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Justice Blindburn Turn 5 Strikeout Deck

Last post 07-04-2009, 7:35 PM by YomiLayer3. 27 replies.
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  •  06-29-2009, 1:45 AM 1783844 in reply to 1783801

    Re: Justice Blindburn Turn 5 Strikeout Deck

    Tried Eye of the Storm yet for their protectors, or their allies if their rush?
  •  06-29-2009, 1:53 AM 1783847 in reply to 1780522

    Re: Justice Blindburn Turn 5 Strikeout Deck

    2067168:
    1381330:
    Pesky crafted cards! Why do they have to be so good?


    Despite the inherent sarcasm, I kind of agree as well; would it be such a crime to print a few bomb uncommon armors instead of hiding them in the crafting redemption forms?


    Crafted caards are actually pretty easy to get, they are "free" ;(

    ~

    Best ranking at weekly draft : 4th (5 showed up and I got a bye :D)
    Number of weekly drafts : 44 and counting.
    0-4 drop at worlds (pairings suck)
    Once won a game in DMF, my opponent didn't show up.
  •  06-29-2009, 2:35 AM 1783854 in reply to 1783847

    Re: Justice Blindburn Turn 5 Strikeout Deck

    1193591:
    2067168:
    1381330:
    Pesky crafted cards! Why do they have to be so good?


    Despite the inherent sarcasm, I kind of agree as well; would it be such a crime to print a few bomb uncommon armors instead of hiding them in the crafting redemption forms?


    Crafted caards are actually pretty easy to get, they are "free" ;(

    ~


    Free in the same way "Buy three get one free" is free, or "1000 dollars cash back" on a new car isn't actually just a 1000 dollar discount dressed up differently.

    I love the concept, but I feel (personally) that the sheer quantity of materials required for the majority of the cards puts a harsh and unreasonable limitation on those who don't bust open enormous quantities of packs.

  •  06-29-2009, 2:46 AM 1783859 in reply to 1783854

    Re: Justice Blindburn Turn 5 Strikeout Deck

    You can get the mats or the cards for like $10 on Ebay...

    Not sure what's your budget is tho

    ~

    Best ranking at weekly draft : 4th (5 showed up and I got a bye :D)
    Number of weekly drafts : 44 and counting.
    0-4 drop at worlds (pairings suck)
    Once won a game in DMF, my opponent didn't show up.
  •  06-29-2009, 9:56 AM 1784057 in reply to 1783859

    Re: Justice Blindburn Turn 5 Strikeout Deck

    1193591:
    You can get the mats or the cards for like $10 on Ebay...

    Not sure what's your budget is tho

    ~


    Well 10 dollars per card isn't exactly free.

  •  06-29-2009, 1:15 PM 1784263 in reply to 1784057

    Re: Justice Blindburn Turn 5 Strikeout Deck

    nothing in our world is free.
    Even air has its price :).

    Btw, I havent read the whole discussion but in my resolute aura deck, just on paper, there are Bracers of Green Fortress.

    Before known as Faragorn.


    But Im better!
  •  06-29-2009, 4:17 PM 1784398 in reply to 1779961

    Re: Justice Blindburn Turn 5 Strikeout Deck

    Hmm...I think Penance would fit well in the side for the rush matchups. Crusade might be a good addition too. Add to the beating. :-) I can't really see what to remove for Crusade...
  •  07-03-2009, 9:09 AM 1787154 in reply to 1779961

    Re: Justice Blindburn Turn 5 Strikeout Deck

    Bonefist Gauntlets seem slightly out of place to me. Resolute Aura is a really key card in this deck, providing a similar yet superior effect by turn four, after which Bonefist are good for nothing other then armor.

    In the same slot, for the same cost, you could run Stronghold Gauntlets or Gauntlets of Vindication, which both provide better powers with no exhaust requirement.

    Then there's weapon selection. BGG is really only worth a deck spot if you get it in your first hand for the prep. Otherwise its drop-damage-swing ratio is sub par, and it has no useful abilities to compensate. Also, you only have eight weapons, all with cost 5 or greater (sans the chance for prep)... Even with all the armor and a chance to dig for what you need via Herod's, it seems very lop sided, and that you may be on your heals by the time turn 5 comes around.

    Consider at least Vindicator's Brand, providing you with some Equipment/Ability removal as well as a cheaper drop.



    LOL Retadins :)
  •  07-03-2009, 10:12 AM 1787173 in reply to 1787154

    Re: Justice Blindburn Turn 5 Strikeout Deck

    1195647:
    Bonefist Gauntlets seem slightly out of place to me. Resolute Aura is a really key card in this deck, providing a similar yet superior effect by turn four, after which Bonefist are good for nothing other then armor.

    In the same slot, for the same cost, you could run Stronghold Gauntlets or Gauntlets of Vindication, which both provide better powers with no exhaust requirement.

    Then there's weapon selection. BGG is really only worth a deck spot if you get it in your first hand for the prep. Otherwise its drop-damage-swing ratio is sub par, and it has no useful abilities to compensate. Also, you only have eight weapons, all with cost 5 or greater (sans the chance for prep)... Even with all the armor and a chance to dig for what you need via Herod's, it seems very lop sided, and that you may be on your heals by the time turn 5 comes around.

    Consider at least Vindicator's Brand, providing you with some Equipment/Ability removal as well as a cheaper drop.




