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The Raid Deck Thread!

Last post 11-19-2009, 12:10 AM by kobradin. 111 replies.
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  •  07-02-2009, 7:27 AM 1786322 in reply to 1786304

    Re: The Raid Deck Thread!

    Molten Core can absolutely be 3-manned.  It just takes a completely different set of decks than the Onyxia raid.

    Try Warrior / Hunter / Mage.  Using the Mage to buff the group with card draw, and healing via Blood Knights, and other sources.  A few AOE type spells tossed in to break through some trash mobs.  Water Elemental a plus but not necessarily required.

    Hunters go all out with bows and direct attacking pets.  Using cards like Multi-Shot and the new armor to keep the trash mobs to a minimum and apply some dps to bosses when possible.  Shelly is good in this regard, I usually make him play a bunch of protectors as well so keeping up with the tank is easy enough.

    Warrior just goes with 2-handed weapons (4+ attack usually) and strike-out cards.  Slam/Mortal Strike/Cleave/Whirlwind.  Get a weapon in play, and blow up anything that gets in your way.  Sweeping Strikes is good as well for removing trash and killing the boss at the same time.  Also using Blood Knight Kyria in all 3 decks helps them go a long way against a lot of bosses.

    ___________________________________
    I like PIE......Discuss!
  •  07-02-2009, 10:43 AM 1786501 in reply to 1786322

    Re: The Raid Deck Thread!

    MC has 3 decks, all built with Dark Portal era cards that crushed it. It was Varanis/Hunter/Priest. Basics were hunter deck ramped up to 15 resources, played Echoes of the Shifting Sands. Priest deck has 20+ Bluffwatchers, everyone had the guy you sac for 3 to counterspell and Mias the Putrid to discard their hand as much as possible. Mage had Frost Nova for AoE and whatever interrupts it had at the time.

    I had the opportunity to play against those 3 decks and it was as amazing to see as it was boring to play against.

    The genesis of it comes form this thread, but I can't find the actually deck lists

    http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/756143.aspx


    No quote for you!

  •  07-02-2009, 12:41 PM 1786619 in reply to 1786246

    Re: The Raid Deck Thread!

    2415247:
    I would think that, when the boss player begins drawing cards from the Ragnaros deck that: a) players have no priority because nothing has been paid for in terms of cost b) it is an integral part of the raid, like events, and cannot be interrupted or affected Frost funnel would be very effective, but Touch of Ice would do better. An interruption may only be made when a card is played and you can legally (by the interrupting card) interrupt it, thus, you cannot interrupt cards as he draws them because this (drawing cards) does not add an effect to the chain.


    I checked the rules.

    He "draws" his hand.

    Brain freeze says players can't draw cards *this turn*. All I did was play brain freeze, then made sure he was going to die that turn.

    It's perfectly legal.

    Unless you are talking about when I said "I interrupt his cards as he draws them" regarding the 1 card per turn he drew after that. I'm referring, literally, to him drawing a card and it not mattering because no matter what it is, I interrupt it :)

  •  07-02-2009, 12:52 PM 1786625 in reply to 1786304

    Re: The Raid Deck Thread!

    2415247:
    I have been play testing all of the raid decks to get them ready for our campus. I have cleared Onyxia's Lair on Hard Mode (3 players) with little difficulty. The tank died at the very end, but the DPS did enough to kill Onyxia (Rogue, Warrior, Druid). The Warrior and Druid did minimal to no DPS. Modified, Onyxia should be cake walk as a 3 man raid, there is simply no excuse.


    Molten Core gets a bit more hairy. A Rogue, Paladin and Druid combo got to Garr but did not have trash removal. Like I said, no trash removal means YOU LOSE against Molten Core. Garr's little 8 minion team slapped the crap out of the tank, killing him in two turns, despite the tank laying down a Thud! on Garr. Cold Front from a Mage, or Vor'nas flip would have been nice. In the past, raiders used water elemental to good effect. The More, The Scarrier would have worked perfectly here. But alas, Garr made quick work of the raiders. I am not sure if Molten Core can be three manned but I will continue testing and reporting. If I tune the raid decks, it will force our raiding players to build their decks thoroughly and keep coming back for more.


    Although intuitively obvious, one deck built to participate in a raid will behave differently in PVP, team battles, etc. Some cards work better in raids than others, outside of raids some cards are completely pointless. It is up to the player to tune a particular deck to fight against a particular boss. For example, Magtheridon is an ally intensive battle- put more allies into your deck to exhaust cubes and DPS.



    I've played MC and been three-manned before. Only one deck was a dedicated raid deck (the Holy priest healer, complete with benedictions and clarity of thoughts). At first I applied thorough pressure to them, but as the game progressed past baron geddon it slowly went downhill, until the healer was throwing his own hero at trash mobs so that his renews would tick and actually heal damage just so he could draw 2 cards from benediction. The other two decks were a totem deck designed primarily for 1v1 (all he does is side in Natural Alignments for raids) and a warrior deck comprised almost entirely of allies with no synergy whatsoever (he doesn't play much) and a few bloody rituals / bloodrages. The only reason anyone died on Ragnaros was a double elemental fire damage reflection onto the warrior's party after he declared an attack with a 12 attack Debros, Cousin to Moon. He already had 8 damage and the healer had tapped out the previous turn.

    Point being, MC is 3-mannable with the right healer and two DPS that can bypass the major trials in the bosses (AOE? Check. Way to kill Shazzrah after a hotter than goo? Check. Way to kill the early bosses fast enough that they don't get overwhelmed? Check. Way to heal through Ragnaros? Check.)

