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Randomness of Card Creation Ideas

Last post 12-16-2008, 7:01 AM by krishnad. 187 replies.
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  •  05-11-2008, 2:52 AM 1167136 in reply to 1163120

    Re: Randomness of Card Creation Ideas

    D.D. Imprisonment
    Spell
    Remove one monster your opponent controls from play. Special summon 2 D.D. Guard tokens(Warrior-type/Light/3 Stars/0 Atk/1000 Def) in defense on your opponent's side of the field. These tokens are not destroyed as a result of battle and cannot be tributed for a tribute summon or special summon. Return the monster removed from play by this effect to the field when both tokens have been removed from the field.

    Black Phoenix Flame
    Spell 
    Select and activate one of the following effect that can be applyed  then remove this card from the game:
    *pay 500 lifepoints. return 1 monster from your graveyard to your hand
    *remove one monster in your graveyard from play.
    *pay 1000 lifepoints. special summon one of your monsters that has been removed from play, ignoring any summoning conditions.

    Flash Fusion
    Quick-Play Spell
    Activate only when a Monster you control is selected as an attack target. Select 1 Fusion Monster card that lists the attacked monster as a fusion material monster. Remove Monsters on your side of the field and from your hand that are listed on the selected fusion monster card then Special summon a Fusion Monster with the same name as the selected fusion monster(This special summon is treated as a fusion summon) and swith the attack target to that monster. During the end of the battle phase, return the Monster Special Summoned by this card to the fusion deck and special summon the monsters removed from play by this effect.

    These are just a few card i thought up. Flash Fusion may need a bit of rewording.


    Guardsman of the Night

    Yu-Gi-Oh Rules - lvl1
    Player Management - lvl1
    Tournament Organization - lv1
  •  05-11-2008, 5:10 AM 1167184 in reply to 1167136

    Re: Randomness of Card Creation Ideas

    1413130:

    Flash Fusion
    Quick-Play Spell
    Activate only when a Monster you control is selected as an attack target. Select 1 Fusion Monster card that lists the attacked monster as a fusion material monster. Remove Monsters on your side of the field and from your hand that are listed on the selected fusion monster card then Special summon a Fusion Monster with the same name as the selected fusion monster(This special summon is treated as a fusion summon) and swith the attack target to that monster. During the end of the battle phase, return the Monster Special Summoned by this card to the fusion deck and special summon the monsters removed from play by this effect.

    These are just a few card i thought up. Flash Fusion may need a bit of rewording.

    I like this one, only I hope you don't mind if I try and reword it and rework some small details.

     

    Flash Fusion

    Quick-Play Spell

    Activate only when your opponent's monster declares an attack. Remove from play Fusion Material Monster's that are listed by a Fusion Monster Card from your hand and one from your side of the field that is the attack target of your opponent's monster, then Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Then switch the attack target to this newly summoned Fusion Monster. At the end of the Damage Step return the Fusion Monster to your Fusion Deck, Then special summon the Monster that was on the field and removed from play by this card's effect.

     

    I changed it to at the end of the damage step since it just makes more sense cause like it's all happening in a flash and your opponent is like whaaaaaa? also I think by only getting to special summon the monster that was on the field it sort of weighs out the awesome effect you would recieve from playing this card. Remember this move could be gamebreaking if you summon a big guy against someone's little tiny monster let's say trying to battle your "Proto-Cyber Dragon" XD


    Screw the money, I have rules!
  •  08-11-2008, 5:32 PM 1360997 in reply to 1167184

    Re: Randomness of Card Creation Ideas

    Emperor Shien of the Six Samurai
    Fire - 10 - Warrior/Fusion/Effect - 4000 / 3850
    [Great Shogun Shien] + 4 "Six Samurai" monsters
    This card cannot be Special Summoned except by Fusion Summon with the above Fusion Material Monster.  While this card is face-up on the field, Six Samurai monsters you control cannot be destroyed by battle or targeted by your opponent's card effects.  You do not have to pay any cost to activate a "Six Samurai" monster's effect.  Your opponent cannot activate Trap cards.

    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  08-11-2008, 6:30 PM 1361134 in reply to 1360997

    Re: Randomness of Card Creation Ideas

    Set - Master of Chaos

    DARK - 12 - Fiend/Effect - 4000/100

    This card cannot be added to the hand other than by drawing.  This card cannot be Normal Summoned or Set.  This card can only be Special Summoned by sending 1 Spell, 1 Trap, and 1 DARK-Attribute Monster you control and by randomly removing two cards in your hand from the game.  All non-LIGHT Monsters on the Field, in both Graveyards, and in both Decks are treated as DARK Monsters.  When this card is attacked by a LIGHT monster, reduce its attack by 200 times the Level of the Monster.  When this card attacks a LIGHT monster, increase its attack by 200 times the Level of the Monster.

     

     

    Thoth's Mediation

    Continuous Spell

    During your Draw Phase, discard 1 card.  If you do not, this card is destroyed.  Monsters cannot declare an attack target which shares the same Attribute, Level or Type as the attacking Monster.

     

    Disciple of Sekmet

    EARTH - Level 4 - Beast-Warrior - 1600/1600

    If this card is removed from the game, it cannot be returned during the current Duel.  Increase the ATK and DEF of this card by 400 for each Monster destroyed by battle until the end of the Battle Phase.  If this Monster is destroyed by battle, remove it from the game.

  •  08-12-2008, 8:31 AM 1361909 in reply to 1117462

    Re: Randomness of Card Creation Ideas

    Rushing to the Front Lines

     

    Normal Spell

     

    Pay 1200 life points and send three cards from the top of your deck to the graveyard.  Select 1 monster with “Monarch” in it’s card name (except Kuraz the Light Monarch) from your deck and special summon it to your side of the field.  Then toss a coin and call it.  If you are correct apply the effect of the summoned monster immediately.


