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<?xml-stylesheet type="text/xsl" href="http://entertainment.upperdeck.com/COMMUNITY/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Huntik Rules</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/506/ShowForum.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Build: 60217.2664)</generator><item><title>Welcome to the Huntik judge forum!</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1616703.aspx</link><pubDate>Thu, 15 Jan 2009 00:21:39 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1616703</guid><dc:creator>731819</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1616703.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1616703</wfw:commentRss><description>Welcome to the&amp;nbsp;Huntik judge&amp;nbsp;forums!&lt;BR&gt;&lt;I&gt;(Moderators:&amp;nbsp;TBD)&lt;/I&gt;&lt;BR&gt;&lt;BR&gt;* This forum is for judges to discuss&amp;nbsp;Huntik rules questions.&lt;BR&gt;&lt;BR&gt;* You have to have a minimum of "Huntik Rules 1" to post here.&lt;BR&gt;&lt;BR&gt;* Always search before starting a new topic. This includes via the 'Search' feature on the top right of the forums page, as well as all relevant judge resources.&lt;BR&gt;&lt;BR&gt;* Please do post:&lt;BR&gt;-&amp;nbsp;Huntik Rules&amp;nbsp;related questions and discussions&lt;BR&gt;- Articles that you think other judges would find useful&lt;BR&gt;&lt;BR&gt;* Please do not ask questions, or post about:&lt;BR&gt;- Actual judge and/or player names, if it is an incident at a specific event&lt;BR&gt;- Ongoing DQ investigations&lt;BR&gt;&lt;BR&gt;These guidelines may change as this forum evolves.&lt;BR&gt;&lt;BR&gt;Whilst these forums are run 'unmoderated', the moderators will actively monitor them. Moderators will edit and/or delete posts as necessary - you will be sent a PM should this occur. We feel this is a better approach than running these forums 'moderated', where each and every post must be approved by a moderator instead.&lt;BR&gt;</description></item><item><title>&amp;quot;Race to Atlantis&amp;quot; Additonal Major   </title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1851301.aspx</link><pubDate>Sun, 01 Nov 2009 11:35:22 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1851301</guid><dc:creator>1823996</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1851301.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1851301</wfw:commentRss><description>&lt;P&gt;Does this modifier trigger once per round?&lt;/P&gt;
&lt;P&gt;You have your 1 Major per round, then if you meet the mission requirment you get&amp;nbsp;an ADDITIONAL Major&lt;/P&gt;
&lt;P&gt;so once you have played 2 Majors in the round is that the limit?&lt;/P&gt;
&lt;P&gt;Or&lt;/P&gt;
&lt;P&gt;Does the additional stack on?&lt;/P&gt;
&lt;P&gt;Im thinking the first?&lt;BR&gt;As efects like :&lt;BR&gt;&lt;BR&gt;LeBlanche&lt;BR&gt;SAS_064, Prim and Proper&lt;BR&gt;Good, Minor Hero, Seeker&lt;BR&gt;Attack 2, Defense 2&lt;BR&gt;Bring the Cavalry — If you play me from your hand in round 3 or later, you may play an extra major hero this round.&lt;BR&gt;&lt;BR&gt;have the modifier built in to them, not sure on the post that had 3 LeBlanches being played {not sure if its the same thing EXTRA and ADDITONAL}&lt;/P&gt;
&lt;P align=left&gt;&amp;nbsp;&lt;/P&gt;</description></item><item><title>Put and Play Question</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1850916.aspx</link><pubDate>Sat, 31 Oct 2009 00:38:54 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1850916</guid><dc:creator>1223749</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1850916.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1850916</wfw:commentRss><description>Just need to check that Put and Play are different.&lt;br /&gt;&lt;br /&gt;Play (Verb, 404): A play is to put a hero from your hand into play, use an action or amulet card from your hand, or to use a card’s power. A player can play a non-combat action card when it is his or her turn. &lt;br /&gt;&lt;br /&gt;Put (403.5): A hero or feature can be put into a zone. It can be put into a zone from a different zone or a different area. A hero put from one zone into another is not moved.