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WoW TCG Comprehensive Rules v2.22

Last post 13 hours, 1 minutes ago by BlueRider. 33 replies.
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  •  11-23-2007, 7:42 PM 940043 in reply to 926588

    Re: WoW TCG Comprehensive Rules v2.0

    Is this the final rules version for worlds? I would like to print up and bind a booklet and bring it to worlds.

  •  11-23-2007, 7:56 PM 940069 in reply to 940043

    Re: WoW TCG Comprehensive Rules v2.0

    Expect some minor changes.

    http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/post/931731.aspx

    The hands of a healer
  •  11-23-2007, 9:34 PM 940150 in reply to 923604

    Re: WoW TCG Comprehensive Rules v2.0

    Thanks for the reply Moorf :)
    Also a couple of other questions...I should probly already know the answer to this one but i cant draw a conclusion on it for some reason..

    If there is a Withering Shout in play, and opponent plays a Chipper, i know the  Chipper will die immediatly, but can that player add his power to the chain to destroy something? Same question for any 1 health ally, do their CIP effects get processed when they die?

    And can we get something official on the quest Mission: The Abyssal Shelf. The question about it is posted here . Thanks again.. you da man :)

    Level 1 WoW RK
    Gone but not forgotten...
    Also
    Remember your fallen heroes.
  •  11-23-2007, 9:40 PM 940156 in reply to 940150

    Re: WoW TCG Comprehensive Rules v2.0

    Withering Shout will cause "Chipper" Ironbane to be destroyed before his controller gets the opportunity to use his power.

    However, any powers that trigger off of something entering play will still trigger and be added to the chain after the ally is destroyed.

    The hands of a healer
  •  11-26-2007, 7:31 PM 943150 in reply to 940043

    Re: WoW TCG Comprehensive Rules v2.0

    1753131:

    Is this the final rules version for worlds? I would like to print up and bind a booklet and bring it to worlds.

    Hi Gamer,

    This is the final rules version for Worlds, so print and bind away!

    Barkskin has received an entry in the updated FAQ, but the corresponding clarification won't be appearing in an updated comprehensive rules doc until we have accumulated some more updates (i.e. some time after Worlds).

    Thanks,
    PR

    P.S. See the following post for the Barkskin entry plus answers to other questions raised in this thread:

    http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/943145.aspx

     


    paul_ross@upperdeck.com
    UDE TCG Rules
  •  01-02-2008, 3:50 PM 976194 in reply to 922988

    Interupting an attack?

    Hi all
    Im a little new to the game, started on Motl and tbh its confusing as hell :( so many "bad" wordings on cards.

    The question i have is actualy regarding a card from the Molton core raid but could jsut as easly apply to any other format and is this; One of the cards is worded "instant abbility" (cost irrelivent) "interupt target ability, ally or equipment".
    does this apply only to the summon of the ally or to the declaration of its attack/effect or both? the ally,s effect is a continuas one that increases his attack for each resource you have.

    well thats all heheh thanks

    Ork, Orc or Orca ill still hurt you
  •  01-02-2008, 3:53 PM 976196 in reply to 976194

    Re: Interupting an attack?

    1968094:
    Hi all
    Im a little new to the game, started on Motl and tbh its confusing as hell :( so many "bad" wordings on cards.

    The question i have is actualy regarding a card from the Molton core raid but could jsut as easly apply to any other format and is this; One of the cards is worded "instant abbility" (cost irrelivent) "interupt target ability, ally or equipment".
    does this apply only to the summon of the ally or to the declaration of its attack/effect or both? the ally,s effect is a continuas one that increases his attack for each resource you have.

    well thats all heheh thanks


    For reference, here's the official definition of interrupt:

    CR 2.0:
    Interrupt (711): A link that is interrupted gets removed from the chain and does nothing. If that link is a card, it’s put into its owner's graveyard. If a link is interrupted, the entire text of the link is interrupted. Interrupted links don’t create modifiers, put cards into play, or affect the game in any way. After a link is interrupted, the turn player gets priority. A link can’t interrupt itself.


