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Scourgewar - A Gunslinger's Glimpse

Last post 11-05-2009, 7:25 PM by MaskedAmeoba. 90 replies.
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  •  10-22-2009, 7:46 AM 1847418 in reply to 1847413

    Re: Scourgewar - A Gunslinger's Glimpse

    Yes, i am keeping my Are we There Yeti quests somewhere , Aso Blue Brothers is just great there hih.

    Also i have 4 of this of course

    http://www.wowtcgdb.com/carddetail.aspx?id=2235

  •  10-22-2009, 7:54 AM 1847420 in reply to 1846772

    Re: Scourgewar - A Gunslinger's Glimpse

    Great with will of forsaken decks. I keep my guys, you lose yours and I get tokens. As far as the dragon ring goes theres so many ways to make a hero untargetable for a turn...Looks like Ill be dropping valthak spirit drinker on turn 12. But all I want to know is if the deathknight hero in scourgeware is going to be an undead. I just want to be able to add cannibablize to the armor wearing, dot throwing, ghoul summoning self healing death knight.
    Death can sneak up on you like a silent kitten, surprising you with it's touch and you have a right to act surprised. Other times death stomps in the front door, unwanted and unannounced, and makes it's noisy way to your seat on the sofa.
  •  10-22-2009, 8:06 AM 1847423 in reply to 1847420

    Re: Scourgewar - A Gunslinger's Glimpse

    To the previous post: you can start getting excited about the WotF/Dethvir/AotD shenanigans.  During the Livestream of the Worlds matchups this year, a UDE employee named Ragnaros was participating in the live chat and gave us the spoiler that the next two DK heroes will indeed be Undead and Night Elf. 

    I think we can all agree that AotD is going to be a windmill rare in limited, though.  I'll be at DMF Vegas this year praying to crack one of these bad boys!

    I'm currently more interested in the little collector's number at the bottom that says 22/270.  Due to the fact that there will be 20 heroes in this set, and assuming UDE won't already make up a card title that doesn't exist on the list of DK abilities in the MMO, I'd like to alphabetically deduce that the 21/270 card will be either Anti-Magic Shell or Archerus Deathcharger (the class-specific Death Knight mount, for those non-gamers out there).  I'm personally hoping for it to be the Mount, since this is going to be a shiny new mechanic in Scourgewar and I'd like to see DKs get an iconic, hopefully powerful, version to call their own.


    <----WTB Official Obliveron Avatar plz. Viva la Demons!
  •  10-22-2009, 10:38 AM 1847493 in reply to 1847420

    Re: Scourgewar - A Gunslinger's Glimpse

    3055178:
    Great with will of forsaken decks. I keep my guys, you lose yours and I get tokens.


    Why would you even want to keep your guys? Play regular dudes so you can turn them all into 3/3s. Play Vanessa Fairgraves and get an extra ghoul out of the deal. Dethvir is practically the only WotF guy you'd be glad survived.



    IYPCSTSOYMRT
  •  10-22-2009, 11:04 AM 1847504 in reply to 1847423

    Re: Scourgewar - A Gunslinger's Glimpse

    987170:

    I'm currently more interested in the little collector's number at the bottom that says 22/270.  Due to the fact that there will be 20 heroes in this set, and assuming UDE won't already make up a card title that doesn't exist on the list of DK abilities in the MMO, I'd like to alphabetically deduce that the 21/270 card will be either Anti-Magic Shell or Archerus Deathcharger (the class-specific Death Knight mount, for those non-gamers out there). 

    It could also be the Master Hero, we don't know where those fit into numbering yet, but it might make sense to put Master Heroes with the other Heroes for numbering.




  •  10-22-2009, 11:56 AM 1847542 in reply to 1847493

    Re: Scourgewar - A Gunslinger's Glimpse

    1406143:
    3055178:
    Great with will of forsaken decks. I keep my guys, you lose yours and I get tokens.


    Why would you even want to keep your guys? Play regular dudes so you can turn them all into 3/3s. Play Vanessa Fairgraves and get an extra ghoul out of the deal. Dethvir is practically the only WotF guy you'd be glad survived.




    True!  Even tokens from El Pollo Grande will go from 0/1 to 3/3, so I think in this type of deck you would want to try to swarm the board with token generators from sources like Pollo and Ring of Blood.  However, you won't want to go nuts with too many rush allies in the early game or you won't be able to afford to lay a resource every turn and get to 6 resources for Army (or 5 with Gromble...to help nomnomnom himself, of course ;).