&lt;br /&gt;&lt;br /&gt;The reason i'm asking this is because the new Suit - Ms. Moon, Double Agent states that it can't be played in round 1 and i want to know if it is possible to use send backup to put it into a zone with a friendly suit during round 1 as it is put into a zone rather than being played.</description></item><item><title>Foundation games November mission</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1849743.aspx</link><pubDate>Wed, 28 Oct 2009 12:25:58 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1849743</guid><dc:creator>1740573</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1849743.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1849743</wfw:commentRss><description>&lt;P&gt;Hello All&lt;/P&gt;
&lt;P&gt;Probably not quite the right place to post this, but what is the November mission for foundation games? There are only two missions left from the new set, so it is either that Lancelot thing or the race to Atlantis. Just want to know so I can advertise it. &lt;/P&gt;
&lt;P&gt;Thanks&lt;/P&gt;
&lt;P&gt;Jack&lt;/P&gt;</description></item><item><title>UFFIZI {OAL_049}'s Ready ability</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1846256.aspx</link><pubDate>Tue, 20 Oct 2009 05:43:56 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1846256</guid><dc:creator>1823996</dc:creator><slash:comments>3</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1846256.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1846256</wfw:commentRss><description>&lt;P&gt;UFFIZI&lt;BR&gt;3 / 2 Good Minor&lt;BR&gt;Forceful and Team Response: When an enemy hero readies, you can ready a friendly hero&lt;BR&gt;&lt;BR&gt;does this effect trigger at the start of a new round when everything unstuns and readies?&lt;BR&gt;i.e. would allow you to ready Hero's effected by the zone the Pendulum is in?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P align=left&gt;Air Drop&lt;BR&gt;LGS_075&lt;BR&gt;Evil, Free Action&lt;BR&gt;Ready up to 2 target minor heroes. &amp;lt;p&amp;gt; Go again.&lt;BR&gt;&lt;BR&gt;Uffizi's effect is when An enemy hero readies, so if they played Air Drop would Uffizi allow 2 readies?&lt;/P&gt;</description></item><item><title>Simultaneous triggered powers // Shauna vs. Shauna</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1846008.aspx</link><pubDate>Mon, 19 Oct 2009 19:39:36 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1846008</guid><dc:creator>1750316</dc:creator><slash:comments>5</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1846008.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1846008</wfw:commentRss><description>At the start of a round, a player controls 2 "Shauna and Wind" and no other heroes.&lt;br&gt;&lt;br&gt;Would he have to eliminate both of them?&lt;br&gt;I assume he would because their powers trigger simultaneously and eliminating one for the other won't make its power un-trigger, but I'd like to be sure.&lt;br&gt;</description></item><item><title>0 DEF</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1846010.aspx</link><pubDate>Mon, 19 Oct 2009 19:42:34 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1846010</guid><dc:creator>1750316</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1846010.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1846010</wfw:commentRss><description>What happens if a hero has 0 DEF?&lt;br&gt;&lt;br&gt;Assuming the answer is "nothing":&lt;br&gt;What happens if a hero with 0 DEF is in a combat? Will he automatically be KO'd through combat (because attacks were aimed at him equal to his DEF) or will his DEF be treated as 1 for combat conclusion?&lt;br&gt;&lt;br&gt;Example of a hero with 0 DEF (Just to make sure no one says there is no such thing ;)): Bulreguard, targeted with Switchsoul.&lt;br&gt;</description></item><item><title>&amp;quot;[cardname]&amp;quot; vs. &amp;quot;a [cardname]&amp;quot;</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1846015.aspx</link><pubDate>Mon, 19 Oct 2009 19:49:26 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1846015</guid><dc:creator>1750316</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1846015.