in Search
Welcome to World of Warcraft TCG & Minis Community Sign in | Join | Help

Scourgewar Preview - Death Rattle

Last post 11-15-2009, 5:24 AM by sapphireknight4ever. 48 replies.
Page 2 of 4 (49 items)   < Previous 1 2 3 4 Next >
Sort Posts: Previous Next
  •  11-07-2009, 3:57 PM 1854214 in reply to 1854211

    Re: Scourgewar Preview - Death Rattle

    Yeah that totem is...very sweet.

    I didn't realize Darkmoon Faire could do so much these days. It's pretty sick.

    -Mike Rosenberg

    I've only got 11 copies of Charles Worth! That's much too few. Help support my collection and check out Mr. Worth's fan page!
    http://www.facebook.com/pages/Charles-Worth/266488555676?ref=mf
  •  11-07-2009, 6:48 PM 1854277 in reply to 1854214

    Re: Scourgewar Preview - Death Rattle

    That totem is really cool.
    "Death is something we all have to deal with." -me
  •  11-07-2009, 7:00 PM 1854283 in reply to 1854211

    Re: Scourgewar Preview - Death Rattle

    2223150:
    1288668:
    As for my accomplishments in my sig I think they are pretty decent for someone who has been playing since the release of Drums of War ;)


    NO!


    btw: love the totem...its imba brokenz lol.

    Sad Panda :'(

    Member of the Denny's dine and ditch program since 1985
  •  11-07-2009, 8:03 PM 1854307 in reply to 1854283

    Re: Scourgewar Preview - Death Rattle

    If you treat people like idiots, don't be so shocked when you get treated like one too.


    Question on Ritual of Summoning...

    Conrad Hex:
    No. You also can't bring in a Pokemon card, the 6 of diamonds or a Christmas card from your Aunt.

    LOL!
  •  11-07-2009, 9:26 PM 1854318 in reply to 1854307

    Re: Scourgewar Preview - Death Rattle

    to actually address a subject spreadbury was asking people to talk about in this thread: a combo with Death rattle could be searing light> and pitch the DR card. it could also work with other resource destruction that he didnt mentioned like falling to corruption or the allies that you can destroy a resource rather than pay its cost.  Hell even Vanndar Stormpike would work with death rattle. and im sure there will be all sorts of jank combos with em.  there might be death rattle allies (i know the help text refers to "when this ABILITY" but that text is just a helpful reminder right and not necessarily means there is only abilities that will have death rattle.) and those DR allies you can do stuff like sivandra and stuff where you have to kill an ally but gain the DR benefit.

    "We must see what further cards we have in our hands and play them with decision." - Sir Arthur Conan Doyle
  •  11-07-2009, 9:47 PM 1854326 in reply to 1854318

    Re: Scourgewar Preview - Death Rattle

    Yay! A card cycle to throw at their Mystic Denial.
    No quote for you!

  •  11-07-2009, 10:30 PM 1854340 in reply to 1854307

    Re: Scourgewar Preview - Death Rattle

    Deathfist if you knew the reference to sad panda you would know I was being sarcastic. In reality yeah I was harsh for my comment, because I was flabbergasted that someone would actually think that a good/decent ability would break the game. Don't get me wrong we haven't seen the rest of deathrattle's abilities, but it just seems silly to me that by 2 cards previewed its considered bad for the game. Sorry that I made my statement so blunt in the first place.
    Member of the Denny's dine and ditch program since 1985
  •  11-08-2009, 7:57 PM 1854778 in reply to 1854340

    Re: Scourgewar Preview - Death Rattle

    I believe they are only on abilities otherwise Death Rattle would have "this card" instead of "this ability."

    An interesting property of Death Rattle is the same property of Blizzard. If you discard the card due to maximum hand size, then Death Rattle won't trigger until the start of the opponent's turn.

  •  11-08-2009, 10:06 PM 1854825 in reply to 1854778

    Re: Scourgewar Preview - Death Rattle

    1745287:

    I believe they are only on abilities otherwise Death Rattle would have "this card" instead of "this ability."

