<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://entertainment.upperdeck.com/community/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Upper Deck Entertainment Forums: Active Threads</title><link>http://entertainment.upperdeck.com/community/forums/TopicsActive.aspx</link><description>Posts with recent activity</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Build: 60217.2664)</generator><item><title>Uniqueness Rule vs Modred The Mystic</title><link>http://entertainment.upperdeck.com/community/forums/thread/1861419.aspx</link><pubDate>Sat, 21 Nov 2009 01:35:56 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1861419</guid><dc:creator>3080531</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1861419.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1861419</wfw:commentRss><description>&lt;P&gt;If I on turn 6 or 7 I have &lt;EM&gt;Modred The Mystic&lt;/EM&gt; &lt;EM&gt;&lt;FONT size=2&gt;(&lt;/FONT&gt;&lt;FONT size=2&gt;MTU-145)&lt;/FONT&gt;&lt;/EM&gt;&amp;nbsp; non-stunned, &amp;amp; a&amp;nbsp;stunned &lt;EM&gt;Human Torch, Flame On!&lt;/EM&gt; &lt;EM&gt;(&lt;FONT size=2&gt;MVL-161)&lt;/FONT&gt;&lt;/EM&gt;, can I recruit a second &lt;EM&gt;Human Tourch, Flame On!&lt;/EM&gt; without having to KO any characters due to the uniqueness rule?&amp;nbsp; And also be able to recover each &lt;EM&gt;Human Torch, Flame On!&lt;/EM&gt; with &lt;EM&gt;Undead Legions&lt;/EM&gt; in the build phase or 'Free' recover in&amp;nbsp;the recovery phase?&amp;nbsp;(Assuming Fantastic 4 &amp;amp; Underworld affiliations are crossed over).&lt;/P&gt;
&lt;P&gt;Example:&lt;/P&gt;
&lt;P&gt;Fantastic 4 + Underworld Affiliations Crossed-over.&lt;/P&gt;
&lt;P&gt;Turn 4, or 5 or 6 recruit &lt;EM&gt;Modred The Mystic.&lt;/EM&gt; Come turn 7: &amp;nbsp;&lt;EM&gt;Modred The Mystic&lt;/EM&gt; is still in play &amp;amp; non-stunned at this stage, play&amp;nbsp;&lt;EM&gt;Netherworld Gift (&lt;FONT size=2&gt;MTU-168&lt;/FONT&gt;)&lt;/EM&gt;&amp;nbsp; in the build phase choose&lt;EM&gt; Human Torch, Flame on!&lt;/EM&gt; from the KO'd pile, recruit a second &lt;EM&gt;Human Torch, Flame On!&lt;/EM&gt;&amp;nbsp;from your hand then activate&amp;nbsp;the recruited &lt;EM&gt;Human Torch's&lt;/EM&gt; payment power, U&lt;EM&gt;ndead Legions&lt;/EM&gt; (&lt;FONT size=2&gt;MTU-174)&lt;/FONT&gt; them both back to life and then do whatever from there.&lt;/P&gt;
&lt;P&gt;&lt;EM&gt;&lt;/EM&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;And of course if this example is possible it would apply to any other character in place of Human Torch.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description></item><item><title>Marked Cards</title><link>http://entertainment.upperdeck.com/community/forums/thread/1858960.aspx</link><pubDate>Tue, 17 Nov 2009 07:03:03 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1858960</guid><dc:creator>1192251</dc:creator><slash:comments>4</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1858960.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=182&amp;PostID=1858960</wfw:commentRss><description>I have been implementing a 0 tolerance for marked cards at the Competitive REL events that I run.&amp;nbsp; I have been getting some mixed reviews, some of my players understand why I'm doing it while others are offended by it, to the point where they are getting discouraged by playing in my events.&amp;nbsp; I even now have been givin the nick name "Sleeve Nazi" because of my attention to detail in dealing with this penalty.&amp;nbsp; &lt;br&gt;&lt;br&gt;I feel that for competitive REL events players should expect to bring brand new sleeves with no markings to the event, and expect that during play those sleeves may become marked and should be prepared to replace them if need be.&lt;br&gt;&lt;br&gt;Is this a road I should continue to tread?&amp;nbsp; Is it more important to run a tight event or an event where players are happy?&amp;nbsp; I feel my policy on this is dead on, but I'm getting a lot of criticism that is saying otherwise.&amp;nbsp; I don't care about being a popular judge, because sometimes judges make unpopular decisions that are necessary, but I do want my events to be as good as they can be.&amp;nbsp; Please give me your feedback.&amp;nbsp; &lt;br&gt;</description></item><item><title>Upper Deck Store not following UDE Rules.</title><link>http://entertainment.upperdeck.com/community/forums/thread/1861934.aspx</link><pubDate>Sun, 22 Nov 2009 01:00:09 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1861934</guid><dc:creator>2182283</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1861934.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=180&amp;PostID=1861934</wfw:commentRss><description>&lt;br&gt;&lt;br&gt;The UD Store in Hunnington Beach needs new people to run it.&lt;br&gt;&lt;br&gt;They do not in ANY WAY follow 80% of the UDE Rules for WOW TCG.&lt;br&gt;&lt;br&gt;1) Announced a top 8 then decided not to have it after last round was finished due to Manager wanting to leave.&lt;br&gt;&lt;br&gt;2) had a 30+ Realm Qualifier which accoarding to UDE polocies requires you to have at least 2 Judges. In this event not only was the head Judge incompetent but one of my friends was having to help out as a player to make calles the head judge was supposed to be making.&lt;br&gt;&lt;br&gt;3) They never Sell singles nor do they Ever bring in a outside distributer for the events that they hold. This is also a supposed requirement for holding events larger than store level.