Hello World,
An update to the comprehensive rules has been
posted, you can download them
here.
Your feedback is most welcome in this thread.
Thanks to everyone who contributed!
Ed.
--- Log of major changes between v1.04 and v1.05
105.2 Crit abilities are triggered abilities (704.2) associated with
an attack or heal ability. They can be identified by “[Crit]:”, and
trigger off a crit result being rolled for that ability.
301.2a A buff/debuff is allied with the party of the character that played it as it's attached, but is otherwise independent from that character.
501.3c Some effects let a player “immediately play” an action or instant. Doing so doesn’t affect his usual option to play one for the turn.
--- Log of major changes between v1.03 and v1.04
300.2 A character can't have an ABC with a non-matching text
description, non-matching class icon, or slots in excess of that slot's
maximum.
302 Rules for equipment.
304.4 Totems can be damaged by triggered abilities that affect an
"attacker" if that totem was attacking, and a "defender" if that totem
was defending.
600.2 If "enemies can't attack X", they can't propose X as a defender,
X can't become a proposed defender or defender, and
their attacks can't be redirect to X.
601.1c If a crit ability creates an ongoing effect, it resolves and is applied immediately.
700.3 Abilites are either active, or inactive.
702.3 Rules for channel abilities.
704.2d/3b Triggered abilities and ongoing effects from multiple
equipment with the same name can't affect the same character at the
same time.
--- Log of major changes between v1.02 and v1.03
102.2 Simultaneous victory updated.
304.2 The cost of a pet is 0.
405.4 Range 4 LOS exception clarified.
709.6 Replacement effects and damage that would be dealt.
--- Log of major changes between v1.01 and v1.02
100.1a "Legendary" is not an ability.
301.2f
Buffs/debuffs can be attached to a totem, but is removed immediately
after the ability that attached it has finished resolving.
303.3 Totems can only be damaged by abilities that target them, or attacks that have been redirected to them.
404.5 An effect that switches two allies, simultaneously teleports each into the other's space.
405.2b Some abilities have no range. Unless otherwise specified, a character can only use such an ability on itself.
702.1 An action is a non-instant payment ability with a printed tick cost of 1 or greater.
704.2 Triggered abilities apply whether or not its source is in play, unless it can trigger only if its source is in play.
704.2c/3b
Triggered abilities and ongoing effects from multiple totems with the
same name can't affect the same character at the same time.
705.3 Resolving abilities that launch another ability follows the applicable rules for playing abilities.
Glossary
Edwin T.