    An interesting property of Death Rattle is the same property of Blizzard. If you discard the card due to maximum hand size, then Death Rattle won't trigger until the start of the opponent's turn.



    The thing that looks kinda like rules text quote says [this card], but the reminder text (which isn't rules text) on the card says "ability", so I'm gonna go with it appearing on some non-ability cards, or at least the option being left open to the future.

    If I had to use my scrying ability, I'd say there's at least one equipment and one ally with Deathrattle (based on the way that it's written with the possibly-rules-text in the article); other people have made the argument it's probably one per class, which makes me guess that DKs get a Deathrattle equipment (after all, look at what cards they've got so far, it makes sense for them) and Hunters (possibly Warlocks, but I'm going to guess hunters) get a Deathrattle pet.

    Site Owner, InfoGathering.com
  •  11-08-2009, 10:39 PM 1854832 in reply to 1854825

    Re: Scourgewar Preview - Death Rattle

    Also, sorry about the double post, but I think I can explain the "will trigger when it hits the yard from the resource row" line as well as the Spell Suppression question ... but I'm not a judge, so don't quote me on this, especially since I'm basing my estimation off of the rules of another game which this follows rather closely...

    The key is that these effects do not trigger from a zone change, the trigger event for these is that the card enters the graveyard.  That means that they will trigger from the graveyard -- always.  I don't know that there's a rule in this game that defines from what zone a trigger occurs, but I'd imagine that by the time Scourgewar comes out, there will be.  I'd imagine that the rule will be something to the effect of rule 606.6 (everything about zone change triggers) from some other popular TCG.  In that rule, it explicitly defines zone change triggers and states that "when this enters a graveyard from anywhere" trigger events aren't zone changes.  As such, they never look back in time to the object as it existed before the trigger event occurred.  Zone change triggers, however, will look at the object before the event (in the case of a leaves play trigger) or after (in the event of a comes into play trigger).

    So to get back to the Deathrattle question, I'm pretty sure the justification doesn't explicitly exist in the rules (yet!) but that DR isn't a zone-change trigger event, it's simply triggering off hitting the graveyard.  As a result, a Spell Suppressed or face-down card with Deathrattle will look to its former self to determine if any zone change events are applicable (for example, your facedown card won't have powers so it'd have to be something like triggering Morlug Soulslaver's effect), but then will also trigger non-zone-change effects looking at the object as it currently exists (Deathrattle).

    In that other game, there's a direct analogy.  There's a cycle of allies with the effect "when this is put into a graveyard from anywhere, shuffle it into your deck."  Losing their powers in play doesn't stop that ability, however, a card that states "Cards in graveyards lose and can't have powers" does, because it'll lose the ability as it exists at the time it's in the graveyard (however, losing that ability as it exists in the graveyard doesn't remove the zone-change triggers like a "leaves play" trigger).

    Anyway, I could be way off the mark, but that's my guess, for what it's worth.

    Site Owner, InfoGathering.com
  •  11-09-2009, 5:52 AM 1854900 in reply to 1854832

    Re: Scourgewar Preview - Death Rattle

    deathrattle is quite abuse-able and i say that in a BAD way. luckily there is a good chance each class only has 2 death rattle cards (and we better hope) with good effects. if you cant see how this can be broken, i dont know what to say.

    certainly ude isnt stupid enough to print "dredge" effects...

    edit: oh and the totem is pretty ridiculous.
  •  11-09-2009, 6:04 AM 1854907 in reply to 1854900

    Re: Scourgewar Preview - Death Rattle

    i can say for certain that there is only 1 death rattle ability card per class. wont give the link but have seen 6 of the classes abilities and in each there is only 1 death rattle card per class abilities. have also seen all of the heros



    decks completed:
    1.blood elf paladin sanctity aura deck
    2.tauren boomkin deck
    3.troll survival hunter combo deck
  •  11-09-2009, 6:19 AM 1854914 in reply to 1854900

    Re: Scourgewar Preview - Death Rattle

    Legrow, and everyone else.

    The rules already exist in this game to handle the situation. As part of the ability going to the graveyard and becoming a different card, the Spell Suppresion would be destroyed by the game and the Death Rattle power would be back on again. And in this game when a triggered power appears or disappears at the same time as the event it's looking for happens, it triggers.

