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Game Play Questions |
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| Q: |
How many cards do you start off with in your hand? Is there a maximum hand size? |
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| A: |
You start the game with four cards, and you draw two cards each turn. This means that on the first turn, before you play a card, you'll
have six cards in your hand. There is no maximum hand size. |
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| Q: |
Can one character attack more than one character with a single attack? Maybe if they're backing each other up or something... |
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| A: |
Not quite the way you’re saying. Usually one character attacks another. However, team attacks allow you to attack one opposing character
with many of your characters--see the article posted at for more info. Also, there are ways to ready characters after they've
attacked, which would allow them to make multiple attacks in a single turn. |
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| Q: |
Can some characters lose equipment that they initially come equipped with? For example, can Juggernaut lose his helmet mid-battle, rendering
him weaker to certain attacks? |
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| A: |
There are cards that KO equipment mid-battle, as you say. While the situation you cite above doesn't happen quite like you've described it,
similar instances can occur in an abstract sense. For example, there is a card called Backfire that gives a character -1DEF and destroys any equipment on that character.
So if the character is not technically equipped with an equipment card, the assumption story-wise would be that Juggernaut lost his helmet or one of Green Goblin's pumpkin bombs
exploded right as he was tossing it. |
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| Q: |
Will there be characters with psionic attacks or other types of attacks? Can objects be thrown by strong characters? |
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| A: |
Each character has a standard attack value, or ATK, which represents his or her offensive capabilities regardless of the attack method
(flame bolts, claws, a good old sock in the jaw, and so on). However, most characters have powers that a player might use instead of having them make normal attacks.
For example, Professor X has a high normal attack value, representing his vast psionic abilities, but he can also activate to force an opponent to discard a card from his
or her hand.
While a character has unique game text, there are some common links between characters with similar powers. A mind controller might be good at forcing opponents to discard,
a seer might help you look ahead into your deck, an energy blaster might be good at striking down opposing characters without fear of retaliation, and a web-slinger (or
perhaps a character with prehensile hair) might be good at slowing down opposing attacks. As for strong characters throwing objects, it doesn't happen directly through
the game rules, but some plot twists or character powers represent this happening in the game. And there may be a certain orange, rocky hero who thinks the best use for
heavy equipment is to chuck it at an enemy. |
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| Q: |
Will you always gain 1 resource point per battle, or will there be ways to speed that up? |
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| A: |
During your build phase, you will get to place one card from your hand into your resource row as a resource. Then, you get 1 point for each
resource you have, which you can spend on characters and equipment. So typically, you’ll have 1 point to spend on the first turn, 2 on the second, and so on. However, there
are ways to change it up. Some cards require you to give up resources, and some let you generate extra resource points. |
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| Q: |
How are plot twist points limited? Is it the same as recruitment points? Is there a different point system for that? |
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| A: |
Plot twists and locations work differently from characters and equipment. In the above answer, I mentioned that you get to put one card into play
face down each turn as a resource. If the card is a character or equipment, it will probably just sit there the whole game face down, doing nothing. However, if you put a
plot twist or location face down as a resource, you’ll be able to flip it over during the game to get a cool effect.
Plot twists and locations have threshold costs. This means you can play the plot twist or flip the location over for free as long as you have the required number of resources.
For example, Cerebro has a threshold cost of 2, which means you can flip it over and start using it as soon as you have two resources (including Cerebro itself). |
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| Q: |
Is there a limited number of heroes that you can have on the field? |
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| A: |
No limits! Although your opponents will probably try to keep your numbers down. |
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| Q: |
If a player doesn't have any characters on the field, how is damage done to him or her measured? Does it come directly off of his or her endurance? |
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| A: |
There has been a lot of talk on the forums about "damage bleed." In Marvel, when a bigger character attacks a smaller character, often there
is "breakthrough." If an attacker's ATK is greater than a defender's DEF, in addition to the defender getting stunned, its controlling player will lose endurance equal to the difference
in the ATK and DEF values. Also, if a player has no characters or all of his or her characters are stunned, that player can be attacked directly. Just subtract the attacker's ATK from the
player's endurance. |
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| Q: |
Also, this is speculation, but I'm guessing that you can't have multiple cards of the same character in play at one time. I think it's ridiculous to have
three Destinys or Black Panthers on a team, the only exception being in a booster draft or sealed deck, where you need any advantage you can get. |
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| A: |
Yep. We think it's ridiculous too. Whether it's Constructed, Sealed Pack, or Draft, each player can have a given character in play.
However, when a single player recruits a second copy of the same character, the original one goes away. It doesn't matter if the second copy is exactly the same or a different version.
For example, if I have a Wolverine (Logan version) in play and I recruit a Wolverine (Berserker Rage version), I would have to place the Logan version into my KO'd pile. Of course, someday
there may be a way around this... |
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| Q: |
Are there going to be team "leaders?" Will bonuses be even greater if the leader is in play? |
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| A: |
There are characters that enhance the abilities of teammates. For example, one version of Cyclops gives an ATK and DEF bonus to X-Men you control while they're team attacking. |
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| Q: |
Will killing the opponent be the only way to win the game? Or will there be side missions or some other style of win? |
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| A: |
For starters, you don't actually kill your opponents--players get "knocked out" of the game. As for alternate victory conditions, let's just say that there's usually more than
one way to solve a problem. |
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| Q: |
Is it an automatic loss if you run out of cards? |
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| A: |
No. If you can no longer draw cards, just ignore the effect that would make you draw them. |
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