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<?xml-stylesheet type="text/xsl" href="http://entertainment.upperdeck.com/community/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Vs. System Rules and Questions</title><link>http://entertainment.upperdeck.com/community/forums/19/ShowForum.aspx</link><description>Vs. System Rules and Questions</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Build: 60217.2664)</generator><item><title>Uniqueness Rule vs Modred The Mystic</title><link>http://entertainment.upperdeck.com/community/forums/thread/1861419.aspx</link><pubDate>Sat, 21 Nov 2009 01:35:56 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1861419</guid><dc:creator>3080531</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1861419.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1861419</wfw:commentRss><description>&lt;P&gt;If I on turn 6 or 7 I have &lt;EM&gt;Modred The Mystic&lt;/EM&gt; &lt;EM&gt;&lt;FONT size=2&gt;(&lt;/FONT&gt;&lt;FONT size=2&gt;MTU-145)&lt;/FONT&gt;&lt;/EM&gt;&amp;nbsp; non-stunned, &amp;amp; a&amp;nbsp;stunned &lt;EM&gt;Human Torch, Flame On!&lt;/EM&gt; &lt;EM&gt;(&lt;FONT size=2&gt;MVL-161)&lt;/FONT&gt;&lt;/EM&gt;, can I recruit a second &lt;EM&gt;Human Tourch, Flame On!&lt;/EM&gt; without having to KO any characters due to the uniqueness rule?&amp;nbsp; And also be able to recover each &lt;EM&gt;Human Torch, Flame On!&lt;/EM&gt; with &lt;EM&gt;Undead Legions&lt;/EM&gt; in the build phase or 'Free' recover in&amp;nbsp;the recovery phase?&amp;nbsp;(Assuming Fantastic 4 &amp;amp; Underworld affiliations are crossed over).&lt;/P&gt;
&lt;P&gt;Example:&lt;/P&gt;
&lt;P&gt;Fantastic 4 + Underworld Affiliations Crossed-over.&lt;/P&gt;
&lt;P&gt;Turn 4, or 5 or 6 recruit &lt;EM&gt;Modred The Mystic.&lt;/EM&gt; Come turn 7: &amp;nbsp;&lt;EM&gt;Modred The Mystic&lt;/EM&gt; is still in play &amp;amp; non-stunned at this stage, play&amp;nbsp;&lt;EM&gt;Netherworld Gift (&lt;FONT size=2&gt;MTU-168&lt;/FONT&gt;)&lt;/EM&gt;&amp;nbsp; in the build phase choose&lt;EM&gt; Human Torch, Flame on!&lt;/EM&gt; from the KO'd pile, recruit a second &lt;EM&gt;Human Torch, Flame On!&lt;/EM&gt;&amp;nbsp;from your hand then activate&amp;nbsp;the recruited &lt;EM&gt;Human Torch's&lt;/EM&gt; payment power, U&lt;EM&gt;ndead Legions&lt;/EM&gt; (&lt;FONT size=2&gt;MTU-174)&lt;/FONT&gt; them both back to life and then do whatever from there.&lt;/P&gt;
&lt;P&gt;&lt;EM&gt;&lt;/EM&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;And of course if this example is possible it would apply to any other character in place of Human Torch.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description></item><item><title>This is confusing! Who gains the effect: My characters or all characters</title><link>http://entertainment.upperdeck.com/community/forums/thread/1860762.aspx</link><pubDate>Fri, 20 Nov 2009 01:57:26 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1860762</guid><dc:creator>2959011</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1860762.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1860762</wfw:commentRss><description>I have been fighting my brother with these type card for the longest time.&lt;br&gt;&lt;br&gt;Though they both have the same way of granting this effect to 'characters' the effects are different, but that is not the problem!&lt;br&gt;&lt;br&gt;Consider these two cards:&lt;br&gt;&lt;br&gt;&lt;b&gt;Murderworld (MSM-154) AND Fun and Games (MSM-060)&lt;br&gt;&lt;/b&gt;&lt;br&gt;Both say, "Ongoing: &lt;b&gt;&lt;u&gt;Characters have&lt;/u&gt;&lt;/b&gt;: '&lt;i&gt;Activate --&amp;gt;(effect)&lt;/i&gt;'"&lt;br&gt;Does this mean that all character, including my opponents cards, gain the effect, or only my character?&lt;br&gt;&lt;br&gt;Note that it does not clarify who's characters.&lt;br&gt;</description></item><item><title>Timebroker powers</title><link>http://entertainment.upperdeck.com/community/forums/thread/1610968.aspx</link><pubDate>Wed, 07 Jan 2009 03:49:20 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1610968</guid><dc:creator>2239992</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1610968.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1610968</wfw:commentRss><description>&lt;P&gt;Hello once again, true belivers.&lt;/P&gt;
&lt;P&gt;I have a qestion about how the Timebroker powers works exactly. &lt;/P&gt;
&lt;P&gt;
&lt;TABLE cellPadding=1 align=center&gt;

&lt;TR&gt;
&lt;TD align=left colSpan=2&gt;
&lt;TABLE cellSpacing=0 cellPadding=0&gt;