&amp;nbsp; &lt;br&gt;&lt;br&gt;4) 4 round tournament for a 42 person sneak peek. This is absolutly rediculess. &lt;br&gt;&lt;br&gt;I would very much like to have Ry or someone else that has any say over this to please let me know whats going on because i have quite a few people who are both upset and discouraged from ever playing there again due to the lack of rule folowing that is taking place in that store.&lt;br&gt;&lt;br&gt;&amp;nbsp;I would expect that as the UDE store they would hold them selves in a it higher standard rather than just slack off and break whatever rules they feel like it at the time.&lt;br&gt;&lt;br&gt;Thanks in advance for any response.&lt;br&gt;&lt;br&gt;-Mitch&lt;br&gt;</description></item><item><title>This is confusing! Who gains the effect: My characters or all characters</title><link>http://entertainment.upperdeck.com/community/forums/thread/1860762.aspx</link><pubDate>Fri, 20 Nov 2009 01:57:26 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1860762</guid><dc:creator>2959011</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1860762.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1860762</wfw:commentRss><description>I have been fighting my brother with these type card for the longest time.&lt;br&gt;&lt;br&gt;Though they both have the same way of granting this effect to 'characters' the effects are different, but that is not the problem!&lt;br&gt;&lt;br&gt;Consider these two cards:&lt;br&gt;&lt;br&gt;&lt;b&gt;Murderworld (MSM-154) AND Fun and Games (MSM-060)&lt;br&gt;&lt;/b&gt;&lt;br&gt;Both say, "Ongoing: &lt;b&gt;&lt;u&gt;Characters have&lt;/u&gt;&lt;/b&gt;: '&lt;i&gt;Activate --&amp;gt;(effect)&lt;/i&gt;'"&lt;br&gt;Does this mean that all character, including my opponents cards, gain the effect, or only my character?&lt;br&gt;&lt;br&gt;Note that it does not clarify who's characters.&lt;br&gt;</description></item><item><title>UK Huntik Seeker League</title><link>http://entertainment.upperdeck.com/community/forums/thread/1832650.aspx</link><pubDate>Wed, 16 Sep 2009 11:35:28 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1832650</guid><dc:creator>3039666</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1832650.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=512&amp;PostID=1832650</wfw:commentRss><description>&lt;P&gt;&lt;STRONG&gt;&lt;FONT color=#008000 size=4&gt;Calling on Huntik TCG players, we are Chimera in Ripley, Derbyshire, looking for any players interested in&amp;nbsp;joining a regular league playing their favourite card game.&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color=#008000 size=4&gt;Where: Chimera, 7 Church Street Ripley, Derbyshire, England, DE5 3BU&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color=#008000 size=4&gt;When:&amp;nbsp;Every Alternative Week Starting 30th September&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color=#008000 size=4&gt;Cost: £2.50&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color=#008000 size=4&gt;Prizes: There are loads of goodies for taking part in a huntik hobby league, including Playmats, flip coins, t-shirts and exclusive promos. As well as extra giveaways&amp;nbsp;for completing you Logbook.&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color=#008000 size=4&gt;Contact us with any questions and to book your place in the league:&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color=#008000 size=4&gt;Call: 01773 747849&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color=#008000 size=4&gt;Email: &lt;/FONT&gt;&lt;/STRONG&gt;&lt;A href="mailto:chimeraccg@googlemail.co.uk"&gt;&lt;STRONG&gt;&lt;FONT color=#008000 size=4&gt;chimeraccg@googlemail.co.uk&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color=#008000&gt;Web: &lt;/FONT&gt;&lt;/STRONG&gt;&lt;A href="http://www.chimeraccg.com"&gt;&lt;STRONG&gt;&lt;FONT color=#008000&gt;www.chimeraccg.com&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color=#008000&gt;Or Follow us on Facebook search: Chimera Leisure&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT color=#008000&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;</description></item><item><title>Huntik Foundation Events</title><link>http://entertainment.upperdeck.com/community/forums/thread/1843999.aspx</link><pubDate>Thu, 15 Oct 2009 08:23:03 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1843999</guid><dc:creator>3039666</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1843999.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=512&amp;PostID=1843999</wfw:commentRss><description>At Chimera we are now running Huntik Foundation Events, there will be on a month:&lt;br /&gt;October 17th&lt;br /&gt;November 14th&lt;br /&gt;December 12th&lt;br /&gt;and then in January there will be a grand final dates to be announced!!&lt;br /&gt;&lt;br /&gt;Where: Chimera 7 Church St Ripley, Derbyshire, England DE5 3BU&lt;br /&gt;When: 11.00 Registration 11.30 Start&lt;br /&gt;Cost:&amp;#163;2.50&lt;br /&gt;&lt;br /&gt;There is Prize support up for grabs, including Hats, promo cards Mats and t-shirts and more!!&lt;br /&gt;&lt;br /&gt;Contact us to sign up and book in:&lt;br /&gt;Call 01773 747849&lt;br /&gt;Email Chimeraccg@googlemail.com&lt;br /&gt;or follow us on Facbook Search Chimera Leisure</description></item><item><title>Timebroker powers</title><link>http://entertainment.upperdeck.com/community/forums/thread/1610968.aspx</link><pubDate>Wed, 07 Jan 2009 03:49:20 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1610968</guid><dc:creator>2239992</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1610968.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1610968</wfw:commentRss><description>&lt;P&gt;Hello once again, true belivers.&lt;/P&gt;
