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FAQ: WoW TCG Rules Questions - Updated 8/26
Last post 01-28-2009, 6:57 AM by p41nk1ll3r. 230 replies.
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11-02-2006, 9:42 PM |
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Tom Agnetti
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Joined on 10-27-2006
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Palmyra, PA
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Posts 9
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OK, I have a game store and WOW has been very well received at the celebration and our league this evening. This is where my self and many are confused and is the point of the most conversation. I have read the rules over and all faq's and am still uncertain.
OK, In combat my ally is attacked and lets say I have 3 life at full health. The attacking ally deals 3 damage to me. Can I counter at all or am I automatically destroyed offering no opening to counter. I know I cannot heal that damage as the damage wasn't on my ally when heal would play. But say Commander (something) He has an ability in which I exhaust one resource , exhaust him and he deals 1 cold damage and that character cannot attack. Can that be played even if I am dealt 3? Also say I am hit with a Shadow Bolt by the Hero, cna I in response Hit another guy with that and the die?
This is the only thing that seems to really be melting my brain, as some things I read indicate I'd be destroyed immediately and others indicate I can respond via an open window of some sort.
Please help this game store owner/ player that loves the game and just wants to get the rules I'm communicating correct.
Thanks for your Time
Tom Agnetti
Owner The Kid in Me
"Bring out the Kid in You at The Kid in Me"
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11-02-2006, 9:57 PM |
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ripark
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Joined on 07-18-2006
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Southern MD
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Posts 5,198
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Alright, you seem to be a bit confused on how combat works.
So, here are the steps:
Propose Attack Defend Damage Conclude
Propose - The attacking player proposes combat between one of his characters and one of his opponent's. This get's put on the chain. If you were to invalidate the conditions of the attack (i.e. using Lt. Commander Dudefella to make the attacker ineligible to attack, or even something as simple as exhausting the attacker), then when the Proposal went to resolve the game would figure out that it is invalid and chunk the Proposal.
Attack - The attacker exhausts and begin attacking. Any triggers that are caused by a character Attacking goes here. When we get to this stage it is too late to prevent the attack. There is a window here for Instant Abilities (cards) and Payment Powers (text with -> on the cards in play).
Defend - The defender begins defending, and the opposing player has the option of using a Protector if he wishes, this does not use the Chain. Again any triggers that are caused by a character Defending goes here. There is a window here as well.
Damage - Damage is dealt simultaneously to both combatants equal to their ATK value, attacker deals it's ATK to the defender and vice versa. This does not use the Chain and thus cannot be responded to.
Conclude - the Combat ends.
I'm not completely certain what you are wanting to counter with. If you are talking about damage in defense, then the Ally that is defending will deal damage equal to their ATK. Hopefully this description will help you out, if not, fire some more questions off.
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11-02-2006, 10:13 PM |
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Tom Agnetti
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Joined on 10-27-2006
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Palmyra, PA
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Posts 9
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Thanks, The step, I was missing really must of been propose. So in the case of combat there is a propose step, but if targeted by an instant or some type of hero ability, it is not really combat you you just jump to damage dealt or prevented by armor.
Is that correct?
Huge help.
Thanks.
"Bring out the Kid in You at The Kid in Me"
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11-02-2006, 10:43 PM |
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11-02-2006, 10:47 PM |
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Tom Agnetti
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Joined on 10-27-2006
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Palmyra, PA
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Posts 9
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Thanks, I get it. Woo Hoo.
The problem is there are many magic players switching over and I am having a hard time explaining the exact mechanic differences from Magic. Any thoughts ?
"Bring out the Kid in You at The Kid in Me"
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11-02-2006, 10:52 PM |
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11-02-2006, 11:00 PM |
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Tom Agnetti
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Joined on 10-27-2006
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Palmyra, PA
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Posts 9
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Great, Thanks. This will help in a brief synopsis to get players into the game. Many VS players pick it up quick as do UFS players. But I just thought of one thing compared to VS. In VS if you attack someone with the Evasion ability, they stun themselves and your attacker re-readies. In WOW, I believe that same attacker would remain exhausted if an attack becomes illegal, Is that correct?
I appreciate all the help
Tom
"Bring out the Kid in You at The Kid in Me"
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11-02-2006, 11:10 PM |
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ripark
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Joined on 07-18-2006
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Southern MD
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Posts 5,198
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1191760:Great, Thanks. This will help in a brief synopsis to get players into the game. Many VS players pick it up quick as do UFS players. But I just thought of one thing compared to VS. In VS if you attack someone with the Evasion ability, they stun themselves and your attacker re-readies. In WOW, I believe that same attacker would remain exhausted if an attack becomes illegal, Is that correct?
I appreciate all the help
Tom
Ok, to adress two things: First, I think you are talking about the Elusive keyword. Elusive means that you cannot even propose a combat for attacking an Elusive character. You can still target an Elusive character with Abilities and they will take damage for Area of Effect cards like Frost Nova. If an Elusive character attacks your character, it will still take damage from the defender. Second, If an attack gets invalidated in the Proposal step, then the Attacker has not exhausted to become the attacker, and will not simply due to the invalidation of the proposal. If you find a way to invalidate an attack after the Attack step, from using an Ability like Blink or from killing off your Ally as part of the cost or result of a Power, then the Attacker would stay exhausted.
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11-02-2006, 11:26 PM |
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Tom Agnetti
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Joined on 10-27-2006
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Palmyra, PA
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Posts 9
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Thanks, It's a mix in my head with all these games. Your right Elusive in WOW, Evasion in VS.
Thanks for clarifying.
I appreciate all the tips.
Tom
"Bring out the Kid in You at The Kid in Me"
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11-03-2006, 12:13 PM |
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princemobius
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Joined on 11-03-2006
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Re: FAQ: WoW TCG Rules Questions - Updated 10/29
ok is there anything on who can play who... is it alliance vs. horde or can you alliance vs. alliance or horde vs. horde
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11-03-2006, 12:26 PM |
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11-03-2006, 1:15 PM |
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ripark
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Joined on 07-18-2006
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Southern MD
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Posts 5,198
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Re: FAQ: WoW TCG Rules Questions - Updated 10/29
Just a note, this was answered in the General FAQ, second question. I won't duplicate it here. =)
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11-04-2006, 6:03 AM |
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Solusek
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Joined on 09-14-2006
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Seattle, WA
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Posts 865
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Re: FAQ: WoW TCG Rules Questions - Updated 10/29
Question on totems: Are they effected by area effect damage spells like Frost Nova, Rain of Fire, Infernal, and so forth so that they die every time one goes off? I know they can be targeted like creatures for abilities and attacks, but when they arnt specificly targeted do they take damage like any other creature you have in play to the AE effects?
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11-04-2006, 8:37 AM |
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ripark
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Joined on 07-18-2006
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Southern MD
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Posts 5,198
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Re: FAQ: WoW TCG Rules Questions - Updated 10/29
No, they are only affected by Abilities that specifically say target.
This will be included in the next update of the FAQ. =)
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11-05-2006, 5:20 PM |
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reallyfun
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Joined on 11-06-2006
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Re: FAQ: WoW TCG Rules Questions - Updated 10/29
ok this might be off topic and supid but how come the starter deck has 30 hards or so and when you mack a deck you need 60 cards. i am asking this qusetin becouse in the rule book it says i need 60 card to mack a deck and also says not to mix the booster packs that came in the stater deck.
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