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Interrupting Combat
Last post 11-23-2006, 4:20 AM by haslo. 81 replies.
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08-26-2006, 6:46 PM |
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Joneleth
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Joined on 08-07-2006
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San Clemente, CA
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Posts 1,305
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1120110:Hi All,
Here's how it works:
1) You propose an attack between two characters. This puts a proposal effect on the chain. The attacker does not exhaust yet.
2) All players must pass before a combat step begins. This is the time to play Frost Nova if your goal is to stop the proposed attacker from attacking. As the Nova resolves, the proposed attacker takes 1 damage.
3) Then, as the proposal effect resolves, it rechecks the legality of the attack. Because the proposed attacker can no longer attack, the proposal fails. The proposed attacker does not exhaust and a combat step does not start.
4) The turn player gets priority, but can't propose another attack with the same character because it has been frozen.
Alternately, if Nova is not played in the above window, the proposal resolves successfully, the attacker exhausts, and a combat step starts. Playing Nova during this combat step will deal 1 damage to the attacker, but it won't "stop the attack" or anything like that because the attacker has already passed the legality check.
To clear up one other point, exhausting the attacker is not a "cost" of any kind.
Thanks,
PR
Thanks, Paul! :) Do you know when the comprehensive rules will be released? This sort of stuff needs to be included in that document. ;)
-Joneleth Daiden Quezul 70 Paladin, Burning Blade
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08-26-2006, 9:38 PM |
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Houjix
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Joined on 07-17-2006
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WDM, IA
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Posts 6,643
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Ha! I was right. :-p J/K guys, it's good we have discussions like this and still managed to keep it civil.
Now where's the level 2 test? I think this discussion should at least count for a level one.
No quote for you!
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08-27-2006, 5:44 AM |
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SirJudic
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Joined on 08-23-2006
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Germany
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Posts 467
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@ M7B7: Well Nova is a bad example because after nova is played at phase 2) you can't attack anymore. Let's take Fireball for an example. I
think if you play this at phase 2) you will kill the char and you take
no damage. But if you kill him after phase 3) he gets killed, too, but
you also take damage from the attacking char. Look here for the phases: 1120110:Here's how it works:
1) You propose an attack between two characters. This puts a proposal effect on the chain. The attacker does not exhaust yet.
2) All players must pass before a combat step begins. This is the
time to play Frost Nova if your goal is to stop the proposed attacker
from attacking. As the Nova resolves, the proposed attacker takes 1
damage.
3) Then, as the proposal effect resolves, it rechecks the legality
of the attack. Because the proposed attacker can no longer attack, the
proposal fails. The proposed attacker does not exhaust and a combat
step does not start.
4) The turn player gets priority, but can't propose another attack with the same character because it has been frozen.
Alternately, if Nova is not played in the above window, the proposal
resolves successfully, the attacker exhausts, and a combat step starts.
Playing Nova during this combat step will deal 1 damage to the
attacker, but it won't "stop the attack" or anything like that because
the attacker has already passed the legality check.
 !! The most up-to-date german WOW TCG Homepage !!
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08-27-2006, 7:14 AM |
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Chad Daniel
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Joined on 07-22-2006
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Knoxville, TN
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Posts 592
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Here are the steps
1. Propose: You choose a ready hero or ally in your party to be the proposed attacker and an opposing hero or ally to be the proposed defender. 2. Attack: Your proposed attacker exhausts (turns sideways) and attacks. 3. Defend: The proposed defender starts defending. 4. Damage: The attacker and defender deal combat damage to each other equal to their ATKs. This is the only damage that counts as combat damage. 5. Conclude: The combat step ends.
If the ally is not there when you reach step 4, then no damage is delt.
Chad Daniel www.StarCityWoW.com Strategy, Articles, Forums, and More! My Articles
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08-27-2006, 8:30 AM |
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Houjix
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Joined on 07-17-2006
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WDM, IA
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Posts 6,643
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863356:
Here are the steps
1. Propose: You choose a ready hero or ally in your party to be the proposed attacker and an opposing hero or ally to be the proposed defender. 2. Attack: Your proposed attacker exhausts (turns sideways) and attacks. 3. Defend: The proposed defender starts defending. 4. Damage: The attacker and defender deal combat damage to each other equal to their ATKs. This is the only damage that counts as combat damage. 5. Conclude: The combat step ends.
If the ally is not there when you reach step 4, then no damage is delt.
