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WoW TCG Comprehensive Rules v2.21

Last post 04-06-2008, 10:05 AM by Aragorn. 28 replies.
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  •  11-14-2007, 8:48 PM 922986

    WoW TCG Comprehensive Rules v2.21

    Hi All,

    An update to the comprehensive rules has been posted at:

    www.ude.com/wow/rules

    Your feedback is very welcome in this thread.

    Thanks to all who contributed!
    PR

    ------- Log of major changes between v2.2 and v2.21:

    105.1/501.1 Only physically exhausted cards can be readied, and vice versa (Shadowstep)

    413.8 To remove a card from the game, first reveal it unless it’s being removed face down (Bimble Blackout)

    703.6 Triggered powers that are active in non-public zones (Bimble Blackout)

    ------- Log of major changes between v2.1 and v2.2:

    100.2d Deckbuilding rules

    306.2d Smoke or Croak rules

    307.2 A quest is “neutral” if it has neither the Alliance nor the Horde trait icon

    405. Dual shield and sextuple wield

    411.3 A player searching a zone for “a card” can’t fail to find a card unless that zone is empty

    413.4 Playing with the top card of your deck revealed

    703.1a Powers that trigger when an event “next” happens

    Glossary: Class, Damaged, Deckbuilding, Dual Shield, Loyal, Neutral, Race, Random, Rarity, Reattach, Resistance, Sextuple Wield, Text, Thrown, Undamaged

    ------- Log of major changes between v2.01 and v2.1:

    **UPDATED RULES**

    101 Opening hands are "put" not drawn; mulligans are performed simultaneously.

    403.2a Tokens entering, leaving, or in play are cards in all respects.

    413.8b A card in an RFG zone is face up and public, unless it was removed by a modifier that specified that it was removed “face down,” or removed while it was a face-down resource. In both cases, it remains face down in that RFG zone, and only its owner may look at it. A face-down card is effectively blank—it has no name, type, tags, or text—while in an RFG zone. If a face-down card from an RFG zone enters play, it enters play as a face-down resource.

    706.2 Some modifiers let a player “change” the single target of a link to a second target. To do so, that player targets that second target with that link, but its target description is read from that player’s perspective (so “opposing” means opposed to that player, and so on). If no legal second target can be chosen, that link is not changed.

    **NEW RULES**

    104.3 "Double"

    200.3 "Make up" a name

    205.1d “Becomes” a [damage type icon] card

    206.1 A hero is a traitor if it has that word on its type line; otherwise it’s loyal.

    300.1a “Becomes” a different card type

    405 Two-Handed dual wield

    413.9b If multiple resources appear identical (because they’re all face down, or all face up with the same name) but some are affected differently by modifiers, those affected resources must be clearly distinguished while they remain so affected.

    500.5 End the turn

    501.1b Inspire

    • Only an exhausted card can be inspired, and no more than once each turn. You can’t choose to inspire a ready card or the same card more than once each turn.

    • Some characters allow you to inspire more than one card. If you control such a character during another player’s ready step, you may inspire any, all, or none of those cards.

    706.4 Some characters say that opposing links “must target” them if able.

    714.1 Continuous modifiers are either definite or indefinite.

    717.5 Some modifiers prevent “the first” X damage that a character would be dealt each turn.

    800.3 Lady Katrana Prestor

    ------- Log of major changes between v2.0 and v2.01:

    103.3 Links that can't be interrupted

    403/404 Damage no longer follows rules for counters

    409.6f All damage on non-characters is removed by PPP
     
    801 Major change to mandatory loop rules (with Withering Shout example)

    NEW/UPDATED GLOSSARY ENTRIES

    * Shuffle: If a modifier says to shuffle one zone into another, first combine the cards from the source zone into the destination zone, then shuffle that combined pile, even if one of those zones is empty.

    ------- Log of major changes between v1.21 and v2.0:

    100.2 Reputation

    400. New section: Attachments (including new rules for Moving Attachments)

    405. New section: Dual Wield (including Ranged Dual Wield)

    409.6 PPP updated

    501.1a Inspire

    6. Sabotage added to combat rules

    702. Completion powers renamed to reward powers

    704.1b "Definite" continuous powers generate modifiers “as” events happen

    705.6 Copying a card on the chain

    NEW/UPDATED GLOSSARY ENTRIES

    * Ally type = Any tag on the left side of an ally’s type line, following the dash.

    * Flip power = A hero’s payment power that involves flipping that hero.

