in Search
Welcome to World of Warcraft TCG & Minis Community Sign in | Join | Help

FAQ: WoW TCG Rules Questions - Updated 8/26

Last post 01-28-2009, 6:57 AM by p41nk1ll3r. 230 replies.
Page 4 of 16 (231 items)   « First ... < Previous 2 3 4 5 6 Next > ... Last »
Sort Posts: Previous Next
  •  11-02-2006, 9:42 PM 303467 in reply to 300047

    Response to attacks

    OK, I have a game store and WOW has been very well received at the celebration and our league this evening. This is where my self and many are confused and is the point of the most conversation. I have read the rules over and all faq's and am still uncertain.

    OK, In combat my ally is attacked and lets say I have 3 life at full health. The attacking ally deals 3 damage to me. Can I counter at all or am I automatically destroyed offering no opening to counter. I know I cannot heal that damage as the damage wasn't on my ally when heal would play. But say Commander (something) He has an ability in which I exhaust one resource , exhaust him and he deals 1 cold damage and that character cannot attack. Can that be played even if I am dealt 3? Also say I am hit with a Shadow Bolt by the Hero, cna I in response Hit another guy with that and the die?

    This is the only thing that seems to really be melting my brain, as some things I read indicate I'd be destroyed immediately and others indicate I can respond via an open window of some sort.

     

    Please help this game store owner/ player that loves the game and just wants to get the rules I'm communicating correct.

     

    Thanks for your Time

     

    Tom Agnetti

    Owner The Kid in Me


    "Bring out the Kid in You at The Kid in Me"
  •  11-02-2006, 9:57 PM 303481 in reply to 303467

    Re: Response to attacks

    Alright, you seem to be a bit confused on how combat works.

    So, here are the steps:

    Propose
    Attack
    Defend
    Damage
    Conclude

    Propose - The attacking player proposes combat between one of his characters and one of his opponent's.  This get's put on the chain.  If you were to invalidate the conditions of the attack (i.e. using Lt. Commander Dudefella to make the attacker ineligible to attack, or even something as simple as exhausting the attacker), then when the Proposal went to resolve the game would figure out that it is invalid and chunk the Proposal.

    Attack - The attacker exhausts and begin attacking.  Any triggers that are caused by a character Attacking goes here.  When we get to this stage it is too late to prevent the attack.  There is a window here for Instant Abilities (cards) and Payment Powers (text with -> on the cards in play).

    Defend - The defender begins defending, and the opposing player has the option of using a Protector if he wishes, this does not use the Chain.  Again any triggers that are caused by a character Defending goes here.  There is a window here as well.

    Damage - Damage is dealt simultaneously to both combatants equal to their ATK value, attacker deals it's ATK to the defender and vice versa.  This does not use the Chain and thus cannot be responded to.

    Conclude - the Combat ends.

    I'm not completely certain what you are wanting to counter with.  If you are talking about damage in defense, then the Ally that is defending will deal damage equal to their ATK.  Hopefully this description will help you out, if not, fire some more questions off.
  •  11-02-2006, 10:13 PM 303516 in reply to 303481

    Re: Response to attacks

    Thanks, The step, I was missing really must of been propose. So in the case of combat there is a propose step, but if targeted by an instant or some type of hero ability, it is not really combat you you just jump to damage dealt or prevented by armor.

     

    Is that correct?

    Huge help.

    Thanks.

     


    "Bring out the Kid in You at The Kid in Me"
  •  11-02-2006, 10:43 PM 303555 in reply to 303516

    Re: Response to attacks

    Abilities and Powers are not considered combat, nor do they cause combat.
  •  11-02-2006, 10:47 PM 303559 in reply to 303555

    Re: Response to attacks

    Thanks, I get it. Woo Hoo.

    The problem is there are many magic players switching over and I am having a hard time explaining the exact mechanic differences from Magic. Any thoughts ?


    "Bring out the Kid in You at The Kid in Me"
  •  11-02-2006, 10:52 PM 303564 in reply to 303559

    Re: Response to attacks

    The Chain functions almost exactly the same as the Stack.

    There is no "damage on the Stack" in this game, all of it is done instanteously.

    You don't have dedicated "Land", you can take any card from your hand and put it face-down as a resource.

    You can have multiple attack phases per turn, but combat is a one-vs-one affair where the Attacker gets to decide which Character he's attacking (most of the time).

    Hmm....

