in Search
Welcome to World of Warcraft TCG & CMG Community Sign in | Join | Help

Now for my first alliance squad

Last post 09-18-2008, 1:09 AM by XAos13. 14 replies.
Sort Posts: Previous Next
  •  09-07-2008, 2:50 PM 1412372

    Now for my first alliance squad

    Now I really like this one in all its jankiness.  I call it "you can't kill what you can't catch; or Kiting, a squad based story".  Its fairly straightforward with what it does, bring two Dizdemonas and one Elendril.  Give both Dizzes a Succubus pet and Corruption and give Elendril Serpent Sting and any other hunter card, but I prefer Hunter's Mark.  So everything here (including the Succubuses) have range 4 attacks.  Load the enemy up with dots (4 corruptions can be cast in a round, plus one Sting), have the demons run interference by way of their slow (even though we don't know the specifics of how it works) and by putting themselves in harms way (they are only a 2 tick summon anyway), and take a pot shot with the main attacks when you can (which with hunter's mark re-rolls should give Diz crits for healing).  Above all else though, don't let yourself get in range of them.

    If nothing else, I'll have fun playing it, but I think it might be truely viable as well.
  •  09-08-2008, 1:22 PM 1413497 in reply to 1412372

    Re: Now for my first alliance squad

    How are you casting 4 Corruptions a round? You only have 1 Corruption per Dizzy. The Succubus I saw at the tourney did not have a ranged slow, it was only a range 1 attack. And the Succubus does not block LOS or prevent people from moving through her.

    The problem that you are going to have is that when you are range to hit them, they are in range to hit you as well. If the opponent is playing a Paladin, Cleanse will be your downfall.

    I dont see how this is going to prevent people from tearing you apart with charges or Rogues. Heck, the rogue with evasion would kick your butt!

    -Rob
  •  09-08-2008, 1:42 PM 1413536 in reply to 1413497

    Re: Now for my first alliance squad

    1.  Corruption has Recharge and readys at the end of turn 5 and 10 (I'm saying a round is from game clock 1-10). 
    2.  I did forget about the blocking of LoS, but with 2 Succubuses (...eseses...) in the way the enemy cannot end their move on the same place as the pets and so they can still run some (admitedly, not as much as I had planned) interference.
    3.  The quote I had was "with ability to slow the enemy every 2 ticks, range 4(not sure of this)  1 armor, 2 restiance, 1 health,  ".  If this is incorrect, then that would obviously change things.
    4.  Hunters and Diz are the only characters with range 4, with everythign else, I can be hit them and they be out of their range.  Plus, how many idiots are going to come with an all ranged attack group... >_>.  The point is, there are a lot of characters that only have range 1-2.
    5.  One paladin with cleanse is not going to keep up with 5 DoTs per round flying at them.
    6.  Hunters mark for rogues with stealth.
    7.  Evasive could certainly be a problem...
    8.  I admitted to the janky nature of this group, but I still am going to try it.
  •  09-08-2008, 2:19 PM 1413592 in reply to 1412372

    Re: Now for my first alliance squad

    Interesting strategy going for an all ranged force.  I think you'd probably grab a few games just based on whittling people away from superior range.  Whether it will work like conventional kiting with such a small playing space (6 x 8 hexes) and 3 total figures, I don't know.  I'm interested in hearing how it plays out for you.  A 19 point force that is kiting means you'll be looking to get 5 kills before the enemy wins (because you won't likely be grabbing 3 VPs by proximity to the VP marker if you're on the move to keep range).   Rethilgore and other speed buffed melee attackers can certainly be problematic for you.

    It should be a fun team to play though.

