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Affliction Lock; Tuning the Beast

Last post 08-08-2008, 2:25 PM by vash43796. 30 replies.
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  •  08-06-2008, 9:31 PM 1349927 in reply to 1349916

    Re: Affliction Lock; Red or Blue?

    i would say go pagatha more for cannabalize, haunted mills, shadowburn, and shadow fury...
    6 top 8 regionals including one 1st and 2nd twice.

    Stuck in Iraq.. Stupid war on terrorism....

    I told ya git outta me face cow!

  •  08-06-2008, 10:09 PM 1349948 in reply to 1349927

    Re: Affliction Lock; Red or Blue?

    yeah I think tommorow i will proxy ( cards on the way) and play test the hell out of every option we have gone over. We will make this baby shine, lol

    EXPECT DATA BY SUNSET

    p.s does everyone think those quests look legit? its the best i could think of ( unless Mills when undead)

    "I'm pretty good."
  •  08-07-2008, 2:11 PM 1351152 in reply to 1349948

    Re: Affliction Lock; Red or Blue?

    initial tests very displeasing, I'm not sure i can beat control pally in my current form. Nerf divine and holy shield!

    Next test is Desecrator stormclaw!

    "I'm pretty good."
  •  08-07-2008, 2:44 PM 1351212 in reply to 1349927

    Re: Affliction Lock; Red or Blue?

    When I first wanted to make an awesome (in my head) DoT Affliction Lock deck, I was really excited. I put together a deck that looks similar to this, just a few different cards. So I play tested with my friends. The only thing that was any worth having was Unstable Affliction and Clinging Curse. I got wrecked, I think out of 6 different match-ups from MS Warrior, to Denial Mage, to even Hunter Rush and Pally Control, I got wrecked. I think I beat a Enchancement Shammy and Daspian deck, and thats only cause I pulled the best card curve possible in the deck, and they pulled the most horrible cards they could at once in the deck. It truely is better to go Pagatha Destuction because I can tell you, a cannibalize and a couple cards to draw from Haunted mills might (MIGHT) have changed a few things. But it just wasnt working out for me. =( I will say that Shadow Fury is really nice and a game saver at times.
    hAIL!
    R.I.P Mountaineer Brothers - Destromath
    Booch - 60 Mage/ Vittu - 60 Warrior
    OBAMA-BIDEN '08
    NYJets: 7-3
  •  08-07-2008, 2:51 PM 1351222 in reply to 1349916

    Re: Affliction Lock; Red or Blue?

    1232966:
    Does anyone think perhaps it would be better to just do away with affliction and go Pagatha (destro) for her baller flip and hellfire + cannibalize synergy?

    I would say go destruction for Aftermath. Aftermath+insta ability=good, and if dot is what you want run Shadow and Flame to poof your dot's : )

    Edit:
    If you didn't already know Bulvai the watch is a budget dot life serum!

    Mr Warriorpants I kinda like that, it has a nice ring to it
  •  08-07-2008, 2:58 PM 1351238 in reply to 1351222

    Re: Affliction Lock; Red or Blue?

    Shadow and Flame is a great finisher that I have experienced. The few DoT's you'll have on the opponent (or just abilities you don't need anymore), get rid of em for 2 damage each for that extra little bit of damage. And yes Aftermath is almost in my opinion a MUST to run.
    hAIL!
    R.I.P Mountaineer Brothers - Destromath
    Booch - 60 Mage/ Vittu - 60 Warrior
    OBAMA-BIDEN '08
    NYJets: 7-3
  •  08-07-2008, 6:20 PM 1352016 in reply to 1351238

    Re: Affliction Lock; Red or Blue?

    Yeah my fears were realized, but it wasn't anything surprising. I can't survive long enough!

    I really want to see affliction through, so I will spend one more day optimizing for survival. I was getting to turn 7 on average (just one shy of dropping bringer and stabilizing with siphon followed by fel armor multiple times...)
    I think in order to do this I'm gonna have to drop quite a few abilities, but so be it.