    415.10a A card that changes zones becomes a different card, even if it returns to the previous zone. In addition, a card in play that enters a resource row from a non-resource row becomes a different card, even though it hasn’t changed zones. Any modifiers affecting it or that would have affected it previously don't affect it in the new zone/row unless they specify that they do (but see 415.10b). Any counters or damage are removed as part of it becoming a different card, and its attachments are destroyed by the game. It becomes an illegal target (709.2a) for any links targeting it. It’s removed from any combat (602.4). A card that changes controllers, orientation, or enters a non-resource row while in play is still the same card, and has not changed zones.

    703.3 If a triggered power appears or disappears at the same time as the trigger event it’s watching for, it triggers.


    No quote for you!

  •  11-09-2009, 9:06 AM 1854968 in reply to 1854914

    Re: Scourgewar Preview - Death Rattle

    996018:

    Legrow, and everyone else.

    The rules already exist in this game to handle the situation. As part of the ability going to the graveyard and becoming a different card, the Spell Suppresion would be destroyed by the game and the Death Rattle power would be back on again. And in this game when a triggered power appears or disappears at the same time as the event it's looking for happens, it triggers.

    415.10a A card that changes zones becomes a different card, even if it returns to the previous zone. In addition, a card in play that enters a resource row from a non-resource row becomes a different card, even though it hasn’t changed zones. Any modifiers affecting it or that would have affected it previously don't affect it in the new zone/row unless they specify that they do (but see 415.10b). Any counters or damage are removed as part of it becoming a different card, and its attachments are destroyed by the game. It becomes an illegal target (709.2a) for any links targeting it. It’s removed from any combat (602.4). A card that changes controllers, orientation, or enters a non-resource row while in play is still the same card, and has not changed zones.

    703.3 If a triggered power appears or disappears at the same time as the trigger event it’s watching for, it triggers.



    I believe you're mistaking the rules.  Rule 703.3, as evidenced by the example given (it deals with scopes of triggers that are newly created -- for example, putting two allies into play simultaneously, one of which has a "when another ally comes into play" trigger), doesn't really apply to this situation.  Instead, look at rule 703.4, right below where you just quoted.

    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}

    703.4      A triggered power uses the game state immediately before an event to determine whether that event matches the trigger event it’s watching for. Powers that trigger off a card entering play or entering a party are an exception to this rule, and use the game state immediately after that event.

    As a result, a Spell Suppressed object with a leaves-play trigger won't match the trigger event (as that power is being suppressed).  This is why I believe that an explicit definition of a zone change trigger event is necessary to make it work the way (I believe it is) intended.  The event is the object being destroyed, and as part of that event, it makes its way to the graveyard.  However, before that event, it didn't have the leaves-play power (since it was suppressed).  Of course, if you say that the trigger will happen because it's already in the 'yard, and therefore the Spell Suppression was already destroyed, then there's some fundamental difference between a leaves-play trigger and a Deathrattle trigger that isn't very well articulated in the rules, if it is at all.  Again, this is handled in another game by defining zone change triggers and how to deal with them (looking back or ahead at the object as it existed before/after the zone change), seperate from other triggers.

    Again, I'm not a (real) judge, so I can't be sure ... but it's my best understanding of what's in the rules.

    Site Owner, InfoGathering.com
  •  11-09-2009, 9:18 AM 1854971 in reply to 1854968

    Re: Scourgewar Preview - Death Rattle

    The event it is looking for is it entering a specific zone, not leaving a specific zone. A subtle, but important distinction. When the card enters the graveyard, Spell Suppression is no longer attached and the text will be active.


    No quote for you!

Page 2 of 4 (49 items)   < Previous 1 2 3 4 Next >
View as RSS news feed in XML
 

Home | News | Upper Deck Store | Message Boards | Downloads | Contact | How to Play

©2006 The Upper Deck Company. “World of Warcraft” interactive game © 2004-2006 Blizzard Entertainment, Inc. All rights reserved. Warcraft, World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respected owners.

Blizzard Website