&lt;TR&gt;
&lt;TD&gt;
&lt;TABLE cellSpacing=0 cellPadding=0&gt;

&lt;TR&gt;
&lt;TD&gt;&lt;FONT class=default_9 color=white&gt;&lt;B&gt;&amp;nbsp;&amp;nbsp;Timebroker&lt;/B&gt;&lt;/FONT&gt; &lt;/TD&gt;
&lt;TD&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/TD&gt;
&lt;TD align=left rowSpan=16&gt;&lt;IMG alt="Timebroker, Keeper of the Panoptichron" hspace=5 src="http://vs.tcgplayer.com/db/cards/5133.jpg" align=left border=0&gt; &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Set&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;&lt;A href="http://vs.tcgplayer.com/db/Cards.asp?SetName=MarvelEvolution"&gt;Marvel Evolution&lt;/A&gt; &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Version&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;Keeper of the Panoptichron &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Cost&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;1 &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Type&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;Character &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Team&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;&lt;A href="http://vs.tcgplayer.com/db/Cards.asp?Team=Exiles/WeaponX"&gt;Exiles/Weapon X&lt;/A&gt; &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;ATK / DEF&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;1 ATK / 1 DEF &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Flight?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;No &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Range?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;No &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Ongoing?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;No &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Rarity&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;U &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Card Text&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;
&lt;P align=justify&gt;Shift Remove a shift counter from Timebroker {&amp;gt;} Shift into play target shifted card you own with shift counters equal to its cost and less than or equal to the number of resources you control. Use only during the combat phase. &lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Flavor Text&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;
&lt;P align=justify&gt;&lt;EM&gt;"It's all very simple. You don't go home until you fix it."&lt;/EM&gt; &lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Artist&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;&lt;A href="http://vs.tcgplayer.com/db/Cards.asp?Artist=TomRaney"&gt;Tom Raney&lt;/A&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Number&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;MEV-160 &lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;BR&gt;When this power are used, the uniqueness rule won´t be used right, because that character is not under a recruitment effect, but a placement situation in combat phase, right?&lt;/P&gt;
&lt;P&gt;The last part of the power text appears to be confuse, please can you clarify the mechanics. Check this scenario below:&lt;/P&gt;
&lt;P&gt;I get two James Proudstar (cost 4)&amp;nbsp;shifted with 3 counters each and the timebroker with 1 shift counter on it inside the Removed from game (RFG) area. I place 1 shift marker on James #1 and another one on&amp;nbsp;James #2. Now both had 4 shift counters and ready to enter. I decide in this build phase, that I want one James proudstar in play, so I remove the counters and recruit him as per shift rules. The other I left in RFG. I flip two "No more Mr. Nice Guy". &lt;/P&gt;
&lt;P&gt;
&lt;TABLE cellPadding=1 align=center&gt;

&lt;TR&gt;
&lt;TD align=left colSpan=2&gt;
&lt;TABLE cellSpacing=0 cellPadding=0&gt;

&lt;TR&gt;
&lt;TD&gt;
&lt;TABLE cellSpacing=0 cellPadding=0&gt;

&lt;TR&gt;
&lt;TD&gt;&lt;FONT class=default_9 color=white&gt;&lt;B&gt;&amp;nbsp;&amp;nbsp;No More Mr. Nice Guy&lt;/B&gt;&lt;/FONT&gt; &lt;/TD&gt;
&lt;TD&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/TD&gt;