    4.0 in an hour or so!

    If it doesn't work I will change Destro (sigh)

    "I'm pretty good."
  •  08-07-2008, 7:22 PM 1352171 in reply to 1352016

    Re: Affliction Lock; Red or Blue?


    Harrigan Soulsunder 4.0
    Quests      (15)                                                    Equip            (5)                                           
    4x Jadenar                                                  2x Bringer of Death
    3x Solonian's                                               3x Runesong Dagger
    4x Akama's promise                                  
    4x CounterAttack
                                                    
    Ability        (26)                                                 Ally (9)
    4x Clinging Curse                                           4x Brok
    3x Fel Armor                                                 3x Doshura
    4x Siphon Life                                               2x Blood Knight Kyria
    4x Unstable Affliction                                     4x Thulthun
    4x Steal Essence                                              Board (10,duh)
    4x Shadowbolt                                               4x Crush Soul
    3x Invoke                                                       3x Shadala
                                                                          3x Tatulla

    Hopefully the addition of runesong will keep the heat off my back along with thulthun for aggro that wont be 2-1'd by Vex Masta

    I'll be back... comments still welcome


    "I'm pretty good."
  •  08-08-2008, 8:08 AM 1352894 in reply to 1352171

    Re: Affliction Lock; Red or Blue?

    i still think vex is better than thalthun. vex happens that turn and +1's. thalthun usually gets played and then wrecked by jackknife, stormfire, wrath, etc. atleast vex gains his 2 for 1s in those situations. also fel armor.... still think it slows you down more than helps if you are barely getting to turn 7. i would say play a protector in it's place. something like 1 more doshura and 2 sarmoth.
    6 top 8 regionals including one 1st and 2nd twice.

    Stuck in Iraq.. Stupid war on terrorism....

    I told ya git outta me face cow!

  •  08-08-2008, 8:15 AM 1352905 in reply to 1352894

    Re: Affliction Lock; Red or Blue?

    Just out of curiousity, if you've posted your list here for advice and nearly everyone has suggested Vexmaster, why do you steadfastly refuse to consider the card?
  •  08-08-2008, 8:48 AM 1352994 in reply to 1349927

    Re: Affliction Lock; Red or Blue?

    ive built and tested a version of it... like 2 months ago.   its not viable in tourny play


    u need 4 niyore, 4 vex, 4 brok, 4 doshura minimum to beat any aggro along with 4 invokes.... its rough

    steal essence is great, take out s-bolts...  go down to 2 fel armor

    ur quest base needs some work but ill leave that for u to figure out.... and lastly the only dots u should run are 4 clinging curse, 4 unstable, and 4 siphon.....also i was fooling around with akamas sash for funzies and its actually pretty good....but i can equate it to dreamstate for boomkin....you face down it a lot against the faster matchups but against control its golden...   and yes play harrigan.  that is all for now.


    LOVE


    JOOBACCA~



    2008 North American Continental Champion
    Top 4 2008 World Championship
    Top 8 2007 World Championship
    Top 4 DMF Seattle
    Top 8 DMF Edison
    Top 8 DMF Columbus
    Top 8 DMF Anahiem
    Top 8 Realm Champs X2
    9th DMF Orlando
  •  08-08-2008, 9:59 AM 1353275 in reply to 1352905

    Re: Affliction Lock; Red or Blue?

    1473012:
    Just out of curiousity, if you've posted your list here for advice and nearly everyone has suggested Vexmaster, why do you steadfastly refuse to consider the card?


    I dunno, call me an idealist but i just wanted to make a "decent" deck that didn't run the same           "horde dream team" as everyone else. But i suppose they are ran for a reason. I'll switch, just for you.

    "I'm pretty good."
  •  08-08-2008, 10:25 AM 1353360 in reply to 1353275

    Re: Affliction Lock; Red or Blue?

