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WoW Minis 2009 updates to Official Card Reference (2009 06 12)

Last post 11-03-2009, 10:23 PM by ivandol. 42 replies.
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  •  02-12-2009, 5:01 PM 1651546 in reply to 1643869

    Re: 2009 updates to Official Card Reference

    You know there's only been 1 set out right? There'll be more ABCs and you can bet that every class will be getting more playable cards.


    My entire collection for sale.
  •  02-15-2009, 6:25 PM 1655208 in reply to 1643869

    Re: 2009 updates to Official Card Reference

    For the record, I agree with the following points:

    PwF was only playable because it could also heal 1 later.

    Non-Shadow priests are inferior to any other options in this game. There are classes that can do everything either acceptably well, or better, while also having advantages Priests lack.

    Holy Nova is good, but is kind of like a death sentence for the priest that is now standing in the middle of (hopefully) multiple enemies and freshly ticked up.

    RIP PwF!


    Quote from The Tick
    "There are many mysteries in this life, like why do clowns make us laugh? Why are puppy dogs so cute? And why...why do little blue midgets hit me with fish?"
  •  02-17-2009, 5:26 PM 1657586 in reply to 1655208

    Re: 2009 updates to Official Card Reference

    For those that didn't notice, there is also a new OCR update to go along with the new CR update!

    Yay!

    The link provided in the first post takes you to the new updated OCR.


    Enjoy!

    Simon Key

    Player Management Level 4
    WoW TCG Rules Knowledge Level 2
    WoW Minis Rules Knowledge Level 2
    Huntik TCG Rules Knowledge Level 1
    Tournament Organizer Level 1
  •  02-17-2009, 7:28 PM 1657797 in reply to 1643306

    Re: 2009 updates to Official Card Reference

    1811756:

    PWF was a case where it should have diverged slightly from what was intended and been left to work as it was written.  Priests SUCK right now, and are probably the worst class in the game.  A step up from a marsh murloc, but not by a whole heck of a lot.  The old PWF actually competed for slots in a priests ABCs, while the new one most certainly does not.  I know the wording was messed up and it was never intended to do what it did, but unless R+D was seeing a lot of game breaking priest builds it probably should have just been left to work the way it did. 

    Personally the only way I think priests are viable in set 1 is to give them

    Healing Preperation: This character can have 3 action bar cards provided one of them is of the healing spec.  One of this characters healing cards starts the game face up.

    word

  •  02-18-2009, 8:55 AM 1658319 in reply to 1657797

    Re: 2009 updates to Official Card Reference

    I would like to add in my complaint against the PWF change.

    This card was playable before and now this change has essentially made it a waste of card paper.

    Yea I know it still increases max health but we only have two ABC slots per character and if that is the best option I have then I will not field a priest.

    Personally I would like to know what abusive power/action(s) lead to this change. I think everyone I talk to is in agreement; this was not needed.

    Personally I see this as a destructive action to my playable ABC cards.
  •  02-18-2009, 8:58 AM 1658324 in reply to 1657586

    Re: 2009 updates to Official Card Reference

    966558:
    For those that didn't notice, there is also a new OCR update to go along with the new CR update!

    Yay!

    The link provided in the first post takes you to the new updated OCR.


    Enjoy!

    This is great news, but I'm curious, are there any changes to this OCR other than the inclusion of the cards from the most recent battleground event?  Just wanted to make sure I'm not missing anything else scanning over the thing.


    "And I thought my jokes were bad!"
    Proof of my insanity: here and here.
  •  02-18-2009, 8:59 AM 1658326 in reply to 1658324

    Re: 2009 updates to Official Card Reference

    Several cards had their range icons removed, and I believe there were a couple of other minor text fixes.

    Simon Key

    Player Management Level 4
    WoW TCG Rules Knowledge Level 2
    WoW Minis Rules Knowledge Level 2
    Huntik TCG Rules Knowledge Level 1
    Tournament Organizer Level 1
  •  02-18-2009, 9:12 AM 1658338 in reply to 1658326

    Re: 2009 updates to Official Card Reference

    Oh poo!

     

    I was so hoping that the updated OCR would leak the March BG promos.  ;)


    How beautiful it is to do nothing, and rest afterwards.
  •  02-18-2009, 1:46 PM 1658600 in reply to 1643639

    Re: 2009 updates to Official Card Reference

    "Here's my question to UDE, in playtesting, what did your folks actually DO with the priests that weren't shadow priests?  As in, did they see any play at all with Action Bars Cards?"

    I was a play-tester for over a year.

