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Justice Blindburn Turn 5 Strikeout Deck

Last post 07-04-2009, 7:35 PM by YomiLayer3. 27 replies.
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  •  06-23-2009, 1:16 AM 1779961

    Justice Blindburn Turn 5 Strikeout Deck

    Basically, the decks hope is to set up this (ideal) scenario:


    Turn 1: Brutal Gladiator's Greatsword played using Preparation, and a 1-cost Armor
    Turn 2: 1 or 2-cost Armor (Ideally, either this turn or next turn is Bonefist gauntlets, to make sure that the strike is still free on turn 5 even if an armor is destroyed for whatever reason, i.e. tatulla, or to smoothe out a scenario where only two armors are in the opening hand + draws)
    Turn 3: 1, 2, or 3 cost armor; If bonefist gauntlets in play, swing into their hero or a protector
    Turn 4: Play Resolute Aura, swing for free (for 8 damage) into their hero or a protector, or anything that might interfere with swings next turn
    Turn 5: Attack their hero, if they let you through play instant speed Avenging Wrath and hit them for 16, then play Rak Skyfury and do it again.

    Obviously this won't always happen. Even with the ideal hand, this scenario provides for the elimination of no more than two protectors before turn 5, and can be gimped by cards such as Hammer of Justice, Thud, and Cyclone, not to mention the weapon being destroyed or not drawn. So, there do need to be additional aspects to the deck to provide a larger-scale game plan and overall consistency. Here's what I was thinking:

    Quests: 14
    4x Bane of the Illidari
    3x A Warm Welcome
    4x Solanian's Belongings
    3x A Final Blow

    Equipment: 23
    3x Girdle of the Endless Pit
    2x Doomplate Chestguard (The only other 1-cost armor I could find, please, suggest another if there is any)
    3x Bonefist Gauntlets
    3x Amani Mask of Death (It's 1 armor and it prevents dense protector walls from forming if they happened to draw a hand of, say, three xanatas and two defender nagalaas)
    2x Boots of the Resilient
    2x Herod's Shoulder
    4x Brutal Gladiator's Greatsword
    2x Twinblade of the Pheonix
    2x Jin'rokh

    Abilities: 20
    3x Crusader Strike
    3x Holy Strike
    4x Resolute Aura
    3x Glimmer of Hope
    3x Lay on hands
    4x Avenging Wrath

    Allies: 4
    4x Rak Skyfury


    Thoughts? Improvements? Contributions whatever you name it halp meh





  •  06-23-2009, 2:14 AM 1779972 in reply to 1779961

    Re: Justice Blindburn Turn 5 Strikeout Deck

    Haha love the idea.
    Maybe a location: Arathi Basin or Silvermoon.

    Props to darknesspwns for the sig

    Regular events at Arcade Games Adelaide - PM me
  •  06-23-2009, 3:12 AM 1779978 in reply to 1779961

    Re: Justice Blindburn Turn 5 Strikeout Deck

    2067168:

    Quests: 14
    4x Bane of the Illidari
    3x A Warm Welcome
    4x Solanian's Belongings
    3x A Final Blow

    Equipment: 23
    3x Girdle of the Endless Pit
    2x Doomplate Chestguard (The only other 1-cost armor I could find, please, suggest another if there is any)
    3x Bonefist Gauntlets
    3x Amani Mask of Death (It's 1 armor and it prevents dense protector walls from forming if they happened to draw a hand of, say, three xanatas and two defender nagalaas)
    2x Boots of the Resilient
    2x Herod's Shoulder
    4x Brutal Gladiator's Greatsword
    2x Twinblade of the Pheonix
    2x Jin'rokh

    Abilities: 19
    3x Crusader Strike
    3x Holy Strike
    4x Resolute Aura
    3x Glimmer of Hope
    3x Lay on hands
    3x Wrath of Turalyon

    Allies: 4
    4x Rak Skyfury

    First, where´s Avenging Wrath? =)

    I have a similar idea of this deck, but using Seal of Redemption also

    Other armor can be Black Felsteel Bracers, Borak´s Belt of Bravery, or Tankatonic Goggles


    If you dont understand what I write, dont worry; Its me, no your sight xD
  •  06-23-2009, 3:42 AM 1779981 in reply to 1779978

    Re: Justice Blindburn Turn 5 Strikeout Deck

    I agree with Arhiel, there are much better armour this deck could run. You don't have to run janky armour just for the sake of it. BFSB and Tankatronics are awesome in their own right, and just happen to be armour.