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1846015</wfw:commentRss><description>Is there any difference between "[cardname]" and "a [cardname]"?&lt;br&gt;&lt;br&gt;For instance, does "Lok Lambert, Bold Explorer" ready if chosen for OAL_070 (Stone Glove? I only have it in German, this would be the literal translation)?&lt;br&gt;The card says "If you choose &lt;b&gt;Lok Lambert&lt;/b&gt;, ready him." as opposed to, for example, Omeed's "If &lt;b&gt;a Sand Snake&lt;/b&gt; ..."&lt;br&gt;</description></item><item><title>Montehue/Giant Killer with Misson Exhaust Actions</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1843405.aspx</link><pubDate>Wed, 14 Oct 2009 11:52:01 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1843405</guid><dc:creator>1823996</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1843405.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1843405</wfw:commentRss><description>&lt;P align=left&gt;Montehue&lt;BR&gt;SAS_014, Friendly Competitor&lt;BR&gt;Good, Major Hero, Seeker&lt;BR&gt;Attack 4, Defense 4&lt;BR&gt;Put a +1 ATK and +1 DEF counter on me whenever I play an Exhaust Action card.&lt;/P&gt;
&lt;P align=left&gt;Giantkiller&lt;BR&gt;SAS_058, Growing Warrior&lt;BR&gt;Good, Minor Hero, Krono-Titan&lt;BR&gt;Attack 2, Defense 2&lt;BR&gt;Put a +1 ATK and +1 DEF counter on me whenever I play an Exhaust Action card.&lt;/P&gt;
&lt;P align=left&gt;Do the missons just give a modifer giving Hero's the Exhaust abiltiy, which is not an action card?&lt;/P&gt;</description></item><item><title>Sandstorm</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1842166.aspx</link><pubDate>Sun, 11 Oct 2009 23:17:27 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1842166</guid><dc:creator>1750316</dc:creator><slash:comments>4</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1842166.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1842166</wfw:commentRss><description>Can I play Sandstorm while I control no minor heroes?&lt;br&gt;Also, if Rassimov plays Sandstorm, will he override Sandstorm or will my own minors still be eliminated?&lt;br&gt;&lt;br&gt;Sanstorm&lt;br&gt;Evil Exhaust Action&lt;br&gt;Eliminate all friendly minor heroes.&lt;br&gt;KO all minor heroes with 2 DEF or less.&lt;br&gt;&lt;br&gt;Rassimov - Warlock Seeker&lt;br&gt;Evil Major Seeker&lt;br&gt;5/4&lt;br&gt;[...]When I play Sandstorm, KO all minor heroes.&lt;br&gt;</description></item><item><title>Rulings for omen and legacies</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1839940.aspx</link><pubDate>Mon, 05 Oct 2009 11:28:04 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1839940</guid><dc:creator>1740573</dc:creator><slash:comments>7</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1839940.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1839940</wfw:commentRss><description>&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;Just been wondering about a few cards&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;OAL_ 8 Guggenheim - Huntik Coordinator&lt;BR&gt;5/4&lt;BR&gt;Reclaim Information - when a hero with a +1 atk/ +1 def counter in my zone is KO'd, draw a card&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;o:p&gt;&lt;FONT color=#000000&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;If he has a counter, and is ko’ed, do you draw a card?&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;SPAN&gt;&lt;o:p&gt;&lt;FONT color=#000000&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;
&lt;P&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;o:p&gt;&lt;FONT color=#000000&gt;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;OAL_ 44 Santiago - nimble bodyguard&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;Something like combat action, put me back a zone exhausted.&lt;BR&gt;Don’t have the text on hand, but can you use it even if he is exhausted? Think the wording imply you could. &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;/SPAN&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;OAL_ 45 Scarlet - Good Friend&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;Something like target friendly hero get a +1 atk/def counter.