    I know Vindicator's brand is smart in practically any deck that uses weapons. . . it's just so pricey. This deck is rapidly growing out of control as far as price. :D I'll see if I can get my hands on a few, but it'll be tough.

  •  07-03-2009, 11:20 AM 1787219 in reply to 1787173

    Re: Justice Blindburn Turn 5 Strikeout Deck

    Don't get me wrong, but what's the point of asking for advice, if you say  you can't / don't want to afford the cards that are good in your deck?

    If you wanna play a solo deck, you have to know that it's gonna be pricey, if you want a "cheap" deck, just play some ally rush with finishing shouts or pack tactics or whatever...

    ~

    Best ranking at weekly draft : 4th (5 showed up and I got a bye :D)
    Number of weekly drafts : 44 and counting.
    0-4 drop at worlds (pairings suck)
    Once won a game in DMF, my opponent didn't show up.
  •  07-03-2009, 12:45 PM 1787284 in reply to 1787219

    Re: Justice Blindburn Turn 5 Strikeout Deck

    1193591:
    Don't get me wrong, but what's the point of asking for advice, if you say  you can't / don't want to afford the cards that are good in your deck?

    If you wanna play a solo deck, you have to know that it's gonna be pricey, if you want a "cheap" deck, just play some ally rush with finishing shouts or pack tactics or whatever...

    ~


    Already have three of those kinds of decks. And you're right, I'm pretty sure all three combined would still cost less than this deck so far. . .

    I ask for advice because maybe someone will suggest something that I didn't think of that also happens to not be very expensive. And they have.

  •  07-04-2009, 5:26 AM 1787547 in reply to 1787284

    Re: Justice Blindburn Turn 5 Strikeout Deck

    Hekto Starspire

    2 The Darkmoon Faire
    2 Sunken Treasure
    3 Solanian's Belongings
    3 Counterattack!
    4 Bane of the Illidari

    4 Rak Skyfury

    4 Brutal Gladiator's Greatsword
    3 Obsidian Edged Blade
    2 Jin'rohk, The Great Apocalypse
    4 Doomplate Chestguard
    4 Bracers of the Green Fortress
    3 Bonefist Gauntlets

    4 Resolute Aura
    4 Glimmer of Hope
    3 Avenging Wrath
    3 Arcane Torrent
    3 Recall from the Brink
    3 Crusader Strike
    2 Lay on Hands




    This is my version... Any comments?

  •  07-04-2009, 7:35 PM 1788091 in reply to 1779961

    Re: Justice Blindburn Turn 5 Strikeout Deck

    2067168:
    Basically, the decks hope is to set up this (ideal) scenario:


    Turn 1: Brutal Gladiator's Greatsword played using Preparation, and a 1-cost Armor
    Turn 2: 1 or 2-cost Armor (Ideally, either this turn or next turn is Bonefist gauntlets, to make sure that the strike is still free on turn 5 even if an armor is destroyed for whatever reason, i.e. tatulla, or to smoothe out a scenario where only two armors are in the opening hand + draws)
    Turn 3: 1, 2, or 3 cost armor; If bonefist gauntlets in play, swing into their hero or a protector
    Turn 4: Play Resolute Aura, swing for free (for 8 damage) into their hero or a protector, or anything that might interfere with swings next turn
    Turn 5: Attack their hero, if they let you through play instant speed Avenging Wrath and hit them for 16, then play Rak Skyfury and do it again.

    Obviously this won't always happen. Even with the ideal hand, this scenario provides for the elimination of no more than two protectors before turn 5, and can be gimped by cards such as Hammer of Justice, Thud, and Cyclone, not to mention the weapon being destroyed or not drawn. So, there do need to be additional aspects to the deck to provide a larger-scale game plan and overall consistency. Here's what I was thinking:

    Quests: 14
    4x Bane of the Illidari
    3x A Warm Welcome
    4x Solanian's Belongings
    3x A Final Blow

    Equipment: 23
    3x Girdle of the Endless Pit
    2x Doomplate Chestguard (The only other 1-cost armor I could find, please, suggest another if there is any)
    3x Bonefist Gauntlets
    3x Amani Mask of Death (It's 1 armor and it prevents dense protector walls from forming if they happened to draw a hand of, say, three xanatas and two defender nagalaas)
    2x Boots of the Resilient
    2x Herod's Shoulder
    4x Brutal Gladiator's Greatsword
    2x Twinblade of the Pheonix
    2x Jin'rokh

    Abilities: 20
    3x Crusader Strike
    3x Holy Strike
    4x Resolute Aura
    3x Glimmer of Hope
    3x Lay on hands
    4x Avenging Wrath

    Allies: 4
    4x Rak Skyfury


    Thoughts? Improvements? Contributions whatever you name it halp meh






    Just wanted to point on that this scenario would only work if you hit their hero on turn 4.

    104.3       Some continuous modifiers say to “double” a numerical value. Such a modifier continuously doubles that value, incorporating any other modifiers to that value with earlier timestamps.

    So, basically, you would swing the first time, then play avenging wrath to deal 16.  However, when you play Rak Skyfury and try to attack again you would only hit for 8.  Avenging Wrath will only affect the first attack due to the rule above.

    Although, they would be almost dead and a mage would be near death by then.

    '09 Nashville Realm Q. 11th
    '09 Nashville Realm Q. 6th
    '09 Murfreesboro Realm Q. 14th
    '09 Feralas Realm Champs 15th
    '09 Nashville Continental Q. 3rd
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