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Recovery Phase priority

Last post 02-16-2009, 10:22 AM by spotsknight. 4 replies.
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  •  02-06-2009, 1:32 PM 1643602

    Recovery Phase priority

    What is the recovery phase priority?

    Recover a character at the start of the recovery phase, KO all face down cards and ready at the end of it?

    I'm curious how order goes in particularly with xmen cards.

    for instance if you recover xorn first, he could then use his power to recover someone else, yes?  Like wise if 4 point havoc was unstunned could you use his power to stun him, then recover him, then stun him again?

    i hope this isn't too confusing i dont have the card names in front of me.

    thanks!
  •  02-12-2009, 5:02 AM 1650683 in reply to 1643602

    Re: Recovery Phase priority


    The VS Comprehensive Rules rules v2.6 and v2.7 says:

    408.    Recovery Phase

     

    408.1      As the recovery phase starts, any powers or modifiers that trigger at the start of the recovery phase trigger and then have their effects added to the chain. Then, the primary player gets priority.

     

    408.2      After all players pass while the chain is empty in this phase, all players must process the following set of actions to end the recovery phase. These actions are collectively referred to as the “wrap-up.” No player gets priority while these actions are taking place or between these actions taking place. Any powers or modifiers that trigger during the wrap-up will have their effects added to the chain at the start of the next turn’s draw phase.

     

    408.2a         All players with 0 or less endurance lose the game. If this would leave no players still in the game, the player(s) that have or share the highest endurance total do not lose, rather than losing. A player that loses the game is removed from the game. (See rule 102.3 08D0C9EA79F9BACE118C8200AA004BA90B02000000080000000E0000005F005200650066003100370033003400360037003200380038000000 .)

     

    408.2b        Each player may choose one character he or she controls with the stunned characteristic. The primary player chooses first, and then all remaining players make their choices in clockwise order. Choosing a character is optional. Each player then simultaneously recovers his or her chosen character. Then, each player KO’s all stunned characters he or she controls. If a character can’t be KO’d, it will remain stunned.

     

    408.2c         Each player simultaneously readies all objects he or she controls.

     

    408.2d        Modifiers with the duration “this turn” end.

     

    408.2e         The initiative passes to the person clockwise from the current player with the initiative.



    So, let check your small combo with Xorn and Havok...

      Xorn
    Xorn, Shen Xorn
    Set X-Men
    Version Shen Xorn
    Cost 3
    Type Character
    Trait Mutant — Energy
    Team X-Men
    ATK / DEF 4 ATK / 5 DEF
    Flight? No
    Range? Yes
    Ongoing? No
    Rarity C
    Card Text

    Pay 0 endurance >>> Recover target stunned character you control. Use this power only once per turn and only during the recovery phase.

    Flavor Text

    His jailors called him a monster, but the X-Men saw it differently.

    Artist Alex Garner and Mark Irwin
    Number MXM-027


      Havok
    Havok, Critical Mass
    Set X-Men
    Version Critical Mass
    Cost 4
    Type Character
    Trait Mutant — Energy
    Team X-Men
    ATK / DEF 8 ATK / 7 DEF
    Flight? No
    Range? Yes
    Ongoing? No
    Rarity C
    Card Text

    Stun Havok >>> Stun target character with cost 5 or less. Use this power only during the recovery phase.

    Flavor Text

    "Stand back. This is going to hurt someone, and I'd prefer it wasn't you."

    Artist Alex Garner
    Number MXM-011

    If Havok and Xorn are not stunned in the recovery phase, you could use Havoc´s power and stun him (you get stun loss with this move) and recover him as your selected character without problem and  after that use Xorn power to recover him again and use the havoc power again (if you want to loose him at the end of the recovery phase).

    If Xorn is stunned and Havoc is not, you can recover Xorn and use his power as normal after Havoc is stunned to use his payment power...

    No problems with this combo! Remember that every time a player place a effect in the chain, must pass to the other player the priority to see if he will play any effect in response... after the opponent pass you get the priority again and the powers are resolved normally in the chain... If something could "kill" the stunned havoc, his power is still in the chain to be resolved (eliminating the source, cannot stop an effect). If you use the Xorn power over a opponent effect that target a stunned character, the effect triggers first, the stunned character will be recover and the killing effect (finishing move for example) are cancel.

    Have Fun,

    Alessandro franzen
    VS Player Forever!
    Normal 0 21 MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabela normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0mm 5.4pt 0mm 5.4pt; mso-para-margin:0mm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman";}
  •  02-13-2009, 9:25 AM 1652260 in reply to 1650683

    Re: Recovery Phase priority

    Actually if Xorn is stunned prior to the recovery phase, you can NOT use his power to recover another character unless you have another way to recover him before the wrap-up starts. Once the wrap-up starts (408.2b) is when you chose to recover Xorn and there is no priority point to use Xorn's power to recover another stunned character.

    WoW RK2
    VS RK2
    PM LV2
    Specialist LV2 (formerly demo team)
    TO LV1
  •  02-14-2009, 2:29 AM 1653181 in reply to 1652260

    Re: Recovery Phase priority

    This is the source of my confusion.

    Most powers say "At the start of the recovery phase do X" these specifically say DURING the recovery phase, which gives me pause on when this *** all goes off.
  •  02-16-2009, 10:22 AM 1655945 in reply to 1653181

    Re: Recovery Phase priority

    Anything that says at the start of the recovery phase will build a chain when the phase starts. Then you can at any time (that you have priority) add to that chain any of the powers that say "During the recovery phase". Once that chain resolves and both players pass you start the turn Wrap-up. Once that starts there is no chance to use any powers or cards until the next turn has started. When you start the turn wrap-up, you first remove any players that are 0 or lower endurance, then all remaining players select which character they want to recover after all characters are selected, the selected characters are recovered. Then each player sends all remaining stunned characters to the K.O. pile and readies all other cards. The initiative passes to the next player and the next turn starts.

    Note that as I said once you start the wrap up, you are technically still in the recovery phase, however there is no priority point to use those powers that say "use only during the recovery phase".

    WoW RK2
    VS RK2
    PM LV2
    Specialist LV2 (formerly demo team)
    TO LV1
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