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Geartown

Last post 10-02-2008, 4:59 PM by Curtis Schultz. 1 replies.
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  •  09-30-2008, 8:11 AM 1456378

    Geartown

    The following rulings on Geartown seem to countradict each other....or I'm not understanding something...

    Geartown

    Rulings:

    If you control "Geartown" and you activate a new Field Spell Card, you cannot activate "Geartown's" effect when it is destroyed because it misses the timing. However, if you Set a new Field Spell Card, you can activate "Geartown's" effect when it is destroyed.

    If my reasoning is sound...

    If I have an active or set Geartown and I actiavate a new field spell card, my existing Geartown is destroyed and sent to the graveyard simultainiously in conjunction with my new field spell card resolving to the field......Therefore, the last thing to happen was the destruction of Geartown and Geartown should get it's effect.

    If, however, I have an active or set Geartown and I wish to set a new field spell card, I must first destroy my existing Geartown before setting my new field spell card......Therefore, Geartown going to the graveyard was not the last event to happen, the setting of the new field spell card was the last thing to happen and the timing is missed for the effect of Geartown.

    Am I missing something here or are the bolded Geartown rulings reversed?


    Yu-Gi-Oh! RK3
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  •  10-02-2008, 4:59 PM 1460684 in reply to 1456378

    Re: Geartown

    Answer:

    1) If you have an active or Set Field Spell Card, when you activate a new Field Spell Card your previous Field Spell Card is immediately destroyed. (somewhat like Tributing a monster for a Tribute Summon - the monster is removed from the field immediately - NOTE: THE ACTIONS ARE NOT EXACTLY THE SAME, ONLY SIMILAR)

    The new Field Spell Card starts a chain, as is standard when activating a Field Spell Card. This prevents you from activating the optional Trigger Effect of the destroyed "Geartown".


    2) If you have an active or Set Field Spell Card, when you Set a new Field Spell Card your previous Field Spell Card is immediately destroyed.

    The new Field Spell Card has been Set, so it doesn't start a Chain. It is possible to activate the optional Trigger Effect of the destroyed "Geartown".


    Curtis Schultz
    UDE Netrep
    CurtisSchultz_Netrep@hotmail.com
    "Removing your finger. That's a good power, Uncle Glen. I must have it..."
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