&lt;BR&gt;Can she target herself? I assume you could, just that no one ever tried it.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;o:p&gt;&lt;FONT color=#000000&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;o:p&gt;&lt;FONT color=#000000&gt;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;OAL_ 88 clonemask&lt;BR&gt;Can you target card that is in your opponent’s discard pile?&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;We play it like you could.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;o:p&gt;&lt;FONT color=#000000&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;Does forceful attack still counts if they get ko’ed, stunned or removed form the zone? I assume not.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;&lt;SPAN&gt;&lt;FONT color=#000000&gt;Can you eliminate or return a token (they just disappear right?) &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;</description></item><item><title>Standard Tournament Missions</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1839697.aspx</link><pubDate>Sun, 04 Oct 2009 17:32:40 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1839697</guid><dc:creator>931423</dc:creator><slash:comments>3</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1839697.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1839697</wfw:commentRss><description>Historic—All cards are legal.&lt;br /&gt;Standard—Only missions from the two latest sets are legal.&lt;br /&gt;&lt;br /&gt;Can you use promotional Missions such as "The Secrets of Ayers Rock" and "Tomb of the Undead" in a Constructed Tournament where you bring your own Missions?&lt;br /&gt;&lt;br /&gt;If you can, will they always be legal in the Standard format or will they only be legal until a certain date such as the newest 2 set's Missions only being legal? The last 2 promotional Missions for example.</description></item><item><title>OAL Sneak Mission: The puzzle of Rhodes's clock</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1831762.aspx</link><pubDate>Mon, 14 Sep 2009 09:40:08 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1831762</guid><dc:creator>1259403</dc:creator><slash:comments>8</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1831762.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1831762</wfw:commentRss><description>&lt;P&gt;&lt;A href="http://www.huntik.com/ArticleImages/Huntik/2009/English/HTK_OALCommon(M)English5.jpg"&gt;Mission&lt;/A&gt;&amp;nbsp;and &lt;A href="http://www.huntik.com/ArticleImages/Huntik/2009/English/HTK_OALCommon(f)English66.jpg"&gt;Feature&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;I used the exhaust action of the Pendulum to make a target ready enemy hero pick up the Object.&lt;/P&gt;
&lt;P&gt;If my opponent&amp;nbsp;exhaust his/her hero to swing back, does the hero swing with the Pendulum or just Pendulum on its own?&lt;/P&gt;</description></item><item><title>Huntik Foundation Games Mission.</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1833480.aspx</link><pubDate>Fri, 18 Sep 2009 12:11:13 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1833480</guid><dc:creator>2469020</dc:creator><slash:comments>4</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1833480.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1833480</wfw:commentRss><description>http://www.huntik.com/tvshow/NewsDetail.aspx?aid=6660&lt;br&gt;&lt;br&gt;Concerning the mission, the 'face up' hero isn't active right? Meaning a Lok Lambert BE could not activate its effect under the spirit jar?&lt;br&gt;&lt;br&gt;There appears to be confusion about this issue, and although I would say that it could not, confirmation would be nice.&lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;</description></item><item><title>Lok Lambert bold explorer's effect</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1833513.aspx</link><pubDate>Fri, 18 Sep 2009 15:01:55 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1833513</guid><dc:creator>1740573</dc:creator><slash:comments>3</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1833513.