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Hammer / tristan

Last post 10-06-2006, 5:42 PM by AndyDaniels. 16 replies.
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  •  10-06-2006, 5:18 PM 231426 in reply to 230754

    Re: Hammer / tristan

    1136244:
    4.  The opponent has priority because he played the last card on a currently open chain, so he could announce Tristan is using protector.  He exhausts tristan.  You would then have your first opportunity to put hammer of justice on the chain.  Hammer would resolve first, but Tristan is already exhausted, so it doesn't matter.  He still protects.


    4) After all players pass in succession, the card/effect most recently added to the chain resolves, then the TURN PLAYER gets the stick, regardless of whose card/effect just resolved, or what else is still on the chain.


    I know SirJudic mentioned this, but I just wanted to make sure people realize that after one step on the chain resolves the Turn player gets priority, not the last person to play a card on the chain.  So priority would go to to Leeroy's controller.


    Quote from the rulebook:

    "If the chain is empty and two players want to do something at the same time, the turn player (the
    person whose turn it is) gets to act first. In a multiplayer game, the person to the turn player’s left
    gets to act next, and so on.

    If the chain has a card or effect on it and two players want to do something at the same time, the
    player who added the last thing to the chain gets to act first, then the person to that player’s left,
    and so on."

    Doesn't this mean if something resolves from the chain but there's more cards left on the chain, priority goes to the player who put the last card on the chain?
  •  10-06-2006, 5:42 PM 231457 in reply to 231426

    Re: Hammer / tristan

    That's what I thought, too. Unfortunately, the rule book's description of priority is incomplete and even misleading on this particular point. See this post for a rundown of how it really works.

    Basically, priority is the right to put things on the chain. The turn player gets priority any time a window opens and any time a card or effect on the chain has been resolved (or interrupted). A player keeps priority until he passes it to the next player. When everyone passes in succession, the last thing on the chain is removed and resolved. If the chain is empty when everyone has passed, the window closes and you move on to the next step or phase of the turn.

    So, to answer your question, no. After the last card or effect on the chain is resolved, the turn player always gets priority again.
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