&lt;P&gt;I have a qestion about how the Timebroker powers works exactly. &lt;/P&gt;
&lt;P&gt;
&lt;TABLE cellPadding=1 align=center&gt;

&lt;TR&gt;
&lt;TD align=left colSpan=2&gt;
&lt;TABLE cellSpacing=0 cellPadding=0&gt;

&lt;TR&gt;
&lt;TD&gt;
&lt;TABLE cellSpacing=0 cellPadding=0&gt;

&lt;TR&gt;
&lt;TD&gt;&lt;FONT class=default_9 color=white&gt;&lt;B&gt;&amp;nbsp;&amp;nbsp;Timebroker&lt;/B&gt;&lt;/FONT&gt; &lt;/TD&gt;
&lt;TD&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/TD&gt;
&lt;TD align=left rowSpan=16&gt;&lt;IMG alt="Timebroker, Keeper of the Panoptichron" hspace=5 src="http://vs.tcgplayer.com/db/cards/5133.jpg" align=left border=0&gt; &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Set&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;&lt;A href="http://vs.tcgplayer.com/db/Cards.asp?SetName=MarvelEvolution"&gt;Marvel Evolution&lt;/A&gt; &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Version&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;Keeper of the Panoptichron &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Cost&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;1 &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Type&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;Character &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Team&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;&lt;A href="http://vs.tcgplayer.com/db/Cards.asp?Team=Exiles/WeaponX"&gt;Exiles/Weapon X&lt;/A&gt; &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;ATK / DEF&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;1 ATK / 1 DEF &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Flight?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;No &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Range?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;No &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Ongoing?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;No &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Rarity&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;U &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Card Text&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;
&lt;P align=justify&gt;Shift Remove a shift counter from Timebroker {&amp;gt;} Shift into play target shifted card you own with shift counters equal to its cost and less than or equal to the number of resources you control. Use only during the combat phase. &lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Flavor Text&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;
&lt;P align=justify&gt;&lt;EM&gt;"It's all very simple. You don't go home until you fix it."&lt;/EM&gt; &lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Artist&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;&lt;A href="http://vs.tcgplayer.com/db/Cards.asp?Artist=TomRaney"&gt;Tom Raney&lt;/A&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Number&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;MEV-160 &lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;BR&gt;When this power are used, the uniqueness rule won´t be used right, because that character is not under a recruitment effect, but a placement situation in combat phase, right?&lt;/P&gt;
&lt;P&gt;The last part of the power text appears to be confuse, please can you clarify the mechanics. Check this scenario below:&lt;/P&gt;
&lt;P&gt;I get two James Proudstar (cost 4)&amp;nbsp;shifted with 3 counters each and the timebroker with 1 shift counter on it inside the Removed from game (RFG) area. I place 1 shift marker on James #1 and another one on&amp;nbsp;James #2. Now both had 4 shift counters and ready to enter. I decide in this build phase, that I want one James proudstar in play, so I remove the counters and recruit him as per shift rules. The other I left in RFG. I flip two "No more Mr. Nice Guy". &lt;/P&gt;
&lt;P&gt;
&lt;TABLE cellPadding=1 align=center&gt;

&lt;TR&gt;
&lt;TD align=left colSpan=2&gt;
&lt;TABLE cellSpacing=0 cellPadding=0&gt;

&lt;TR&gt;
&lt;TD&gt;
&lt;TABLE cellSpacing=0 cellPadding=0&gt;

&lt;TR&gt;
&lt;TD&gt;&lt;FONT class=default_9 color=white&gt;&lt;B&gt;&amp;nbsp;&amp;nbsp;No More Mr. Nice Guy&lt;/B&gt;&lt;/FONT&gt; &lt;/TD&gt;
&lt;TD&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/TD&gt;
&lt;TD align=left rowSpan=16&gt;&lt;IMG alt="No More Mr. Nice Guy" hspace=5 src="http://vs.tcgplayer.com/db/cards/5247.jpg" align=left border=0&gt; &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Set&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;&lt;A href="http://vs.tcgplayer.com/db/Cards.asp?SetName=MarvelEvolution"&gt;Marvel Evolution&lt;/A&gt; &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Cost&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;3 &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Type&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;Plot Twist &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Flight?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;No &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Range?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;No &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Ongoing?&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;Yes &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Rarity&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;C &lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Card Text&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;