  •  09-08-2008, 2:33 PM 1413615 in reply to 1413536

    Re: Now for my first alliance squad

    2144941:
    1.  Corruption has Recharge and readys at the end of turn 5 and 10 (I'm saying a round is from game clock 1-10). 
    2.  I did forget about the blocking of LoS, but with 2 Succubuses (...eseses...) in the way the enemy cannot end their move on the same place as the pets and so they can still run some (admitedly, not as much as I had planned) interference.
    3.  The quote I had was "with ability to slow the enemy every 2 ticks, range 4(not sure of this)  1 armor, 2 restiance, 1 health,  ".  If this is incorrect, then that would obviously change things.
    4.  Hunters and Diz are the only characters with range 4, with everythign else, I can be hit them and they be out of their range.  Plus, how many idiots are going to come with an all ranged attack group... >_>.  The point is, there are a lot of characters that only have range 1-2.
    5.  One paladin with cleanse is not going to keep up with 5 DoTs per round flying at them.
    6.  Hunters mark for rogues with stealth.
    7.  Evasive could certainly be a problem...
    8.  I admitted to the janky nature of this group, but I still am going to try it.


    1. Gotcha.
    2. They only have 1 hit point, so people with chain lightning or AoE attacks could devestate them.
    3. I remember seeing it as a range 1 attack, like 2 ticks and tick them up 2 or 3? I can't remember as I was peering over someones shoulder.
    4. Unless you are playing with Grumphrys, people are going to be able to run you down. Sure you may get the first attack on them, but unless you get really lucky, they will be able to hit you. With 1 armor, that is going to be a problem.
    5. I think the Corruptions will be the ones to cleanse, and it has the same recharge ability.
    6. Rogues have high resist and fast attacks, that is going to be the big problem for you.
    7. I think its a problem for everyone ;)
    8. I wouldnt mind trying this in vassal against you. Let me know.
    AIM: Forge5, Skype: Robert.ansell

    -Rob
  •  09-08-2008, 3:59 PM 1413743 in reply to 1413615

    Re: Now for my first alliance squad

    Does the Vassal mod have all these characters loaded?
  •  09-08-2008, 4:16 PM 1413758 in reply to 1413743

    Re: Now for my first alliance squad

    2144941:
    Does the Vassal mod have all these characters loaded?

    If someone did put them in I'd like them to tell me. Would save me a bunch of work. ;)

    I've goofed off a bunch, had to prepare some D&D campaigns and get a software release out the door at work. I basically need either scans of character and action cards or someone making mock cards, and the guys at wowminismods.com have done a lot of work but I think we have maybe only a third of the spoiled info currently in usable form.

    I tried using Vassal to construct mock cards from the data we have, but there's a really bad performance issue in the software once you start using 10 or so text strings on a piece/card, which is a problem. So I *really* need the cards in an image format, no matter if they're real scans or mockups (I'd prefer the real deal, obviously). If I knew how to use Photoshop and pira... erm, *acquired* a copy, then maybe I could help to make the cards. Also, no scan yet of the new maps, though I did make a small expansion for fan made stuff (like The Magic Well map) so that we can segregate the fan-made stuff from the official stuff in the mod design.

    Also, if people could start a thread that compiles information about *which* action cards go with *which* mini, that would be super useful when I start trying out designs for Sealed and Draft play. Though the more I think about it, the more it seems that Sealed/Draft would be better served by a dedicated app, preferably a web-based app. If anyone has the skills to work on it.

  •  09-09-2008, 4:59 AM 1414657 in reply to 1413758

    Re: Now for my first alliance squad

    ah yes, corruption doesn't stack. even different ones. Though with 2 Corruptions you could definitely cover a wider area of the board than 1 single warlock.

    My Have/Wants List
  •  09-09-2008, 10:17 AM 1414895 in reply to 1413743

    Re: Now for my first alliance squad

    2144941:
    Does the Vassal mod have all these characters loaded?


    I was using another mod that just filled out some boxes with the info. Not quite as good as the real thing, but still fun.

    -Rob
  •  09-17-2008, 9:21 AM 1433040 in reply to 1412372

    Re: Now for my first alliance squad

    Hello guys, I'm a newbie and I have some questions.. I am not familiar with the whole Warcraft mythos because I haven't played the online game nor tried playing the TCG. But after reading some of the gameplay previews, I have become pretty interested in WoW minis.