    Props to darknesspwns for the sig

    Regular events at Arcade Games Adelaide - PM me
  •  06-23-2009, 4:03 AM 1779989 in reply to 1779981

    Re: Justice Blindburn Turn 5 Strikeout Deck

    You could also use Bracers of the Green Fortress.
    I like gum.
  •  06-23-2009, 7:07 AM 1780040 in reply to 1779989

    Re: Justice Blindburn Turn 5 Strikeout Deck

    Wow at last a SOLO pally deck! I want to try this deck right away after FoH is released!
  •  06-23-2009, 9:49 AM 1780144 in reply to 1779978

    Re: Justice Blindburn Turn 5 Strikeout Deck

    1509609:

    2067168:

    Quests: 14
    4x Bane of the Illidari
    3x A Warm Welcome
    4x Solanian's Belongings
    3x A Final Blow

    Equipment: 23
    3x Girdle of the Endless Pit
    2x Doomplate Chestguard (The only other 1-cost armor I could find, please, suggest another if there is any)
    3x Bonefist Gauntlets
    3x Amani Mask of Death (It's 1 armor and it prevents dense protector walls from forming if they happened to draw a hand of, say, three xanatas and two defender nagalaas)
    2x Boots of the Resilient
    2x Herod's Shoulder
    4x Brutal Gladiator's Greatsword
    2x Twinblade of the Pheonix
    2x Jin'rokh

    Abilities: 19
    3x Crusader Strike
    3x Holy Strike
    4x Resolute Aura
    3x Glimmer of Hope
    3x Lay on hands
    3x Wrath of Turalyon

    Allies: 4
    4x Rak Skyfury

    First, where´s Avenging Wrath? =)

    I have a similar idea of this deck, but using Seal of Redemption also

    Other armor can be Black Felsteel Bracers, Borak´s Belt of Bravery, or Tankatonic Goggles



    LOL I knew there was extra space for some reason! Thats why the Wrath of Turalyons were put in, I was like "hmmmm I have free space. . ..weird".


    Fixed.

    Also, while you are right about the Black Felsteel Bracers / Bracers of the Green Fortress / Tankatronic Goggles, adding the necessary quantities of each would no less than quadruple the current cost of the deck. Sadface.

    I am on a budget, so while those would be welcome additions for those of you who have those on hand (and I encourage you to playtest this with them), I can't afford it. Thanks for the ideas though.

  •  06-23-2009, 5:40 PM 1780467 in reply to 1780144

    Re: Justice Blindburn Turn 5 Strikeout Deck

    Pesky crafted cards! Why do they have to be so good?

    Props to darknesspwns for the sig

    Regular events at Arcade Games Adelaide - PM me
  •  06-23-2009, 7:14 PM 1780522 in reply to 1780467

    Re: Justice Blindburn Turn 5 Strikeout Deck

    1381330:
    Pesky crafted cards! Why do they have to be so good?


    Despite the inherent sarcasm, I kind of agree as well; would it be such a crime to print a few bomb uncommon armors instead of hiding them in the crafting redemption forms?

  •  06-24-2009, 2:28 AM 1780690 in reply to 1780522

    Re: Justice Blindburn Turn 5 Strikeout Deck

    Other thing you can do is Rak + Ring fo the Shadow Deeps + Finkle to attack one time more with +2Atk
    If you dont understand what I write, dont worry; Its me, no your sight xD
  •  06-24-2009, 7:19 AM 1780760 in reply to 1780690

    Re: Justice Blindburn Turn 5 Strikeout Deck

    Slightly different take on your deck idea. While it looks like the strike-out potential of the deck is pretty nice, it seemed like it might be worth considering an alternate threat that's less combo-esque. To that end I've thrown together a skeleton of the deck out of Alliance to take advantage of Steelsmith Joseph Carrol. It makes the deck a bit more of a "Tankman" deck as well, for good or ill.

