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Comprehensive Rules v4.01

Last post 12-14-2009, 6:54 PM by demonfae. 46 replies.
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  •  10-03-2008, 5:54 AM 1461643 in reply to 1461621

    Re: WoW TCG Comprehensive Rules v2.22

    If you reveal a hero and a card of another type you put both into your hand. If you reveal two heroes, you put them on the bottom of your deck.

    I don't see a problem.

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  •  10-03-2008, 6:43 AM 1461658 in reply to 1461643

    Re: WoW TCG Comprehensive Rules v2.22

    Hehe, I'm liking how Illidan is described as "kind of a big deal", reminds me of Brian Kibler but of course he's left UDE.

    Zapped Giants - UK Community Site, now with daily articles!
  •  10-10-2008, 6:43 AM 1474049 in reply to 1461658

    Re: WoW TCG Comprehensive Rules v2.22

    Hoping to have a "revision history/what's new" page in wow_cr document soon.


  •  10-11-2008, 12:57 AM 1475355 in reply to 1474049

    Re: WoW TCG Comprehensive Rules v2.22

    Moorf edits the first post of this thread to show what's new and what's changed with the latest version of the comprehensive rules whenever a new version is released.

    ======================
    Remember: with great power comes great current squared times resistance.
  •  10-23-2008, 5:09 PM 1496897 in reply to 922986

    Re: WoW TCG Comprehensive Rules v3.0

    * The rules for reattaching a card in play and retargeting a card on the chain have been synchronized. In each case, that card's attach/target description is read from the perspective of that card's current controller (rather than the player doing the reattaching/retargeting). The applicable rules are:

    400.6b If that description refers to “you,” it’s read from the perspective of that attachment’s controller (if it’s currently in play) or the player moving that attachment into play (if it’s not).

    706.2 Some modifiers tell a player to “change” the single target of a link to a second target. To do so, that player targets that second target with that link, but its target description continues to be read from the perspective of that link’s controller (so “opposing” continues to mean opposed to that player, and so on).

    This change seems sort of counter intuitive, at least the part about changing targets.  The example with Spell Reflection and Judgement of Wisdom being a prime example.  There are several cases where Spell Reflection used to do something, where now it does nothing at all.

    Plus, every time Inventor's Focal Sword gets nerfed I cry a little inside. ;)
    206.1b An Alliance player is one who controls an Alliance hero and a Horde player is one who controls a Horde hero.
    Does this make players using the non-factioned Demon heroes Neutral Players, or just undefined?
    307.4 Some locations have a capacity value in their lower right corner.
    You meant 306.4, right?
    706.5 Some links target randomly.
    This is silly!  I approve. :)  I'm thinking maybe an example of finding the set of possible targets may be useful.  Probably with a card that targets a friendly/opposing/exhausted/whatever something.


    ======================
    Remember: with great power comes great current squared times resistance.
  •  11-04-2008, 6:21 PM 1519380 in reply to 1496897

    Re: WoW TCG Comprehensive Rules v3.0

    I found an error.  The glossary entry for Interrupt has a rule reference to 710.1e, but 710 is the section on cards entering play.  710.1e specifically is for checking uniqueness violations.

    ======================
    Remember: with great power comes great current squared times resistance.
  •  11-19-2008, 11:30 PM 1544467 in reply to 922986

    Re: WoW TCG Comprehensive Rules v3.0

    so what is the exact defintion of playing a card
    is it when you pay the cost of the card "so even when you counter it"
    is it when a card goes from one zone to onther "and does the stack count as a zone"
    or when the card finally resolves or enters play
  •  11-19-2008, 11:38 PM 1544472 in reply to 1544467

    Re: WoW TCG Comprehensive Rules v3.0

    See section 409 Playing Cards.  Mainly 409.1, but may as well read 409.2 just to be thorough.

    ======================
    Remember: with great power comes great current squared times resistance.
  •  03-31-2009, 11:17 AM 1709316 in reply to 922986

    Re: WoW TCG Comprehensive Rules v3.11

    Keyword: A card with a power that can be represented by a keyword doesn’t necessarily have that keyword.
    Just want to make sure I'm understanding this one. Is this just to cover older cards that have a power that has since been turned into a keyword, like Ya'mon?

    Ya'mon, 6, Horde (Azeroth-273R)
    Ally—Troll Rogue, 4 [Melee] ATK / 6 Health
    Ya'mon has +1 ATK for each damage on him.


    Berserking: A keyword power that characters can have. It means “This character has +1 ATK for each
    damage on it.”


    ======================
    Remember: with great power comes great current squared times resistance.
  •  03-31-2009, 11:35 AM 1709342 in reply to 1709316

    Re: WoW TCG Comprehensive Rules v3.11

    Yep, that's a great example.
  •  11-25-2009, 6:44 AM 1864258 in reply to 922986

    Re: Comprehensive Rules v4.0

    Looks like typo:
    407.2 Damage that would be healed is represented by packets ... A packet of less than - 1 - damage is never created (408.2a) ...
    But 408.2a ... Packets of 0 or less damage are never created.

    So packages like 1/2 could be created.

    wow_cr_v400_20091118.pdf
  •  11-25-2009, 10:45 AM 1864384 in reply to 1864258

    Re: Comprehensive Rules v4.0

    There are indeed ways to deal 1/2 damage.
    Official Card Reference:
    Foam Sword Rack, 4 (Gladiators-92R, Gladiators Loot-3L)
    Ability
    Ongoing: Each hero has "(1) >>> This hero deals ½ melee damage to target hero."


    The hands of a healer
  •  12-10-2009, 4:07 AM 1871418 in reply to 922986

    Re: Comprehensive Rules v4.01

    I've just realized the chang on the rule 412.1b.

    412.1b As a non-resource in play becomes a face-down resource, it loses all of these things and becomes a different card.


    So a face-up resource isn't a different card when it's turned face-down.
    Does this mean that when Skum Baggo turns a Location face-down the counters stay in place?

    The only thing I win is honor...
  •  12-10-2009, 4:49 AM 1871422 in reply to 1871418

    Re: Comprehensive Rules v4.01

    1567080:
    I've just realized the chang on the rule 412.1b.

    412.1b As a non-resource in play becomes a face-down resource, it loses all of these things and becomes a different card.


    So a face-up resource isn't a different card when it's turned face-down.
    Does this mean that when Skum Baggo turns a Location face-down the counters stay in place?


    This rule still exists/works:
    404.1b    All counters are removed from a card as part of it becoming a different card (415.9a). In addition, all counters are removed from face-down resources as part of PPP (410.5). Counters remain on a card until they’re removed.

    Give a Man a Fish, Feed Him For a Day. Teach a Man to Fish, Feed Him For a Lifetime
  •  12-14-2009, 10:30 AM 1873206 in reply to 1461643

    Re: WoW TCG Comprehensive Rules v2.22

    One typo I noticed in the current comp rules (at least the .doc version): 502.1 should refer to rule 412 instead of 411 when talking about resources.

    WoW characters:
    Jadorel, 70 Night Elf Druid, 44/0/17 spec, Agamaggan server; raiding character.
    Sethala, 55 Blood Elf Mage, 5/41/0 spec, Rivendare server; PvP character.
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