&lt;P align=justify&gt;Ongoing: Non-Army characters you control that share one or more names with a shifted card you own get +2 / +2. &lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Flavor Text&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;
&lt;P align=justify&gt;&lt;EM&gt;"It's Morph. I've never seen him so...serious."&lt;/EM&gt; &lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Artist&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;&lt;A href="http://vs.tcgplayer.com/db/Cards.asp?Artist=JamesCalafiore"&gt;James Calafiore&lt;/A&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=default_8 align=left&gt;&lt;B&gt;Number&lt;/B&gt; &lt;/TD&gt;
&lt;TD class=default_8 align=left&gt;MEV-274 &lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;BR&gt;Combat phase start, the priority is with my opponent who decide to attack James with a character under several ATK effects. I had&amp;nbsp;4 resources, and try to save James from certain death using Timebroker power... Removing this shift counter, the other James enters play and I place him right on the side of James #1 to exhaust him and reinforce him. This strategy is legal right?&lt;/P&gt;
&lt;P&gt;What about the same scenario and 5 resources under my control... the Timebroker can be used in the same way with the same 4-drop&amp;nbsp;characters I showed to&amp;nbsp;you before?&lt;/P&gt;
&lt;P&gt;If I move out from RFg the character with same name as the one in play, the special bonus from No more Mr. Nice Guy, will desapear or it is already in the chain and can only vanish in the next turn?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks in advance,&lt;/P&gt;
&lt;P&gt;Alessandro franzen&lt;/P&gt;</description></item><item><title>Question about Mammoth</title><link>http://entertainment.upperdeck.com/community/forums/thread/1855349.aspx</link><pubDate>Tue, 10 Nov 2009 11:44:55 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1855349</guid><dc:creator>3080531</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1855349.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1855349</wfw:commentRss><description>&lt;P&gt;Apologies if this question has been posted already.&lt;/P&gt;
&lt;P&gt;I was looking though my cards today and thought of this, it seems too simple it can't possibly work.&lt;/P&gt;
&lt;P&gt;The following question assumes Fearsome Five &amp;amp; Underworld affiliations are crossed-over.&lt;/P&gt;
&lt;P&gt;If I were to use Netherworld Gift (MTU-168) on a Mammoth (DOR-123) in my KO'd pile so it comes into play stunned thus rendering it's textbox void, can I then KO the&amp;nbsp;Mammoth and use it's:&lt;STRONG&gt; &lt;EM&gt;'When Mammoth is put into a KO'd pile from play, put the top card of your deck face down into your resource row.'&lt;/EM&gt;&lt;/STRONG&gt;&amp;nbsp; then giving me 5 resources total on turn 4 ( then any extra Netherworld Gifts + extra KO'd Mammoths = +1 Resource etc.)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Wanting to know if this is possible to do, and if it isn't, why?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thankyou.&lt;/P&gt;</description></item><item><title>How does Kel'Thuzad work?</title><link>http://entertainment.upperdeck.com/community/forums/thread/1860633.aspx</link><pubDate>Thu, 19 Nov 2009 22:46:44 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1860633</guid><dc:creator>1980535</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1860633.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=180&amp;PostID=1860633</wfw:commentRss><description>Hello, My question is for the Kel'Thuzad' s text: &lt;br&gt;&lt;br&gt;Kel'Thuzad, 10, Master HeroLich, 3 [Frost] / 33 Health (Scourgewar-21E) &lt;br&gt;[Hunter], [Mage], [Rogue], [Warlock], or [Warrior] Hero Required &amp;lt;p&amp;gt; When your hero becomes Kel'Thuzad, target an &lt;br&gt;opponent. Gain control of an ally he controls. &lt;font size="4"&gt;&lt;b&gt;Search his zones for one ally each and put any number of them into play. &lt;/b&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;Can someone clarify this to me?&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for all&lt;br&gt;</description></item><item><title>UPDATE: Comprehensive Rules 4.0, Scourgewar FAQ.</title><link>http://entertainment.upperdeck.com/community/forums/thread/1860332.aspx</link><pubDate>Thu, 19 Nov 2009 08:37:44 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1860332</guid><dc:creator>855144</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1860332.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=180&amp;PostID=1860332</wfw:commentRss><description>Hello world,&lt;br&gt;&lt;br&gt;&amp;nbsp;The following documents have been published/updated:&lt;br&gt;&lt;br&gt;1)
Comprehensive Rules updated to v4.0. &amp;nbsp;&amp;nbsp;
&lt;a href="http://entertainment.upperdeck.com/COMMUNITY/files/1860309/download.aspx" target="_blank" title="http://entertainment.upperdeck.com/COMMUNITY/files/1860309/download.aspx"&gt;[doc]&lt;/a&gt;
&amp;nbsp;
&lt;a href="http://entertainment.upperdeck.com/COMMUNITY/files/1860310/download.aspx" target="_blank" title="http://entertainment.upperdeck.com/COMMUNITY/files/1860310/download.aspx"&gt;[pdf]&lt;/a&gt;&amp;nbsp;&amp;nbsp;