    There also seemed like there would be a fair amount of redundant equipment stuck in your hand from time to time, so I wanted to incorporate a few things that could take advantage of otherwise dead cards to either replace them (Brokentoe and the Backpack) or use them in other ways (Buckler).

    Alliance Eng Palis:
    Zophos, Goldensword, Bronson or Goodchilde

    Quests: 12
    3 Arathi - Location
    4 Brokentoe
    2 Finkle
    3 A Final Blow

    Equipment:
    Armor 19
    2 Girdle of the Endless Pit (Belt)
    2 Doomplate Chest (Chest)
    2 Goggles (head)
    2 Doomplate Shoulders (shoulders)
    3 Black Felsteel (Wrist)
    3 Bonefist Gauntlets (Hands)
    3 Spellbreaker's Buckler
    2 Ony Hide Backpack

    Weapons 11
    4 Brutal Gladiator's Greatsword
    4 Blackout Truncheon
    3 Netherbane

    Abilities: 14
    3 Holy Strike
    4 Resolute Aura
    4 Seal of Rit
    3 HoJ

    Allies: 4
    4 Joey C

    SB
    3 Twinblade
    3 Blessing of Salv
    1 HoJ
    3 Sacred Purification


    A few comments on some specific changes:

    Doomplate Shoulders vs Herods - increased weapon count and slightly improved card draw makes the search function less essential. Decreased cost and chance to protect other equipment make these worth trying I think

    Goggles - Strait up fantastic. If you can run them you do - end of story.

    Black Felsteel Bracers - enables the deck to come out swinging harder and faster sooner with smaller weapons.

    Spell Breaker's Buckler - Admittedly an odd choice with the Greatsword, but if you don't start with it on T1 this thing is a godsend. Going to have to do some testing to see if it really works well here, but I think its worth a try.

    Weapons - I shifted a bit away from slower weapons and ones that relied on Resolute Aura to be usable (Jin'rokh) in favor of quicker weapons that can take better advantage of Seal of Righteousness and the Bonefists. The secondary effects of both the Blackout and Netherbane are also extremely relevant in some matchups.

    Abilities - I would really like to believe Crusader Strike is good, but it just isn't, and it can't even come close if you aren't also generating some impressive tempo and card advantage off of seal recursion. In short, it just doesn't make the cut for me, even here. Without Rak Avenging Wrath becomes a bit less relevant, and the Buckler diminishes the need for Glimmer of Hope. HoJ helps deal with annoying protectors and the cantrip effect is nothing to complain about.


    In this basic form the deck is still unspecced. I could see arguments being made for most any spec here - Avenger's Shield, Holy Shock and even Crusade (and crusader strike as the OP proposed) could have some utility here, as well as a number of other spec cards. What do y'all think on that front?

    One thing I keep coming back to is what this deck does about Band of the Inevitable, Set Ablaze and Bringer. I wonder if the core of the deck would be too diluted by trying to force in answers there or not? Without Wreck the deck may just have to accept the problems this stuff brings and just find space for the twinblades Main if it expects them to be a big part of the meta...

    I'm also completely at a loss for how any incarnation of this deck deals with Varanis?
  •  06-24-2009, 10:48 AM 1780859 in reply to 1780760