    * Keyword = Words in type lines are no longer keywords. Most bold words are keywords, except for Ongoing, Reward, and Aldor/Scryer Reputation.


    paul_ross@upperdeck.com
    UDE TCG Rules
  •  11-14-2007, 8:50 PM 922988 in reply to 922986

    Re: WoW TCG Comprehensive Rules v2.0

    Reserved1
    paul_ross@upperdeck.com
    UDE TCG Rules
  •  11-14-2007, 8:52 PM 922989 in reply to 922988

    Re: WoW TCG Comprehensive Rules v2.0

    Reserved2
    paul_ross@upperdeck.com
    UDE TCG Rules
  •  11-14-2007, 8:53 PM 922990 in reply to 922989

    Re: WoW TCG Comprehensive Rules v2.0

    Reserved3
    paul_ross@upperdeck.com
    UDE TCG Rules
  •  11-14-2007, 8:55 PM 922991 in reply to 922989

    Re: WoW TCG Comprehensive Rules v2.0

    1120110:
    Reserved2


    reserved? aka new rules encyclopedia? haha

    but for real...when in MotL offically tourney legal?
    the reason i ask is i will be attending a regional on dec1 aka saturday of worlds.

    will i be able to play MotL?

    Member of the Legion of Doom
    Top 8 Regionals x 3(1st,4th,5th)
    Regionals Draft (2nd place)
    DMF Orlando-88th Place


    **Already got my bid to Nats 2008...see ya in Indy!
  •  11-14-2007, 9:00 PM 922994 in reply to 922991

    Re: WoW TCG Comprehensive Rules v2.0

    1819107:
    but for real...when in MotL offically tourney legal?
    the reason i ask is i will be attending a regional on dec1 aka saturday of worlds.

    will i be able to play MotL?
    The answer to this question is found in the World of Warcraft Tournament Policies document, section C-8.
    WoW Tournament Policies, C-8:
    • March of the Legion set becomes legal on December 7, 2007.


    Magneto:
    We are the future, Charles; not them.

    Player Management: Level 2
    Rules Knowledge - VS System: Level 1
    Rules Knowledge - World of Warcraft: Level 2
    Rules Knowledge - Yu-Gi-Oh!: Level 2
    Tournament Organizer: Level 1
  •  11-15-2007, 2:42 AM 923086 in reply to 922986

    Re: WoW TCG Comprehensive Rules v2.0

    Readying a card due to "Inspire" seems to be a "may"-effect, correct? Just to be sure, because the reminder text of the card in the given example in the FAQ doesn't say "you may". This could be leading to a misrepresentation if for any reason a player don't want to ready a card but thinks he must due to reminder text.

    Vindicator Zalreth, 7, Ally—Draenei Paladin, 5 ATK (Holy), 5 Health
    Aldor Reputation, Protector
    When Zalreth is destroyed, you may remove him from the game. If you do, put an ally card from your graveyard into play if its cost is less than or equal to the number of resources you have.


    You may remove Zalreth from the game only if he has remained in your graveyard continuously since his destruction. Opponents may remove ally cards from your graveyard in response to his effect, but you don’t choose an ally card until it resolves, at which time your opponents can no longer respond.
    Just to be sure: Opponent may remove Zalreth from the graveyard in response to his effect and then the effect will do nothing, correct?

    Imp Mistress Noali, 6, Horde, Ally—Blood Elf Warlock, 4 ATK (Fire), 4 Health
    Your face-down resources are also Imp Demon allies with 1 ATK / 1 health.

    The Imp Demon allies are still resources. They don’t leave play as resources or enter play as allies. They have ATK, health, type, and tags as specified, but no name. They have damage type melee. Each one can attack immediately unless it was placed during the current turn.

    I don't understand the marked text. As you say a face-down resource is still a resource, so if it would leave play why it would not leave play as a resource? What passage in the CR rules are saying that?


    André Bronswijk, Germany

    WoW Rules Knowledge Level 3
    Player Management Level 3

    German speaking community:
  •  11-15-2007, 7:11 AM 923176 in reply to 923086

    Re: WoW TCG Comprehensive Rules v2.0

    Hi André,

    1175924:
    Readying a card due to "Inspire" seems to be a "may"-effect, correct? Just to be sure, because the reminder text of the card in the given example in the FAQ doesn't say "you may".

    That's correct: Inspire is optional, but that's not spelled out in the reminder text.

    Vindicator Zalreth, 7, Ally—Draenei Paladin, 5 ATK (Holy), 5 Health
    Aldor Reputation, Protector
    When Zalreth is destroyed, you may remove him from the game. If you do, put an ally card from your graveyard into play if its cost is less than or equal to the number of resources you have.


    You may remove Zalreth from the game only if he has remained in your graveyard continuously since his destruction. Opponents may remove ally cards from your graveyard in response to his effect, but you don’t choose an ally card until it resolves, at which time your opponents can no longer respond.

    1175924:
    Just to be sure: Opponent may remove Zalreth from the graveyard in response to his effect and then the effect will do nothing, correct?

    Correct.

    Imp Mistress Noali, 6, Horde, Ally—Blood Elf Warlock, 4 ATK (Fire), 4 Health
    Your face-down resources are also Imp Demon allies with 1 ATK / 1 health.

    The Imp Demon allies are still resources. They don’t leave play as resources or enter play as allies. They have ATK, health, type, and tags as specified, but no name. They have damage type melee. Each one can attack immediately unless it was placed during the current turn.

