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Interrupting Combat
Last post 11-23-2006, 4:20 AM by haslo. 81 replies.
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08-25-2006, 12:37 PM |
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08-25-2006, 12:40 PM |
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08-25-2006, 12:40 PM |
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eekamouse
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Joined on 08-08-2006
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eekamouse
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Posts 185
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You can play Frost Nova in response to one of the 4 steps in combat.... 1) Propose Attack 2) Exhaust attacker 3) Defense (defender takes on state of becoming a "defender" 4) Damage You can respond to any of those steps. (I was unclear on this at first as well.) And, it makes the most sense to wait until the attacker is exhausted, thus making your opponent waste his attack.
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08-25-2006, 12:47 PM |
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Houjix
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Joined on 07-17-2006
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WDM, IA
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Posts 6,341
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886677:Because the "cost" of an attack is exhausting the attacker, even if that attacker is suddenly unable to attack (perhaps a shrub popped up suddenly), the Attack step will take place and the attacker will exhaust.
I'm not confident in this explanation, but I could see how this works.
I see the exhausting as more of an effect than a cost.
No quote for you!
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08-25-2006, 12:50 PM |
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eekamouse
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Joined on 08-08-2006
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eekamouse
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Posts 185
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996018: 886677:Because the "cost" of an attack is exhausting the attacker, even if that attacker is suddenly unable to attack (perhaps a shrub popped up suddenly), the Attack step will take place and the attacker will exhaust.
I'm not confident in this explanation, but I could see how this works.
I see the exhausting as more of an effect than a cost.
It's a cost :)
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08-25-2006, 12:57 PM |
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Houjix
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Joined on 07-17-2006
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WDM, IA
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Posts 6,341
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1114520: 996018:
886677:Because the "cost" of an attack is exhausting the attacker, even if that attacker is suddenly unable to attack (perhaps a shrub popped up suddenly), the Attack step will take place and the attacker will exhaust.
I'm not confident in this explanation, but I could see how this works.
I see the exhausting as more of an effect than a cost.
It's a cost :)
Not really, because it's something that happens to the ally because of the Propose a combat step.
According to the definition of Attacker, a hero or ally becomes the attacker as it exhausts to attack. At this point is would seem impossible to stop the combat with the ability used in the demo.
No quote for you!
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08-25-2006, 1:43 PM |
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08-26-2006, 1:24 AM |
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TeddyKurita
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Joined on 08-09-2006
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Hamburg, Germany
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Posts 34
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1114520:You can play Frost Nova in response to one of the 4 steps in combat....
1) Propose Attack 2) Exhaust attacker 3) Defense (defender takes on state of becoming a "defender" 4) Damage
You can respond to any of those steps. (I was unclear on this at first as well.) And, it makes the most sense to wait until the attacker is exhausted, thus making your opponent waste his attack.
Rulebook:
A. The Combat Step
In a basic combat, five things happen in order:
1. Propose: You choose a ready hero or ally in your party to be the proposed attacker and an opposing hero or ally to be the proposed defender.
2. Attack: Your proposed attacker exhausts (turns sideways) and attacks.
3. Defend: The proposed defender starts defending.
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So, if you wait so play frost nova until after the opposing character is exhausted your nova will be wastet. Because the moment the attacker exhausts, he is considered to be "attacking".
If you are already attacking, an effect that says you may not attack this turn seems to be pointless, doesn't it?
teddy
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08-26-2006, 4:05 AM |
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08-26-2006, 7:57 AM |
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Moorf
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Joined on 08-21-2006
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Carlsbad, CA
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Posts 206
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Hi All,
Here's how it works:
1) You propose an attack between two characters. This puts a proposal effect on the chain. The attacker does not exhaust yet.
2) All players must pass before a combat step begins. This is the time to play Frost Nova if your goal is to stop the proposed attacker from attacking. As the Nova resolves, the proposed attacker takes 1 damage.
3) Then, as the proposal effect resolves, it rechecks the legality of the attack. Because the proposed attacker can no longer attack, the proposal fails. The proposed attacker does not exhaust and a combat step does not start.