&lt;TD align=left rowSpan=16&gt;&lt;IMG alt="No More Mr. Nice Guy" hspace=5 src="http://vs.tcgplayer.com/db/cards/5247.jpg" align=left border=0&gt; &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Set&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;&lt;A href="http://vs.tcgplayer.com/db/Cards.asp?SetName=MarvelEvolution"&gt;Marvel Evolution&lt;/A&gt; &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Cost&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;3 &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Type&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;Plot Twist &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Flight?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;No &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Range?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;No &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Ongoing?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;Yes &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Rarity&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;C &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Card Text&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;
&lt;P align=justify&gt;Ongoing: Non-Army characters you control that share one or more names with a shifted card you own get +2 / +2. &lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Flavor Text&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;
&lt;P align=justify&gt;&lt;EM&gt;"It's Morph. I've never seen him so...serious."&lt;/EM&gt; &lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Artist&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;&lt;A href="http://vs.tcgplayer.com/db/Cards.asp?Artist=JamesCalafiore"&gt;James Calafiore&lt;/A&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Number&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;MEV-274 &lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;BR&gt;Combat phase start, the priority is with my opponent who decide to attack James with a character under several ATK effects. I had&amp;nbsp;4 resources, and try to save James from certain death using Timebroker power... Removing this shift counter, the other James enters play and I place him right on the side of James #1 to exhaust him and reinforce him. This strategy is legal right?&lt;/P&gt;
&lt;P&gt;What about the same scenario and 5 resources under my control... the Timebroker can be used in the same way with the same 4-drop&amp;nbsp;characters I showed to&amp;nbsp;you before?&lt;/P&gt;
&lt;P&gt;If I move out from RFg the character with same name as the one in play, the special bonus from No more Mr. Nice Guy, will desapear or it is already in the chain and can only vanish in the next turn?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks in advance,&lt;/P&gt;
&lt;P&gt;Alessandro franzen&lt;/P&gt;</description></item><item><title>Question about Mammoth</title><link>http://entertainment.upperdeck.com/community/forums/thread/1855349.aspx</link><pubDate>Tue, 10 Nov 2009 11:44:55 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1855349</guid><dc:creator>3080531</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1855349.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1855349</wfw:commentRss><description>&lt;P&gt;Apologies if this question has been posted already.&lt;/P&gt;
&lt;P&gt;I was looking though my cards today and thought of this, it seems too simple it can't possibly work.&lt;/P&gt;
&lt;P&gt;The following question assumes Fearsome Five &amp;amp; Underworld affiliations are crossed-over.&lt;/P&gt;
&lt;P&gt;If I were to use Netherworld Gift (MTU-168) on a Mammoth (DOR-123) in my KO'd pile so it comes into play stunned thus rendering it's textbox void, can I then KO the&amp;nbsp;Mammoth and use it's:&lt;STRONG&gt; &lt;EM&gt;'When Mammoth is put into a KO'd pile from play, put the top card of your deck face down into your resource row.'&lt;/EM&gt;&lt;/STRONG&gt;&amp;nbsp; then giving me 5 resources total on turn 4 ( then any extra Netherworld Gifts + extra KO'd Mammoths = +1 Resource etc.)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Wanting to know if this is possible to do, and if it isn't, why?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thankyou.&lt;/P&gt;</description></item><item><title>wrong E-mail</title><link>http://entertainment.upperdeck.com/community/forums/thread/1857599.aspx</link><pubDate>Sat, 14 Nov 2009 21:23:47 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1857599</guid><dc:creator>3095065</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1857599.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1857599</wfw:commentRss><description>&lt;P&gt;I NEED HELP! i sent my fireworks trink to the wrong e-mail how do i undo it PLEASE HELP ME!&lt;/P&gt;</description></item><item><title>Account at UDE.COM disabled?