&lt;a href="http://entertainment.upperdeck.com/wow/community/forums/permalink/922986/922986/ShowThread.aspx#922986" target="_blank" title="http://entertainment.upperdeck.com/wow/community/forums/permalink/922986/922986/ShowThread.aspx#922986"&gt;[discuss]&lt;/a&gt;&amp;nbsp;&amp;nbsp;
&lt;br&gt;&lt;br&gt;2) Scourgewar FAQ.&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;a href="http://entertainment.upperdeck.com/COMMUNITY/files/1860313/download.aspx" target="_blank" title="http://entertainment.upperdeck.com/COMMUNITY/files/1860313/download.aspx"&gt;[doc]&lt;/a&gt;&amp;nbsp;&amp;nbsp;
&lt;a href="http://entertainment.upperdeck.com/COMMUNITY/files/1860314/download.aspx" target="_blank" title="http://entertainment.upperdeck.com/COMMUNITY/files/1860314/download.aspx"&gt;[pdf]&lt;/a&gt;&amp;nbsp;&amp;nbsp;
&lt;a href="http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/417428.aspx" target="_blank" title="http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/417428.aspx"&gt;[discuss]&lt;/a&gt;&amp;nbsp;&amp;nbsp;
&lt;br&gt;&lt;br&gt;Enjoy!&lt;br&gt;Ed.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>Jin'rohk, The Great Apocalypse</title><link>http://entertainment.upperdeck.com/community/forums/thread/1857986.aspx</link><pubDate>Sun, 15 Nov 2009 17:42:16 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1857986</guid><dc:creator>2795549</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1857986.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=180&amp;PostID=1857986</wfw:commentRss><description>&lt;font class="default_9" color="white"&gt;&lt;b&gt;&lt;/b&gt;&lt;/font&gt;&lt;font class="default_9" color="#000000"&gt;&lt;b&gt;&amp;nbsp; Jin'rohk, The Great Apocalypse&lt;br&gt;&lt;/b&gt;&lt;/font&gt;When a hero is dealt damage with Jin'rohk, destroy up to that many target non-hero cards controlled by that hero's controller.&lt;br&gt;&lt;br&gt;Hello friends,&lt;br&gt;&lt;br&gt;Does this card destroy resources?&lt;br&gt;&lt;br&gt;Thanks!!&lt;br&gt;</description></item><item><title>wrong E-mail</title><link>http://entertainment.upperdeck.com/community/forums/thread/1857599.aspx</link><pubDate>Sat, 14 Nov 2009 21:23:47 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1857599</guid><dc:creator>3095065</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1857599.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1857599</wfw:commentRss><description>&lt;P&gt;I NEED HELP! i sent my fireworks trink to the wrong e-mail how do i undo it PLEASE HELP ME!&lt;/P&gt;</description></item><item><title>DMF Vegas Judge/Volunteer Call Dec 4-6</title><link>http://entertainment.upperdeck.com/community/forums/thread/1843553.aspx</link><pubDate>Wed, 14 Oct 2009 16:23:08 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1843553</guid><dc:creator>869587</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1843553.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=174&amp;PostID=1843553</wfw:commentRss><description>This goes out to all the World of Warcraft TCG/Minis enthusiasts that are looking to help out with Darkmoon Faire: Vegas. &lt;br /&gt;&lt;br /&gt;This is a lot of work, but it is great fun as well. Plus each Judge/Volunteer will start out with a great gift or EAs.&lt;br /&gt;&lt;br /&gt;In addition to these promos, we will be making sure that each Judge/Volunteer walks out the door loaded down with product. We have some hotel sponsorships available (no flight/travel unfortunately) for those that can judge/demo WoW TCG and WoW Minis. If this sounds like something that you are interested in, here is the information that you need. &lt;br /&gt;&lt;br /&gt;Volunteer (send this info to demo@upperdeck.com)&lt;br /&gt;&lt;br /&gt;* Name &lt;br /&gt;* Date of birth (mm/dd/yyyy) &lt;br /&gt;* UDE number &lt;br /&gt;* Days you are available to volunteer &lt;br /&gt;* Cerification Levels (RK, PM, Spec)&lt;br /&gt;* Tests you would like to take at this event, if any.&lt;br /&gt;* Email address &lt;br /&gt;* Locations you regularly demo&lt;br /&gt;* Any premier events you have demoed/volunteered at before.&lt;br /&gt;* Any special requirements (hotel, flight, food, disabilities, and so on) &lt;br /&gt;&lt;br /&gt;Judge (send this info to judge@upperdeck.com) &lt;br /&gt;&lt;br /&gt;* Name &lt;br /&gt;* Date of birth (mm/dd/yyyy) &lt;br /&gt;* UDE number &lt;br /&gt;* Do you need hotel (yes/no)&lt;br /&gt;* World of Warcraft TCG rules certification&lt;br /&gt;* World of Warcraft Minis rules certification&lt;br /&gt;* Player Management certification&lt;br /&gt;* Days you are available to judge &lt;br /&gt;* Tests you would like to take at this event&lt;br /&gt;* Email address &lt;br /&gt;* Mailing address (street, city, state, ZIP, country if from outside the United States) &lt;br /&gt;* Phone number &lt;br /&gt;* Events you regularly judge &lt;br /&gt;* List of premier events you have judged, if any (Regionals, Darkmoon Faires, Nationals) &lt;br /&gt;* List of premier events you have judged for other games&lt;br /&gt;* Any special requirements (hotel, flight, food, disabilities, and so on) &lt;br /&gt;&lt;br /&gt;All things told this is a great opportunity and one amazing time. In addition to all of this, Upper Deck will also take you out for dinner one night. These dinners are the stuff of legends. Or at least hilarious anecdotes!&lt;br /&gt;</description></item><item><title>Slow Play/Stalling thread - for your consideration</title><link>http://entertainment.upperdeck.com/community/forums/thread/1849042.aspx</link><pubDate>Mon, 26 Oct 2009 20:44:18 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1849042</guid><dc:creator>1338970</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1849042.