Food for thought: Naxxramas SuspicionsHere are my suspicions of the Naxxramas raid deck:
| Anub'Rekhan |
5 |
7 |
|
| Grand Widow Faerlina |
8 |
12 |
|
| Maexxna |
9 |
14 |
|
| Noth the Plaguebringer |
10 |
15 |
|
| Heigan the Unclean |
11 |
17 |
|
| Loatheb |
25 |
37 |
|
| Instructor Razuvious |
12 |
19 |
|
| Gothik the Harvester |
3 |
5 |
|
| The Four Horseman |
3 |
4 |
|
| Patchwerk |
16 |
24 |
|
| Grobbulus |
12 |
18 |
|
| Gluth |
14 |
21 |
|
| Thaddius |
37 |
56 |
|
| Sapphiron |
16 |
24 |
|
| Kel'Thuzad |
18 |
27 |
|
number may indicate a health range. Posting to possibly prepare us for the slaughter that is Naxxramas:
Anub'Rekhan (5-7 health?)- According to the raid, Anub will be a tough opening fight. There are adds which spawn in the game, so we can assume Anub will come into play with minions. It looks like he may have a light AOE and a flip effect that may "impale" a player! It also looks like he can summon scarabs from dead add or player corpses. Not sure if they will do anything with that, but they might.
Grand Widow Faerlina (8-12 health?)- More AOE. It seems she may have an ability that will increase her attack power for a hit or two.
Maexxna (9-14 health?)- May incapacitate a player or two (so they can do nothing. Remember Teron Gorefiend?) May have attack power increase and may have a debuff reducing healing done. May spawn spider minions or come into play with minions.
Noth the Plaguebringer (10-15 health?)- Beginning of DOTs. Damage if cursed, possible attack increase.
Heigan the Unclean (11-17 health?)- May have ability cost reductions. This is the "dance" boss. Diseases and DOTs.
Loatheb (25-37 health?)- Will probably severely cripple any and all healing. AOE attack possible.
Instructor Razuvious (12-19 health?)- Highly likely a bleed dot will apply. AOE possible. Probably a nasty atk value. NOTE: Razuvious is a Death Knight.
Gothik the Harvester (3-5 health?) Gothik is invulnerable at first. He will probably come into play with a load of minions that must be killed (kind of like Majordomo Executus). Then he will flip, and players kill him.
The Four Horsemen (3-5 health each?)- Each will do their own thing, probably like the Illidari Council in Black Temple.
Patchwerk (16-24 health?)- May have minions or draw from the minion deck, if there is one. Tank and spank.
Grobbulus (12-18 health?)- AOE. Possible power like Baron Geddon's "bomb".
Gluth (14-21 health?)- May reduce healing. May also cause bleeds. May debuff health.
Thaddius (37-56 health?)- Massive AOE. May come with minions. May have power that hits a player hard.
Sapphiron (16-30 health?)- Debuffs, possible minion spawn, massive AOE. Curses, DOTs possible. May have a power similar to blizzard, may be able to ice block (incapacitate) players.
Kel'Thuzad (FINAL) (18-50 health?)- Massive army supporting him. Minions will have to go down before KT can be hit. Can curse, DOT, AOE, and may have powers that hit players hard. POSSIBLY CAN MIND CONTROL other players and make them attack friendly targets.
Potentially a nasty fight....None of that is official; just my interpretation of what Naxx could be. It probably will follow a similar structure of Molten Core and Black Temple.
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Casual/Constructed
Raider
Deck Builder
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