</title><link>http://entertainment.upperdeck.com/community/forums/thread/1850571.aspx</link><pubDate>Fri, 30 Oct 2009 06:42:58 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1850571</guid><dc:creator>1250525</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1850571.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1850571</wfw:commentRss><description>Say's that I entered to many invalid codes, I have thousands of cards and a ton of 100UDE points and I cannot remember which ones I've entered before, Why lock someones account for missing a digit?&lt;br&gt;&lt;br&gt;And please reactivate it.&lt;br&gt;&lt;br&gt;Thank you!&lt;br&gt;</description></item><item><title>ude points</title><link>http://entertainment.upperdeck.com/community/forums/thread/1839859.aspx</link><pubDate>Mon, 05 Oct 2009 02:24:53 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1839859</guid><dc:creator>1431491</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1839859.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1839859</wfw:commentRss><description>is the upperdeck points store going to be updated so i can redeem points toward stuff &lt;br&gt;</description></item><item><title>Help with Cards!!!</title><link>http://entertainment.upperdeck.com/community/forums/thread/1834902.aspx</link><pubDate>Tue, 22 Sep 2009 05:29:37 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1834902</guid><dc:creator>3021328</dc:creator><slash:comments>3</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1834902.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1834902</wfw:commentRss><description>
 
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&lt;h1&gt;Alicia Masters and the other kid with almost the same effect state that when they are attacked the get put into the bottom of the controllers deck,&amp;nbsp; so as they are attacked they get put there which means normally the controller wouldn't be able to do much by using plot twist to raise att or def...because before the plot twist effect would work they would be put into he's or her's deck correct? &lt;br&gt;&lt;/h1&gt;</description></item><item><title>Want to make sure I am reading this right ...</title><link>http://entertainment.upperdeck.com/community/forums/thread/451.aspx</link><pubDate>Tue, 21 Jun 2005 13:14:49 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:451</guid><dc:creator>856460</dc:creator><slash:comments>3</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/451.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=451</wfw:commentRss><description>&lt;P&gt;If I understand correctly, Rule 514.2 and 514.3 says that effects like:&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;Tag Team&lt;/STRONG&gt;, Cost: 2, &lt;EM&gt;Target defender with reinforcement gets +2 ATK and +2 DEF this attack.&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;Can be stacked (by playing two of them back to back of course)?&lt;/P&gt;
&lt;P&gt;Trying to determine whether or not I can add +4 ATK and +4 DEF by playing both of my Tag Team effects from my hand.&lt;/P&gt;
&lt;P&gt;Thanks,&lt;/P&gt;
&lt;P&gt;Q&lt;/P&gt;</description></item><item><title>UDE points question</title><link>http://entertainment.upperdeck.com/community/forums/thread/1839220.aspx</link><pubDate>Fri, 02 Oct 2009 22:56:45 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1839220</guid><dc:creator>3055445</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1839220.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1839220</wfw:commentRss><description>&lt;P&gt;I have some UDE point cards from Marvel, and I was wondering if I could use these points to buy World of Warcraft things?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description></item><item><title>wow....are we slow?</title><link>http://entertainment.upperdeck.com/community/forums/thread/1836646.aspx</link><pubDate>Sat, 26 Sep 2009 23:12:33 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1836646</guid><dc:creator>2491153</dc:creator><slash:comments>4</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1836646.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1836646</wfw:commentRss><description>i was wondering what the averring time is for a 1v1 game...we can take close to 2 hours...i manly think this is dew to not attacking every tern we have ally's out....we once lasted 5 hours on a 4 way....so are we doing something wrong :P&lt;br&gt;</description></item><item><title>WOW in game codes hated in booty bay need help</title><link>http://entertainment.upperdeck.com/community/forums/thread/1786195.aspx</link><pubDate>Thu, 02 Jul 2009 08:19:00 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1786195</guid><dc:creator>1284281</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1786195.