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1833513</wfw:commentRss><description>Can Lok target himself or Bold explorer in his zone already? Common consenses is that you can.. but i think that is way open to abuse.. you can just keep doing that to make sure you always get the last move in, which in itself is an advantage.&lt;br&gt;</description></item><item><title>Mystic Consultation in Escape the Haunted Mine</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1782581.aspx</link><pubDate>Sat, 27 Jun 2009 09:19:16 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1782581</guid><dc:creator>1823996</dc:creator><slash:comments>5</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1782581.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1782581</wfw:commentRss><description>&lt;P align=left&gt;Escape the Haunted Mine&lt;BR&gt;SAS_153&lt;BR&gt;Expert Mission&lt;BR&gt;Put the Ghostly Bear into zone 2. Put the Ghostly Shaft to the side of the map. &amp;lt;p&amp;gt; When 2 heroes climb the ghostly shaft, you win.&lt;BR&gt;&lt;BR&gt;Ghostly Bear&lt;BR&gt;SAS_177&lt;BR&gt;Feature — Structure&lt;BR&gt;All heroes get "Mystic Consultation — Exhaust Action: Return up to 1 Combat Action card from your discard pile to your hand. Put the Ghostly Bear 1 zone forward, and then put the Ghostly Shaft into the Ghostly Bear's new zone."&lt;BR&gt;&lt;BR&gt;&lt;/P&gt;
&lt;P align=left&gt;Ghostly Shaft&lt;BR&gt;SAS_178&lt;BR&gt;Feature — Structure&lt;BR&gt;Lead heroes in this zone get "Climb the Ghostly Shaft — Free Action: Remove the Ghostly Shaft and me from the map to draw a card."&lt;BR&gt;&lt;BR&gt;Just a question on the game play of the misson, with "Mystic Consultation" can you say exhaust a hero in zone 1 to move the Ghostly Bear {in zone 2}&amp;nbsp;forward 1 zone {to zone 3},&amp;nbsp; originally we were playing the exhaust in the same row {as with many other missons}&amp;nbsp;&amp;nbsp;but noticed it just gives all hero's the "Mystic Consultation" ability. So just curious, if its any hero can exhaust to move it.&lt;/P&gt;</description></item><item><title>Order resolve : Dante Vale SAS + Hyperstride + Warrior Stance</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1822392.aspx</link><pubDate>Wed, 26 Aug 2009 20:38:23 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1822392</guid><dc:creator>2175068</dc:creator><slash:comments>7</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1822392.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1822392</wfw:commentRss><description>Hi!&lt;br&gt;I have a Dante Vale SAS in zone 3.&lt;br&gt;I play Hyperstride exhausting my Dante Vale and moving him in zone 5 where there is almost an enemy hero.&lt;br&gt;What happen before?&lt;br&gt;case 1. I may choose if start a combat and "resolve" it, and then if my Dante is still on the map I ready him.&lt;br&gt;case 2. I ready my Dante for his power, and then I decide if start a combat.&lt;br&gt;&lt;br&gt;I know it seem the same but it's not the same ( ^__^ ) because in the case 1 I can't play (for example) Warrior Stance!&lt;br&gt;&lt;br&gt;In the Comp. Rules I find only this&lt;br&gt;&lt;i&gt;403.3a Any triggered powers (see section 702) that trigger when a card moves into a zone are resolved before that card’s controller chooses whether to start a combat. If there are no any enemy heroes or obstacles in that zone after triggered powers are resolved, that player can’t start a combat.&lt;/i&gt;&lt;br&gt;But Megapunch is not a power "that triggers when a card move"!&lt;br&gt;&lt;br&gt;Thnx&amp;nbsp; ^___^&lt;br&gt;&lt;br&gt;&lt;br&gt;card text:&lt;br&gt;&lt;br&gt;&lt;b&gt;Dante Vale, Private Investigator&lt;/b&gt;&lt;br&gt;&lt;i&gt;Good Major Hero&lt;/i&gt;&lt;br&gt;Whenever I play a Hyperstride card, ready me.&amp;lt;p&amp;gt; Megapunch — Exhaust Action: KO target hero in my zone.&lt;br&gt;&lt;br&gt;&lt;b&gt;Hyperstride &lt;/b&gt;&lt;br&gt;&lt;i&gt;Exhaust Action&lt;/i&gt;&lt;br&gt;Draw a card. Move me up to 2 zones. (I can start a combat.) &amp;lt;p&amp;gt; Go again.&lt;br&gt;&lt;br&gt;&lt;b&gt;Warrior Stance&lt;/b&gt;&lt;br&gt;
&lt;i&gt;Combact Action&lt;/i&gt;&lt;br&gt;
Target friendly hero in this combat gets +1 ATK. &amp;lt;p&amp;gt; If that hero
