeps the stick.

    3) After a player with priority chooses to pass priority, the stick passes left.

    4) After all players pass in succession, the card/effect most recently added to the chain resolves, then the TURN PLAYER gets the stick, regardless of whose card/effect just resolved, or what else is still on the chain.

    a) After all players pass in succession on an empty chain, the priority window closes.

    II) TRIGGERED EFFECTS

    1) Just before any player would get priority, any "waiting" effects that have triggered but have not yet been added to the chain are added to the chain.

    2) If there are multiple effects controlled by multiple players then:

    a) First, the turn player's effects all go on the chain in the order of his choice, then the next player clockwise chooses the order in which his triggered effects go on the chain, and so on.

    b) The turn player can't choose to put another player's effect on the chain before his own, or choose the order of another player's effects.

    c) No player gets priority until ALL waiting triggered effects have been added to the chain.

    3) In the case of a card like Fireball, the player who played the Fireball is the controller of its triggered effect, not the player whose hero it's attached to.

    4) In the case of an opponent's Corruption attached to your Masten Everspirit:

    If Masten is destroyed on your turn, his effect goes on the chain first, then Corruption's, so Corruption's resolves first after successive passes. If you have no cards in hand as it resolves, it does nothing. Then, after successive passes, you put Masten into your hand as his effect resolves.

    If Masten is destroyed on your opponent's turn, Corruption's effect goes on the chain first, then Masten's, so Masten's resolves first after successive passes. As it does, you put Masten into your hand. Then, after successive passes, Corruption's effect resolves, requiring you to discard a card. If Masten is the only card in your hand at that time, you must discard it.

    Thanks!
    PR


    paul_ross@upperdeck.com
    UDE TCG Rules
  •  09-23-2006, 11:59 PM 216677 in reply to 216671

    Re: Priority

    Good to know =)
  •  09-24-2006, 2:31 AM 216684 in reply to 216677

    Re: Priority

    Thank you! This was very helpful.

    Warcraft-TCG.de
    !! The most up-to-date german WOW TCG Homepage !!
  •  09-24-2006, 4:03 AM 216696 in reply to 216671

    Re: Priority

    Excellent! Part II even anticipated my follow-up questions.

    This is, however, rather different from the impression that I (and I would guess many others) got of the way priority works from the current version rulebook. It looks like in the effort to present the material simply, it got oversimplified. Were this my project, I'd revisit that section of the booklet.
  •  09-24-2006, 4:03 AM 216697 in reply to 216671

    Re: Priority

    Thanks Moorf, that lot is really helpful and I think clears up alot of unsure/unanswered questions

    Certification In:

    WoW Judge LvL 1
    Yu-Gi-Oh Judge LvL 1
    Tournament Organisation
    Player Management
    Demo Team

    .:: Advantage is nothing if your hero's dead ::.
  •  09-24-2006, 7:12 AM 216797 in reply to 216696

    Re: Priority

    1125041:
    Excellent! Part II even anticipated my follow-up questions.

    This is, however, rather different from the impression that I (and I would guess many others) got of the way priority works from the current version rulebook. It looks like in the effort to present the material simply, it got oversimplified. Were this my project, I'd revisit that section of the booklet.

    I agree. In another thread regarding priority, I asked if there was time to re-write/add to the rule book. There are many missed, yet important rulings regarding priority.
    Kingdom of Karr, Part 1-2 (weekly story + Stormwind Test Video)
  •  09-24-2006, 12:47 PM 217074 in reply to 216797

    Re: Priority

    1131310:
    1125041:
    Excellent! Part II even anticipated my follow-up questions.

    This is, however, rather different from the impression that I (and I would guess many others) got of the way priority works from the current version rulebook. It looks like in the effort to present the material simply, it got oversimplified. Were this my project, I'd revisit that section of the booklet.
    I agree. In another thread regarding priority, I asked if there was time to re-write/add to the rule book. There are many missed, yet important rulings regarding priority.


    I would imagine that all of this is well explained in the comprehensive rulebook, but when will we see it?  Probably next month.

    I know, that doesn't help the folks who want the rules included in the starter packs to be as complete as possible.
  •  09-24-2006, 1:31 PM 217270 in reply to 217074

    Re: Priority

    886677:
    I know, that doesn't help the folks who want the rules included in the starter packs to be as complete as possible.

    If this were a case of incompleteness, it wouldn't be so bad. Unfortunately, the description of priority in the starter rule book isn't simply incomplete, it's misleading. That's really got to be addressed if there's still time.
  •  10-22-2006, 9:03 AM 258598 in reply to 217270

    Re: Priority

    Is there a priority window after attacker and blocker are resolved and before the combat damage is dealt.

    A - I declare an attack on an ally
    B - He protects with a protector

    Attackers and blockers are fixed so protector becomes exausted.

    Can i respond with a destroy target ally abbillity or flip to save my attacker or is there no priority window to play the destroy and so i need to play it after my attacker takes the damage?
Page 1 of 3 (44 items)   1 2 3 Next >
View as RSS news feed in XML
 

Home | News | Upper Deck Store | Message Boards | Downloads | Contact | How to Play

©2006 The Upper Deck Company. “World of Warcraft” interactive game © 2004-2006 Blizzard Entertainment, Inc. All rights reserved. Warcraft, World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respected owners.

Blizzard Website