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=180&amp;PostID=1849042</wfw:commentRss><description>I have reason to believe I was Stalled against at a recent tournament with the Judge observing for the entirety of my Round 3, Game 2. Thank you in advance for considering the report in the thread at the bottom of this post.&lt;br /&gt;&lt;br /&gt;I am not looking to get anyone in trouble. My motivation in all this is to simply ask whether we can define more clearly any of the following, or related areas (especially with Realm Championships a few short weeks away):&lt;br /&gt;1) Slow Play rulings (ie - define max number of seconds before a player's first play on their turn), with the intent of avoiding abnormally long average times for player turns.&lt;br /&gt;2) End-of-Match Procedures to prevent an opponent's response opportunity from counting against a player who's clearly attempted to end his turn when time is called.&lt;br /&gt;3) Compile, for judge enrichment, a list of known deck archetypes whose goal is not to actually win 2 of 3 games.&lt;br /&gt;&lt;br /&gt;~~~~~~~~~~~~&lt;br /&gt;P704 Stalling&lt;br /&gt;This infraction occurs when a player intentionally plays slow during a game to gain an advantage.&lt;br /&gt;Players that intentionally play slow to gain an advantage from end of match procedures create an unfair game environment, and unnecessarily delay the tournament.&lt;br /&gt;&lt;br /&gt;The penalty for Stalling is a Disqualification for both Rules Levels.&lt;br /&gt;&lt;br /&gt;Examples:&lt;br /&gt;A player who won the first game of the match purposely plays slowly in order to stall for time and wait for the round to end.&lt;br /&gt;~~~~~~~~~~~~&lt;br /&gt;&lt;br /&gt;http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/1/1849028/ShowThread.aspx</description></item><item><title>Totem rules, ppp, suspended curse and spell supression etc</title><link>http://entertainment.upperdeck.com/community/forums/thread/1847559.aspx</link><pubDate>Thu, 22 Oct 2009 19:14:08 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1847559</guid><dc:creator>2073339</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1847559.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=180&amp;PostID=1847559</wfw:commentRss><description>Hello,&lt;br&gt;&lt;br&gt;I am a relatively new judge, and would like some advice on a matter that came up in a recent battlegrounds tournament.&lt;br&gt;&lt;br&gt;Rule 305.3a states that :- &lt;br&gt;A Totem card can be identified by the word “totem” on its type line. Each Totem has a health&lt;br&gt;value but no printed ATK. Totems can’t gain ATK or be proposed as attackers. Totems can&lt;br&gt;be proposed as defenders (600.3). Totems are abilities, but can be targeted (706) as though&lt;br&gt;they were allies while they are in play.&lt;b&gt; Each attachment attached to a Totem is destroyed by&lt;br&gt;the game as part of PPP (410.5).&lt;/b&gt;&lt;br&gt;&lt;br&gt;In particular the sentance highlighted in bold was the issue, A player attempted to play a suspended curse on a totem and then this rule was highlighted.&lt;br&gt;&lt;br&gt;My understanding is that, in this case, during PPP, the checks made determine weather the target of an attachement is legal or not, ie ( If immolate was played on a totem, the initial damage would be dealt, but the attachment would drop off as part of the ppp as the target is NOT an ally), However seeing as a totem is an &lt;b&gt;ability&lt;/b&gt; this would not apply to ppp as the target is an ability and is therefore legal?&lt;br&gt;&lt;br&gt;I also brought up rule, 103.1 - If the text of a card specifically contradicts these rules, that card takes precedence. Which again in my interpritation would apply as the text of such a card (ie, &lt;b&gt;Attach to target abilty&lt;/b&gt;), directly contradicts rule 305.3a.&lt;br&gt;&lt;br&gt;Please could someone of sufficiant rules knowledge please clarify this ruling for me as I am sure it will come up again at some point in the future.&lt;br&gt;&lt;br&gt;Thankyou, &lt;br&gt;&lt;br&gt;Martin&lt;br&gt;</description></item><item><title>Vambraces of the Sadist.</title><link>http://entertainment.upperdeck.com/community/forums/thread/1851318.aspx</link><pubDate>Sun, 01 Nov 2009 14:37:53 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1851318</guid><dc:creator>2795549</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1851318.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=180&amp;PostID=1851318</wfw:commentRss><description>Vambraces of the Sadist.&lt;br&gt;"When an ally is destroyed, your hero deals melee damage equal to that ally's cost to target hero in that ally's party."&lt;br&gt;&lt;br&gt;Hi friends,&lt;br&gt;&lt;br&gt;One question regarding this card. Does this effect apply on the hero controlling this equipment?&lt;br&gt;&lt;br&gt;I&amp;nbsp; mean, if an ally is destroyed in the hero's party that controls "Vambraces of the Sadist" he makes melee damage to himself?&lt;br&gt;&lt;br&gt;Thanks and sorry for my bad english.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>&amp;quot;Race to Atlantis&amp;quot; Additonal Major   </title><link>http://entertainment.upperdeck.com/community/forums/thread/1851301.aspx</link><pubDate>Sun, 01 Nov 2009 11:35:22 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1851301</guid><dc:creator>1823996</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1851301.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=506&amp;PostID=1851301</wfw:commentRss><description>&lt;P&gt;Does this modifier trigger once per round?&lt;/P&gt;