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1786195</wfw:commentRss><description>A Quick question i am hated in booty bay and yet i have a code for a ingame item is there a way i can had it in and not get killed by the guards?&lt;br&gt;</description></item><item><title>Untargettable effects carification please?</title><link>http://entertainment.upperdeck.com/community/forums/thread/1803134.aspx</link><pubDate>Mon, 27 Jul 2009 03:54:33 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1803134</guid><dc:creator>2959011</dc:creator><slash:comments>5</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1803134.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1803134</wfw:commentRss><description>&lt;br&gt;There are many cards that either say...&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;{character(s)] cannot be targeted by &lt;u&gt;effects opponents control&lt;/u&gt;.&lt;/li&gt;&lt;li&gt;{character(s)] cannot be the target by &lt;u&gt;opposing effects&lt;/u&gt;. &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Example: Human Torch - Heralds &lt;br&gt;You and your characters cannot be the target of opposing effects.&lt;/li&gt;&lt;/ul&gt;Be the target of...&lt;br&gt;This kind of dennotes and implies any thing that has to do with the effected object.&lt;br&gt;&lt;br&gt;Q1. Do these two effects have a difference? &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; At first, they seem similar to me, but took a closer look and i think that &lt;u&gt;effects opponents control &lt;/u&gt;mean any effect that the opponents control; as for &lt;u&gt;opposing effects&lt;/u&gt;, means effects that oppose you, not effects that target your character to modify their own. (hope this is understandable)&lt;br&gt;&lt;br&gt;Q2. If the controller of one of these cards cannot be targeted by effects opponents control or cannot be the target by opposing effects, does this mean that i also cannot be &lt;u&gt;chosen&lt;/u&gt;, cannot be effected by opposing effects from hunter characters (even though the giving of the keyword hunted is not opposing, but the effects that effect hunted characters[the effect does not specifically say target but it does mention &lt;u&gt;&lt;i&gt;MY CHARACTER&lt;/i&gt;&lt;b&gt;]&lt;/b&gt;&lt;/u&gt;)?&lt;br&gt;&lt;br&gt;Q3.Also does that mean I nor my characters can be effected if the effect mentioned in any way in an opposing effect?&lt;br&gt;&lt;br&gt;</description></item><item><title>What happens if...</title><link>http://entertainment.upperdeck.com/community/forums/thread/1834019.aspx</link><pubDate>Sat, 19 Sep 2009 21:28:39 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1834019</guid><dc:creator>2959011</dc:creator><slash:comments>3</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1834019.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1834019</wfw:commentRss><description>Your opponent attacks either a support row character, and you move a front row character from hidden area to visible area protecting the visible character during the attack. Does it work, and, if so, does it&amp;nbsp; remove the attacker or defender?&lt;br&gt;&lt;br&gt; How about if your opponent attacks your endurance, and you move a front row character from hidden area to visible area?&lt;br&gt;</description></item><item><title>Refers to itself? This shouldn't be right.</title><link>http://entertainment.upperdeck.com/community/forums/thread/1834015.aspx</link><pubDate>Sat, 19 Sep 2009 21:08:47 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1834015</guid><dc:creator>2959011</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1834015.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1834015</wfw:commentRss><description>I have searched and seen that many players post one of the same problem that i have encountered.&lt;br&gt;If there is a card that says either:&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;When &amp;lt;character name&amp;gt; enters play, &amp;lt;effect&amp;gt;.&lt;/li&gt;&lt;li&gt;&lt;u&gt;When &amp;lt;character name&amp;gt; enters play, &amp;lt;character name&amp;gt; gets &amp;lt;modifier&amp;gt;.&lt;/u&gt;&lt;/li&gt;&lt;li&gt;&amp;lt;cost&amp;gt;, &amp;lt;character name&amp;gt; gets &amp;lt;modifier&amp;gt;&lt;/li&gt;&lt;/ul&gt;and so on...