    It will be interesting to see what else Death Knights will get to support this strategy.  I think that the specs for this set are still undisclosed, but if we get Unholy Death Knight heroes then we definitely could see some cards or flip powers that enhance the Ghouls or generate extras, similar to the Gwon/Nature's Reach synergy.  More than anything though I'd like a card on the level of Barkskin so that my AotD can actually stick.  Anywhoo, I can't wait to see more DK goodness!

    Speaking of which, can anyone decipher what Ben/Checksthesky was hinting at in his replies in this thread regarding the specs in Scourgewar: http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/2/1769744/ShowThread.aspx.

    Kinda cryptic, if you ask me.  Wakka wakka!


    <----WTB Official Obliveron Avatar plz. Viva la Demons!
  •  10-22-2009, 12:20 PM 1847565 in reply to 1847124

    Re: Scourgewar - A Gunslinger's Glimpse

    I guess this will be a good post in UDE's eyes, because I disagree with just about everything you said, or certainly the degree in which you say it.  While I'll address your comment, don't you agree this is rather trivial without seeing the whole set?  What if there is some cheap engulfing blaze effect? That would certainly make this less of a bomb and by no means "far and away the most powerful limited card in the history of WoW."  Certainly part of a limited card's power is the answers that exist to deal with it.

    747828:


    My problem is that Army of the Dead is simply TOO strong for limited play. Limited is all about ally-based strategies, and the ability to wipe both sides clear and simultaneously create an army of 3/3's on your side is far and away the most powerful limited card in the history of WoW. Stronger than Misery, stronger than Ishanah, stronger than any "bomb" in the past, and I will defend that against any card you can name.



    If my opponent has a reasonable deck and my deck isn't absurdly aggressive, I feel like I have little to no chance versus Misery.  I certainly don't feel this way about AotD.  And I disagree to the utmost that it's the most powerful limited card in the history of WoW.  In fact, both your examples are cards I was ready to cite as more powerful.  With Misery already addressed, I think Ishanah is pretty devastating as well.  I'm not going to go into detail about anti-Ishanah strategy, but the card was pretty ridiculous to play against.  Lets just say that I would pee my pants a lot more versus Ishanah than versus AotD. 

    747828:


    The main problem is that this card doesn't require any finesse or skill to use this card to win the game. With previous board sweepers, like Invoke the Nether, there was a skill to determining when the "right" time to play these cards were, and a skill to "baiting" your opponent into playing more allies to catch with them. And, when you played them, you had to have a good plan of "now that all the allies are gone, how do I translate this advantage into a win"?
    With Army of the Dead, there is almost no "wrong" time to play the card. Basically, any time there are more than 3 allies on the board, if you play this card, you are at such a huge advantage that it would take a significantly powerful counter-play from your opponent to overcome the advantage. If you ever resolve this card with more than 5 allies in play, barring a board-sweeper from your opponent, I can't imagine how you could lose the game.



    Of course there is skill involved in playing this card.  You want to measure the threats your opponent has versus the threats you have.  How exactly do you plan on resolving this card with more than 5 allies in play?  This seems like a severe miscalculation from your opponent if they just throw down 6 allies, or 3 allies and fail to make the appropriate trades with your allies.  Simply knowing that this card exists makes combat trading all the more powerful and necessary. 

    747828:


    Sure there are "better" times to play this card, but I suspect that even when this card is not played at the optimal time, it will still win the game for its player very often. I would argue that a sealed deck comprised solely of blank, average-statted dudes, and had no abilities other than Army of the Dead, would win almost every game where it resolved Army of the Dead if the opponent didn't have an immediate board sweeper to counter it. Basically, where limited decks are expected to "play fair", Army of the Dead is the most unreal unfair card in limited play.



    What kind of situation are you imagining?  I don't see eye to eye at all on this.  It doesn't remove relevant abilities or equipment, for one.  Blank, average dudes will probably get demolished in ally to ally combat meaning your AorD is only going to kill an opposing board.  It only takes one or two fatties to pressure an opponent and force some sort of answer.  In your example, you AotD away two, even three opposing allies and get three 3/3 ghouls (not even accounting for any support abilities or equipment the opponent has).  So then the opponent gets to drop a large ally, ideally with protector if possible.  I'm really failing to see where the "best limited card ever" is coming from.  Granted I did make my own example good for my argument, but what would you claim is inaccurate about it?  What about the possibility of decent weapons?  If I have a solid weapon to bash your average-statted dudes then you are likely only AotDing my board, once again.

    It's quite powerful, there's no doubt.  But I see absolutely no basis for claiming it's too powerful or the most powerful ever.  I can see many situations where you can play this and certainly not win (and that's not even having a spoiler to cite potential engulfing blaze effects).  In any case, your example is clearly hyperbole.  I would probably be rather disappointed to have a deck of only average allies and a single AotD as my ability.  You seem to be assuming some Black Ice standoff of four allies each, where I believe (based on previous limited precedent) that most allies will be traded off the board asap.

