Normal
0
false
false
false
MicrosoftInternetExplorer4
st1\:*{behavior:url(#ieooui) }
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin:0in;
mso-para-margin-bottom:.0001pt;
mso-pagination:widow-orphan;
font-size:10.0pt;
font-family:"Times New Roman";
mso-ansi-language:#0400;
mso-fareast-language:#0400;
mso-bidi-language:#0400;}
2977849:
2983185:Well.. the only thing I'm going to give out is that my
play tests have shown that any team that wants to compete needs to be good in
two out of three things:
- Killing
- Clearing the Hill
- Keeping the Hill
I totally disagree with this analogy. Have you done much testing with
the map? In my testing, it's either 1)Go for the hill or 2)Go for kills.
There's no team that can do the three things you listed above. And any team
doing the killing option will have no problems doing the 'cleaning the hill'
option.
I would say I agree with the first analysis and the second because they are
really one in the same. The first "2 out of 3" option was probably
just to help remind people that no matter what you do you need to be able to clear
that hill so you will be either killing and clearing the hill or clearing the
hill and sitting on it your self. I have seen a few people that had great ways
to get the hill first tick and maybe hold it but no way to get it back after a
break through.
This map begs for low honor teams to take the hill. I think we will see a
number of teams in the under 20 range just because of how quickly you can get
VP from that hill. Since you have to hold the hill I think we will see some
mini walls made up of a warrior, a paladin, and X take the field. On the flip
side though some of the big boys in the Meta
will rip thought these little one teams and they won’t get to keep the hill
very long.
That big ABC’s I see for this map are as follows:
Heroic leap - can get you on the hill first tick,
Breakthrough - can take it back even if the fig on the hill can not be moved or
is ice blocked
Forman’s reinforced helmet - makes you un-moveable
Crusader aura - get your whole team there fast
Ice block – get on the hill and hope he does not have break through or a move
on crit attack
Purge – if the opponent has a mage then melt the ice with
this.
Now the big Meta groups
that will almost definitely make an appearance:
Vaj - queen of killing
you can never count her out because her damage output can just be amazing. The
we will probably see a Vaj, Tidehunter, Blindlight group to keep the honor
under 30 and get that nice “crit: Slitherblade Tidehunter
may teleport the defender adjacent to him and pay 3
to Python Grab it immediately.” Since that can move the un-moveable.
Wall – you can’t kill me but I can kill
you… slowly
Don’t see wall doing to well here. To much
honor for the map and no way to keep the hill. The absence of any way to get
someone off the hill and the very slow killing rate of this team just don’t give
me much confidence in them.
Mort – I’m over, no over here, no no over
here
I have never played versus mort nor ever
played him myself so take this with a grain of salt. From what I see the
teleport ability on this map will only help mort retreat. The hills are just to
danm close to where all the fun is going to be. Jhuroon won’t be much help
against all the warriors and teams are going to stress speed to get the hill
and that might help with tracking this guy down. You still have the ever
present warlock DOT love but with paladins also having some good points on this
map even those might not help too much.
Jana – READY… AIM… FIRE!!!!
Killing with the most dice at its finest.
I don’t know as zoo will well here because of all the high armor that is going
to try and hold that hill but maybe Elanna variant with arcane shot can do
something. I am most interested in the Savin, Jaz group though because of its versatility
but beware the death of Savin since it can roll you.
Alamar – this will hurt you more than it
will hurt me.
Had to mention this after watching the
critshappen.com battle of the boards. This is a team you will have to figure
out what you will do about since it is near the top of the killing category. At
27 – 33 honor this team weighs in very heavy for this map but has so much
killing power they may be able to pull it off. The key to this team is the
hammer of Rag and boy howdy does it just destroy people. All of those little plinking
attacks that warriors have like mortal strike and mocking blow can now be much nastier.
Mocking blow is now a 4 auto damage attack for 2 ticks. 2dmg for the mocking
blow and berserker rage, then 2 more for hammer of rag and berserker rage… plus
the tick up for the attack! Sure he is weak against magic but he has 10 life
and it will take 2-3 attacks to kill 1 of them. That is 6 auto damage for those
of you counting. Plus don’t forget that big hammer now. For the Jana matchups put
a boom stick on the guy on the hill and plink away. The GWE wont die when it
attacks the guy on the hill so you can just hold that ground for a bit since he
can’t be ticked up or moved on top of every thing else.
Well that is what I am testing against. I
have not yet watched the critshappen.com battle of the boards II yet so that
may change my mind on the Wall team but I don’t know. Hope this helps with
people testing and maybe comes up with a nice discussion or 2. I will be going
down to Tanaris in San Diego
so we will see what happens and maybe I can see some of you there.
Disclaimer: This post may contain information that is based on opinion, speculation, or insane rantings. If you are an overly sensitive person, have no sense of humor, or have any religious beliefs of any kind you are hereby encouraged to stop reading now.