    1175924:
    I don't understand the marked text. As you say a face-down resource is still a resource, so if it would leave play why it would not leave play as a resource? What passage in the CR rules are saying that?

    The marked text is talking about the moment Noali enters play. If you have six resources, a triggered power looking for "When an ally enters play," and another triggered power looking for "When a resource leaves play," then the first powers triggers only once (for Noali) rather than seven times, and the second power doesn't trigger at all.

    As you say, the second power will trigger later if one of your Imp Demon ally resources leaves play.

    Thanks,
    PR


    paul_ross@upperdeck.com
    UDE TCG Rules
  •  11-15-2007, 2:34 PM 923538 in reply to 923176

    Re: WoW TCG Comprehensive Rules v2.0

    Also, along this same line..
    Just to be clear, if Noali is already in play and you place more resources, they do not proc any Come Into Play effects, correct? Like watcher Mal'wi or they cant be used to satisfy the quest Hellfire Fortifications.

    Level 1 WoW RK
    Gone but not forgotten...
    Also
    Remember your fallen heroes.
  •  11-15-2007, 2:40 PM 923541 in reply to 923538

    Re: WoW TCG Comprehensive Rules v2.0

    Yes, that would be correct.  They would not trigger any 'come into play' effects that trigger off Allies coming into play.
  •  11-15-2007, 3:42 PM 923604 in reply to 923538

    Re: WoW TCG Comprehensive Rules v2.0

    1301250:
    Also, along this same line..
    Just to be clear, if Noali is already in play and you place more resources, they do not proc any Come Into Play effects, correct? Like watcher Mal'wi or they cant be used to satisfy the quest Hellfire Fortifications.

    Hi Plumm,

    Excellent question, and one that has definitely persuaded me that Noali's FAQ entry will be getting a tweak next week (when we add any other questions that come up over the weekend).

    I explained above that her FAQ entry means that any resources that "come to life" as she enters play are NOT "allies entering play" and so won't be shot by an opposing Watcher Mal'wi.

    However, if you then place a new resource face down, it WILL be shot by the Watcher. The applicable rule is: that resource is painted by Noali's continuous modifier (710.1c) before any powers trigger off it entering play (710.1d).

    Note that you still can't complete Hellfire Fortifications, because you didn't "play an ally"; you placed a resource (that then become an ally as part of entering play).

    Thanks for the question,
    PR


    paul_ross@upperdeck.com
    UDE TCG Rules
  •  11-15-2007, 8:30 PM 923771 in reply to 923604

    Re: WoW TCG Comprehensive Rules v2.0

    Yay!...I was wrong!....;-)
  •  11-16-2007, 12:13 PM 924105 in reply to 923771

    Re: WoW TCG Comprehensive Rules v2.0

    This was brought up on the general forums.  For sealed play, could you remove all Scryer or Aldor cards from your deck and swap them for the opposite faction from your side deck in between games?  It's clear that you can't do this in constructed play since all cards in your side deck must be able to go in your deck.  However, since all unused cards are considered to be your side deck for sealed play regardless of legality, I wasn't sure.

    Edit: And while you're thinking about that.  For a constructed tournament, could you put no Scryer or Aldor cards in you deck and then put both Scryer and Aldor cards in your side deck and side in one side or the other during a match?  They would both be legal since you could put either of them in your deck.

    ======================
    Give a man a fire and you'll keep him warm for a day.
    Set a man on fire and you'll keep him warm for the rest of his life.
    It's a dirty job, but someone has to do it.
  •  11-16-2007, 6:13 PM 924672 in reply to 924105

    Re: WoW TCG Comprehensive Rules v2.0

    1123981:
    Edit: And while you're thinking about that.  For a constructed tournament, could you put no Scryer or Aldor cards in you deck and then put both Scryer and Aldor cards in your side deck and side in one side or the other during a match?  They would both be legal since you could put either of them in your deck.
    I'm on the fence about Sealed events, but I'm going to have to go ahead and say that's not legal.  Deck construction rules and restrictions still apply to your side deck (no more than 4 copies of a card, unless Unlimited, and all cards must either share a trait icon with your hero or be neutral)... so as per the definition of Aldor Reputation and Scryer Reputation naming them as deck restrictions, then you cannot include both in your Side Deck, regardless of neither in your main Deck.

    Magneto:
    We are the future, Charles; not them.

    Player Management: Level 2
    Rules Knowledge - VS System: Level 1
    Rules Knowledge - World of Warcraft: Level 2
    Rules Knowledge - Yu-Gi-Oh!: Level 2
    Tournament Organizer: Level 1
  •  11-18-2007, 3:49 PM 926588 in reply to 924672

    Re: WoW TCG Comprehensive Rules v2.0

    I agree that this is most likely not allowed.  The CR just doesn't seem to be clear about if an individual card must be a legal card to go in your side deck or if the side deck in its entirety must be legal.

    ======================
    Give a man a fire and you'll keep him warm for a day.
    Set a man on fire and you'll keep him warm for the rest of his life.
    It's a dirty job, but someone has to do it.
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