1485842:You don't score VP for your characters location. You spend 2T to gain control of the VP that matches your starting color and, as long as you maintain control of it, you will gain 3 VP at eot5/10.
Teams that didn't care about location VPs (*cough*DMF San Fran Winning Hunters team*cough*) won't care about the change, except in so far as they can spend the random 2 ticks to deny 3 VPs. Everyone else is now faced with location VPs being an all-or-nothing thing. Used to be you could score anywhere from 0 to 3 VPs (4 on Tanaris) per 5 ticks period. Now it's 0 or 3. No partial. Pro: You don't need to be next to the VP area anymore. Con: You need to spend 2 ticks to take it over and your opponent can spend 2 to take it away.
This makes a couple teams unviable. Unfortunatly, amongst them is my ogres team, which ideally played on Tanaris to score 3 kills and 7 location VPs. As soon as you needed to do 4 kills (Winterspring) the matchups that were cakewalks tended to be a lot closer... But 7 location VPs is extremely awkward on this map. You either do 4 kills and one activation of the VP area, or 3 kills and *3* activations of the VP area. With ogres acting about every 4 ticks, that's mighty unprobable. It's likely your opponent will grief you out of VPs by just taking 2 ticks to turn off your VP area, and *still* get to attack before you end your cooldown period.
Switching to double Crushridge does not help the points total either... Frostsaber Prowler doesn't help, Bleakheart doesn't help much either. I recommend not playing them at all (which means Santoria will rule the skies...).
"The beatings will continue until morale has improved."
- Standard corporate management technique