T
he VS Comprehensive Rules rules v2.6 and v2.7 says:408.
Recovery Phase
408.1
As the recovery phase starts,
any powers or modifiers that trigger at the start of the recovery phase trigger
and then have their
effects added to the chain. Then, the primary player
gets priority.
408.2
After all players pass while
the chain is empty in this phase, all players must process the following set of
actions to end the recovery phase. These actions are collectively referred
to as the “wrap-up.” No player gets priority while
these actions are taking place or between these actions taking place. Any powers or modifiers that trigger during the wrap-up will have their effects added to
the chain at the start of the next turn’s
draw phase.
408.2a
All players with 0 or less
endurance lose the game. If this would leave no players still in the game, the
player(s) that have or share the highest endurance total do not lose, rather
than losing. A player that loses the game is removed from the game. (See rule 102.3
08D0C9EA79F9BACE118C8200AA004BA90B02000000080000000E0000005F005200650066003100370033003400360037003200380038000000
.)
408.2b
Each player may choose one
character he or she controls with the stunned characteristic. The primary
player chooses first, and then all remaining players make their choices in
clockwise order. Choosing a character is optional. Each player then
simultaneously recovers his or her chosen character. Then, each player KO’s all
stunned characters he or she controls. If a character can’t be KO’d, it will remain stunned.
408.2c
Each player simultaneously readies all objects he or she controls.
408.2d
Modifiers with the duration “this
turn” end.
408.2e
The initiative passes to the
person clockwise from the current player with the initiative.
So, let check your small combo with Xorn and Havok...|
|
|
|
Set
|
X-Men
|
| Version
|
Shen Xorn
|
| Cost
|
3
|
| Type
|
Character
|
| Trait
|
Mutant — Energy
|
| Team
|
X-Men
|
| ATK / DEF
|
4 ATK / 5 DEF
|
| Flight?
|
No
|
| Range?
|
Yes
|
| Ongoing?
|
No
|
| Rarity
|
C
|
| Card Text
|
Pay 0 endurance >>> Recover target stunned character you control. Use this power only once per turn and only during the recovery phase.
|
| Flavor Text
|
His jailors called him a monster, but the X-Men saw it differently.
|
| Artist
|
Alex Garner and Mark Irwin |
| Number
|
MXM-027
|
|
|
|
|
Set
|
X-Men
|
| Version
|
Critical Mass
|
| Cost
|
4
|
| Type
|
Character
|
| Trait
|
Mutant — Energy
|
| Team
|
X-Men
|
| ATK / DEF
|
8 ATK / 7 DEF
|
| Flight?
|
No
|
| Range?
|
Yes
|
| Ongoing?
|
No
|
| Rarity
|
C
|
| Card Text
|
Stun Havok >>> Stun target character with cost 5 or less. Use this power only during the recovery phase.
|
| Flavor Text
|
"Stand back. This is going to hurt someone, and I'd prefer it wasn't you."
|
| Artist
|
Alex Garner |
| Number
|
MXM-011
|
If Havok and Xorn are not stunned in the recovery phase, you could use Havoc´s power and stun him (you get stun loss with this move) and recover him as your selected character without problem and after that use Xorn power to recover him again and use the havoc power again (if you want to loose him at the end of the recovery phase).If Xorn is stunned and Havoc is not, you can recover Xorn and use his power as normal after Havoc is stunned to use his payment power...No problems with this combo! Remember that every time a player place a effect in the chain, must pass to the other player the priority to see if he will play any effect in response... after the opponent pass you get the priority again and the powers are resolved normally in the chain... If something could "kill" the stunned havoc, his power is still in the chain to be resolved (eliminating the source, cannot stop an effect). If you use the Xorn power over a opponent effect that target a stunned character, the effect triggers first, the stunned character will be recover and the killing effect (finishing move for example) are cancel.Have Fun,Alessandro franzenVS Player Forever!
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