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The Gladiators - Hello GG

Last post 06-22-2009, 9:24 PM by nylian. 17 replies.
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  •  06-21-2009, 8:55 AM 1778918

    The Gladiators - Hello GG

    The Gladiators - Hello GG by Bryan Lyons

    Versatility is not in this deck's repertoire. Any jack of all trades need not apply.

    80 Horde Priest - Tichondrius
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  •  06-21-2009, 10:44 AM 1778954 in reply to 1778918

    Re: The Gladiators - Hello GG

    well ya but the thing is i never joined a tourament to battle other people i am trying to gather allience and horde cards make them both a 60 card deck.
  •  06-21-2009, 3:14 PM 1779057 in reply to 1778954

    Re: The Gladiators - Hello GG

    brand new creation ???? LOL i posted this deck on several forums shortly after the witchdoctor koo'zar was released Oo
  •  06-21-2009, 3:35 PM 1779061 in reply to 1779057

    Re: The Gladiators - Hello GG

    i enjoyed playing this deck in my qualifer at seattle.  its not only fast and furious, but its also fun to play.  out of our 14 people it was myself and one other playing koo'zar.  both decks were very identical with a few differences.

    i made a few changes from the featured deck list that in my opinion made a larger difference of giving the deck more versatility and not upsetting the speed.

    i replaced dispel magic and put in disperse magic simply because i liked the idea of letting it sit and intimidating my opponent.  not only that but once its out i dont have to pay 1 to actually use it. 

    i also traded kagella shadowmark for bhenn checks-the-sky.  i saw kagella as a win more card and decided to use bhenn to gain tempo on opposing aggro decks.  this change did make a difference and worked well VS other aggro decks.

    i also liked the use of Fade in the Side Deck.  when running so many allies i figured i would try it out and see how it goes.  sadly i was never able to draw it in the qualifer when i did side it in, but in testing i did like how it worked.
  •  06-21-2009, 6:10 PM 1779125 in reply to 1779061

    Re: The Gladiators - Hello GG

     I used pretty efficiently Nea Sunmark in this deck. OK, I didn't play 20 drop 1 allies, but at least I could survivre after a finishing shout, wastewalker combo or defiance. I didn't play sw:death and found this was the only way to win against pimprink (yeah, someone tryed it once just for fun and got everyone by surprise, all oggrimar deck were praying not to be pared with him). Like it is said in the article, it's power doesn't reside in it's versatility, but I tried to make it a bit more control without giving up the rush side. I play ring of blood + mindflip to give tokens or skumm baggot and get back a water elemental, weldon barov or doshura.
  •  06-21-2009, 7:00 PM 1779143 in reply to 1779125

    Re: The Gladiators - Hello GG

    I was the other Seattle player playing this deck (took it to a 1st place finish at our most recent continental qualifier) but I made a few notable changes from the original list that I feel make the deck a tiny bit less fragile. I'll post the list in the short report I'll write up as soon as I have the rest of the top-8.

    One thing to note: As Fleckenstein pointed out, this deck picks up its cards to Black Ice (and also to Aegis of the Vindicator in game 1).
  •  06-21-2009, 8:16 PM 1779179 in reply to 1779143

    Re: The Gladiators - Hello GG

    1st/2nd mind you but everything else is entirely accurate.
  •  06-22-2009, 11:30 AM 1779529 in reply to 1779179

    Re: The Gladiators - Hello GG

    What I dont get is why into the maw of madness wasnt added to this deck.

    Just destroy it even if its tapped....your resources are -1 which u need and u draw a card for free.


    Indiana Traitor...and damn proud of it!
  •  06-22-2009, 1:05 PM 1779623 in reply to 1779529

    Re: The Gladiators - Hello GG

    I think inspiring falling to corruption and doing it for free with marksman is pretty decent too.
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  •  06-22-2009, 2:26 PM 1779684 in reply to 1779623

    Re: The Gladiators - Hello GG

    Falling to Corruption on your opponents turn is an awful play 99% of the time.
  •  06-22-2009, 4:21 PM 1779747 in reply to 1779684

    Re: The Gladiators - Hello GG

    o.O

    I guess it would depend on the situation, but I wouldn't say 99% =P

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  •  06-22-2009, 4:36 PM 1779753 in reply to 1779747

    Re: The Gladiators - Hello GG

    1916526:
    o.O

    I guess it would depend on the situation, but I wouldn't say 99% =P


    Unless you are digging for an instant that you need to play immediately or you're getting a really good trade for No'jin, it's terrible.

    You want to have the resources ready up and spent again if at all possible.

    IYPCSTSOYMRT
  •  06-22-2009, 7:40 PM 1779840 in reply to 1779747

    Re: The Gladiators - Hello GG

    1916526:
    o.O

    I guess it would depend on the situation, but I wouldn't say 99% =P

    It's probably closer to 100% actually... if you're doing this, odds are it's a desperate attempt to avoid losing the game.

  •  06-22-2009, 9:02 PM 1779889 in reply to 1779840

    Re: The Gladiators - Hello GG

    Ahh the debate that shouldn't be a debate continues...


    My entire collection for sale.
  •  06-22-2009, 9:02 PM 1779890 in reply to 1779840

    Re: The Gladiators - Hello GG

    Enlighten me then, I guess.

    I'm picturing several situations where it'd be okay to do this.

    You have 5 resources, your only quest is a falling to corruption. all exhausted from last turn, and a glous in play.  You have 1 card in hand and it's an anguish.

    You say go, ready your corruption, wait for them to finish their turn, using anguish if necessary and at the end of the turn you do corruption.

    Not bad really


    You have two no'jins and a glous in play, 4 used resources and 2 cards in hand, a shadowfiend and a broan.  You have falling to corruption out, and you're on the play.  You wait until they pass their turn and you do falling to corruption.  The following turn you place a resource and come in for 17 and the win.

    Seems pretty good to me.

    And of course there are examples when you wouldn't want to do it either.

    Destroying ready resources for falling just becaues it got inspired?  No, that's stupid.
    Doing it on turn 2 just because it got inspired on their turn? That's dumb too.
    Doing it when you have a full grip of cards that you need the resources in order to play? - That's the one you guys seem to be stuck on.

    Are there occasions when it's bad to do it on their turn?
    Sure
    Are there occasions when it's great to do it on their turn?
    Sure

    The comment was in regards to having falling to corruption instead of maw of madness.  Inspiring maw of madness doesn't make full use of glous - that was my point.

    Am I missing something?  Let me know if I am!

    And lol @ Kysuke.  He's proud of his debate, which by the way had nothing to do with glous xD

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