    Re: Justice Blindburn Turn 5 Strikeout Deck

    1241376:
    Slightly different take on your deck idea. While it looks like the strike-out potential of the deck is pretty nice, it seemed like it might be worth considering an alternate threat that's less combo-esque. To that end I've thrown together a skeleton of the deck out of Alliance to take advantage of Steelsmith Joseph Carrol. It makes the deck a bit more of a "Tankman" deck as well, for good or ill. There also seemed like there would be a fair amount of redundant equipment stuck in your hand from time to time, so I wanted to incorporate a few things that could take advantage of otherwise dead cards to either replace them (Brokentoe and the Backpack) or use them in other ways (Buckler). Alliance Eng Palis: Zophos, Goldensword, Bronson or Goodchilde Quests: 12 3 Arathi - Location 4 Brokentoe 2 Finkle 3 A Final Blow Equipment: Armor 19 2 Girdle of the Endless Pit (Belt) 2 Doomplate Chest (Chest) 2 Goggles (head) 2 Doomplate Shoulders (shoulders) 3 Black Felsteel (Wrist) 3 Bonefist Gauntlets (Hands) 3 Spellbreaker's Buckler 2 Ony Hide Backpack Weapons 11 4 Brutal Gladiator's Greatsword 4 Blackout Truncheon 3 Netherbane Abilities: 14 3 Holy Strike 4 Resolute Aura 4 Seal of Rit 3 HoJ Allies: 4 4 Joey C SB 3 Twinblade 3 Blessing of Salv 1 HoJ 3 Sacred Purification A few comments on some specific changes: Doomplate Shoulders vs Herods - increased weapon count and slightly improved card draw makes the search function less essential. Decreased cost and chance to protect other equipment make these worth trying I think Goggles - Strait up fantastic. If you can run them you do - end of story. Black Felsteel Bracers - enables the deck to come out swinging harder and faster sooner with smaller weapons. Spell Breaker's Buckler - Admittedly an odd choice with the Greatsword, but if you don't start with it on T1 this thing is a godsend. Going to have to do some testing to see if it really works well here, but I think its worth a try. Weapons - I shifted a bit away from slower weapons and ones that relied on Resolute Aura to be usable (Jin'rokh) in favor of quicker weapons that can take better advantage of Seal of Righteousness and the Bonefists. The secondary effects of both the Blackout and Netherbane are also extremely relevant in some matchups. Abilities - I would really like to believe Crusader Strike is good, but it just isn't, and it can't even come close if you aren't also generating some impressive tempo and card advantage off of seal recursion. In short, it just doesn't make the cut for me, even here. Without Rak Avenging Wrath becomes a bit less relevant, and the Buckler diminishes the need for Glimmer of Hope. HoJ helps deal with annoying protectors and the cantrip effect is nothing to complain about. In this basic form the deck is still unspecced. I could see arguments being made for most any spec here - Avenger's Shield, Holy Shock and even Crusade (and crusader strike as the OP proposed) could have some utility here, as well as a number of other spec cards. What do y'all think on that front? One thing I keep coming back to is what this deck does about Band of the Inevitable, Set Ablaze and Bringer. I wonder if the core of the deck would be too diluted by trying to force in answers there or not? Without Wreck the deck may just have to accept the problems this stuff brings and just find space for the twinblades Main if it expects them to be a big part of the meta... I'm also completely at a loss for how any incarnation of this deck deals with Varanis?


    Sometimes, I think a deck just has to accept a lousy matchup for the sake of not failing against other matchups.

  •  06-27-2009, 6:33 PM 1782922 in reply to 1779961

    Re: Justice Blindburn Turn 5 Strikeout Deck

    One more bump for any more suggestions or comments. I'll be ordering the necessary cards soon if all goes well.

  •  06-28-2009, 6:38 PM 1783668 in reply to 1782922

    Re: Justice Blindburn Turn 5 Strikeout Deck

    Lay on Hands seems out of place. I am not sure what it is doing there since you are trying to beat them quickly it seems. Maybe use holy light or the new 4 costs 8 heal that draws you a card if you really need heal spells. Otherwise I would look for something that causes more pressure on the opponent.
    I'll make it to the moon if I have to crawl.
    -Red Hot Chili Peppers

    Level 80 Tauren Warrior Bloodboil-Server Akama
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  •  06-28-2009, 10:28 PM 1783801 in reply to 1783668

    Re: Justice Blindburn Turn 5 Strikeout Deck

    2230696:
    Lay on Hands seems out of place. I am not sure what it is doing there since you are trying to beat them quickly it seems. Maybe use holy light or the new 4 costs 8 heal that draws you a card if you really need heal spells. Otherwise I would look for something that causes more pressure on the opponent.


    I think that i'd be better off using something that adds more consistency to the deck in that slot, I agree.

    What would you recommend?

    It'd have to be another way to strikeout, another way to ensure I get resolute aura/keep resolute aura, or another game plan.

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