|
|
more BANG BANG, less DOT
Last post 11-25-2008, 5:31 AM by darkdestiny. 5 replies.
-
11-21-2008, 6:44 PM |
-
cthulhu272
-
-
-
Joined on 11-14-2008
-
australia
-
Posts 21
-
-
|
okay i recenly made a warlock dot based deck. it was okay but i'm rebasing it.
HERO marlowe the Felsworn
ABILITIES X 26 x4 death coil x2 doom blossom x2 drain will x2 life tap x4 eye of kilrogg x4 rain of shadow x4 shadow bolt x4 suspendid curse
ALLIES X 17 X1 high tinker mekkatorque X4 wimbly tinkerton X4 weeble X4 parvink x4 sarmoth
QUESTS X 17 X4 totem of coo X4 outland sucks X4 zapped giants X4 chasing A-me 01 X1 blueleaf tubers
okay this is a rough copy. any suggestions?
"My son, since the very day you were born the very forests of lorederon whispered the name, Arthas"
|
|
-
11-23-2008, 4:58 AM |
-
darkdestiny
-
-
-
Joined on 08-17-2008
-
Singapore
-
Posts 409
-
-
|
Re: more BANG BANG, less DOT
You will definitely need Creeping Shadows, perhaps you may like to go Affliction and use Unstable Affliction instead of Traitor and Doom Blossoms.
|
|
-
11-23-2008, 9:23 PM |
|
|
Re: more BANG BANG, less DOT
If you ARE going to use Doom Blossom to burn their Hero, try the Alliance quest that draws a card and adds a counter to a card. Definitely instead of Totem of Coo anyway, the Totem just isn't really good enough imo.
But the wiser choice would be to go Affliction and use Unstable Affliction.
Also, I don't really see how this counts as a DOT deck atm since the only DOT card is Doom Blossom...
|
|
-
11-24-2008, 5:07 AM |
-
Deathfist
-
-
-
Joined on 01-11-2008
-
-
Posts 1,075
-
-
|
Re: more BANG BANG, less DOT
Sorry, but how is this a DoT deck? 2 copies of Doom Blossom? Lets take a look at some of the great cards that warlock has access to in the form of DoTs.
Clinging Curse (1 Cost, Instant, Untargetable) Yup, good! Curse of Fatigue (1 Cost, Instant) Possibly good. If destroyed, it hasn't done anything effective. However, its only costing you 1 resource. Doom Blossom (1 Cost, Instant) Very good. This can put you ahead early which is a good thing if you can keep up with it. The constraint of Traitor Only isn't a big crutch as you're also able to run Apocannon. Immolate (2 Cost, Non-instant) Good. You get 1 damage right off-the-bat and 1 every turn. Pretty good for 2 cost. Fel Fire (2 Cost, Non-instant) Its good, but for some reason I prefer Immolate. When I play a DoT, I don't want to play it and not sink any more resources into it. Creeping Shadow (3 cost, non-instant) Quite good. Unstable Affliction (3 Cost, non-instant) This is the reason to go Affliction. Its a solid ability that deals 2 a turn and a bonus if destroyed. (And sometimes you want to blow it off yourself!) Siphon Life (5 Cost, Instant) 4 Point life swings are good, but paying 5 can be a real setback as it really doesn't do enough to catch-up if you're behind.
I would choose anywhere from 16-20 DoTs for a Warlock. After that, there are even more incredibly strong abilities that you have access to.
~Deathfist
|
|
-
11-24-2008, 8:13 AM |
-
ShiningEntity
-
-
-
Joined on 04-12-2008
-
Middlesbrough, England
-
Posts 1,772
-
-
|
Re: more BANG BANG, less DOT
1983505:Sorry, but how is this a DoT deck? 2 copies of Doom Blossom? Lets take a look at some of the great cards that warlock has access to in the form of DoTs.
Clinging Curse (1 Cost, Instant, Untargetable) Yup, good! Curse of Fatigue (1 Cost, Instant) Possibly good. If destroyed, it hasn't done anything effective. However, its only costing you 1 resource. Doom Blossom (1 Cost, Instant) Very good. This can put you ahead early which is a good thing if you can keep up with it. The constraint of Traitor Only isn't a big crutch as you're also able to run Apocannon. Immolate (2 Cost, Non-instant) Good. You get 1 damage right off-the-bat and 1 every turn. Pretty good for 2 cost. Fel Fire (2 Cost, Non-instant) Its good, but for some reason I prefer Immolate. When I play a DoT, I don't want to play it and not sink any more resources into it. Creeping Shadow (3 cost, non-instant) Quite good. Unstable Affliction (3 Cost, non-instant) This is the reason to go Affliction. Its a solid ability that deals 2 a turn and a bonus if destroyed. (And sometimes you want to blow it off yourself!) Siphon Life (5 Cost, Instant) 4 Point life swings are good, but paying 5 can be a real setback as it really doesn't do enough to catch-up if you're behind.
I would choose anywhere from 16-20 DoTs for a Warlock. After that, there are even more incredibly strong abilities that you have access to.
~Deathfist
Would you care to take, say, 3 seconds to read the title of the post?
'more BANG BANG, less DOT'
 Level 0 Judge (Because apparently under 16 year olds can't get Judge certificates =/) The Official WoW TCG Forums Cross-Dressing Englishman From Hawaii
|
|
-
11-25-2008, 5:31 AM |
-
darkdestiny
-
-
-
Joined on 08-17-2008
-
Singapore
-
Posts 409
-
-
|
Re: more BANG BANG, less DOT
2147639: 1983505:Sorry, but how is this a DoT deck? 2 copies of Doom Blossom? Lets take a look at some of the great cards that warlock has access to in the form of DoTs.
Clinging Curse (1 Cost, Instant, Untargetable) Yup, good! Curse of Fatigue (1 Cost, Instant) Possibly good. If destroyed, it hasn't done anything effective. However, its only costing you 1 resource. Doom Blossom (1 Cost, Instant) Very good. This can put you ahead early which is a good thing if you can keep up with it. The constraint of Traitor Only isn't a big crutch as you're also able to run Apocannon. Immolate (2 Cost, Non-instant) Good. You get 1 damage right off-the-bat and 1 every turn. Pretty good for 2 cost. Fel Fire (2 Cost, Non-instant) Its good, but for some reason I prefer Immolate. When I play a DoT, I don't want to play it and not sink any more resources into it. Creeping Shadow (3 cost, non-instant) Quite good. Unstable Affliction (3 Cost, non-instant) This is the reason to go Affliction. Its a solid ability that deals 2 a turn and a bonus if destroyed. (And sometimes you want to blow it off yourself!) Siphon Life (5 Cost, Instant) 4 Point life swings are good, but paying 5 can be a real setback as it really doesn't do enough to catch-up if you're behind.
I would choose anywhere from 16-20 DoTs for a Warlock. After that, there are even more incredibly strong abilities that you have access to.
~Deathfist
Would you care to take, say, 3 seconds to read the title of the post?
'more BANG BANG, less DOT'
He is right, he's trying to rebase his deck to make it less DOT-based.
|
|
|
|