is ready and would be KO'd this combat, put it into zone 1 stunned
instead.&lt;br&gt;</description></item><item><title>Invisible Knight Returning a Stunned Hero?</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1820359.aspx</link><pubDate>Sun, 23 Aug 2009 04:18:15 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1820359</guid><dc:creator>1823996</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1820359.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1820359</wfw:commentRss><description>&lt;B&gt;&lt;FONT size=4 face=BookAntiqua-Bold&gt;&lt;FONT size=4 face=BookAntiqua-Bold&gt;
&lt;P align=left&gt;Invisible Knight&lt;/P&gt;&lt;/B&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;I&gt;&lt;FONT face=BookAntiqua-Italic&gt;
&lt;P align=left&gt;SAS_084&lt;/I&gt;&lt;/FONT&gt;&lt;FONT face="Times New Roman"&gt;, &lt;/FONT&gt;&lt;FONT face=BookAntiqua&gt;Fearless and Arrogant&lt;BR&gt;Evil&lt;/FONT&gt;&lt;FONT face="Times New Roman"&gt;, &lt;/FONT&gt;&lt;FONT face=BookAntiqua&gt;Minor Hero&lt;/FONT&gt;&lt;FONT face="Times New Roman"&gt;, &lt;/FONT&gt;&lt;FONT face=BookAntiqua&gt;Draco-Titan&lt;BR&gt;&lt;/FONT&gt;&lt;FONT face="Times New Roman"&gt;Attack &lt;/FONT&gt;&lt;FONT face=BookAntiqua&gt;2&lt;/FONT&gt;&lt;FONT face="Times New Roman"&gt;, Defense &lt;/FONT&gt;&lt;FONT face=BookAntiqua&gt;3&lt;BR&gt;Make the Tag — When you play me from your hand, you may return target friendly hero not named Invisible Knight to its owner's hand.&lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P align=left&gt;&lt;FONT face=BookAntiqua&gt;Target Friendly Hero Vs Not Targeting Stunned unless it says stunnded, but this is returning yourown hero? not opponents?&lt;/FONT&gt;&lt;/P&gt;
&lt;P align=left&gt;&lt;FONT face=BookAntiqua&gt;&amp;nbsp;&lt;/P&gt;&lt;/FONT&gt;</description></item><item><title>Additional heroes and amulet</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1816748.aspx</link><pubDate>Mon, 17 Aug 2009 19:08:29 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1816748</guid><dc:creator>2175068</dc:creator><slash:comments>7</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1816748.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1816748</wfw:commentRss><description>&lt;b&gt;Bring in the Big Guns&lt;/b&gt; SAS_115&lt;br&gt;&lt;i&gt;Good, Free Action&lt;/i&gt;&lt;br&gt;Put a hero card from your hand into zone 1. &amp;lt;p&amp;gt; Go again.&lt;br&gt;&lt;br&gt;&lt;b&gt;Amulet of XXX &lt;/b&gt;LGS_0&lt;br&gt;&lt;i&gt;Legendary Amulet&lt;/i&gt;&lt;br&gt;Play this card instead of a major hero this round. &amp;lt;p&amp;gt; Your opponent draws a card. Put XXX from your Legendary hero pile into zone 1.&lt;br&gt;&lt;br&gt;&lt;p class="MyOutline4"&gt;&lt;span&gt;&lt;span&gt;301.2&lt;span&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Each player can play only one
major hero each round.&lt;/span&gt;&lt;a name="_Ref221432683"&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p class="MyOutline4"&gt;&lt;a name="_Ref221432683"&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;301.2a Actions or amulets that say
“Play this card instead of a major hero this round” can’t be played by a player
who has already played a major hero that round. A player can’t play a major
hero after playing such an action or amulet that round.&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;

&lt;blockquote&gt;&lt;p class="MyOutline4"&gt;&lt;span&gt;&lt;span&gt;301.1b&lt;span&gt;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Modifiers that allow you to
play an extra major hero in a round also allow you to play an extra action or
amulet that is played instead of a major hero. This is an exception to&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;Can I play an amulet when I play Bring in the Big Guns?&lt;br&gt;&lt;br&gt;In general, can I play a card with &lt;a name="_Ref221432683"&gt;&lt;span&gt;“Play this card instead of a major hero this round” sentence when I play a card that says i can play/put a "hero card" form somewhere (if my first card is somewhere)?&lt;/span&gt;&lt;/a&gt; &lt;br&gt;&lt;br&gt;</description></item><item><title>Omeed's reclaim ability</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1815720.aspx</link><pubDate>Sun, 16 Aug 2009 12:33:11 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1815720</guid><dc:creator>1223749</dc:creator><slash:comments>5</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1815720.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1815720</wfw:commentRss><description>&lt;FONT size=4&gt;