    So my question is this: Will my lack of knowledge of the whole Warcraft mythos be a hindrance and/or disadvantage when I decide to play WoW minis? I ask this because I read the first post of this thread and the poster sounds like he/she already knows the names and what to play even before the game is released..  Is this game somehow connected to the past online/TCG games? Sorry if this is in the wrong thread. :)
  •  09-17-2008, 10:50 AM 1433226 in reply to 1433040

    Re: Now for my first alliance squad

    I think knowledge of the mythos is completely unnecessary. A lot of the people on this board demo'd the game at Gen Con, and many played in the prerelease tournament, and a lot of the statistics have been spoiled via that tournament, so people are speculating on the game here before it even comes out, but I don't think you have anything to worry about.

    Btw, this thread isn't really the place for this, so start a new one if you want to continue this conversation.
  •  09-17-2008, 4:45 PM 1434305 in reply to 1433040

    Re: Now for my first alliance squad

    2344018:
    Will my lack of knowledge of the whole Warcraft mythos be a hindrance and/or disadvantage when I decide to play WoW minis?

     

    It might be a benefit.

    The designers were tricky enough to see this question long in advance. First they wanted a warrior to act like a warrior; they wanted a priest to play like a priest. They needed that for the hardcore MMO players. But, they added a faction--Monsters.

    Nobody knows how an Ogre (known for warrior-like health totals, and massive strength) plays out when he becomes a priest, or a shamen. With monster-faction, and wow minis, we will soon know. It is totally a level playing field.

    But a lot of players are already hardwired to think: this is a Mage; this is how a Mage plays. You can't have a mage with massive armor. Oh wait, check the monster faction--and there he is.  

    So, while a lot of players know how a warlock interacts vs. a paladin, (and you don't)--you have the benefit of coming to this game with a fresh mind, ready to really unlease the power of the monster faction.

    -c

     


    Darkmoon Faire Anaheim Champion '08
  •  09-17-2008, 5:58 PM 1434452 in reply to 1433226

    Re: Now for my first alliance squad

    2318122:
    A lot of the people on this board demo'd the game at Gen Con, and many played in the prerelease tournament, and a lot of the statistics have been spoiled via that tournament, so people are speculating on the game here before it even comes out, but I don't think you have anything to worry about.


    Oh okay! So that's why.. Thank you to the both of you for replying and this will be my last post about this. Sorry to the owner of the thread for hijacking. :)
  •  09-17-2008, 6:57 PM 1434578 in reply to 1434305

    Re: Now for my first alliance squad

    899489:

    2344018:
    Will my lack of knowledge of the whole Warcraft mythos be a hindrance and/or disadvantage when I decide to play WoW minis?

     

    It might be a benefit.

    The designers were tricky enough to see this question long in advance. First they wanted a warrior to act like a warrior; they wanted a priest to play like a priest. They needed that for the hardcore MMO players. But, they added a faction--Monsters.

    Nobody knows how an Ogre (known for warrior-like health totals, and massive strength) plays out when he becomes a priest, or a shamen. With monster-faction, and wow minis, we will soon know. It is totally a level playing field.

    But a lot of players are already hardwired to think: this is a Mage; this is how a Mage plays. You can't have a mage with massive armor. Oh wait, check the monster faction--and there he is.  

    So, while a lot of players know how a warlock interacts vs. a paladin, (and you don't)--you have the benefit of coming to this game with a fresh mind, ready to really unlease the power of the monster faction.

    -c

     



    one of the cool things with the Monster faction is that you get to see Tauren Rogues(Grimtotem Bandits) amongst other things.

    My Have/Wants List
  •  09-18-2008, 1:09 AM 1434930 in reply to 1433226

    Re: Now for my first alliance squad

    2318122:
    I think knowledge of the mythos is completely unnecessary. A lot of the people on this board demo'd the game at Gen Con, and many played in the prerelease tournament, and a lot of the statistics have been spoiled via that tournament,

    I agree, I have never played WoW but had no difficulty playing the demo of the minis game.

    Not knowing how the different classes function in Wow gives you a slightly steeper learing curve about what tactics should work. But it also gives you the advantage of not having preconceptions from the computer game, some of which will turn out to be false in the minis game.

View as RSS news feed in XML
 

Home | News | Upper Deck Store | Message Boards | Downloads | Contact | How to Play

©2006 The Upper Deck Company. “World of Warcraft” interactive game © 2004-2006 Blizzard Entertainment, Inc. All rights reserved. Warcraft, World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respected owners.

Blizzard Website