  •  07-02-2009, 1:05 PM 1786628 in reply to 1786501

    Re: The Raid Deck Thread!

    996018:

    MC has 3 decks, all built with Dark Portal era cards that crushed it. It was Varanis/Hunter/Priest. Basics were hunter deck ramped up to 15 resources, played Echoes of the Shifting Sands. Priest deck has 20+ Bluffwatchers, everyone had the guy you sac for 3 to counterspell and Mias the Putrid to discard their hand as much as possible. Mage had Frost Nova for AoE and whatever interrupts it had at the time.

    I had the opportunity to play against those 3 decks and it was as amazing to see as it was boring to play against.

    The genesis of it comes form this thread, but I can't find the actually deck lists

    http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/756143.aspx



    It sounds like it had a lot of eggs in one basket. If I were you, I would have saved all my lucrifron's curses for that echoes :)

    Also:

    For example, Magtheridon is an ally intensive battle- put more allies into your deck to exhaust cubes and DPS.


    This is true to such an extent that I've found that my Bluffwatchers deck and my Mythen Traitor Alliance Weenie Swarm decks both do very well against Magtheridon (as long as someone deals with violent reflexes and the glaive).

  •  07-02-2009, 1:07 PM 1786629 in reply to 1786619

    Re: The Raid Deck Thread!

    2067168:

    I checked the rules.

    He "draws" his hand.

    Brain freeze says players can't draw cards *this turn*. All I did was play brain freeze, then made sure he was going to die that turn.

    It's perfectly legal.

    Really? The comprehensive Raid rules says he puts the top 7 cards into his hand. Put /= draw.

    R303.1b Next, an effect is added to the chain, then the turn player gets priority. That effect can’t be interrupted by players. As it resolves, the Boss player does the following in order, without using the chain:

    Puts those Minion cards into his or her ally row.
    Puts Ragnaros into play with his Submerged side face up.
    Shuffles the Ragnaros deck, puts the top seven cards into hand, and can’t mulligan. The Boss player draws from the Ragnaros deck for the rest of the raid.


    No quote for you!

  •  07-02-2009, 1:24 PM 1786641 in reply to 1786629

    Re: The Raid Deck Thread!

    996018:

    2067168:

    I checked the rules.

    He "draws" his hand.

    Brain freeze says players can't draw cards *this turn*. All I did was play brain freeze, then made sure he was going to die that turn.

    It's perfectly legal.

    Really? The comprehensive Raid rules says he puts the top 7 cards into his hand. Put /= draw.

    R303.1b Next, an effect is added to the chain, then the turn player gets priority. That effect can’t be interrupted by players. As it resolves, the Boss player does the following in order, without using the chain:

    Puts those Minion cards into his or her ally row.
    Puts Ragnaros into play with his Submerged side face up.
    Shuffles the Ragnaros deck, puts the top seven cards into hand, and can’t mulligan. The Boss player draws from the Ragnaros deck for the rest of the raid.



    The rule book that came with it said draw. Sorry I don't carry around a printout of the comprehensive rules with me, but you're right after all. :)

  •  07-02-2009, 1:35 PM 1786652 in reply to 1786641

    Re: The Raid Deck Thread!

    2067168:

    The rule book that came with it said draw. Sorry I don't carry around a printout of the comprehensive rules with me, but you're right after all. :)

    Well for shame. ;-)

    Really though, for raiding, I recommend having a copy handy since Onyxia got some retcons that help her out and frankly the printed rule books are border line horrible. Plus it's really nice on the multiboss raids with quickly indentifying any token allies and other things that enter play with a specific boss.


    No quote for you!

  •  07-02-2009, 1:35 PM 1786653 in reply to 1786641

    Re: The Raid Deck Thread!

    with a black temple deck is it okay to use the traitor allies and abilities in a normal deck

    well i wasn't on the site all summer what did i miss

  •  07-02-2009, 2:01 PM 1786685 in reply to 1786653

    Re: The Raid Deck Thread!

    2571123:
    with a black temple deck is it okay to use the traitor allies and abilities in a normal deck

    Against the raid deck or in general?

    In general, any of the black bordered cards are legal for normal constructed decks. Against the raid, they are legal unless for thematic (or a potentially backfiring reason) you don't want to.


    No quote for you!

  •  07-02-2009, 2:12 PM 1786697 in reply to 1786685

    Re: The Raid Deck Thread!

    so i can use cards like

    in a constructed deck

    well i wasn't on the site all summer what did i miss

  •  07-02-2009, 4:09 PM 1786763 in reply to 1786697

    Re: The Raid Deck Thread!

    2571123:
    so i can use cards like

    in a constructed deck


    Yup.

  •  07-02-2009, 11:46 PM 1786988 in reply to 1786763

    Re: The Raid Deck Thread!

    There is nothing better then playing as Onyxia and answering the phone;
    "Hello, i am a big black dragon... Rawr."
  •  07-03-2009, 10:13 AM 1787175 in reply to 1786988

    Re: The Raid Deck Thread!

    2110956:
    There is nothing better then playing as Onyxia and answering the phone;
    "Hello, i am a big black dragon... Rawr."


    I'm not sure where this came from but for some reason I laughed.

  •  07-03-2009, 12:15 PM 1787260 in reply to 1787175

    Re: The Raid Deck Thread!

    A funny story from a few months ago:

    Player A kills Majordomo, Ragnaros appears submerged. Player B casts invisibility. Player C drops Canissa the Shadow on player D's turn, arcane torrenting the now-targetable Ragnaros. Player D drops Gift of the Wild and attacks the submerged, not-untargetable, powerless Ragnaros with Chief Apothecary Hildegard for the win. Most unlikely MC victory ever?
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