Hi All,
This thread is spiralling out of control in a couple of different directions, so to rein it in:
* First of all, Houjix got it right all the way back in post 4, Aragorn concurred in post 6 while clearing up some confusion about replacement modifiers, and BlueRider was the first to correctly answer the specific question about Rak hijinks in post 9. Since then, there have been a variety of posts erroneously thinking the rules worked differently, or wishing that they did, but those three elder statesmen have continued to present a unified (and correct) front on the subject. So I respectfully disagree with the statement that there have been "3 pages and no clear answer".
* The original confusion seems to stem from the mistaken idea that "doubling" modifiers are always applied AFTER all other modifiers (or at least additive ones) even though (a) there's no such rule and (b) there IS a rule (the oft-quoted 718.1) that specifically contradicts that notion.
* If this misconception were true, then the sequence of events would seem to be: hero attacks, weapon strikes (+4), AW does its doubling (8), then that combat concludes and the hero's ATK goes back to zero as the strike modifier ends (because double zero is zero - I haven't seen that actually stated anywhere but that's what happens :)) Then Rak does his thing, hero attacks again, weapon strikes again, but rather than simply add 4, it's somehow inserted under/before the doubling modifier so that the hero ends up at 8 again. All I can say is that's NOT how it works, and the reason it doesn't work that way is rule 718.1.
* Finally, and most recently, there has been some terminology-related confusion:
996018:
1509211: Blessing of might does it... and it's pally! Mason's Fraternity ring. Aura of Fanatacism.
If you attacked, then played AR, you would have Double ATK. You would have That amout of attack every combat that turn if you could find a way to ready your hero.
Actually no, which make Avenging Wrath even more worthless
Blessing of Freedom has a definite power which creates a definite modifier, and as such the modifier gains a new time stamp each time the hero would attack meaning only the first instance before the AW is played would be included in the doubling.
Blessing of Might, 2, Paladin (Azeroth-62U)
Instant Ability—Retribution Blessing
Attach to target hero or ally. <p> Ongoing: Attached character has +1 ATK while attacking.
This reply is incorrect. Blessing of Might has an indefinite power that generates an indefinite modifier. Definite powers generate a modifier "as" an event happens (e.g. Greatsword of Horrid Dreams), not "while" a condition is true.
As a result, as long as Blessing of Might resolved before Avenging Wrath this turn, your hero would have +2 while attacking in every combat this turn.
Thanks for all contributions!
PR
paul_ross@upperdeck.com
UDE TCG Rules