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So there have been some questions and speculations about exactly how the new Arena Grand Melee cards will work. Well, wonder no more, as I present the rules for Arena Grand Melee (only slightly redacted).
Make sense? Basically, during each player's turn, after he draws a card, he flips over the top card of the AGM deck before doing anything else in his turn. That card will either be an ongoing effect, which destroys any other previous ongoing AGM effect in play, or it will be a one-time effect, which will resolve before a player continues his turn. That's it!
We have already shown you a few examples of what the Arena can do, but here are a couple more to whet your appetite:

No need to dress up for the Arena, it's more of a casual environment, after all.
 Brings the idea of family game night to a whole new level!
What's
that? You want to know what's up with the new heroes and Preparation
cards? Well, you'll have to check back next week for that. Sorry, I
can't reveal all the secrets quite yet. Stay tuned, and look for Arena
Grand Melee to hit store shelves May 19th.
- The Wolf
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