&lt;br&gt;&lt;br&gt;How come, even though the controller has a card to remove uniqueness from a certain character's name, it refers to itself?&lt;br&gt;&lt;br&gt;Like Even it you have Identity Crisis and a Dr. Doom in play with either effect listed previously,&lt;u&gt; most likely the second one&lt;/u&gt;, and you take out another Dr. Doom, how come the effect will not work? Dr. Doom did came into play!&lt;br&gt;&lt;br&gt;I have already read rule 201.2e and it doesn't apply. Neither does 201.3 because the effect is not a cost, it is a trigger.&lt;br&gt;&lt;br&gt;I doubt that 201.2d is the only exception.&lt;br&gt;&lt;br&gt;Here is the effect that should work regardless of which Dr.Doom enters play&lt;br&gt;&lt;font size="1"&gt;Dr. Doom, Diabolic Genius (MVL-204U, MOR-111U)&lt;br&gt;Character, 4, Doom, 7/6, 
Range&lt;br&gt;When Dr. Doom enters play, you may turn a plot twist you control face 
down. ¶&lt;br&gt;Your opponents can't play plot twists from their hands while you 
control another non-stunned [Doom] character.&lt;/font&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>need help now</title><link>http://entertainment.upperdeck.com/community/forums/thread/1832614.aspx</link><pubDate>Wed, 16 Sep 2009 07:01:36 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1832614</guid><dc:creator>3039610</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1832614.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1832614</wfw:commentRss><description>how do i get the password 4 the judges programe? they ask 4 ur ude number, and then a password, i dont know what the password is, can any1 help me?</description></item><item><title>Questions with 2 cards and the effects</title><link>http://entertainment.upperdeck.com/community/forums/thread/1831530.aspx</link><pubDate>Sun, 13 Sep 2009 20:42:53 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1831530</guid><dc:creator>3037403</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1831530.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1831530</wfw:commentRss><description>&lt;P&gt;ok I've been playing for nearly a year and I like to think I have a pretty firm grasp of most of the rules, but ok here we go. there is a card from infinite Crisis called Return Fire, and the ability is you exaust a non defending villains united character to inflict damage equal to your opponents attacker. ok is that targetting the character or the opponent?&lt;/P&gt;
&lt;P&gt;also the card systematic torture, if you play that card and use the payment effect on a stunned character can your opponent reply with a card to recover them even though you played the plot twist and used the payment affect? &lt;/P&gt;
&lt;P&gt;I really need imput&lt;/P&gt;</description></item><item><title>Black tempel raid Deck</title><link>http://entertainment.upperdeck.com/community/forums/thread/1810725.aspx</link><pubDate>Fri, 07 Aug 2009 13:07:06 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1810725</guid><dc:creator>2981902</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1810725.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1810725</wfw:commentRss><description>Bought black tempel raid deck but &lt;br /&gt;Dont found an Ude point card in it only a small 1 of 100 points&lt;br /&gt;&lt;br /&gt;Normal there must be greater in this or not?&lt;br /&gt;</description></item><item><title>Confusion with reinforcement conditions</title><link>http://entertainment.upperdeck.com/community/forums/thread/1823582.aspx</link><pubDate>Fri, 28 Aug 2009 22:59:23 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1823582</guid><dc:creator>2959011</dc:creator><slash:comments>3</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1823582.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1823582</wfw:commentRss><description>I do not remember if i had read this in one of the posts or heard it from one of the players i played.&lt;br&gt;
&lt;br&gt;
Is it true that &lt;u&gt;when you attack with a character and in the verge of becoming stunned by the defender&lt;/u&gt;, can the attacker be &lt;u&gt;allowed to become reinforced by a character adjacent to the attacker to avoid endurance lost to the attackers owner&lt;/u&gt;?(hope this makes sense)&lt;br&gt;
&lt;br&gt;