    ZOMBIE RECHARGE!
  •  08-12-2008, 10:50 AM 1362411 in reply to 1361909

    Re: Randomness of Card Creation Ideas

    in light of the new toy magician:

    Toy Solider

    Earth, lvl 4

    Warrior/Effect

    Atk 1750 / Def 0

    You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent’s card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, Increase the attack of 1 "Toy" monster on the field by 500, except "Toy Solider"

     

    Toy Snake

    Dark, lvl 4

    Atk: 1000 / Def 1800

    Reptile/Effect

    You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent’s card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, inflict 300 points of damage to your opponents life points x the number of cards in their hand


    my city screams...
  •  08-12-2008, 12:12 PM 1362646 in reply to 1362411

    Re: Randomness of Card Creation Ideas

    ok these will only able to happen if there is not going to be a light dragon among the 5ds  

    wynn the ultamate huracane summoner  LV 4  atk 1400 def 1800

    tribute this card and one other wind monster to special summon one star dust dragon from your extra deck (this summon counts as synchro summon). while this monster is face up once per turn you can return one card on the field for each other wind monster on your side of the filed.

    dharc the final shadow summoner      LV 4  atk 1400 def 1800

    tribute this card and one other dark monster to special summon one red dragon archfiend from your extra deck (this summon counts as synchro summon). while this monster is face up once per turn you can remove one card on the field for each other dark monster on your side of the filed.

    Hiita the inferno fire summoner         LV 4  atk 1400 def 1800

    tribute this card and one other dark monster to special summon one black rose dragon from your extra deck (this summon counts as synchro summon). while this monster is face up once per turn you can inflict 500 points of damage to your opponent for each fire monster on your side of the field

     


    Help a man when he is in trouble and he will remember you when he is in trouble again.

    So is playing competitive Yu-Gi-Oh anything like it is on TV?

    Oh yes, there are evil bad guys who take your cards.


  •  08-12-2008, 12:22 PM 1362669 in reply to 1362646

    Re: Randomness of Card Creation Ideas

    aussa the Indestructible rock summoner   LV 4  atk 1400 def 1800

    tribute this card and one other earth monster to special summon one (insert dragons name here) from your extra deck (this summon counts as synchro summon). while this monster is face up once per turn you can flip one monster face up or face down for each earth monster on your side of the field.

    Eria the ( cant think of a title) summoner LV 4  atk 1400 def 1800

    tribute this card and one other water monster to special summon one (insert dragons name here) from your extra deck (this summon counts as synchro summon). while this monster is face up once per turn you can destroy one card on the field for each water monster

     


    Help a man when he is in trouble and he will remember you when he is in trouble again.

    So is playing competitive Yu-Gi-Oh anything like it is on TV?

    Oh yes, there are evil bad guys who take your cards.


  •  08-12-2008, 5:11 PM 1363268 in reply to 1362669

    Re: Randomness of Card Creation Ideas

    1411836:

    Eria the ( cant think of a title) summoner LV 4  atk 1400 def 1800

     

    At least you're honest [edit] spelled  'you're' wrong...again


    my city screams...
  •  08-12-2008, 5:49 PM 1363335 in reply to 1363268

    Re: Randomness of Card Creation Ideas

    Draw Master
    Light - 5 - Psychic / Effect - 2000 - 2000
    You can Special Summon this card from your hand by tributing 2 Psychic-type monsters.  You can pay 800 LP to draw 1 card.  You cannot use this effect more than three times in a turn.

    Draw King
    Light - 7 - Psychic / Effect - 2800 - 3000
    You can Special Summon this card if it is drawn from your deck by a card effect.  Pay 1000 LP and declare one card Spell, Trap, or Monster, and pick up cards from your deck until you hit the first of the selected type and add it to your hand.  This card is treated as drawn by a card effect, and all other cards are sent to the bottom of your deck.

    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  08-12-2008, 6:17 PM 1363384 in reply to 1363335

    Re: Randomness of Card Creation Ideas

    Draw master is pretty cool but draw king is just magical merchant on steroids
    my city screams...
  •  08-17-2008, 11:18 PM 1373030 in reply to 1363384

    Re: Randomness of Card Creation Ideas

    Summon Response Chain
    Continuous Spell Card
    After a monster is successfully summoned, you may treat all your ignition effects as Quick-Effects.  Your opponent cannot activate Trap cards until you have successfully summoned 3 monsters after this card was activated.


    107-744-616
    Circle of Tragedy Duels
    YGORK2, PM1, TO1
    UDE May Use My Card Ideas At Will!
    EVERYTHING I SAY IS PERSONAL OPINION
    Prepare for the coming Global Crisis
  •  08-18-2008, 1:32 AM 1373072 in reply to 1373030

    Re: Randomness of Card Creation Ideas

    Nightmare Dragon
    Dark/Level 4/Dragon/Effect/ATK 1600/DEF 1400

    When this card destroys a monster by battle, that monster is added to the bottom of the owner's Deck instead of sent to the Graveyard.

  •  08-20-2008, 3:32 AM 1378838 in reply to 1373072

    Re: Randomness of Card Creation Ideas

    speed spell book

    continues

    as long as this card remaines face up all normal spell are treated as fast play on both players feild


    "as i write this signature, i think,
    why is my head less then 5cm away from the ceiling?and why did i shot my self in the head with a gun?"-this is true btw
    lv 1 YGO judge



  •  08-21-2008, 12:43 AM 1381277 in reply to 1378838

    Re: Randomness of Card Creation Ideas

    Maybe a LIGHT or WIND version of Doomsday Horror would be nice.

    WIND for Divine Fowl King Alector/ Dark Simorgh support in the future.
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