OMG I think I just figured out how to make Hatchet Totem good!
The weapon removes itself from the game when the Totem dies, so if you have Netherbane out, the Totem dying won't affect the weapon. Of course this is assuming the weapon's effect isn't considered being removed "by the game", which I don't think it is, since it's a part of the card effect.
But "they don't have Dual Wield" you say? Well, Shamanistic that ***!
T1 Shamanistic
T2 Netherbane swing for 2
T3 Hatchet Totem swing for 6
xD

Props to darknesspwns for the sig
Regular events at Arcade Games Adelaide - PM me