I think that person was confused...&lt;br&gt;</description></item><item><title>Recap: Can ongoing plot twists be played from the hand?</title><link>http://entertainment.upperdeck.com/community/forums/thread/1830877.aspx</link><pubDate>Sat, 12 Sep 2009 04:03:46 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1830877</guid><dc:creator>2959011</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1830877.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1830877</wfw:commentRss><description>I think i remember that ongoing plot twists cannot be&amp;nbsp; played even if you are just using the effect before the keyword: Ongoing.&lt;br&gt;&lt;br&gt;</description></item><item><title>Help with chain and priority!!!!</title><link>http://entertainment.upperdeck.com/community/forums/thread/1823822.aspx</link><pubDate>Sat, 29 Aug 2009 13:54:48 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1823822</guid><dc:creator>3021328</dc:creator><slash:comments>8</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1823822.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1823822</wfw:commentRss><description>&lt;font size="3"&gt;&lt;font face="Arial"&gt;I played Batcave on the build phase which would then give me back the initiative at the start of the combat phase.&lt;br&gt;&lt;br&gt;but my brother then uses his Silver Surfer's effect which at the start of the combat phases lets him gain the initiative.&lt;br&gt;&lt;br&gt;who would be the one to end up with the initiative?&lt;br&gt;&lt;/font&gt;&lt;/font&gt;</description></item><item><title>Rookie Report</title><link>http://entertainment.upperdeck.com/community/forums/thread/1813740.aspx</link><pubDate>Wed, 12 Aug 2009 02:37:29 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1813740</guid><dc:creator>3000531</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1813740.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1813740</wfw:commentRss><description>&lt;P&gt;&lt;FONT&gt;Hi,dude.I am Lane.I just registered a few mins ago.&amp;nbsp;Certainly,there are lots of stuff which I are learning.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT&gt;Okay,this is rookie report.Please do me a favor when I'm in the trouble.Thanks a lot.&lt;/FONT&gt;&lt;/P&gt;</description></item><item><title>another mimic question!!!!!!!!!!</title><link>http://entertainment.upperdeck.com/community/forums/thread/1810493.aspx</link><pubDate>Thu, 06 Aug 2009 23:36:07 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1810493</guid><dc:creator>1812603</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1810493.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1810493</wfw:commentRss><description>ok, i understand that Mimic Infected takes the powers and keywords of all opponets characters, but how does that work with thing like cosmic?&lt;br /&gt;when he stills a cosmic characters effect and keyword, does that mean the effect he stole cannot be in effect unless he has a cosmic counter...and also does that mean he gets a cosmic counter when he steals the keyword?&lt;br /&gt;&lt;br /&gt;In addition, wouldnt his effect backfire if the opponet has the 6 cost donna troy from the superman set, cause he would steal the effect that says when she becomes stunned, she returns to the owners hand, right?&lt;br /&gt;</description></item><item><title>koing effects</title><link>http://entertainment.upperdeck.com/community/forums/thread/1810477.aspx</link><pubDate>Thu, 06 Aug 2009 23:02:19 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1810477</guid><dc:creator>1812603</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1810477.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1810477</wfw:commentRss><description>if the effect of a card ko's a character when it becomes stunned, could use another effect that remove the character from play when it becomes stunned to save the character?&lt;br /&gt;example: x-23 from the evolution set ko's a character if she stuns it and u played a plot twist. now in response to the character koing could you use beak save the day to remove the stunned character instead of it koing?</description></item><item><title>doomstadt</title><link>http://entertainment.upperdeck.com/community/forums/thread/1806369.aspx</link><pubDate>Fri, 31 Jul 2009 19:17:49 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1806369</guid><dc:creator>2985212</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1806369.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1806369</wfw:commentRss><description>Can you have both the +3 DEF and +3 ATK Doomstadts flipped at the same time, since the latter of the two is called "Doomstadt, Castle Doom?&lt;br&gt;</description></item></channel></rss>