&lt;P&gt;You have your 1 Major per round, then if you meet the mission requirment you get&amp;nbsp;an ADDITIONAL Major&lt;/P&gt;
&lt;P&gt;so once you have played 2 Majors in the round is that the limit?&lt;/P&gt;
&lt;P&gt;Or&lt;/P&gt;
&lt;P&gt;Does the additional stack on?&lt;/P&gt;
&lt;P&gt;Im thinking the first?&lt;BR&gt;As efects like :&lt;BR&gt;&lt;BR&gt;LeBlanche&lt;BR&gt;SAS_064, Prim and Proper&lt;BR&gt;Good, Minor Hero, Seeker&lt;BR&gt;Attack 2, Defense 2&lt;BR&gt;Bring the Cavalry — If you play me from your hand in round 3 or later, you may play an extra major hero this round.&lt;BR&gt;&lt;BR&gt;have the modifier built in to them, not sure on the post that had 3 LeBlanches being played {not sure if its the same thing EXTRA and ADDITONAL}&lt;/P&gt;
&lt;P align=left&gt;&amp;nbsp;&lt;/P&gt;</description></item><item><title>Ranking and Rating</title><link>http://entertainment.upperdeck.com/community/forums/thread/1851928.aspx</link><pubDate>Mon, 02 Nov 2009 22:38:11 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1851928</guid><dc:creator>1254022</dc:creator><slash:comments>0</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1851928.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=20&amp;PostID=1851928</wfw:commentRss><description>I wish there would be a way to have the MANTIS to display the players Rating and Ranking, the ranking of course from the local player list.&lt;br /&gt;&lt;br /&gt;Talking about the rating system, I would like to know if there are any plans to change the current rating method. I mean, the point accumulation is used on many sports, but in modern days, the tendency for ratings is derived from ELO, where it takes into account not only the fact that you won or lost, but rather who was it that you lost or won against. So I would like to know of you plan on changing from the fixed stepping system that basically rewards the player with most wins rather than the player with the most skills.&lt;br /&gt;&lt;br /&gt;Rgrds</description></item><item><title>Organizer also wants to play.</title><link>http://entertainment.upperdeck.com/community/forums/thread/1851661.aspx</link><pubDate>Mon, 02 Nov 2009 12:51:14 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1851661</guid><dc:creator>2208395</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1851661.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=20&amp;PostID=1851661</wfw:commentRss><description>&lt;P&gt;Ok, my first sanctioned tournament is comming up and I have already made a mistake. As a tournament organizer, I have found out that I cannot play in my own tournament. I already have a sanction ID and ready to go so cannot change this now. &lt;/P&gt;
&lt;P&gt;1. Is there a way I can still play, as it is a small tournament with 5 people, I need to play to make the 6th :)&lt;/P&gt;
&lt;P&gt;2. When adding new players that do not have UDE numbers, yet I have some blank ones, how do&amp;nbsp; I assign the new players with a UDE # or cant I do this with Mantis?&lt;/P&gt;
&lt;P&gt;I am sorry for the questions but I am a newbie in training.&lt;/P&gt;
&lt;P&gt;Thankyou in advance for any assistance.&lt;/P&gt;</description></item><item><title>Question on interrupt effects.</title><link>http://entertainment.upperdeck.com/community/forums/thread/1851238.aspx</link><pubDate>Sun, 01 Nov 2009 04:23:18 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1851238</guid><dc:creator>3075243</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1851238.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=180&amp;PostID=1851238</wfw:commentRss><description>Firstly, I apologize for posting in this thread, this is because I'm not allowed to post in the Judges Program.&lt;br /&gt;&lt;br /&gt;Question is, can I target to interrupt a card twice?&lt;br /&gt;&lt;br /&gt;For example: I play the ability, blistering fire. Opponent, in response, plays the ability, fizzle, to interrupt my blistering fire. In response, I play the ability, nether fissure, to interrupt his fizzle.&lt;br /&gt;&lt;br /&gt;At this point of time, is it legal for the opponent to play a fizzle, targeting at my blistering fire instead?&lt;br /&gt;&lt;br /&gt;The chain would be: Blistering Fire&gt;Fizzle&gt;Nether Fissure&gt;Fizzle. In this case, Fizzle cannot be added onto the chain, as it would have to be in response to nether fissure. Thus, for the opponent to play fizzle, he would have to start another chain and interrupting the blistering fire. Is that legal?</description></item><item><title>Put and Play Question</title><link>http://entertainment.upperdeck.com/community/forums/thread/1850916.aspx</link><pubDate>Sat, 31 Oct 2009 00:38:54 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1850916</guid><dc:creator>1223749</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1850916.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=506&amp;PostID=1850916</wfw:commentRss><description>Just need to check that Put and Play are different.&lt;br /&gt;&lt;br /&gt;Play (Verb, 404): A play is to put a hero from your hand into play, use an action or amulet card from your hand, or to use a card’s power. A player can play a non-combat action card when it is his or her turn. &lt;br /&gt;&lt;br /&gt;Put (403.5): A hero or feature can be put into a zone. It can be put into a zone from a different zone or a different area. A hero put from one zone into another is not moved.