&lt;P class=MsoNormal&gt;&lt;SPAN&gt;Omeed, Sand Snake&lt;BR&gt;LGS_023, Clever World Traveler&lt;BR&gt;Evil, Major Hero, Seeker&lt;BR&gt;Attack 2, Defense 4&lt;BR&gt;Reclaim — Whenever a Sand Snake is KO'd in my zone from combat attacks, draw a card. (When I'm KO'd, draw a card.)&lt;/SPAN&gt;&lt;SPAN&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;I'd just like to know if the section of his ability that is in brackets is clarifying that you draw a card when Omeed is KO’d by combat or if it means that you get to draw a card if Omeed is KO’d by any means (like Darkvoid or Retaliation).&lt;/SPAN&gt;&lt;SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;/FONT&gt;&lt;FONT face=BookAntiqua&gt;&lt;/FONT&gt;</description></item><item><title>Seeker's Ring of Tao</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1816978.aspx</link><pubDate>Tue, 18 Aug 2009 02:08:02 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1816978</guid><dc:creator>2929560</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1816978.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1816978</wfw:commentRss><description>&lt;P&gt;The Seekers Ring of Tao says you exhaust a major hero seeker&amp;nbsp;to play Tao instead of a major hero, and that hero doesn't ready at the start of the next round. What would happen if that major hero were returned to your hand (let's say invisible knight) and then put back in play (say designated hitter). Are they considered to be the same hero who played the Amulet? If exhausted, would they ready at the startof the next round? I only ask because this is the first card I'm aware of in huntik that exhasts a hero and doesn't let it readyat the sart of the next roud, and there are so many cards in the game that can see a player play the same hero card multiple&amp;nbsp;in one round.&lt;/P&gt;
&lt;P&gt;BTW, just wondering what happens if a legendary hero ges returned to their owners hand? It might be in the rules, and I'm sure I sound like an idiot, but I may as well ask :)&lt;/P&gt;</description></item><item><title>Possibly Legal game-breaking combo.</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1809266.aspx</link><pubDate>Wed, 05 Aug 2009 08:41:56 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1809266</guid><dc:creator>2929560</dc:creator><slash:comments>4</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1809266.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1809266</wfw:commentRss><description>&lt;P&gt;I was wondering if there is any stalemate rule in huntik like there is in chess that prevents a player from repeatedly making the same move. If not, then I think I know a REALLY broken combo. It would be an awful combo to play, so I won't list it here. It's not that it's too powerful, because its ridiculously circumstancial, but it would suck&amp;nbsp;EVERY bit of fun out of any game it's played in.&lt;/P&gt;</description></item><item><title>Legality of promos</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1806422.aspx</link><pubDate>Fri, 31 Jul 2009 21:00:29 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1806422</guid><dc:creator>1740573</dc:creator><slash:comments>5</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1806422.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1806422</wfw:commentRss><description>
 