    Abilities = Sorceries, Instant Abilities = Instants

    That covers a lot of the basic differences that I can think up in about 30 seconds.  If someone was making clarifications to me in Magic terms these are several that I would want mentioned (having played Magic for over a decade).
  •  11-02-2006, 11:00 PM 303570 in reply to 303564

    Re: Response to attacks

    Great, Thanks. This will help in a brief synopsis to get players into the game. Many VS players pick it up quick as do UFS players. But I just thought of one thing compared to VS. In VS if you attack someone with the Evasion ability, they stun themselves and your attacker re-readies. In WOW, I believe that same attacker would remain exhausted if an attack becomes illegal, Is that correct?

     

    I appreciate all the help

    Tom


    "Bring out the Kid in You at The Kid in Me"
  •  11-02-2006, 11:10 PM 303576 in reply to 303570

    Re: Response to attacks

    1191760:

    Great, Thanks. This will help in a brief synopsis to get players into the game. Many VS players pick it up quick as do UFS players. But I just thought of one thing compared to VS. In VS if you attack someone with the Evasion ability, they stun themselves and your attacker re-readies. In WOW, I believe that same attacker would remain exhausted if an attack becomes illegal, Is that correct?

     

    I appreciate all the help

    Tom



    Ok, to adress two things:

    First, I think you are talking about the Elusive keyword.  Elusive means that you cannot even propose a combat for attacking an Elusive character.  You can still target an Elusive character with Abilities and they will take damage for Area of Effect cards like Frost Nova.  If an Elusive character attacks your character, it will still take damage from the defender.

    Second, If an attack gets invalidated in the Proposal step, then the Attacker has not exhausted to become the attacker, and will not simply due to the invalidation of the proposal.  If you find a way to invalidate an attack after the Attack step, from using an Ability like Blink or from killing off your Ally as part of the cost or result of a Power, then the Attacker would stay exhausted.
  •  11-02-2006, 11:26 PM 303588 in reply to 303576

    Re: Response to attacks

    Thanks, It's a mix in my head with all these games. Your right Elusive in WOW, Evasion in VS.

    Thanks for clarifying.

    I appreciate all the tips.

    Tom


    "Bring out the Kid in You at The Kid in Me"
  •  11-03-2006, 12:13 PM 304614 in reply to 190003

    Re: FAQ: WoW TCG Rules Questions - Updated 10/29

    ok  is there anything on who can play who... is it alliance vs. horde or can you alliance vs. alliance or horde vs. horde
  •  11-03-2006, 12:26 PM 304699 in reply to 304614

    Re: FAQ: WoW TCG Rules Questions - Updated 10/29

    It can be Alliance vs. Alliance, or Horder vs. Horde. The game's basic rules are intended to mimic PvP more so than PvE. Raid decks will give us a taste of PvE.
    Kingdom of Karr, Part 1-2 (weekly story + Stormwind Test Video)
  •  11-03-2006, 1:15 PM 304973 in reply to 304699

    Re: FAQ: WoW TCG Rules Questions - Updated 10/29

    Just a note, this was answered in the General FAQ, second question.  I won't duplicate it here. =)
  •  11-04-2006, 6:03 AM 308256 in reply to 304973

    Re: FAQ: WoW TCG Rules Questions - Updated 10/29

    Question on totems:

    Are they effected by area effect damage spells like Frost Nova, Rain of Fire, Infernal, and so forth so that they die every time one goes off? I know they can be targeted like creatures for abilities and attacks, but when they arnt specificly targeted do they take damage like any other creature you have in play to the AE effects?

  •  11-04-2006, 8:37 AM 308754 in reply to 308256

    Re: FAQ: WoW TCG Rules Questions - Updated 10/29

    No, they are only affected by Abilities that specifically say target.

    This will be included in the next update of the FAQ. =)
  •  11-05-2006, 5:20 PM 314423 in reply to 308754

    Re: FAQ: WoW TCG Rules Questions - Updated 10/29

    ok this might be off topic and supid but how come the starter deck has 30 hards or so and when you mack a deck you need 60 cards. i am asking this qusetin becouse in the rule book it says i need 60 card to mack a deck and also says not to mix the booster packs that came in the stater deck.
Page 4 of 16 (231 items)   « First ... < Previous 2 3 4 5 6 Next > ... Last »
View as RSS news feed in XML
 

Home | News | Upper Deck Store | Message Boards | Downloads | Contact | How to Play

©2006 The Upper Deck Company. “World of Warcraft” interactive game © 2004-2006 Blizzard Entertainment, Inc. All rights reserved. Warcraft, World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respected owners.

Blizzard Website