4) The turn player gets priority, but can't propose another attack with the same character because it has been frozen.
Alternately, if Nova is not played in the above window, the proposal resolves successfully, the attacker exhausts, and a combat step starts. Playing Nova during this combat step will deal 1 damage to the attacker, but it won't "stop the attack" or anything like that because the attacker has already passed the legality check.
To clear up one other point, exhausting the attacker is not a "cost" of any kind.
Thanks,
PR
paul_ross@upperdeck.com UDE TCG Rules
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08-26-2006, 8:08 AM |
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Muryon
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Joined on 08-11-2006
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Phoenix, AZ
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Posts 37
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Aye well i got off my lazy ass and looked it up in the rules too
quoted straight from the rule book..
1. The Combat Step
In a basic combat, five things happen in order:
1. Propose: You choose a ready hero or ally in your party to be the proposed attacker and an
opposing hero or ally to be the proposed defender.
2. Attack: Your proposed attacker exhausts (turns sideways) and attacks.
3. Defend: The proposed defender starts defending.
4. Damage: The attacker and defender deal combat damage to each other equal to their ATKs. This
is the only damage that counts as combat damage.
5. Conclude: The combat step ends.
So you would need to cast it after the proposed attack is resolved and
before the attack proposed is resolved. (as stated above :)
)
As for
To clear up one other point, exhausting the attacker is not a "cost" of any kind.
I think some people see it as a "cost" simply because you to exhaust
which takes away the ability to use any other abilities on the card
that require to exhaust. So techincaly you could view it as you paided
the "cost" of exhausting to attack and now it cant be used to pay for
its "exhaust" affect (if the card had one)
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08-26-2006, 8:41 AM |
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ripark
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Joined on 07-18-2006
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Southern MD
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Posts 5,198
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1120110:Hi All,
Here's how it works:
1) You propose an attack between two characters. This puts a proposal effect on the chain. The attacker does not exhaust yet.
2) All players must pass before a combat step begins. This is the time to play Frost Nova if your goal is to stop the proposed attacker from attacking. As the Nova resolves, the proposed attacker takes 1 damage.
3) Then, as the proposal effect resolves, it rechecks the legality of the attack. Because the proposed attacker can no longer attack, the proposal fails. The proposed attacker does not exhaust and a combat step does not start.
4) The turn player gets priority, but can't propose another attack with the same character because it has been frozen.
Alternately, if Nova is not played in the above window, the proposal resolves successfully, the attacker exhausts, and a combat step starts. Playing Nova during this combat step will deal 1 damage to the attacker, but it won't "stop the attack" or anything like that because the attacker has already passed the legality check.
To clear up one other point, exhausting the attacker is not a "cost" of any kind.
Thanks,
PR
You know, with your forum ID you should close out each rulings post like: "The Moorf has spoken. Nyaaaaah." 5 points for anyone who knows what I'm referring to.
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08-26-2006, 6:40 PM |
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Llew
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Joined on 08-15-2006
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New Zealand
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Posts 317
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1120110:Hi All,
Here's how it works:
1) You propose an attack between two characters. This puts a proposal effect on the chain. The attacker does not exhaust yet.
2) All players must pass before a combat step begins. This is the time to play Frost Nova if your goal is to stop the proposed attacker from attacking. As the Nova resolves, the proposed attacker takes 1 damage.
3) Then, as the proposal effect resolves, it rechecks the legality of the attack. Because the proposed attacker can no longer attack, the proposal fails. The proposed attacker does not exhaust and a combat step does not start.
4) The turn player gets priority, but can't propose another attack with the same character because it has been frozen.
Alternately, if Nova is not played in the above window, the proposal resolves successfully, the attacker exhausts, and a combat step starts. Playing Nova during this combat step will deal 1 damage to the attacker, but it won't "stop the attack" or anything like that because the attacker has already passed the legality check.
To clear up one other point, exhausting the attacker is not a "cost" of any kind.
Thanks,
PR
So in other words. If someone interrupts your attack with a frost or frost-like card your ally should remain ready but unable to atatck for this turn. This seems logical.
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