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&lt;p class="MsoBodyTextIndent"&gt;&lt;span&gt;Hello, I have just heard that here in the UK, we are supposedly not allowed to use promote cards that are not yet released in the UK for any major tournaments, including Brahe, brainless brute and Bubblelift (which people have imported from the US because we are a bit slow here getting them).. now, I have been to four regionals, three of which it was available and people have used it, and I also have quoted the policy document here... is there any ground why anyone can force us to not use it? I am happy to not use them providing there is a valid reason. Probably a bit late for the regional tomorrow, but hey, this will help for the national tournament especially when we are most likely won't have dark study in the uk yet, but probably in america.&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoBodyTextIndent"&gt;&lt;span&gt;&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoBodyTextIndent"&gt;&lt;span&gt;"Promotional cards that are given
out for participation, prizes or otherwise at events such as Seeker League,
Championships, etc. are legal on the first day that event can be run.&lt;span&gt;&amp;nbsp; &lt;/span&gt;For example, Players may use their copy of
“Redcap, Predator,” the 2009 Store Championship participation promo card, in
their decks at that very same Store Championship if they choose.&lt;/span&gt;&lt;/p&gt;

&lt;p class="MsoBodyTextIndent"&gt;&lt;span&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="MsoBodyTextIndent"&gt;&lt;span&gt;Any version of a &lt;span&gt;Huntik&lt;i&gt; &lt;/i&gt;TCG &lt;/span&gt;card is legal to
use in tournament play. This includes cards that are in a foreign language.
When using such cards in a deck, players and tournament officials may refer to
the official card text for that specific card found in the Huntik TCG Official
Card Reference."&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoBodyTextIndent"&gt;&lt;br&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoBodyTextIndent"&gt;&lt;span&gt;From what i can see, I can get one from Germany or Italy and it would stll be fine.. &lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoBodyTextIndent"&gt;&lt;br&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoBodyTextIndent"&gt;&lt;span&gt;Thanks&lt;br&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="MsoBodyTextIndent"&gt;&lt;span&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Effects that involve stunned characters without targetting them</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1806063.aspx</link><pubDate>Fri, 31 Jul 2009 08:45:00 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1806063</guid><dc:creator>2661945</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1806063.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1806063</wfw:commentRss><description>&lt;P&gt;Question: Can I used a&amp;nbsp;heroes effect if it requires another heroes to be in play if that second hero is stunned e.g. Nordrakes Ice Blast effect states 'KO a stunned hero in either my zone or The Professor's zone'. If my&amp;nbsp;Professor is in zone 3 and stunned,&amp;nbsp;and my Nordrake is in zone 1, can I use the effect to KO one of my opponents stunned heroes in zone 3. &lt;/P&gt;
&lt;P&gt;My interpretation would say yes. according to the rules, my stunned profressor still has his name, and the effect doesn't specificly target it, so I would believe that it is possible, in the same way that stunned heroes could still score in the Ayres Rock mission.&lt;/P&gt;</description></item><item><title>Quick Getaway</title><link>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1744167.aspx</link><pubDate>Sun, 03 May 2009 21:42:18 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1744167</guid><dc:creator>1750316</dc:creator><slash:comments>3</slash:comments><comments>http://entertainment.upperdeck.com/COMMUNITY/forums/thread/1744167.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/COMMUNITY/forums/commentrss.aspx?SectionID=506&amp;PostID=1744167</wfw:commentRss><description>How exactly does this card work?&lt;br&gt;&lt;br&gt;Do I activate it any time during a battle, targeting one of my heroes in that battle? Then, if that hero is KO'd, i stun him and put him into zone 1 instead. If he is not KO'd in that battle, nothing happens.&lt;br&gt;&lt;br&gt;Or do I activate it when the hero would be KO'd as a result of battle to save him?&lt;br&gt;&lt;br&gt;&lt;br&gt;So in other words, do I have to activate Quick Getaway precautionary or reactionary?&lt;br&gt;</description></item></channel></rss>