  •  10-22-2009, 12:55 PM 1847589 in reply to 1847565

    Re: Scourgewar - A Gunslinger's Glimpse

    Yes, and a quest for 2 draw a card for each ghoul in your party , Location which says on tap your ghouls are invincible, and barskin which is untargetable on the table and cannot be interupted :-))

    I really would not expect nothing much yet from DK in constructed.

  •  10-24-2009, 7:26 PM 1848475 in reply to 1847589

    Re: Scourgewar - A Gunslinger's Glimpse

    sweet....  marksman
    I hope it's a blood elf

    .. don't care about the talent >.<
  •  10-25-2009, 4:13 AM 1848538 in reply to 1848475

    Re: Scourgewar - A Gunslinger's Glimpse

    look at the chimera shot flavor text !
    "and now to add that special finishing touch" - Levander of the sanguin shot

    if the name isn't obvious to be a blood elf ... the text is :)

    I just hope it is not one of those "future set" heroes !

    so I can assume with a high percentage of success it will be (FINALLY !) a blood elf marksman
    I am sure I am not the only one waiting for this (and reusable silencing shots ) for a long time

    and about chimera shot : it is better then it seems if the scorpid sting will be a common (so you have a chance to get multiples in limited ) and good and cheap enough to make every constructed deck (aka 1 or 2 with a very good effect )
    you don't need to kill more then 1-2 cards with a 3 cost ability honestly , and the fact it lets you choose it just the best (remember how good the natural order was ??)

  •  10-25-2009, 1:15 PM 1848702 in reply to 1848538

    Re: Scourgewar - A Gunslinger's Glimpse

    2429108:
    you don't need to kill more then 1-2 cards with a 3 cost ability honestly , and the fact it lets you choose it just the best (remember how good the natural order was ??)


    Chimera shot is weak, it's as simple as that.It costs one more than The Natural Order, needs a sting (all of them are shitty cards so far) to do almost the same, and can't destroy abilities, (being unable to do that is one of the flaws of Hunter) although it can destroy allies, an effect that is highly unneeded with the wide repertoire of ally destruction cards Hunter has.

    Pros :

    -can destroy resources or allies

    Cons :

    -needs otherwise weak cards (stings) to be effective - to make it a 2-for-1, you need 3 cards
    -can't destroy abilities (crucial to Hunters)
    -costs 3

    The cons seriously outweigh the pros, so I really don't see how it's a good card... please do tell me.

    cheers,
    kanczy
  •  10-25-2009, 1:57 PM 1848710 in reply to 1847423

    Re: Scourgewar - A Gunslinger's Glimpse

    What if there is some cheap engulfing blaze effect? That would certainly make this less of a bomb and by no means "far and away the most powerful limited card in the history of WoW." Certainly part of a limited card's power is the answers that exist to deal with it.

    This.

    I was going to post this as soon as I read the OP, but Brad said it just as well if not better than I would have.

    It's a great card. I'll wait until seeing the set before making extreme generalizations about the power level of any one card in particular. That said, you may still be 100% correct. But, at this point, it's premature.
  •  10-25-2009, 5:38 PM 1848758 in reply to 1848710

    Re: Scourgewar - A Gunslinger's Glimpse

    I think Army is sick.

    The only reason people are assuming it may not be sick is because we have not seen all the cards.

    With what we know now it is rediculous. Not going to get into all the ways of dealing with Ishana/Misery, limiting their effectiveness or even preventing them from hitting the board in the first place (considering block cards).

    With what we know now it is imo by far the best limited card printed.

    Personaly I do think UDE will have an answer for this one. The threat is pretty obvious and most of UDE misses are sublte things not obvious things...except the Fire Totem thing in Drums Block...that was so obvious I wonder if UDE did not want it to happen in block.

  •  10-25-2009, 6:09 PM 1848775 in reply to 1848758

    Re: Scourgewar - A Gunslinger's Glimpse

    how soon until they release a full spoiler?  It seems like with it only being like a month away that it would already be out.

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  •  10-25-2009, 8:28 PM 1848808 in reply to 1848775

    Re: Scourgewar - A Gunslinger's Glimpse

    A full spoiler has never been released prior to a Sneak Preview event. They are low level events that are intended to allow people to see some of the cards before the set is released, not be a hardcore event that people need to know all the cards ahead of time. They kind of like having things be a surprise. Usually by Monday after the event, someone has compiled a spoiler.
    No quote for you!

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