&lt;br /&gt;&lt;br /&gt;The reason i'm asking this is because the new Suit - Ms. Moon, Double Agent states that it can't be played in round 1 and i want to know if it is possible to use send backup to put it into a zone with a friendly suit during round 1 as it is put into a zone rather than being played.</description></item><item><title>Hesriana and totems</title><link>http://entertainment.upperdeck.com/community/forums/thread/1850840.aspx</link><pubDate>Fri, 30 Oct 2009 20:55:23 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1850840</guid><dc:creator>3007352</dc:creator><slash:comments>2</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1850840.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=180&amp;PostID=1850840</wfw:commentRss><description>&lt;P&gt;&lt;SPAN&gt;Hesriana, 3, Warlock (Honor-73R)&lt;/SPAN&gt;&lt;SPAN&gt;&lt;BR&gt;&lt;SPAN&gt;Ally—Succubus Demon, Pet (1), 2 [Shadow] ATK / 3 Health&lt;/SPAN&gt;&lt;BR&gt;&lt;SPAN&gt;When Hesriana enters play, you may remove target opposing ally from the game, and Hesriana has that card's printed powers while it remains removed from the game.&lt;BR&gt;&lt;BR&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;Hesriana's ability can target totems, however many totems printed text refers to the given totem by name. Does this mean that the ability is useless after being transposed onto Hesriana, or would the 'printed' text change to reflect that it is Hesriana's power now?&lt;/P&gt;
&lt;P&gt;example: &lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;Searing Totem, 2, Shaman (Azeroth-116U)&lt;/SPAN&gt;&lt;SPAN&gt;&lt;BR&gt;&lt;SPAN&gt;Instant Ability—Elemental, Fire Totem (1), 1 Health&lt;/SPAN&gt;&lt;BR&gt;&lt;SPAN&gt;Ongoing: At the start of each turn, Searing Totem deals 1 fire damage to target hero or ally. &amp;lt;p&amp;gt; &lt;I&gt;(Totems can be attacked or targeted like allies.)&lt;/I&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;</description></item><item><title>Raid Rule R101.3c</title><link>http://entertainment.upperdeck.com/community/forums/thread/1844210.aspx</link><pubDate>Thu, 15 Oct 2009 18:17:56 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1844210</guid><dc:creator>2279490</dc:creator><slash:comments>5</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1844210.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=180&amp;PostID=1844210</wfw:commentRss><description>This specific rule tells:&lt;br&gt;A Boss player has a separate graveyard for each deck. Opposing modifiers can’t remove cards from any of these decks or graveyards. A Boss player doesn’t lose the game if any of these decks runs out of cards. If that happens, that deck’s graveyard is shuffled into that deck by the game (even if cards can’t leave that graveyard) and the Boss player continues drawing from it. This doesn’t use the chain.&lt;br&gt;&lt;br&gt;The specific part that interests me is:&lt;br&gt;"Opposing modifiers can’t remove cards from any of these decks or graveyards."&lt;br&gt;Shouldn't that specific rule forbid the raid player to draw from cards or effects controlled by other players, such as Morik's triggered power (When Morik attacks, each player draws a card.)? What about Arcanist Thelis' power (When Thelis sabotages a deck, &lt;span id="ctl00_body_FormView1_rulesLabel"&gt;switch that deck with yours.)&lt;/span&gt;, would you simply add your deck to one of the raid's, or would it simply fizzle? My guess would be the second, since the action cannot be completed.&lt;br&gt;&lt;br&gt;Maybe this part should be made clear when the rules for Naxxramas get added.&lt;br&gt;&lt;strong&gt;&lt;/strong&gt;</description></item><item><title>Account at UDE.COM disabled?</title><link>http://entertainment.upperdeck.com/community/forums/thread/1850571.aspx</link><pubDate>Fri, 30 Oct 2009 06:42:58 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1850571</guid><dc:creator>1250525</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1850571.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=19&amp;PostID=1850571</wfw:commentRss><description>Say's that I entered to many invalid codes, I have thousands of cards and a ton of 100UDE points and I cannot remember which ones I've entered before, Why lock someones account for missing a digit?&lt;br&gt;&lt;br&gt;And please reactivate it.&lt;br&gt;&lt;br&gt;Thank you!&lt;br&gt;</description></item><item><title>Foundation games November mission</title><link>http://entertainment.upperdeck.com/community/forums/thread/1849743.aspx</link><pubDate>Wed, 28 Oct 2009 12:25:58 GMT</pubDate><guid isPermaLink="false">3e191d83-7fff-4008-a298-c73f653ea398:1849743</guid><dc:creator>1740573</dc:creator><slash:comments>1</slash:comments><comments>http://entertainment.upperdeck.com/community/forums/thread/1849743.aspx</comments><wfw:commentRss>http://entertainment.upperdeck.com/community/forums/commentrss.aspx?SectionID=506&amp;PostID=1849743</wfw:commentRss><description>&lt;P&gt;Hello All&lt;/P&gt;
&lt;P&gt;Probably not quite the right place to post this, but what is the November mission for foundation games? There are only two missions left from the new set, so it is either that Lancelot thing or the race to Atlantis. Just want to know so I can advertise it. &lt;/P&gt;
&lt;P&gt;Thanks&lt;/P&gt;
&lt;P&gt;Jack&lt;/P&gt;</description></item></channel></rss>