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Spiritualist Sunshroud

Last post 11-07-2009, 12:29 PM by JulioChristDeLaJudas. 6 replies.
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  •  11-06-2009, 8:36 AM 1853661

    Spiritualist Sunshroud

    I might play this at my local... what do you guys think?

    4 Vexmaster
    2 skumm bag'go

    4 mist of corrosion
    4 touch of darkness
    4 lose control
    3 a tast of divinity
    4 the omens of terror
    3 melt face
    4 mental anguish
    4 SW: agony
    3 greater heal

    4 voidfire wand
    2 seer's signet
    2 Zhar'doom, Greatstaff

    3 counterattack
    3 Forces of Jaedenar
    2 Swift Discipline
    2 Fel and the Furious

    3 silvermoon city




    3 Darkness
    4 dispel magic
    2 skumm bag'go
    1 seer's signet
  •  11-06-2009, 11:17 PM 1853971 in reply to 1853661

    Re: Spiritualist Sunshroud

    Voidfire wand is terrible. PM me and I will send you my address so you can mail them to me for disposal. =)

    Actually looks pretty dang solid to me. Not something I'd enjoy playing against. Priest works so well with that damn wand.
  •  11-07-2009, 2:58 AM 1854008 in reply to 1853971

    Re: Spiritualist Sunshroud

    Main reason to play Spiritualist is Solanian Belongings, and i do not see it here hmm

    Problem of this deck is a weak card draw - so you will be destoyed by warlock for instance.

  •  11-07-2009, 4:45 AM 1854015 in reply to 1854008

    Re: Spiritualist Sunshroud

    -3 greater heals
    -2 fel and the furious

    +2 blood knightt kyria
    +3 solanians belongings

    thats just my 2 cents.


    decks completed:
    1.blood elf paladin sanctity aura deck
    2.tauren boomkin deck
    3.troll survival hunter combo deck
  •  11-07-2009, 7:54 AM 1854042 in reply to 1853661

    Re: Spiritualist Sunshroud

    While sunshroud does have a solid flip, is there any reason you didn't go discipline? I can't recall the hero's name but it's a BE female that lets you flip to return an ability to your hand. If you go discipline you get access to divine spirit which can solve the potential card draw issue.

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  •  11-07-2009, 8:29 AM 1854052 in reply to 1853661

    Re: Spiritualist Sunshroud

    +4 Solanian's Belongings
    +4 Bloodknight Kyria
    +1 Forces of Jaedenar
    +2 Taste of Divinity (side)
    +1 Zhar'doom (side)

    -2 Fel and the Furious
    -3 Greater Heal
    -1 SW: Agony
    -2 Mental Anguish
    -1 Taste of Divinity
    -3 Darkness (side)

    Those are my recommended suggestions.  I don't see Darkness ever working.  What's it sided for?  You have a lot of heal between Kyria and Zhar'doom (after changes), so you don't need greater heal.  Solanian's is awesome.  Jaedenar is another quest and more draw.  Taste won't always be good.  2 is fine mained.  Having 2 in the side means you can really rock the card when you need to.  Agony and Anguish are dead draws for me a lot in my Shadow Priest build.  At one point the opponent just doesn't have anything to discard anymore.

    I'd also consider using Wub's Cursed Hexblade and switching Vexmaster for Brok (he can kill Myriam).


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    http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/1800930.aspx
  •  11-07-2009, 12:29 PM 1854128 in reply to 1854008

    Re: Spiritualist Sunshroud

    1370610:

    Main reason to play Spiritualist is Solanian Belongings, and i do not see it here hmm

    Problem of this deck is a weak card draw - so you will be destoyed by warlock for instance.

     He should be running Bringer Of Destruction. It doesn't make the match good, but between Bringer, Darkness, and Shadow Word: Agony you do have a lot of ways to throw them off. His list is bad so I'm not sure how well it'd perform but against an aggro warlock your wins should be way in your favor (75-25 at least) with Adam being the biggest threat they can play against you and control warlocks less favorable (35-65-ish) but not unwinnable. Between Reurrection, Brok, Nar'jo, Doshura, and Terrok's Shadowstaff (yes I run all of them) you have infinite outs to aggro. With most rush being untargetable blue dudes Terrok's is better since you'll get Myriams and Dimzers.

    Oddly enough I actually recommend cutting wand all together. Your discard isn't aggressive enough to make real use o fit. Just play the control deck that eventually hits Darkness + Greench with ways to keep forcing him on table, and use some other random good peice of fat as wincon #2. I like Varimathras personally.

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