    Again everyone thank you so much for the help

    LOL 5.0

    Harrigan Soulsunder
    Quests      (17)                                                    Equip            (3)                                           
    2x Fel and the Furious                                  3x Akama's Sash
    4x Solonian's                                              
    4x Information Gathering                                  
    4x CounterAttack!
    2x Against the Illidari
                                                    
    Ability        (22)                                                 Ally (18)
    4x Clinging Curse                                           4x Brok
    2x Fel Armor                                                 4x Doshura
    4x Siphon Life                                               3x Niyore
    4x Unstable Affliction                                     4x VEX MASTA
    4x Steal Essence                                            3x Sarmoth
    4x Invoke                                                       Board (10,duh)
                                                                          4x Crush Soul
                                                                          3x Shadala
                                                                          3x Tatulla



    "I'm pretty good."
  •  08-08-2008, 10:44 AM 1353421 in reply to 1349927

    Re: Affliction Lock; Red or Blue?

    ur only running 54 cards... u need 2 more quests and ur quests are very suboptimal right now... fix em up and add a couple skullcaps and 2 more anything cards...lol even more quests is fine really...lol   or idk...voidfire wand...lol

    or tattulla main...lol

    ur choice really


    but i reiderate...unless ur meta is very very easy....then this deck is not tourny viable


    LOVE

    JOOBACCA~

    2008 North American Continental Champion
    Top 4 2008 World Championship
    Top 8 2007 World Championship
    Top 4 DMF Seattle
    Top 8 DMF Edison
    Top 8 DMF Columbus
    Top 8 DMF Anahiem
    Top 8 Realm Champs X2
    9th DMF Orlando
  •  08-08-2008, 11:25 AM 1353541 in reply to 1353360

    Re: Affliction Lock; Red or Blue?

    I like the idea and my hat goes off to you for sticking to an idea you enjoy. Hopefully I can help you atleast make it competitive. The biggest problem with dots is the fact that they are awful at killing allies making them very bad against aggro. A large portion of your deck needs to stop guys from killing you. There are only 8 cards in this deck at the moment that are effective ways to kill allies before turn 4. I don't see you needing 4 brok and 4 doshura with 4 invoke in the deck. Brok is the better card in a myriam heavy meta so I would give him the nod over doshura. Let's start rebuilding the deck from the ground up. The essentials first:

    4 Solanian's Belongings, 4 Vexmaster, 4 Clinging Curse, 4 Unstable Affliction, 2 Syphon life, 4 Invoke, 4 Niyore........This seems like a decent starting point.

    You have 10 dots at the moment which is plenty to get a few against control and prevents them from clogging your hand early against aggro. 8 cards to lock the board against aggro on turn 6+. 4 Solanians but only 4 cards that kill a guy early. You want the board as clean as possible against aggro so we want more cheap removal. It is better to have a few dead cards against control than against aggro. I like offender Gora as a cheap removal spell, she's a walking fireblast so I think 3-4 is good here. 4 steal essence is good but I hate that it only does 2 which doesn't kill a lot of guys like Bloodsoul and Giralo so I'm not sold on the card. 3-4 brok need to be in the deck for myriam, she wrecks slow decks if you don't answer her. I don't see the need for both Akama's sash and fel armor and I feel the sash is better since it costs 4 and is slightly harder to remove for some classes like priest and shaman. I see no reason not to run 4 eye of kilrogg. After all of this I would suggest trying something like this:

    Quest:
    4 Solanians
    3 Counterattack
    4 Forces of Jaedenar
    4 (something that draws cards)

    15 total
    Dudes:
    4 Vexmaster
    3 Offender Gora
    3 Brok Bloodcaller
    4 Niyore of the Watch
    4 Sarmoth

    total 18

    Equipment:

    3 Akama's Sash

    Total 3

    Abilities:
    4 Eye of Kilrogg
    4 Invoke the Nether
    4 Clinging Curse
    4 Unstable Affliction
    2 Syphon Life
    3 Steal Essence
    3 Banish to the Nether

    Total 24

    Grand Total 60

    Try this and see how you like it. It probably won't take home a darkmoon faire but it should help you on your way to finding a list your happy with.

     

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