I agree. If the attacker or defender is removed by any means before step 4 then no damage will be dealt to the remaining participant.
No quote for you!
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08-27-2006, 1:34 PM |
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08-27-2006, 4:50 PM |
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Chad Daniel
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Joined on 07-22-2006
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Knoxville, TN
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Posts 592
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I would think that you could even play it as a response to turn 4. The
Fireball (or whatever) would go on the chain and resolve before your
opponent doing damage to you resolves.
That would completely depend exactly how they implement the steps. It could go either way, but if I had to guess, I would say the damge is created as you enter step four. But that is only a guess. Chad Daniel
Chad Daniel www.StarCityWoW.com Strategy, Articles, Forums, and More! My Articles
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08-27-2006, 7:07 PM |
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Joneleth
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Joined on 08-07-2006
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San Clemente, CA
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Posts 1,305
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1118975:I would think that you could even play it as a response to step 4. The Fireball (or whatever) would go on the chain and resolve before your opponent doing damage to you resolves.
Hard to say. My guess is that you can't, simply because when step 4 comes around, damage has already been resolved even if the attacker dies. :)
-Joneleth Daiden Quezul 70 Paladin, Burning Blade
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08-28-2006, 1:41 AM |
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TeddyKurita
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Joined on 08-09-2006
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Hamburg, Germany
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Posts 34
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1114141: 1118975:I would think that you could even play it as a response to step 4. The Fireball (or whatever) would go on the chain and resolve before your opponent doing damage to you resolves.
Hard to say. My guess is that you can't, simply because when step 4 comes around, damage has already been resolved even if the attacker dies. :)
Well, it depends on wether all the combat steps use the chain an thus can be responded to. as the initial step, the proposal, does indeed use the chain i'm going to argue that all combat steps use the chain.
So you could play a damaging ability (not fireball because it's not instant) in response to step 4 going on the chain.
So, LIFO the direct damage ability resolves and kills the attacker. then combat step 4 resolves, and since there is only the defender left, nobody will be dealt damage.
teddy
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08-28-2006, 2:42 AM |
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Arrowspace
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Joined on 08-19-2006
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Phoenix, AZ
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Posts 670
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1114757: 1114141: 1118975:I would think that you could even play it as a response to step 4. The Fireball (or whatever) would go on the chain and resolve before your opponent doing damage to you resolves.
Hard to say. My guess is that you can't, simply because when step 4 comes around, damage has already been resolved even if the attacker dies. :)
Well, it depends on wether all the combat steps use the chain an thus can be responded to. as the initial step, the proposal, does indeed use the chain i'm going to argue that all combat steps use the chain.
So you could play a damaging ability (not fireball because it's not instant) in response to step 4 going on the chain.
So, LIFO the direct damage ability resolves and kills the attacker. then combat step 4 resolves, and since there is only the defender left, nobody will be dealt damage.
teddy
Yeah, that was my line of thought as well (but I forgot about Fireball not being instant). On the other hand, we did get a dev response about the whole attack prevention thing, and he said to prevent the attack, a spell like Frost Nova would have to be played in response to step 1, not 2, because the attack will have already begun at that point. The Frost Nova resolving on the chain first doesn't matter in that case. So it might be that way in this case too. I'm not even sure that it's really a major issue though, since if anyone wanted to play an instant during the combat, they could just do it in response to one of the earlier steps to save everyone a lot of confusion =P
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08-28-2006, 2:48 AM |
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08-28-2006, 6:03 AM |
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08-28-2006, 8:14 AM |
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Joneleth
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Joined on 08-07-2006
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San Clemente, CA
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Posts 1,305
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1114757: 1114141: 1118975:I would think that you could even play it as a response to step 4. The Fireball (or whatever) would go on the chain and resolve before your opponent doing damage to you resolves.
Hard to say. My guess is that you can't, simply because when step 4 comes around, damage has already been resolved even if the attacker dies. :)
Well, it depends on wether all the combat steps use the chain an thus can be responded to. as the initial step, the proposal, does indeed use the chain i'm going to argue that all combat steps use the chain.
So you could play a damaging ability (not fireball because it's not instant) in response to step 4 going on the chain.
So, LIFO the direct damage ability resolves and kills the attacker. then combat step 4 resolves, and since there is only the defender left, nobody will be dealt damage.
teddy
Yeah, that's the real question, whether or not you can respond to different steps beginning (or ending).
-Joneleth Daiden Quezul 70 Paladin, Burning Blade
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