    So, interrupting an ally card will only affect it while it is still on the Chain, thus while it is being played (what you call summoning).
  •  01-02-2008, 4:00 PM 976204 in reply to 976196

    Re: Interupting an attack?

    ok thats what i thought :P kinda

    thanks alot i will be back with more questions soon and alot of them :)

    Ork, Orc or Orca ill still hurt you
  •  03-26-2008, 1:36 PM 1097969 in reply to 922986

    Re: WoW TCG Comprehensive Rules v2.1

    Moorf:
    413.8b A card in an RFG zone is face up and public, unless it was removed by a modifier that specified that it was removed “face down,” or removed while it was a face-down resource. In both cases, it remains face down in that RFG zone, and only its owner may look at it. A face-down card is effectively blank—it has no name, type, tags, or text—while in an RFG zone. If a face-down card from an RFG zone enters play, it enters play as a face-down resource.
    Interesting.  So no more Imp Mistress/RFGed resource shenanigans.

    ======================
    Sweet Zombie Uther!
    It's a dirty job, but someone has to do it.
  •  03-28-2008, 1:55 PM 1101308 in reply to 1097969

    Re: WoW TCG Comprehensive Rules v2.1

    NEW:

    101.1 Each player needs a deck and starts the game with a hero in play. Players then use a random
    method to determine who will choose the player to go first. Before starting the first turn, each
    player shuffles his or her deck, and then puts the top seven cards into hand.

    OLD (well, not the 2.01 version, but you'll get the point):

    101.1 Each player needs a deck and starts the game with a hero in play. Players then use a random
    method to determine who will choose the first player to take a turn. Before starting the first turn,
    each player shuffles his or her deck and then presents it to an opponent, who cuts and/or shuffles
    it.
    Each player then draws an opening hand of seven cards.

    Does this mean that a player may now refuse to let his opponent cut his deck?
  •  03-28-2008, 2:02 PM 1101326 in reply to 1101308

    Re: WoW TCG Comprehensive Rules v2.1

    Lol...no.  You must still present your deck to your opponent before you get your 7 cards...
  •  03-28-2008, 2:15 PM 1101372 in reply to 1101326

    Re: WoW TCG Comprehensive Rules v2.1

    oh yeah, I missed that one:

    413.4b Any time a player shuffles a deck, he or she must then offer it to an opponent to cut and/or
    shuffle. Any time a player searches a deck, that deck's owner shuffles it after that search.
    Decks are always shuffled and cut face down.

    I made a "diff" between the new and the old CR and noticed that the part about cutting was removed, of course it didn't account for the fact that it was already covered somewhere else in the rules :D
  •  04-06-2008, 9:07 AM 1114855 in reply to 1101372

    Re: WoW TCG Comprehensive Rules v2.1

    I have a question and maybe someone can point me to the rule where its explicitly says I can't do this but I haven't found it yet.

    Can I have one hero for game 1 and then in my SB have a different hero?

    Are hero cards able to be sideboarded?

    Again I'm not sure what the legality of this is but I know instinctly that when you fill out a registration sheet it is implied you are playing one hero only.  But it would be nice to know if you could side in another hero as long as your deck is legal in every other way.

     

     

     

  •  04-06-2008, 10:05 AM 1114914 in reply to 1114855

    Re: WoW TCG Comprehensive Rules v2.1

    The hero is not part of the deck or the side deck. So, you cannot swap out your hero while accessing your side deck.
    Comprehensive Rules:
    100.1        The minimum deck size for Constructed play is 60 cards. The minimum deck size for Sealed Pack play is 30 cards. There is no maximum deck size. Decks can’t include hero cards.

    The hands of a healer
  •  10-03-2008, 4:42 AM 1461621 in reply to 922986

    Re: WoW TCG Comprehensive Rules v2.22

    * Locations are a new card type, so they get their own set of rules (307) and are also responsible for the following updates:

    300.1 There are eight card types: ability, ally, armor, hero, item, location, quest, and weapon

    410.6g  During PPP, each player who controls more than one location must choose one and turn the rest face down

    --

    * Master Heroes, while technically not a new card type, are still kind of a big deal, so they also get their own rules (301.4) as well as these updates:

    What happens with the Cypher of Damnation if you reveal Illidan?

    Pay 3 to complete this quest.
    Reward: Reveal the top two cards of your deck. If they have different card types, put both into hand. Otherwise, put both on the bottom of your deck.

    ~

    Best ranking at weekly draft : 4th (5 showed up and I got a bye :D)
    Number of weekly drafts : 44 and counting.
    0-4 drop at worlds (pairings suck)
    Once won a game in DMF, my opponent didn't show up.
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