    Personally, I played a priest at the time and was under-whelmed at the how the priests performed, but this was mostly due to the ABC's available in set 1.

    We NEVER played the way you guys used the card (Getting a free +1 heal) and that's not what the ability does in the game either... in fact in game it wouldn't even heal you the HP you just gained.I'm sure UDE made the change to ensure proper play.

    Remember that this game will support PvE and user-made scenarios (Some can be found at boardgamegeek.com) and PWF will be good when you are using more than 2 cards in your ABC.

    I have a hard time believing that EVERYONE only plays with 2 cards all the time.

    I have a full set and am now playing double-board 5 on 5 matches with 3 cards per guy.

    I guess my answer is priests can't be great because honestly, without bubble and inner-fire, they SUCK at PvP. Maybe if those cards come out you'll change your mind. :)

    I DO agree though, I don't use many other priests besides the shadow one's unless I'm playing with 3+ cards per mini... which is often now.

    Remember, the only time you MUST use only 2 ABC's is during Tournament play.

    -Mike

    "Forget the Sunwell, it wasn't that important."
  •  02-18-2009, 5:54 PM 1658972 in reply to 1658600

    Re: 2009 updates to Official Card Reference

    1760410:


    Remember, the only time you MUST use only 2 ABC's is during Tournament play.

    *blink blink*

    But... isn't that... the only kind of play? :) I know of tournament play, and playtesting for tournament play. Please tell me more about this mythical, non-tournament play. Your concepts intrigue me...


    "The beatings will continue until morale has improved."
    - Standard corporate management technique
  •  02-19-2009, 6:12 AM 1659464 in reply to 1658972

    Re: 2009 updates to Official Card Reference

    :D

    If you have a copy of the deluxe (read REAL) rulebook, on page 26 it talks about Party Building and how you can play one on one duals with 4-7 ABC's.

    As long as you agree with your opponent (or opponents) on the number of minis and their cards... you can do whatever you want.

    Which is, ya know... FUN!

    I'm going to experiment with 5x5 with 4 cards next, I'm worried it might slow things down though... we'll see!





    "Forget the Sunwell, it wasn't that important."
  •  02-20-2009, 11:36 AM 1660985 in reply to 1658600

    Re: 2009 updates to Official Card Reference

    Tournament play is how the game is viewed. It is the set of rules that are researched, designed, tested, changed if needed. These rules guide the game at its highest levels of competition because they are balanced and fair.

    I really hope cards and minis are not being released when it is known they will have no place in these rules that I am sure allot of people put good amount of effort into.

    Also if you need more then 2 ABC slots to play a card when only one set is out what is going to happen in a couple months when there is a 2nd set? How about a year when 3 sets or more are out?

    Personally I do not mind dropping $15 for 3 random figures and 6 ABCs but I do hope there is effort by UDE to ensure all the goods I will be getting are usuable for a couple years.
  •  03-02-2009, 5:36 PM 1672403 in reply to 1660985

    Re: 2009 updates to Official Card Reference

    So with PW:F change, the "correct" way is that:

    Character is at 4/6 health.

    PW:F is cast.

    Character is now at 4/7 health.

    That's the proper way to play the card now correct?

    TO1, PM1, TCG1, Mini1, Specialist1
    Author of many WoW Addons
  •  03-02-2009, 5:41 PM 1672408 in reply to 1672403

    Re: 2009 updates to Official Card Reference

    1395631:
    So with PW:F change, the "correct" way is that:

    Character is at 4/6 health.

    PW:F is cast.

    Character is now at 4/7 health.

    That's the proper way to play the card now correct?

    No. Character is now at 5/7. Anytime you increase max health, you increase current health by the same amount. Anytime you decrease max health, you decrease current health by the same amount. (Ergo: if you Dispel Magic PW:F when the character is at 1 life, it dies.) That's how it's defined in the Comprehensive Rules. It's the same with Bear Form (Thangal goes from 5/8, say, to 6/9. And going out of Form at 1/9 is a big no-no.)

    The issue was that because of this, the 'heal 1 point' on PW:F was being interpreted as healing you up to *6*/7. Hence why they removed it. Because that was not how they designed the card to work at the beginning.


    "The beatings will continue until morale has improved."
    - Standard corporate management technique
  •  03-02-2009, 5:47 PM 1672414 in reply to 1672408

    Re: 2009 updates to Official Card Reference

    What got me confused was the statement along with the reference to PW:F in-game:

    1) Power Word: Fortitude only increases the health of the buffed ally, and does not heal.

    TO1, PM1, TCG1, Mini1, Specialist1
    Author of many WoW Addons
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